Garen Build Guide by BaLoRi
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Runes: Conqueror Build
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
Champion Build Guide
My nickname is BaLoRi, I am an Educational Content-Build Creator that I got 1 goal every single time. To create the MOST POWERFUL builds for each champion, that will give you the FREE ELO that you really want and rank up with your own skills in any DIVISION you want.
Forget about everything else, cause this is going to be how you will play Garen from now on and reach insanely crazy win ratios!
With this build you will have around 80% Win ratio at Iron to Gold Elo, 70% Win Ratio At Platinum Elo and 60-61% At Diamond-Challenger Elo!
Feel free to join me in our youtube Channel: https://www.youtube.com/c/lolbalori & https://www.twitch.tv/balori for more BUILDS and GUIDES and join our Discord server for real time build creation: https://discord.gg/RazhNDW and reach any ELO you want!
Nothing will stop you, nothing will win against you, the only thing they will ever feel is FEAR from your insane damage!
Hope to enjoy your Elo Boost!
This build is a combination between insanely big DAMAGE and even greater SUSTAIN. To carry you need to have BOTH. To create a build to have the perfect combination needs KNOWLEDGE and this is what we will share today with this build!
Garen is one of the most completed champions in the game, got tools that most of champions dont even dream to have, like Movement speed bonus and SILENCE with Decisive Strike, Shield, Bonus ARMOR, Magic Resist and bonus Tenacity with Courage, Damage and ARMOR REDUCTIONS with Judgment and pure damage execute with Demacian Justice especially his R is something to be AFRAID OF right now, cause its doing 450 (+ 30% of target's missing health) imagine a target that got hp of 4000 HP and be around 2000 HP, will receive damage equal to 450 + 600 = 1050 True damage from one skill!
But the most important TOOL that garen got is his passive Perseverance the ability to stay in lane and farm for AS LONG AS HE WANTS. To win a lane is not about just how much damage or fast you will do that to your enemy, but how good you can trade with the enemy champion and be as close as possible to full HP.
Garen got that for FREE, cause of your Courage you will receive as close as possible to zero damage while fighting (if you use it right) and with your passive you will regain back to full hp either way.
A good example and video guide about Conqueror Garen build:
With this build, Garen will have the following stats:
290+ AD, 3573 HP, around 200 Armor and around 150 Magic Resist plus 51% Tenacity and insanely big amount of Damage and Sustain cause of the combination of items and Runes!
To put them in numbers, You will have healing: 15% from Conqueror, 15% From Death dance, 15% From Elixir and everything will be multiplied by 40% Cause of Spirit Visage and Revitalize
That means the total healing that you will regain from will be 45% x 30% = 58.5% heal back from the damage dealt to the targets! But also receive 45% INCREASED healing and 15% increased shields (that apply for your
Courage ) from every ally champion! Making you a total MONSTER that wont be stopped no matter what. Cause the 51% Tenacity will be overall activated and while activating your Courage you will increase this amount close to 80%, making CC useless against you!
And here you can also watch the IMMORTAL Garen build:
Conqueror Extra AD and 15% of your overall damage as HEAL, this means that by just doing your combo Q-E you will stack it instantly making you ready to start healing like crazy and of course have the bonus AD as well. But its not just that, cause of the combination of Spirit Visage & Revitalize you will increase this amount of healing by 40% by adding Death dance and Elixir of Wrath you will be the MOST OP champion that exist in the game.
Triumph Extra GOLD per kill/assist plus % of missing health as heal, this heal will be also increased by the Spirit Visage & Revitalize so, imagine to be with 500 HP and kill something, you will receive heal equal to 12% of 3000 x 45% = 522 HP, just from 1 kill/assist!
Legend: Tenacity One of the MOST IMPORTANT runes for Garen cause you will gain 30% Tanacity plus another 30% from Mercury's Treads and even more with Courage making you a monster with 80%+ TENACITY in most fights!
