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Build Guide by KnightDreamer

Nasus The Easy Way

By KnightDreamer | Updated on January 25, 2011

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Array ( [display_name] => [champion_id] => 37 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 2 [12] => 3 [13] => 2 [14] => 3 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 37 [display_name] => Nasus [url_str] => nasus [title] => The Curator of the Sands [key] => Nasus [description] => To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 5 [magic_rating] => 6 [attack_rating] => 7 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 561 [health_increase] => 90 [mana] => 326 [mana_increase] => 45 [movement_speed] => 350 [armor] => 24.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 59.2 [attack_damage_increase] => 3.5 [critical_strike] => 1.6 [critical_strike_increase] => 0.4 [health_regeneration] => 9 [health_regeneration_increase] => 0.18 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.015 [health_18] => 2091 [mana_18] => 1040 [movement_speed_18] => 350 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 118.7 [critical_strike_18] => 0 [health_regeneration_18] => 24.3 [mana_regeneration_18] => 15.9 [attack_range_18] => 125 [tip_playing_as] => *Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game. *If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AE farming *If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds. [tip_playing_against] => *While transformed by his ultimate, Nasus is stronger than most champions in the league. Engage him only if you have a clear advantage. *Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it. *Nasus is prone to being kited. Try not to engage him at full health. [client_id] => 75 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3735.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22519 [view_count] => 15845843 [comments] => 2 [comment_count] => 13 [votes] => 6 [vote_count] => 10 [community_tier_list_vote_count] => 476 [community_tier_list_score] => 0.470168 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-10-04 12:58:39 [last_comment_ts] => 2013-11-28 16:11:11 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 291 [create_ts] => 2009-10-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 182 [champion_id] => 37 [display_name] => Soul Eater [unranked_description] => Nasus drains his foe's spiritual energy, giving him natural lifesteal. [ranked_description] => Nasus drains his foe's spiritual energy, giving him a natural {12/18/24}% lifesteal. This amount increases every 6 levels. [description] => Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% Lifesteal. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-04-07 09:55:42 ) [1] => Array ( [ability_id] => 183 [champion_id] => 37 [display_name] => Siphoning Strike [unranked_description] => Nasus strikes his foe, dealing bonus damage and increasing the power of his future Siphoning Strikes if he slays his target. [ranked_description] => Nasus's next attack will deal an additional {30/50/70/90/110} damage plus the extra permanently gained damage. Siphoning Strike permanently gains 3 damage whenever it kills a unit. This bonus is doubled for larger creatures, such as enemy champions, cannon minions, the large wolf, and Baron Nashor. [description] => Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 9 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 150 [range_rank_2] => 150 [range_rank_3] => 150 [range_rank_4] => 150 [range_rank_5] => 150 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-12 05:07:34 ) [2] => Array ( [ability_id] => 184 [champion_id] => 37 [display_name] => Wither [unranked_description] => Nasus ages his target, decelerating their movement and attack speeds over 5 seconds. [ranked_description] => Nasus ages his target, slowing their movement speed by 35% and reducing it further to reach {47/59/71/83/95} % slow at the end of 5 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing to {23.5/29.5/35.5/41.5/47.5} % over the duration. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration. [description] => Nasus ages his target, decelerating their movement and attack speeds over 5 seconds. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 15 [cost_rank_1] => 80 [cost_rank_2] => 80 [cost_rank_3] => 80 [cost_rank_4] => 80 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-17 13:02:28 ) [3] => Array ( [ability_id] => 185 [champion_id] => 37 [display_name] => Spirit Fire [unranked_description] => Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it. [ranked_description] => After a brief delay, a target area becomes desecrated for 5 seconds. Enemies caught in the area when the desecration occurs are dealt an initial burst of {55/95/135/175/215} {0.6} magic damage. Additionally, enemies in the area are dealt {11/19/27/35/43} {0.12} magic damage each second and have their armor reduced by {15/20/25/30/35}% while in the area and for 1 extra second. [description] => Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 85 [cost_rank_3] => 100 [cost_rank_4] => 115 [cost_rank_5] => 130 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-22 12:53:05 ) [4] => Array ( [ability_id] => 186 [champion_id] => 37 [display_name] => Fury of the Sands [unranked_description] => Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health as well as resistances and he deals nearby enemies' max health per second. [ranked_description] => Nasus empowers himself for 15 seconds, gaining {300/450/600} bonus health, {15/35/55} armor and magic resistance, increased size, and 175 range on his basic attacks for the duration. While Nasus is empowered, he deals {3/4/5}% (+ 1% per 100 AP) of target's maximum health as magic damage to all enemies around him each second, capped at 240, gains {1/2/3} bonus armor and magic resistance each second, and reduces Siphoning Strike's cooldown by 50%. [description] => Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 20 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-08-04 16:52:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 75 [mobafire_id] => 37 [name] => Nasus [url] => nasus [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 27 [rankings] => 53 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Teleport

