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Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Me and my first game with Mundo:
At my first game with Mundo i was playing him more like damage dealer than,tank which now i will never do again.Mundo is not bad at damage dealing even when he is TANK!He has

Why shoud i play him as tank?
Okay smart guy let's see his skills.
1.His

2.His



3.His

Why shoud i buy and play Mundo?
Okay nice question!I'll give you some reasons.
1.He is only 1350 IP (585 RP),which is very low.
2.He is one of the best tanks if you know how to play him!
3.Third but not last,cuz Mundo goes whereveer he pleases lol!
-Pros
-Very hard to kill if you follow this build.
-If you build him
Atma's Impaler you will have some nice damage and even chance to critical strike!
-Can tank for lot of time,if he takes a little break to use his
Maximum Dosage
-Very hard to catch because of his
Infected Bonesaw
-Mundo goes wherever he pleases.
-Cons
-Countered very easy by some spells like
Ignite,items like Morelo's Evil Tome and champions like
Miss Fortune,
Katarina and
Varus.
-Can get baited and it is hard to run out if you don't have your
Maximum Dosage or
Ghost.
-Countered hard by
Teemo or
Warwick if played with items "on-hit effect"
-Very hard to kill if you follow this build.
-If you build him

-Can tank for lot of time,if he takes a little break to use his

-Very hard to catch because of his

-Mundo goes wherever he pleases.
-Cons
-Countered very easy by some spells like




-Can get baited and it is hard to run out if you don't have your


-Countered hard by


For mundo i prefer to pick
Ghost and
Ignite but here is some info about the other Summoner Spells.
Exhaust Is also a good choise for
Dr. Mundo,if you are gonna face somebody like
Master Yi or your bot lane want to get
Clairvoyance.
Heal Is also very good choise for Mundo because combined with
Summoner's Resolve
you will get even 10% more heal from it.Also if your AD carry want to go for
Ignite,you can pick it.
Flash Even after the nerf it is still good spell,but i don't think it is better than
Ghost.You may pick it but i suggest ussing
Ghost
Clairvoyance - NO,you are not the support!
Clarity -
Dr. Mundo need mana? - NO!
Surge - Even when it gives good amount of atack speed and ability power,in my oppinion it is ussles.
Revive - This spell is not bad,it have saved me lot of games from loosing.I just die pop out the spell and i can defend once more xD.Not bad,but it has very long cd so i prefer not to use it anymore.
Promote - No,NEVER!
Teleport - Not bad option of summoner spell,it can be used for ganking,escaping,defending so it can be picked,but i prefer my
Ghost and
Ignite xD
Smite - Only if jungling!Don't even think about picking it on top lane!






















We want our mundo to take less damage don't we?At all you are gonna tank all thath damage you can for your team!Thath's why you will need all the defense you can get.
I take Resitstance or
Hardiness
complaining versus who i play.One of it should stay to 2/3 and the other should go to 3/3
Durability
I take to level 4/4 for the bonus health and Veterans Scars for the bonus 30 health in early game.
Vigor
Also goes to 3/3 for it's bonus 3 health regen which are preaty nice in the early game,and will help you stay more on your lane.
I take
Enlightenment
to 3/3 for it's 8.1% cdr on level 18,which is preaty nice for 3 points!
Honor Guard
i take to 2/3 because i want to save a point for
Summoner's Wrath
which will improve both of your
Ghost and
Ignite
For a finall mastery in the Defense i take
Juggernaut
for the bonus health and cc which are awsome for 1 point!
In Utility i take
Good Hands
to 3/3 for it's -10% time spend dead which is good in the late game,and can even prevent a loose!
I also level
Improved Recall
,because we don't need
Summoner's Insight
or
Expanded Mind
isn't thath right?
The last 4 points i spend on
Swiftness
which gives us 2% movement speed.This is with 0.5% more than a
Greater Quintessence of Movement Speed,which is preaty nice for us.
I take Resitstance or



I take





For a finall mastery in the Defense i take

In Utility i take

I also level



The last 4 points i spend on


Okay here comes the tricky part.What runes should we pick for our
Dr. Mundo?
I prefer to use
Greater Mark of Armor,because of it's good early game armor,which is nice when you are playing versus champions like
Renekton, Gankplank,
Riven and other like them which have mostly AD source of damage.
I reccomend to pick
Greater Seal of Health,for the nice hp on the early game,which will also give you some hp regen from your
Goes Where He Pleases.At all you don't wanna die at 1 burst of some champions like
Darius or
Renekton do you?
For glyphs i pick
Greater Glyph of Scaling Magic Resist which give us good magic resist for those bad-*** AP carry's in the end game.At all you don't want them to hit you for true damage eh?
For Quintessence i pick
Greater Quintessence of Movement Speed because it givess you this nasty 6% movement speed!Combined with
Swiftness
which gives you 2% more movement speed,you will have 8% bonus speed from level 1!

