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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
Welcome to my first guide on MOBAfire, describing my play style of Nocturne, The Eternal Nightmare.

Ok guys, let me ask you some questions first:
- do you like to play champions that can both go to lane or jungle?
- do you like assassination as much as Pedobear likes children?
- are you a fan of badass looking ghosts?
- do you like pancakes?
- do you want to punch someone in the face right now?
- are you bored with all these stupid questions?
Well, if you answered "yes" to all, some or none of these questions, Nocturne is a champion just for you!!
In this guide I will describe his pros and cons, my runes choices, masteries, summoner spells, skill sequence/usage and items selection. I would like to show you some tactics during laning and jungling too, I hope you'll find them useful.
So, let's get this party started! :)
PS. Don't rate this build without trying it, please. Or at least taking everything I write here into consideration. I hope that normal LoL players will judge my guide only by it's contents and not weather conditions or colors I used. Thanks in advance! ;)
* Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
* Unspeakable Horror
o Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
o Fixed a bug where breaking the leash near the end would still trigger the fear
o Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
* Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
Patch 1.0.0.118
* Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
* Paranoia
o Damage reduced to 150/250/350 from 150/300/450
o Fixed a bug where Paranoia caused a hitch the first time it was used
- AWESOME ganker (best imo)
- Great farmer
- Great chaser
- All abilities can be used offensively and defensively
- Good jungler
- One of the most unique ult EVER
- He's an epic ghost with even more epic voice! What else do you need? :D
Cons:
- Squishy
- Vulnerable to CC, pretty weak escape mechanisms (

- Mana issues in mid game
- Players will flame you all the time because of your ult... maybe it's not a problem for you, but I just want to enjoy the game and not to read all the time that I'm a noob because I killed someone (OMG HOW COULD I?! -.-") etc.

Honestly, on of the best passive abilities I have ever seen. It makes jungling much more easier (in my opinion it would be impossible to jungle with Nocturne without that passive). The more attack speed you get, the more frequently that passive procs. The more attack damage you have from items, the more damage that passive deals. And it heals you for a flat amount of health for every target in range!

First skill you will max. It deals nice damage based on your AD, it can be used to catch up to your target (because enemy champions hit by it leave a trail behind them) or run away from a gank. It can also help you to get back faster to your lane from base. It is a skill shot, so it's nice to practise it vs bots just to be sure that you won't miss in in real games. Did I mention that you get bonus AD if you are on the trail of Duskbringer? No? Ok, now you know it;)

Passively it gives you attack speed. But most important thing about the W skill is it's active! It blocks a single enemy spell and it's very similar to Sivir's


The only Nocturne's ability that scales with AP. But you won't build any AP items on him. Even though the AP Ratio is 100%. Trust me, building any AP item is a waste of money. Also, damage of that spell is not the most important thing. So, what is it? Fear! Just be sure that your target won't get away from you before it gets feared. But hey, you have your Q ability, don't you? So staying close to your target won't be a problem;)

This is your bread and butter. This is what will make enemies rage quit (seriously, in one game after ganking enemy Kennen twice he simply rage quited). Just look at it's name... PARANOIA! It reduces enemy's sight radius and their ally vision (including minions, turrets and wards). The only thing enemy will see is something like 5 meters around him. But it's not the end. Nocturne can launch himself at enemy target in range and deal some nice damage. This is one of the best ganking ability ever made in this game.
This ability works extremely good when you are jungling. Why? Because enemies won't EVER know if you have your ultimate yet or if you don't. So they will be afraid of getting ganked by you all the time. It's also great when you want to kill someone who escaped team fight with low health. The enemy will never know from which side you will appear and even if his allies are coming to help or not.
Guess what! You can also escape a gank with it! For example: you want to do dragon and suddenly 3 enemies try to kill you. You can quickly use your ultimate and teleport yourself to the enemy at the bottom lane.




I take







My favourite combo for any dps champion is


If enemy team has like 10000 stuns, fears, exhausts etc., or you are simply focused all the time, you can take



Other Summoner Spells you might use:


What you should never take:









Also, improved experience gained and improved buff duration is a MUST when you are jungling!
If you are asking yourself "Why did he take Good Hands instead of Perseverence in Utility Tree?!" check this link:
http://www.leagueoflegends.com/board/showthread.php?t=219077
I take Greater Mark of Desolation, which are best Marks for most dps champions.




If you really feel that you have problems with mana and have to go back to base often, take

For Glyphs you can use



Quintessences... I prefer more survivability then destruction power here. This is why I pick


IMHO Greater Quintessence of Desolation >

But again, it is up to you, I'm just showing you possibilities ;)




Ult is most important, that's simple. But why Q and not W or E? Because Q is your main nuking skill, it makes you move faster and hit stronger.
Take only 1 point in W and max E as second skill. You will get attack speed from items and active of W doesn't change with next levels. This is why you want to max E as soon as possible after (after Q of course), because it will do more damage and fear will last for longer time.
But always (ALWAYS!!) remember to have at least 1 point in W due to spell shield!