Coup de Grace Extra % damage to low health targets
Second Wind This rune, together with Doran's Shield will make you a LANE PHASE EARLY monster, you wont play with anything else, except this! After taking damage from an enemy champion, gain health regeneration equal to 6 (+ 4% of your missing health) over 10 seconds. This means that you will have Regain while fighting cause of these 2 together and you will have your passive Perseverance regain as well while being out of combat.
Revitalize 5%-15% Bonus HEALS/SHIELDS, this rune is just insane. Cause not only you will increase heals/shields as we described above but we will also receive BONUS heal/shield from our ally support, making us EVEN STRONGER!
These runes as you saw meant to make garen insanely powerful early and EVEN MORE POWERFUL Late game. Cause of Courage Garen is one of the few champions that can gain "sustain" (Armor/MR) for FREE just by farming in lane!
Before we start, I am sure that people that wont even bother read the entire build will "judge" a book from its cover. So you know how "important" its their opinion to us!
So lets get go down to details and numbers about HOW and WHY we will play Garen with the strongest build that ever created!
Start items, no matter WHAT or WHO you got against you, you will always buy Doran's Shield together with Health Potion
The reason is simple, Doran's Shield together with Second Wind will give you 2 of the most powerful early to late game effects that will make you durable early and impossible to kill champion! Also also is going to give you 80HP and even more regain to sustain more!
Lets talk about the effects:
Doran's Shield: UNIQUE: After taking damage from an enemy champion, gain health regeneration equal up to 40 (based on current missing health) over 8 seconds.
Second Wind: After taking damage from an enemy champion, gain health regeneration equal to 6 (+ 4% of your missing health) over 10 seconds.
Then you got 1050 Gold will get 2 Doran's Blade and Refillable Potion and now its the big question "Why to get 2 Doran's Blade my "pro friend" saying its bad" Ok lets go down to numbers then, for you to LEARN exactly the reason.
Doran's Blade As all start items, got 134+% to 300+% Gold efficiency for their stats. That means that the actual gold of the stats that it gives are not worth of 450 Gold, but 600 Gold gold instead! (Its 200% for Doran's Ring and up to 300% for the fully stacked Dark Seal)
To win a game you need to win lane phase EASILY, then be insanely powerful MID-Game and the STRONGEST LATE GAME. Thats how important this is, lets go into more details
Doran's Blade will give you 8 AD, 80 HP and 3% Lifesteal with 450 gold, together with your Doran's Shield and 2 of your Doran's Blade you will have
16 AD, 240 HP, 6% Lifesteal, Bonus dmg to creeps, regain and more regain while fighting
Doran's Shield stats are going up to 200% Gold efficiency cause of its passive, that means that your items will be worth:
2110 GOLD while you actually paid 900 Gold(cause the Doran's Shield will be from lvl 1, total together with it, its 1350 Gold), also you will sell those items for 180 gold EACH, that actual means that the gold of the item (cause its a TEMP ITEM) its 270 Gold. So you got 2110 Gold Worth of TEMP stats (that you will sell to get your items later on) for 270 x 3 = 810 Gold!
So the reason we are winning 100% of the LANE PHASES in our games is as simply as it sounds, THIS. We are getting MORE STATS from what the enemy got, imagine fighting a champion with Tiamat that cost 1325 Gold While you on the other hand got 2110 gold worth of stats with the same actual TOTAL COST.
Most people playing Tiamat FIRST ITEM cause they are misguided by people who have no idea how to game really works, wasting a huge amount of gold for an item that will give them ZERO SUSTAIN and they wont be able to survive lane phase against a decent enemy. The moment I am seeing people playing with Tiamat first item, i know that their score will start with 0 and ends with 10+ EVERY SINGLE TIME, those who are watching my gameplays and streams, knows EXACTLY what I am saying!
So lets continue with the explanation, cause if you think its JUST THAT, then you are mistaken, cause this game got one more thing that people will never talk about.
