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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
To Start...
A big thanks to JhoiJhoi for the awesome sig!
Hello, and welcome to my humble
Morgana guide! She was the first champion I ever played in League of Legends. She was pretty hard to grasp during the time she was free-week, so I decided to try other champions. About half a year back I decided to buy her on impulse, and I was really blown away with how fun she was when I could actually use her. After realizing I played her really well, I decided to write a guide on her to impart my knowledge to other players. If you find you don't like this build, there are plenty more to check out on the right of the page. However, if you choose to downvote, I wouldn't mind knowing what I could do to improve the guide. I'm very stubborn, but I will listen to criticism.
Pros:
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SPACE |
Cons:
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I would use
Since your typical rune page will consist of magic resistance and magic penetration, you'll need damage to back up your abilities. This will improve your ability to zone, as opponents will be less likely to sit in your
NOTE: These runes are not a necessity, they just help your overall performance. (giggity)
This helps you get back into lane faster, get an unexpected push on enemy turrets, or defend a turret being overwhelmed by minions. It definitely has its uses.
Not very useful with the addition of
Another escape mechanic. Not as useful as
Soul Siphon - This ability gives
Dark Binding - This skill shot has one of the longest snares in the game at max rank, making it a really useful skill should you land it. The AP ratios on it are also nice. Get this ability at level 1, and max it first, unless prioritizing
Tormented Soil - This ability is your main source of sustain. Rank 3
Black Shield - A nice anti-CC hp shield. Sadly, it only depletes for AP damage, so you still take damage from AD-based attacks. Get one rank in this at level 2 or 4, then max it last.
Soul Shackles - This isn't the best ult in the game by far, but it's ratio is good. It is a close range ult that targets up to three champions and creates a tether. If that tether isn't broken, they take the ultimate damage again and become stunned. Note that this has a very small range, which is why EARLY GAME
Sight WardYou're going to want to ward key locations if you don't plan on getting wrecked by the enemy jungler. This guide by Canoas explains how to support, including the key locations for warding. Remember, It's the support's job to ward, but they can't do it all alone, so spread the cost out. Your support will be thankful that they can prioritize itemization a bit more. If you are the support, encourage your jungler and mid to ward river paths sometimes.
REMEMBER: Buy a ward, save a life.
Other Options
Mejai's is always an option if you want more damage output, but I don't like building snowball items, as it makes you the focus of fire in a team fight. I really feel Never be afraid to grab an
Aegis for your team.
Will of the Ancients is a decent option for If you feel you need more lane presence instead of mana regeneration, you could always switch
If you're going against an AD mid, such as
Boots
Speaking of
MIDGAME
By mid-game, you want to be beefy so you can stay in range with your ultimate.
Other Options
Though
Abyssal Scepter is not a staple option, it's still useful in given circumstances. If there is an enemy mage that keeps outplaying you, this will put them in their place. Also, if you have alot of AP-based champions on your team, this will help everyone out in terms of damage. Better on champions like If you feel you're too spam-happy, or didn't choose
Archangel's Staff to be a nice little tool. It also gives a nice AP boost when mixed with LATE GAME
Other Options
Deathfire Grasp is a good item for extra damage. Not for you if you forget to activate it though.
Guardian Angel is a nice last item for when you are going against an AD heavy team with high mobility, such as Elixirs
Get these after your build is complete. Also, you may want to grab some
REMEMBER
I would love to know your opinion, should you take the time to read this guide. Please rate and comment if you disliked or enjoyed it. I will not respond to trolling, so don't even bother. I would like to shout out to everyone who rated my guide and gave me criticism to help me make it better! I hope you enjoyed reading my guide on
Zerath Patch Notes
v1.0.0.126-
Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35 -
Black Shield ability power ratio reduced to .7 from .8
Her decreased spell vamp makes her much less sustainable in lane, though her
black shield ratios weren't reduced by much. It should not affect her much. However,
Morgana will be hurting early game with less sustain.

10/3/2011 (1:35 PM) Deleted the Masteries section, as it didn't hold enough content. Updated the Intro, Runes, Items, Summoner Spells, and Summary sections. Added a Change Log and Patch Me Up! section.
10/6/2011 (2:05AM) Changed the title of "Skill Sequence" to "Your Abilities." Updated the Items, Summoner Spells, and Patch me Up sections.
10/12/2011 (4:51AM) Made the guide much more colorful. Updated the "To Start", "Spell Choices", and "Rune Choices" Sections
10/16/2011 (11:26 PM) Insterted a "Mastery Tree" Section. Updated "Mastery Tree" Section.
10/18/2011 (4:49 AM) Added some pretty pictures.
11/9/2011 (7:50 PM) Did some major changes to every section of the guide to be more aesthetically pleasing.
6/13/2013 (2:01 AM) Did a major overhaul of the guide to match Season 3's changes. The guide is now up to date.






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