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Spells:
Flash
Smite
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction

Hey there, I'm Priceybabe and I've been playing for a little under a year and have enjoyed many champions. One of the most enjoyable and satisfying has to be good old Nautilus. From tanking leblanc, ashe and Lux for a solid minute trying to take a tower, to ganking top with Shyvana. Nautilus can do everything. He can escape, initiate, tank, damage, gank and even counterjungle (albiet, not pre lvl 5)
This is my guide to Nautilus Jungle and I build him as an AP Tank. I take advantage of the ganking phase with high damage and slows and transition into an immortal tank with enough damage to severely cripple the enemy carry while keeping them CC'd the entire time.
IF you want to carry with your ridiculous damage go play ashe (haha) or graves. If you want to be an immortal juggernaut full of cc and damage enough to warrant you being targeted, play Nautilus. You will get a lot of assists, not the best ks in the game, though Dredge line ks is amazing.
Nautilus can and should save his allies when he can, don't lose that killing streak your carry has.
Hence

Full credit goes to dbug87 for that lolworthy picture. He had the idea, i did the copy-pasting :P
His build helped me create mine so kudos to you dbug87
I'd love some comments and opinions, always open to change :)


-
Great CC
Is a tank that MUST be attacked by the enemy team
Oh so Tanky
Surpisingly mobile
Great Escape
Can save team-mates from certain death
Fair amount of damage
Towers are merely a play-thing
Can punish anyone for being out of position
Awesome Ganker
Has a chaos space marine skin.

-
Slow
Slow jungling early
Has decently long cooldowns
Can go oom if attention is not payed

The following Masteries are to allow you to jungle for longer, gank faster and tank late game. You're a jungling tank, remember that.
I take


















Runes are completely up to you though, I just enjoy and succeed with these ones.



Smite is very self-explanatory, it will speed up your jungling so much and will allow you to steal dragon, baron, blue and red buffs
Flash is my other choice for several reason
-
It allows you to escape through walls
It allows you to chase with an ult
Chase with your dredge line, flash through minions to dredgle line them closer
Generally live







Nautilus has one of the most amazing kits for his uses. With the right damage behind it no one can escape and the satisfact of landing that Q compares to nothing.
Passive:

Q:

W:

E:

R:


MAX FIRST :

MAX SECOND :

MAX LAST :




On the OFFESNIVE: If you are at their tower and your team is behind you, go ahead and



On the DEFENSIVE: If you are at your tower its very simple. They will want their tank to initiate. Make their carry initiate. Pull the first possible carry into tower range once the enemy minions are gone and then auto-attack him. They will be snared and taking tower hits, if this person MUST die, then ult them, they will be knocked up taking huge damage with the tower hitting them as well. Dead. If they engage, shield and keep hitting, aim for the carry's, perhaps making a pull on someone who is hurting your carry.
If you have a friend retreating through the jungle you can walk to them and make yurself a wall between them and the enemies.





Jungle fights around baron are the exact same as those attacking a tower,





This is a great start for Nautilus which will soon form your Philosopher's stone, this will be your sustain in jungle as your shield keeps you from taking damage. The gold per 5 will keep you getting items all through the game.
I go back to base when I have enough for

One you are at this stage early ganking will begin. You should be going for ganks where you can make or see one. Organise with your team-mates for them to fall back and bait and then engage with you. If nothing is available you should be farming or taking a gander into the enemy jungle. With 3 ranks in





This will give you some health, some speed and some good damage for your ganks. The slow is an added bonus and will make your abilities slow. A nice bonus

This is where the game starts getting serious. Hopefully you have a good lead after some good ganks and plenty of kills. Hopefully you were warding your jungle to stop counter-jungling and warding their buffs to know if they were stealing it. Map control is key.
Anyway, you need to be tankier, the next items make you god. Sell your gp5 items when it is necesarry, sell the Philosopher's stone first.



I usually build the warmog's first, the health is very good for your shield and therefore damage. The



You can even skip warmogs until after the resistances, the item order is important, but flexible. I've merely found the Warmogs to be more effective.
And then the final item is yours to choose!
If you need more damage

If you need more Magic Resist

If you need more armor

Wait Zhonya's? As a tank? Are you legit? Yes. Ap is beautiful and that's the design of this last item, the added bonus is the armour, you can completely ignore the effect, in fact you should, unless you're blocking an ult. Karthas. The armour isn't terrible, and it'll get you over the 200 mark. I would suggest the Abyssal scepter is more beneficial though.
This will give you the AP and Tank you need to destroy people in game. Enjoy charging in like a juggernaut from hell, cc the carrys and destroy everything.
If you don't see




Some other Items I have looked into, but ended up scratching were







Nautilus is an interesting character to jungle with. I'm going to go over a couple of the things you should know while in the jungle.
1. Start WOLVES or BLUE. For wolves, get your team to damage it and if you can get away with it don't use your shield. The cooldown is very long and you'll need it for blue. If you get the big wolf low and then tell your helper to back out, your auto-attack should kill the small ones with your passive, leaving the big one low enough to kill with auto-attakcs.
2. Get a leash on blue. Just do it, and ask for the top or bot lane to do some damage. They should back out at around 500 health so you can smite. I would suggest popping your shield immediatley and getting the dot rolling. This will leave you on full health and your shield off cd.
2. Your auto-attack. Switch from the big minion. Hit the small ones once each, then E, they'll all die and the big one will have little health left.
3. Wraiths. You're interesting you lot. Especially with the way the shield works and the aoe cleave. You have to be in front of ALL the wraiths for it to be effective, so take a look at this for maximum effect

This positioning will allow you to attack the blue wraith and hit two of the red ones with your cleave swings. One red will not take damage, you should hit it one with your w up, then back to the blue, ignoring the small ones. It should look like this

Your jungle route should be.
Wolves. Don't use shield, get your helper to get them all really low and back out.
Blue. Pop shield as soon as leash comes. Kill it, hit minions once each during this
Wraiths. Go to the position shown and use W, hit blue, hit small red minion outside range then keep hitting the blue one. Spam E
Then go to double golems. hit the small one once, pop shield and focus the big one. Use smite to do damage and return to wolves.
Continue this until you get enough gold for Philosopher's Stone and

Return and get red, take minion camps in any order and gank when opportunity arrises. Do some counter jungling. Go ward their red and blue. Tak blue for the second and last time and after that give it to mid.
If you want an awesome combo, garunteed to destroy the enemy carry, ult them, as it knocks them into the air dredge line. The enemy will be pulled to you and it effectivley gives you a stun on your drege line, then you can auto-attack snare them. A


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