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Nocturne: HERES JOHNNY!!






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Spells:
Exhaust
Ignite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction

Well well well... Here we are with yet another guide from your resident mad crafter. I did something that I usually dont do. A new champ came out, and I bought him. I kept seeing guides that build on AS to give his passive more up time. I thought to my-self that building AS could take away from so much of his potential. I have some AS, but its not just AS.
Like my other guides, this is mind blowing. This guide has some AS, but its not focused on it. The purpose of this guide is farming, AoE dmg, and ganking. This guide will give a new look to this epic champ. This guide will show you the nastiness of what ArP and Crit dmg can do. If you want someone that is built to destroy upon ganking, this is it. If you want a champ that can clean up after a team fight, look no farther. If you want some that can cover the map to help gank or counter gank, try this.
DISCLAIMER!!! THIS GUIDE WORKS MUCH BETTER ON TWISTED TREELINE!! WORKS WELL ON SUMMONERS RIFT TOO!!! NOT A JUNGLING GUIDE!!!
If you enjoy ganking, this is the champ for you. And now I offer to you my vision of Nocturne, the Eternal Nightmare. Waiting for the opportune moment, and let his darkness and hate consume the enemy. This guide brings his story to life. Welcome to my chaos. CRIT-URNE IS HERE
1. Intense farming power. I found a way to add onto his passive. I use an item that is so under-rated.

2. High mobility. This guide gives him high movement speed which makes him a deadly ganker. This build allows him to travel the maps with easy and helps him get his prey into range of his ult. The high mobility can also be used defensively to escape as well.
3. Insane ganking and burst power. With this build you can gank hard, bring down squishies, and clean up after those epic team fights. Take the bursting power of his crits+

Cons of Crit-turne
1. Extemely squishy. If you get ganked and CC'd, odds are you wont be eternal. He has a few things to help with survival, but they cant do much against a horde of CC and burst dmg.
2. Expensive build if you cant get the farming done. This is not a jungle build, but the jungle is the best way to get the items you need. Now if there is a jungler, or someone that is in the jungle between ganks, the items will be a lil difficult to get. The high mobility and farming power help you beat beat junglers and jungle farmers.
3. Is item dependant. This build can carry like


Offense
Tier 1 I take Cripple and Deadliness. I love the debuff from cripple, and since this is a crit dmg build, getting some crit chance passively is always good.
Tier 2 I get the full four points for attack speed. His passive is reduced by one second for each auto-attack so this is naturally a good mastery to take.
Tier 3 The 6 passive ArP is always nice. Allows for more dmg early game. I also get Burning Embers. This might be frowned upon, as only [unspeakable horror size=40] scales with AP, but it has a 100% AP ratio. So that extra 10 AP means there is a lil extra dmg. This is me we are talking about here so it works. I also get improved minion dmg. I take this since this is a farming build. The more dmg I can do to minions the better I can farm.
Tier 4 +3 extra dmg. When going full offensive, you must be able to deal as much dmg as you can.
Tier 5 Increased crit dmg. After this is crit dmg build.
Tier 6 I always try to take the bottom skill. Some people might say its a waste, but I enjoy this mastery.
Utility
Tier 1 Increased health and mana regen. Always good IMO. Great for anyone. I take one point in reduced death time just to get to Tier two
Tier 2 I take Bonus XP. This is key to this guide. Since you will be farming and jungling, you will want this since you are able to farm things quickly. Being able to effective farm and gank will give you a lvl advantage over the enemy.
Tier 3 I like Greed. Its not the best thing, but I like money lol.
Summoner Spells


Other to consider



Marks & Quints I like ArP for early game dmg. This makes farming easier IMO. Also, ganking is so much more fun when chunks of life are falling off your enemies.
Seals, Glyphs, & Quints I choose crit dmg. They might all be secondary, but these are great for helping in the burst dmg department.

I take this as my 3/5 skill at lvl 5 for its harassment/farming powers. Getting fed off minions is still fed.





1. It can force people off of turrets or out of a lane. Why? Fear of being ganked. It can also help if there are many wards on the map. This can help your team gank just as well as help you. Its not bad if you cant get a kill since it can be used to stop turret pushing, helping your team gank, lower enemy map awareness, and it can allow your mates to escape.
2. This is a single player nuke that can devastate the target. I also, since Im the mad crafter, use this to start team fights. But I only do this if my team is ready, or I know I can get in, deal dmg, and get out while my team cleans up.
Combat Sequence






Ganking Sequence













If you can finish this build, you have a total of 82% crit chance. Now add that to




Now Jungling is something that happens about lvl 6. Since this guide excels at Twisted Treeline, since there is not junglers on TT. You will want to visit all the creep camps and collect buffs. Wraith and Wolf buffs are godly with this guide. Lizard and dragon are always good to.
On Summoner's Rift however, junglers are popular and this can hinder your farming power. If you are lucky enough to not have a jungler on your team, take advantage of this. This is not a jungling guide from lvl 1. This guide is for jungling to farm gold and to gain lvls.



Before you engage, make sure that your team is ready. You are squishy so dont let yourself get ahead of the team. This is a team game and though you might be a carry, you cant 1v5






Use your ult defensively. If you are push a turret or a lane and you know people are coming for you, pop your ult and bounce out. The high mobility will help you cover some ground and hopefully you will come out with no dmg or have the enemy chasing you away. This distraction can help your team set up a gank on those chasing you. Its a lovely way to use your ult and can bait the enemy to their doom.
As a laning Nocturne, you have great farming and harassing power. Through is passive and his Q ability, creep waves go down very fast. Now his Q is a skill shot so aim well. Try to hit as many targets as you can. This will allow for your passive to help you farm most, if not all, of the targets hit.
With his farming and harassing power, He can be in a solo lane. Just remember, in soloing or in a duo lane, do not commit early as you are very squishy. Now if you have someone that can CC, you can play a lil more aggressive. Having more than just your fear in lane is a powerful tool.



After LvL 6, you must be aware of the enemies. Be they are over-extended or retreating due to low health. You are a ganking champion. Do what you do best. Coordinate with the team and good things will happen. Also, after LvL 6, you can fairly easily glide through the jungle. Make sure to make a full sweep before you hit a lane again. About the time you go through, your ult should be close to being up.

Twisted Treeline is better suited for this guide. Easier to farm and with the high mobility, easy to get into ult range.
With devastating burst via crit dmg, you can bring down almost anyone. Just watch out for

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