This is the insight of that explains how the game actual works here by our friend Aw3s0me:
EHP Calculation & Info
Garen | Doran's Shield:
EHP generation of Garen lvl1 with 0 items and 1x Doran's Shield +80hp.
As well as Garen lvl5 with 0 items and 1 Doran's Shield, 2x Doran's Blade +240hp.
- All Platforms include the equal EHP amount in Armor stats to compare the worth at all areas related to all units addable withstanding stats.
- Ofc cost and ItemTyp.
Lets create a fictive lvl1 unit okay:
Health: 574 | ADr: 38 | APr: 32
Now incoming 574 damage would not kill this unit.
But the Healthbar show us the health of the unit?
Well the natural given and increasing resistance stats of that unit, reduces the actual incoming damage down.
So lets say at 730 dmg our unit dies.
This 730, is therefor your true actualy health against this DamageTyp.
This is called EHP.
E ffective H ealth P oints
EHP takes your BasicHealth+ ArmorTyps into account to calculate the units true withstanding number against all DamageTyps. EHP.
It's even to read at lol's own wiki at point "Effective Health". Read it!
This said, lets go check Garen
at lvl 1 with 0 items EHP
and Garen lvl1 with 1x Doran's Shield added health stats, +80hp.
- Ready ?
Garen EHP calculation lvl1:
HP: 580 | ADr: 39 | APr: 32
AgainstAD: 806 EHP <~ True Health
AgainstAP: 766 EHP <~ True Health
Garen lvl1 +1× Doran's Shield (+80hp):
(Without its passive of regain)
HP: 660 | ADr: 39 | APr: 32
AgainstAD: 917 EHP <~ True Health
AgainstAP: 871 EHP <~ True Health
AgainstAD: 917 - 806 = +111 EHP not 80!
AgainstAP: 871 - 766 = +105 EHP
Adding 80 BasicHealth on lvl1 Garen, actualy increases our withstanding vs both DmgTyps not by 80 points but by 111 & 105 .
Which is 31 & 25 points more as stated by items and BasicHealthBar.
The HealthBar is only showing the BasicHealth of a unit.
Not it's true withstanding point.
Only EHP enables to see behind the first wall of numbers to see the truth.
Let's go, check how much Armor and Mress we would need to add, instead BasicHealth, to generate the equal amount of additonal EHP:
HP: 580 | ADr: 39 | APr: 32
AgainstAD: +19,1 Armor to gain +111 EHP.
AgainstAP: +18,1 Mress to gain +105 EHP.
This means, adding on a lvl1 Yorick, +80 BasicHealth, is equal adding instead:
+ 19,1 Armor AND +18,1 Mress
Result 1× Doran's Blade:
+8 ADdmg [Damage]
+3% LifeSteal [StatsREgain]
+80 hp [Sustain]
which is equal adding:
(+19,1 Armor & 18,1 Mress)
Ready for the next turn?
Level 5 Garen:
+2 Doran's Blades and 1 Doran's Shield calculation.
Garen lvl 5, 0 items
HP: 891 | ADr: 51 | APr: 37
AgainstAD: 1.419 EHP
AgainstAP: 1.243 EHP
Garen lvl 5, 2 Doran's Blades and 1 Doran's Shield (+240hp)
HP: 1.131 | ADr: 51.4 | APr: 36
AgainstAD: 1.791 EHP
AgainstAP: 1.571 EHP
AgainstAD: : 1.791 - 1.419 = +372 EHP not 240!
AgainstAP: 1.571 - 1.243 = +328 EHP not 240!
Per Item EHP generation:
vsAD: 3 ÷ 372 = +124 EHP , not 111, not 80!
vsAP: 3 ÷ 328 = +109 EHP , not 105, not 80!
Watch again the numbers:
124 > 111 > 80
You see the UPscaling worth of EHP, the longer used on a unit.
SINCE your units BasicHealth and ArmorTyps increased natural over leveling up (×4), each Doran's Blade starts to generate MORE EHP.
The stats generation is expotential growing.