Teleport

LoL Summoner Spell: Ghost

Ghost

LeagueSpy Logo
Top Lane
Ranked #27 in
Top Lane
Win 52%
Get More Stats

Why My Guide

This is a off-tank/dps champion guide. I am not trying to build him as a tank or as a strictly dps dealer. If you are looking for those guides then perhaps you might check out other very well made guides on this site.
I have used the other Nasus guides on mobafire and found that none of them suited my style of play. Yes, players have particular styles of play. If two players are put in the same position with same heroes, items and the like, they will make different choices. This guide suits me and hopefully aids you on your journey to having a viable Nasus build.

My above build has Large base health and a decent showing in damage output. What does it not have? Armor and negation. If you find yourself focused, you MUST build some negation. You are a off-tank/dps that has to get in the middle of the fights to be useful. Please build accordingly (look at item section).
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Items

CORE BUILD
Mercury's Treads + Sheen + Warmog's Armor + Atma's Impaler

Seriously, you MUST use your brain. Look at their team makeup at loading screen or look at who is carrying their team on scoreboard. Pick your items accordingly. Do not flame me because you did not purchase anti-carry items.

Tanking VS Casters
Banshee's Veil
Force of Nature

Tanking VS Physical DPS
Sunfire Cape
Randuin's Omen
Frozen Heart
Thornmail

Your Damage Output
Trinity Force (in the above build)
Atma's Impaler (in the above build)
Zeke's Harbinger
The Bloodthirster
Youmuu's Ghostblade

Other
Aegis of the Legion (Very useful early game before Warmog's Armor)
Guardian Angel
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Summoner Spells

I have showed you the Two Summoner Spells I typically play with.

Teleport / Ghost

I have chosen Teleport over Exhaust because I play a lot of solo Ranked games. I can not depend on my teammates because I do not personally know them. If I know the group of guys then I will probably go...

Exhaust / Ghost

Just be sure to change the masteries accordingly.
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Hints...

I believe Nasus is a solid choice in a 1v2 lane. I think that Teleport especially helps out because you can blue pill (recall) and be back in lane without lose of time/experience. REMEMBER your job is not to rack up kills in a 1v2 situation. Of course, if they offer their lives on a silver platter then by all means accept the gift. You must understand that if you die in your lane then it has a huge effect. They will close the gap, even up or heaven forbid pass you in levels. Your jungler (assuming you have one since your 1v2) will have to cover your lane and he might not be in a position to do so. Not to forget, your tower will take damage because you were so greedy to get first blood or improve your KDR (kill death ratio). Seriously, your death for one kill is NOT an even trade for the above reason and they will probably both get moneys for your death. Be the smarter player.

I also am an advocate of Nasus being in a 1v1 lane. This will provide you with ample opportunity to build your Siphoning Strike. When and if you are the subject of a gank, you have a decent set of skills to sustain your life. Wither the attacker and Ghost yourself back to safety.

I like 1v1 Nasus but i do NOT think he is a center lane starting champion. That is usually held by your dps (damage per second) carry ( Ashe..ect).

Do not only last hit with Siphoning Strike. You will find yourself short on funds if that is the case. Do your normal last hitting (not hitting minion till it will kill them) but pop Siphoning Strike when its up for the last hit. Dont walk around with it glowing but activate it on your last hitting swing.

Nasus level 6 ultimate is not very impressive. It will not make a huge difference like other champion's ultimates. If you do not find a way to make a clear and easy kill with it ( Wither target/ Spirit Fire/ Siphon Strike / Fury of the Sands) then i advice you to use it to pick up a easy blue buff. Just pop Fury of the Sands, Spirit Fire/ Siphon Strike the bad boy and last hit his goons with Siphoning Strike and you will be doing dandy. Have fun spamming Spirit Fire. Once you reach level 11 and have your upgraded ultimate then enjoy the power it gives you.

In team fights, Place your Wither on their DPS carry! It reduces his movement speed AND his attack speed. If you opted for Exhaust then place it on their DPS carry after Wither has worn out or shutdown another DPS carry with it. This will greatly help your team in team fights.

Place Spirit Fire in team fights. It reduces the armor of their players allowing your DPS carry to flay those insolent adversaries.
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Outside Aid

I highly advise any Nasus player to watch Hyfe's amazing YouTube Nasus series. Expertly well done.


Link to his video
League of Legends Build Guide Author KnightDreamer
KnightDreamer Guide

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Nasus The Easy Way