I prefer to use



I reccomend to pick




For glyphs i pick

For Quintessence i pick


As every champion you need items.They give you those stats which you need,but don't forget thath the best stat is which the team can benefit most.
As i said in the begining of the guide mundo has his skill
Heart Zapper which makes him hard to get stunned or slowed.Combined with
Juggernaut
and
Mercury's Treads you will be the epic tank!
Heart of Gold Is good item for him because it gives you those 250 HP for only 825 gold!Let's not forget the bonus 5 gold on 10 seconds,which is 1 gold bonus on every 2 seconds!Preaty nice item,which will give some more gold.Also it is part of our build
Randuin's Omen.
Sunfire Aegis is awsome for
Dr. Mundo!Combined with
Heart Zapper you will also deal aoe damage which is very good for teamfights.Also the armor and health are very nice.
Warmog's Armor give us the health we need to become tanky enought to survive those teamfgihts (Or die at least die trying xD),and also this good health regen!Also let's not forget the bonus we get from our passive + the final bonus thath the item stacks and you will get 35 health and 1 health regen per kill or assist!It stack's 10 times so you will get 350 health and 10 health regen in the maximum stack.(It also stack's with your passive xD)
Randuin's Omen - Very nice item.Nice passive which will slow those who try to chase you (You are
Dr. Mundo you go wherever you please!) and the active is very very nice for teamfights.I mean it is like
Exhaust,and it last even longer because you will have nice armor + mr.
Your fifth item should be
Force of Nature.Great item for Mundo which give him even more movement speed,nice magic resist,health regen and regen from your % of maximum health!Just like your
Goes Where He Pleases,but much more better!
Last item could be one of these:
Aegis of LegionSome damage,armor and magic resist which are nice for thath cost of the item and let's not forget the aura which you will give to your team!But if your support like
Taric or
Sona want to build it let them build it and take something else.
Guardian Angel is very good item,but it has long cd.You may take it as last item if you need some more resists.
Atma's Impaler Even after the nerf it is very good for
Dr. Mundo,you may build it because you have a nice hp and it will give you some damage.Combined with
Blunt Force Trauma You will have loadsa damage!
Spirit Visage can be very good at early game,but if you build it you should sell it at late game,because there are plenty of better items.It benefits with your
Maximum Dosage,which is preaty nice,and it has very low price.
As i said in the begining of the guide mundo has his skill












Your fifth item should be


Last item could be one of these:
Aegis of LegionSome damage,armor and magic resist which are nice for thath cost of the item and let's not forget the aura which you will give to your team!But if your support like








I prefer to level my
Infected Bonesaw(because you can use it to catch fleeing enemys or slow them and run!)first than my
Heart Zapper,but if you go jungle you should level more
Heart Zapper.
You should level your spells
Maximum Dosage >
Infected Bonesaw >
Heart Zapper >
Blunt Force Trauma.



You should level your spells




Farming with Mundo isn't hard.You can easy push the lane with
Heart Zapper and you can get creeps in range with your
Infected Bonesaw.


If you are gonna jungle with
Dr. Mundo you should get rid of your
Ignite and take
Smite.You should level your
Heart Zapper at level 1 and max it at level 9.
-Start at wraiths (ask mid for help and bot for cover from drake bot side)and say mid to pull your red buff.After red buff you should go and take the golems and try to gank level 2 at bot lane(Before this say your bot lane not to push so you can have the maximum chance of getting the first blood fast)If the gank fails you can go and try mid lane and after it > wolfs > wraiths > golems > Base.
Tip:Mundo is good in counter jungling Wraiths and Wolfs.He can do it fast because of his
Heart Zapper but be careful because you may get caught and this is never good xD.




-Start at wraiths (ask mid for help and bot for cover from drake bot side)and say mid to pull your red buff.After red buff you should go and take the golems and try to gank level 2 at bot lane(Before this say your bot lane not to push so you can have the maximum chance of getting the first blood fast)If the gank fails you can go and try mid lane and after it > wolfs > wraiths > golems > Base.
Tip:Mundo is good in counter jungling Wraiths and Wolfs.He can do it fast because of his

I'd like to thank you,and i hope i have helped you with playing this awsome champion.I know there are a lot of bad grammar in this guide,but my English is not perfect.If you have crics,please let me know at the comments or at PM.
Again thanks and don't forget thath
Dr. Mundo goes wherever he pleases!
Again thanks and don't forget thath

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