↗ UPscaling the longer it is used, and therefor increases it's own worth.
Let's go, check how much Armor and Mress we would need to add, instead *+240 BasicHealth, to generate the equal amount of additonal EHP:*
Garen lvl 5:
HP: 1.131 | ADr: 51.4 | APr: 36
AgainstAD: +42 Armor to gain also 372 EHP
AgainstAP: +36,6 Mress to gain also 328 EHP
Result Garen lvl 5, 2 Doran's Blades and 1 Doran's Shield:
+16 ADdmg [Damage]
+6% LifeSteal [StatsRegain] (plus extra HP regain from the shield)
which is equal adding:
(+42 Armor & 33,5 Mress)
And this all for
Doran's Ring and Blade are
Tempo items are never bought.
The invested gold are Rent Fees!!
Temporary Items are made to fill empty slots .
[Remember the golden rule since Dota1:
An empty slot is a lost opportunity to add stats/power on a unit!
That's the job of Tempo items.]
SINCE we will 100% sell those items at a given point durring the match, we just currently invest gold and gain parts from it back!
What are the true costs/rent fee now?
1.350 - 540 = 810 gold truely invested as Rent Fee.
810÷3= 270 gold per Doran's Blade/Shield
At match duration 20min, your first bought Doran's Blade truely cost:
per min 13,5 gold .
(1,5gold more/min as D'Ring)
If a player can manage to be
1 Minion ahead of the enemy
Per Doran's Blade,
he gains all stats for free.
After clearing all the details related to Doran's Blade, and why
keeping them as long as possible is more then worth by their expotential ↗ UPscaling EHP generation vs both DmgTyps as well as adding all needed stats on:
For such a low amount of true invested gold,...
We can by fact tell:
Doran's Items and DarkSeal, are the cheapes and most stats,
providing items for the early game phase and on top UPscaling into midgame.
I hope this should clear any aspects to your questions related to Doran's Blade.
At lvl 1 Garen added Doran's Blade generated 111/105 EHP, can't be further reduced by ArmorPen then 80.
Raw added BasicHealth, provides an auto blockading vs ArmorPen.
So at max -10 to -25% only possible to reduce the generated EHP. Compared to ArmorTyps stats added, which can be nulled by ArmorPen at certain situations.
So Doran's Items add a Armor pen Blockade to uphold it's own withstanding at minimum +75%.
Why we look at lvl1 and lvl5?
- Those are the keypoints Balori/Players are able to buy those items in general, and see their direct impacting InGame to the unit.
So now that we finished WHY ITS Important to play like this early. We will talk about the next items
After your 3 dorans you will start building your Black Cleaver so your next item will always be Phage together of course with a Boots of Speed, Phage will give you what you need to destroy your enemies, AD, HP and movement speed bonus to reach and destroy your enemies!
REMEMBER and this is IMPORTANT, we are not selling the Doran's Blade or Doran's Shield before we start building our 3RD ITEM that is going to be Spirit Visage, the only thing that you will sell is your refillable position
After finishing Black Cleaver you will finish your boots as well Mercury's Treads ITS IMPORTANT to get this boots ALL THE TIME, no matter who is playing against you, cause the combination of the tenacity from: Mercury's Treads, Legend: Tenacity and [Courage]] will make you IMPOSSIBLE TO BE STOPPED! From any kind of CC or slow, cause you will have 80%+Tenacity!
Then, its time to move to the next item that is going to be Trinity Force,
first you will get(ALWAYS) your Sheen, what we need with trinity force is its insane STATS (of course) but also its activate effect, that means the 200% Bonus AD as damage, with Sheen you will use the half of this effect with only 1050 gold!
Shen together with Black Cleaver will create something amazingly powerful,
will make any target DIE almost INSTANTLY! Also you will have the following stats
+40 attack damage
+30% cooldown reduction
together with the stats of course from the Dorans items!
