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Spells:
Flash
Exhaust
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Table of changes
[/spoiler]
30/09/2012
Spoiler: Click to view
Hello,this is my
Janna support guide!I might say things that are in other guides,i might say some new things,i don't know.It's just my personal opinion.I see Janna as a protector for the ad carry with her
Eye Of The Storm and that's not all!She can protect her whole team with her
Howling Gale and
Monsoon!
Let's get to the guide,shall we?
Let's get to the guide,shall we?
Pros / Cons
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Pros
+ Q,W,R are CCs +
=shield&bonus AD+ Enemies are flying in all directions! + Saving your team many times is fun + Your ad will own the enemies |
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Cons
- Hard to master her spells - Only
is heal- Mana problems early - Squishy - Risky against |
Offense
Defense
Why not use more mastery points here?You already have the survivability you need from the runes.
Utility
This is the basic mastery tree for supports.
These are the runes i'd recommend for a safe janna play.
Runes explanation
Greater Mark Of Replenishment is for the mana problems you have early game or even late game if you didn't go to base lately.
The main enemy on bottom lane is the enemy ad carry,isn't he?Well,to make sure you don't feed and survive as much as you can,some armor is always useful!And the armor will make yourshield available for your adc at most times!
is good for the maokai/malphite/diana junglers that deal magic damage,they hurt too!If you have an ad jungler you can go for
is the quintesence i'd go for.You need that gold,since you're not farming but you should get useful marks/glyphs/seals for your lane.This is just the addition you need to be great.
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is good to get at lvl 1,but afterwards focus the other skills.
Skill Explanation
2% More movement speed.Always good on
Your Q is a Tornado that charges up for up to 4 seconds,popping up in the air and damaging everybody hit.
Tips and tricks:
- Disrupts movement of the enemy.
- Intrerupts spells like
Warwick's and
Malzahar's ults. - Can help pushing
- Slows down enemy minions
Gives you a passive movement speed boost and slows down an enemy,dealing damage as active.
Tips and tricks:
- Good along your boots+shurelya
- Slows an enemy,so target the runner!!
Shields your ally boosting his ad for 5 sec or until shield's down.
Tips and tricks:
- Shield-use it when ur teammate is attacked
- AD boost.Shield your
Varus when he uses ur Q,for example. - In teamfights,consider shielding your tank for more damage taken or shielding your adc for more damage output.
Pushes all enemies away in a circle around you,and your allies in that circle take heal every 1 second for 4 seconds(Channeled!)
Tips and tricks:
- Use it quickly to push enemies away and run
- If you
Monsoon somebody into a wall,he gets a mini-stun - The heal is good at level 6,so you can push enemies into the wall and heal ur ally to win a fight
- Intrerupt for channels.
+3xSight Ward+2x
+1x
is the start build.First recall,buy
and Sight Wards if needed.NEVER have less than 2 Sight Ward when leaving base.
Your next money goes into Philosopher's stone and then
Now you have your gold per 10.Usually,you go for a
or,if you feel you're doing alright with the lane but you need more mana and you fear the midlane enemy,then get
.After
finish your
.Now it's the time to buy our Oracle's Potion if we haven't.It helps you clear all the wards the enemy has and it puts pressure on your enemy when some members of your team disappear.
My last two items are
and
.They give you some damage in fights,and some more heal/shield for your allies.If you can get one of them around midgame,you can clear waves while your team is dead,if needed,or help pushing down the enemy turrets.SIGHT WARD is the most important item for you.You have an empty slot for them.If you don't have oracles,get
.Which boots should i get?
Well,there's no need for
,because you'll have 40% cdr.So,your choice can be
or if you really want that speed,you can get

Situational items
You want more support items
Zeke's Herald is good if you have an ally such as
gives a pretty nice aura but i just don't like it.
can be picked over
but the shield seems bad to me(Maximum of 180+50=230) compared to the active of the
this is definetly a good item.No comment.You get HP,you get manaregen,and you get cdr.Your mates also get cdr+manaregen.b)
You want more AP or want other AP items
is a good choice for your ap mid,as long as you can stay in range.You've got a
Ok,good to slow your enemies while they're running.Stacks with your W and works with your Q and R.
I consider this item as pure-ap champion requirement.You only get mana,mana regen and ap from it.It doesn't help your team at all,and it doesn't make you able to stay alive for more.
Nice if you have a kennen/vlad/rumble in your team indeed.But more than that,you don't need the spellvamp.
Well,i don't see this much of an viable item for





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