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Mordekaiser, the Heavy Metal Slaughter-Tank






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Spells:
Exhaust
Ghost
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
This build has not been thoroughly tested in 5v5's I mostly play Morde 3v3's, feed back will be helpful and I will try to play more 5v5's as Morde.

Greater Seal of Vitality x9 - More health is always welcome.


Offense
- Cripple - Longer duration on
Exhaust and also makes it reduce their armor and magic resist
- Resistance - More Magic Resist, always nice to have
- Hardiness - More Armor, always nice to have
- Evasion - More Dodge chance, always nice to have
- Defensive Mastery - Reduced damage from minions = easier farming early game
- Nimbleness - Extra movement speed on a dodge, always very nice
- Harden Skin - 2 reduced physical damage, very handy
- Veteran's Scars - Extra health, always welcome
- Tenacity - 4% reduced damage from all sources, extremely helpful
Utility
- Perseverence - increased health regen, very nice esp. after
Force of Nature
- Haste - Increased duration of Ghost and move even faster, very nice
- Awareness - Increased experience, awesome sauce
Starting Item
I personally chose to always start with a



Core Items


Your most powerful item, and the first item you are going to get is your

After you get your



Once you have your boots you want to get your

Situational Items
Depending on the game, your team, and the enemy's team, the other items you will want are completely situational.
If the enemy is:
- All AD
- All AP
- Half and Half
*Note that if there is 1 heavy AD champion on the enemy's team (
Tryndamere for example, you will want to take
Thornmail, I tend to get it most games.)*


Priority:
What to get and when:
- 1.
Siphon of Destruction
- 2.
Creeping Death
- 3.
Siphon of Destruction
- 4.
Mace of Spades
- 5.
Siphon of Destruction
- 6.
Children of the Grave
- 7.
Siphon of Destruction
- 8.
Creeping Death
- 9.
Siphon of Destruction
- 10.
Creeping Death
- 11.
Children of the Grave
- 12.
Creeping Death
- 13.
Creeping Death
- 14.
Mace of Spades
- 15.
Mace of Spades
- 16.
Children of the Grave
- 17.
Mace of Spades
- 18.
Mace of Spades


Other possibilities:
Clairvoyance Nice for preventing ganks and checking neutral monster camps, but not the best choice for Morde.
Cleanse Remove all stuns/snares/slow/etc. and reduce future ones? Hot dog! Just not my personal preference when I play Morde.
Flash Not the best summoner spell for Morde, but not really horrible for him. Not any where near the top of my list to take.
Heal An extra heal is always nice. I choose to not take it mostly because it is a fairly long cool down and I find more use out of others.
Ignite Complements your Ult very, VERY nicely. I don't take this mostly because I'd rather slow them and be able to pop one more spell and guarentee my kill instead of trusting it to
Ignite. (too many times where the enemy has like 5 HP left have happened to me)
What not to take:
Clarity No mana to fill back up, why would you ever take this?
Fortify You want to kill the enemies turrets, not turn yours invincible.
Rally Maybe if you had the mastery for it, but you don't and even then it wouldn't be the best.
Revive Why plan on dying?
Smite You're tanking, not jungling.
Teleport You don't need to get back to your lane THAT fast, plus you should barely even need to leave it in the first place.
A little proof of how well this build works when you know how to play Morde:

Since some people don't like the fact that I won a game after our Yi totally fed, here is more proof:

I went 19/0/7 using this exact build: It worked so well that the enemy Teemo kept saying that I was hacking and that he was an Admin and was going to ban me.
Enjoy playing as The Heavy Metal Slaughter-Tank!
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