So with 30% CDR so early, you will be ready to just play as aggressive as you want! The moment you apply the stacks from Conqueror, Black Cleaver you will start healing like CRAZY and do even more damage cause of the combination of Black Cleaver and Judgment armor reduction effects. Making any target USELESS. And cause of the Sheen you will apply 100% BONUS AD damage with your Q (hit)
Trinity Force on Garen especially after the new skills changes is a MUST TO HAVE ITEM, people will say "but we got 2 phage effects" the answer is, SO WHAT? Yeah got losing 1 effect (that you will have either way, so you wont lose anything) from the 6 stats that this item gives. So yeah, no "double bonus movement speed" but instead you will have super early the following stats with the combination of these 2 items together:
+40% attack speed (That means 2 more spins with your E = more damage)
+5% movement speed
Movement speed bonus while damage the enemy with physical damage this is Black cleaver's effect that you will keep way better than Trinity force on-hit movement speed effect, cause garen is about keeping his E close to the target!
24% Armor Reduction that together with your Judgment will be close to 50% Armor reduction and then
200% AD as BONUS DAMAGE, you cant realize how big this amount is, but let me tell you that Garen got one of highest base AD damage in the game that is 142.5 lvl 18, that means that your Q that already is 150 Dmg + 140% AD will add another 200%, that means your Q alone will do 150 dmg + 340% of AD as damage instantly. Let give an example to realize the damage right.
Full build we got 300 AD, that means your Q alone will do instantly 150 + 1020 = 1070 DAMAGE, yep you heard that right, this is the "pure damage" of your Q, imagine that average you will do half of this, so around 500 dmg per Q, but WAIT, if you are playing with our style and after finishing your Q-E combo, you will have your Q once again, that you will hit the target while missing half of its armor, that means that you will do more than 700 DMG with your Q after using your E cause of the armor reduction effects. Also cause of the 40% CDR so early, you will have your skills every 5 seconds, while your E lasts for 3 seconds, that means you will have almost INSTANTLY your Q and then your E back again!
So next time people will ask about this, you will show them this and continue with your life!
After finishing Trinity Force and remember you will just go back and buy the entire item, try not to sell anything EXCEPT if its impossible to do so and need 180 gold, then sell only 1 Doran's Blade, not the Doran's Shield its important to have it till full late game!
You will get your first part of Spirit Visage that is Spectre's Cowl and this item effect will work PERFECTLY good with your Doran's Shield & Second Wind regeneration, making you even stronger! Why we need spirit visage as 3rd item? Cause except of course the HP, MR that this item gives (And its pretty big) we need the 30% BONUS HEALING from any sources effect, that means you will increase your own healing by x30% but also receive 30% more heal from your supports, together with the rune Revitalize this amount will be increased at 45%, making it ABSOLUTE IMPOSSIBLE to die late game. No matter how powerful your enemy team is, you will be able to hold all 5 of them EASILY!
After Spirit Visage our next item is going to be Dead Man's Plate we already got plenty of Magic Resist and heal effects, but we also need some ARMOR and BONUS HP, so this item is just perfect for this, cause it will also give you bonus movement speed and damage (!) while fully stacked, making it work incredible good with your Decisive Strike cause you can stack it even after using it with your combo!
For last item you got 2 options:
1. Death Dance super important item as well, cause by getting this you will have even greater sustain than before, 15% From your damage dealt as heal back that will be combined with 15% Heal from Conqueror, 15% Heal from Elixir of Wrath and will be multiplied by 45% from your Spirit Visage and Revitalize that is pretty crazy indeed, but it will also give you something IMPORTANT, the power to convert 30% of the burst damage into damage per sec, cause of your healing and HP regeneration with Second Wind you will easily "counter" this damage dealt as "bleed" and receive MUCH LESS! Overall, its one of the best items to buy as LAST ITEM for Garen and make him a total monster!
