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Nidalee Build Guide by Janitsu


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League of Legends Build Guide Author Janitsu

Nidalee in a (Pea)nutshell

Janitsu Last updated on September 6, 2017
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Introduction
Runes
Masteries
Abilities
Summoner Spells
Items
Jungling
Gameplay
Summary




Hello everyone and welcome to my Nidalee guide here on Mobafire! I am a moderately known veteran of Mobafire a somewhat veteran player as well. I have been playing Nidalee ever since I began playing League of Legends and I have loved the character during the good and the bad times. She is a unique champion who has a lot to offer for her team.
I will explain the way Peanut plays Nidalee (which is also the way I have been playing her for a while now) and explain different item builds and situations as well as I can.





Greater Mark of Attack Damage is essential for it really helps with your clear. You need them to be able to deal damage when you have all your abilities on cooldown or when you are low on mana. They will also increase your basic attacks which are crucial in your rotations.

Greater Mark of Attack Speed will make your life easier. They are crucial in order to make your kiting worthwhile when you are doing your first clear and they will make your rotations more fluid. The health you will save because of the added kiting power during the first clear will prove useful when you are deciding what you will do after the clear.

Greater Seal of Scaling Health are the best choice for this slot as they give you better mid and late game without sacrificing too much. You don't really need Greater Seal of Armor when you are playing Nidalee since you have Primal Surge
and your kiting is better than that of most junglers once you get used to playing Nidalee in the jungle.

Greater Glyph of Cooldown Reduction and Greater Glyph of Scaling Cooldown Reduction simply give you 40 % CDR once you have Ionian Boots of Lucidity, Athene's Unholy Grail and Ardent Censer which is rather useful for someone like Nidalee. Especially since your mobility relies on CDR and you can proc Ardent Censer more often.

Greater Quintessence of Ability Power give you a bit more damage in the early game and are useful throughout the game. They aren't anything too fancy but they are the best ones you can use for this slot.







Ferocity Tree: These are the ones that I prefer from this tree. I wouldn't advise changing anything apart from Double-Edged Sword to perhaps Battle Trance .

Cunning Tree: You can take Assassin instead of Runic Affinity and you can substitute 5 points in Merciless to 3 points in Merciless and 2 points in Meditation for better mana sustainability. I recommend Greenfather's Gift for better clear and higher damage input while ganking but Dangerous Game is a viable choice as well.





P – Prowl

Ability Description


This is a great ability for a jungler since you can easily utilise bushes when you are jungling and ganking. The Hunted target is also rather suspetible to your damage since you deal increased damage to them and you have more ways to get to them.





Q – Javelin Toss / Takedown

Ability Description


This is your main ability in the human form and your execute when you are in cougar form. You should use this ability sparingly as it is really easy to dodge unless you have a good spot to throw it from. Once you hit it they will become Hunted and you can easily Pounce on them to get closer to them and then just simply use Takedown.





W – Bushwhack / Pounce

Ability Description


You use Bushwhack in the jungle to trigger your Hunted and get reset on your Pounce. You want to place the traps in a way that you can proc them when you need to get the reset and when they deal the maximum amount of damage. I do not recommend starting with Bushwhack if you are inexperienced jungler since that would mean that you basically must start raptors for it to be anyhow better. You should use Bushwhack to check bushes and make sure you are not in any foreseeable danger. Pounce is your main mobility ability since you can pass over walls with ease using it. It is also your way to get to your enemies.





E – Primal Surge / Swipe

Ability Description


Primal Surge has a great synergy with Athene's Unholy Grail and Ardent Censer and it will be your main ability in teamfights once you hit the point where you can't really dive anyone of their carries in the fight. Use it on your ADC or other similar champion ( Lucian mid, Quinn top etc.). Swipe is a part of your cougar combo and you usually want to use it before Takedown as Takedown deals increased damage based on the missing health of the enemy.





R – Aspect of the Cougar

Ability Description


This just changes your form and it is one of the few ultimates you have available from level 1.







The only options you have as a jungler. There are no other viable options and if you even think about anything unorthodox you should get instant terminal astrocytoma.