2. Lord Dominik's Regards if you want a more "Damage type" build then this item is for you. Cause of the insanely big armor reduction from Black Cleaver and Judgment your target will remain with around half of their armor, with Lord Dominik's Regards you will have 35% armor pen, making them absolute USELESS in front of your insane damage! Be it a target with 600 armor or 100 armor they will receive as close as possible to pure damage cause of the combination of these 3!
So your FULL Garen BUILD will look like this:
Black Cleaver Trinity Force Mercury's Treads Spirit Visage Dead Man's Plate Death's Dance plus Elixir of Wrath
1: Creeps-Farm: The most important thing is to focus on your farm, you need to farm fast and if you can kill all the creeps without missing even one it will be even better. This way you will take the lead from your enemy champion, dont be afraid to use your skills for last hits even at the 1 level.
Stay Alive: To not to die at lane and not have any kills is more worth than to be 3-3 or 4-4 with your enemy Lane champion.
Your build focusing to be the strongest at the MID-Late game, doesn't matter if you cant kill now, focus on farm and you will be able to show your true Strength at the right time of the game.
So you need to ALWAYS no matter what champion you playing to improve these two, farm better, stay alive, if you are not confident in your skills, always ask for junglers help!!
After following these 2 tips, what you need to do with Garen is simple, start your engage ALWAYS with Decisive Strike this will apply the effects that we talked about, that means Trinity Force 200% AD + Dead Man's Plate bonus AD dmg + Black Cleaver Armor reduction effect and of course Silence
then activate your Judgment this will apply more damage and also armor reduction to the target! The moment the enemy champion turn to you and try to hit any spell, activate INSTANTLY Courage to dodge any kind of CC and burst dmg from him. Remember that the shield and tenacity from Courage is only For the first 0.75 seconds, so you need to play that right to dodge the max damage possible (or just the cc)
Then you will move back, you will literally take zero damage out of this engage, cause of the combination of items, runes and your passive will always keep you FULL HP!
Then you will repeat that and when the target is around 40%, you will go in, use your Q-E combo then Ignite and Demacian Justice to finish the target.
Remember Demacian Justice doing pretty big damage from early game. If you want to calculate the damage every time is:
150 / 300 / 450 (+ 20 / 25 / 30% of target's missing health)
That means if its early in the game at your lvl 6, your R doing 150 + 20% of missing HP. To keep it simple and with 1000 base HP from your enemy, if he is at 50% of HP (500 HP) he will receive 150 + 20% x 500 = 250 TRUE DAMAGE
To kill the target aim for the target to be at 30%-40% of their HP, Ignite true damage will do the rest!
The rest will be shown in our Youtube channel and the Garen videos in "Different match ups" below!
and the answer is simple and i will give it to all of you as well.
Im playing always with Flash and Ignite Top, for the following reason, Teleport is a skill for any of players don't have enough confident in theirselves that they can DESTROY the enemy TOP laner.
Its as simple as that, Teleport can be used to Come back after a fast back or go to other lane and "Help" your team. Garen Dont even need to go back to regain, cause of the combination of runes, items and his passive! So its making it useless to have!
The reason all playing with Teleport is cause they want to find the "easy" answer behind the top lane "go help others and exp there", i cant judge them really, but if you really want to say yourself that you actually won the TOP Lane then you need to do it SOLO.
Garen with Ignite is something insanely dangerous, cause after finish your Q-E combo the damage that you will do with your Demacian Justice that doing True damage now by combining it with your Ignite its going to be something CRAZY!
TIP: Lots of you will think "but when my team need me i can teleport there", NO. You dont need to teleport there. You can be there by foot, or if you cant be there continue with the OBJECTIVES, push your lane destroy towers take Dragons with your jungler etc.
Almost every rush TP to help BOT or MID Lane end up by being all DEAD together with you.
Cause when you TP, you suddenly change the entire MAP Phase, you going somewhere where you will be 100% seen and try to either Dodge your skills or Kill you first.
So go by foot, and go from behind them by using the FOR OF WAR.
This is the entire strategy behind what i am always doing.
If you see my videos you will see that im right at what im saying above.