Tracker's Knife - Runic Echoes is your main choice for your jungle item since it allows you to be aggressive and allows you to counterjungle and countergank more efficiently and more safely. You should build it most of the time and substituting it only if you feel like dueling is
a higher priority way of playing for you in that game.



Boots are rather straightforward. If you get 30 % CDR from other items than boots, you don't need Ionian Boots of Lucidity. Until the,
they are the best general choice for you to take. Ninja Tabi is good when they have auto-attack-reliant champions that are ahead and Mercury's Treads are the best choice when you are rendered useless by the amount of CC the enemies have.

Athene's Unholy Grail is a core item and essential to your gameplay. Athene's Unholy Grail gives AP,
MR, CDR and the great passive. The passive gives you stacks based on the damage dealt to enemy champions. Using Primal Surge consumes these stacks and increases your healing.

Ardent Censer gives you its broken passive. When you heal someone, they get bonus attack speed and a drain on their autoattacks. The item also gives movement speed, AP and mana regen which are all great. It's very inexpensive and rewards teamplay greatly. It also fixes Nidalee's rather bad teamfighting in the late.

Lich Bane is the other alternative for Sheen item. Sheen has great synergy with Takedown and Nidalee's innately low cooldowns and really compliments her playstyle.

Void Staff is for situations when you are ahead and the enemies are getting magic resistance. It will increase your damage by far the most once they start getting their second magic resistance item.

Zhonya's Hourglass is a great item when you find yourself lacking armor and when you need to deny enemy abilities (such as Zed's ultimate or Veigar's ultimate). It gives a ton of AP and also 10 % CDR, which in turn allows you to change your boots to something else.

Iceborn Gauntlet you should probably get this or Lich Bane as a part of your item build. Great item against AD despite you overcapping the CDR once you have this, Ardent Censer and Athene's Unholy Grail. Great choice for a more tanky Nidalee and for when you keep getting killed by their ADs.

Rabadon's Deathcap is the ultimate AP item. Wouldn't recommend unless you are lightyears ahead.

Haunting Guise gives you flat magic penetration that helps you deal damage once they get moderate amounts of magic resistance. Not really better than Void Staff in most cases, though.

Banshee's Veil allows you to block one spell but it is also really easy to proc. Gives you magic resistance and AP and CDR though, so not completely worthless item as a whole. Consider this item against multiple APCs.

Spirit Visage makes better suited for the frontline when your team needs it. Also increases your own healing on yourself and makes it therefore a decent choice. You should avoid getting it though, since it really limits your damage and takes one spot from the inventory.

Randuin's Omen gives you an edge on their ADCs. Not really a usual go-to item though.

Thornmail is similar to Randuin's Omen, only better against AD champions generally. Reduces healing, which is nice.






Jungle routes




Blue Side



Red Side


When you are playing blue side, you want to go something similar to this: red buff > wolves > blue buff > gromp/gank > gank. The route may differ from game to game and you might get invaded or something similar so this isn't some holy testament, you need to adapt.

When you are playing red side, you want to go something similar to this: blue buff > gromp > red buff > gank. I've found that this is the best way to get an early lead since your bot lane can pull blue and you can easily take gromp when you are level 2. This is a really fast level 3 and easy gank to either mid or top.







As Nidalee you should be looking to countergank and counterjungle as much as possible. Nidalee is really strong in the early game, has a great clear and her damage is outstanding. She does fall in the late game but this is fixed with Athene's Unholy Grail and Ardent Censer to a point. You should focus on farming and ganking simultaneously which will really inflate your gold gain.

You are a diver in the earlier teamfights. You look to kill the enemy carries with a well aimed spear and then proceed to back off and heal yourself or your own carries. You can splitpush decently and your capabilities of skirmishing are great.

Nidalee's limits depend on your playstyle and build. You should play her enough to find out your strengths and limits and to become a better Nidalee overall. She isn't easy to play and mastering her is something you can't do overnight. Once you get used to her rotations, they will be rather easy for you and you can focus on tracking enemy jungler and summoner spells.





This was my guide to Nidalee! If I helped you, please leave an upvote :). (it really helps)

If you have any questions, leave them in the comment section. I will answer to my best knowledge :).