At lvl 4 combo looks like this: Q, W (to prevent any disables from enemy), E, auto attacks, Q and so on.
Enemies will be like "OMG I just used my stun, WTF?! OMG he is hitting even faster now, someone help me, please! :("
And now... yes... this is what you were waiting for... lvl 6 and

Find a good prey for yourself. Use your ult, then use your W (yes, before using R one more time!!), then dash to your target, Q, E, auto attacks, Q and KABOOM, KILLING SPREE!
And why W before dashing to your target? If enemy is wise enough, he will prepare his disable for you.
For example: enemy Veigar is pushing top lane. You wait in the brush to jump on him, use


I forgot this several times and trust me... it can end up even worse than just with not having a kill...
Is the enemy team tough? 2 tanks, strong tanky/dps champions like Garen? Start with



First trip to base
Upgrade your boots to



Second, as yourself a question: Are the enemies pushing hard? Having problems with being squishy? Buy



At this point your build should look like this:


(I won't count in

IF you are doing REALLY well, you can skip Catalyst the Protector and upgrade






This is our CORE BUILD




Last items - Two Paths of building Nocturne
Path of The Serial Killer
If enemy team is rather squishy, your two last items should be


Path of The Tank Destroyer
If enemy team is stacking health, for example has 2 tanks and tough champions like Garen, or you just kill yourself only by attacking that



Why am I writing this? Because although this build provides very good dps it has absolutely NO defense: no HP, no magic res or armor. This is why I like to call this build "All Or Nothing". So you must be sure that your team won't let you die.
Summoner Spells: Same is my normal build (chapter "Summoner Spells").
Masteries: Exactly the same as in normal build (chapter "Masteries and Runes").
Runes: Greater Mark of Desolation and Greater Quintessence of Desolation for 25 armor penetration. Quints can be replaced with

In this build I use



Items: I don't want to describe precisely whole purchase order, because you can see it if you scroll up this guide to the very beginning. Instead, I would like to talk about some items from this build and their replacement possibilities.
First of all, boots:


Why


Because LW is best against heavy armor teams and in 75% games there will be only one tank (sometimes none if enemy team will screw up champion selection). Also TBC is better of Nocturne because of attack speed, which works perfectly with his passive. Also it give you 15 more attack damage (your passive again). So TBC is a winner here!
What can you use instead of




Why would I replace


Because Ghostblade gives you very similar stats to TBC: attack damage, armor penetration, attack speed (when activated), but ALSO 15% crit chance, 15% CDR and 20% movement speed while active.
Runes: I use the same runes as in my lane build, however you may consider using

Summoner Spells:










Skill order: I tried to start my jungling with both with Q and W. Both options work, however I prefer to start with Q (yeah, I finally changed my mind:D).
I saw many Nocturnes trying to start from Golem (blue buff). It it possible, however it is really hard and you might die if you are starting from blue.
Items: After hitting lvl 6 (don't worry if you are suprised to read something like this, I will explain everything later, just read and be patient ^^) you should have enough money for





The rest of the build is very similar to my normal lane build.






But hold on for a second. Did I just say "after hitting lvl 6"? Something is wrong here, isn't it?... First, you must kill some monsters in jungle of course! This is why I want to show you my jungling route:

Start with




Hit them with



Go to Wraiths (2).

Try to hit 3 of them like on the pic with Duskbinger and auto attack til they die. Remember to attack the big Wraith first, so your passive will affect the little ones too.
Next go to Wolves (3).

Use your Q to hit all three wolves like on the pic and kill them with your auto attacks. You can use a potion here, be sure to atempt Golem (4) with more than 50% HP so it won't kill you.
Take second point in


Your



Port back to base and buy


Go to Little Golems (5) again. You should kill them only with Q and auto attacks (after leveling up take first point in E), just like Wraiths (6) and Wolves (7) later (without potions). Drink a potion on your way to next camp, if you feel that your health won't be enough to kill Lizard (8), then kill it using your Q and E, another potion, auto attacks and


By this time there SHOULD BE a chance for a gank. If there is any chance of killing an enemy, leave steps 9-11 and help your team mates. However, if there is nothing interesting going on, procede to step 9.
Head to the enemy's wolves (9) and kill them without using potion, just Q and auto attacks. Use your last potion while doing purple team's Golem (10) (your

Of course this is jungling path for blue team. Path for purple team is exactly the same, but just on the other side of the map:P
After getting your ultimate ability mid game beggins. This should be the end of your jungling. Start looking for some ganks opportunities or simply help the soloist from your team to push his lane if there are none.
Offensive:





Defensive:




Enemy team has 3 tanks? Grab







Tryndamere seems to not like you at all? Buy Thormail and enjoy him killing himself just by attacking you. BUT I would prefer

I'm not a fan of

Last item that (imo) can be interesting is


Let me just say that in the last game, when I lost with stats 24/7/22 my team had 2 leavers, so we played 3vs5. And we managed to ace the enemy team twice, but in the end they were just too much to handle and we lost:P But the game itself was really epic:D
If you have any suggestions, please, leave a comment:) I will be happy to see constructive critisism. I'm only a human after all, I might be wrong about something (and it's my first guide ever, so I guess I made a mistake or two and I just don't realize it:P)
Thank you for reading Soronto's guide for Nocturne, The Eternal Nightmare.
See you on The Fields of Justice!
-

-


- Skill Order changed a little bit (@Jebus McAzn: thanks man, I tried maxing E before W and it worked great for me)
-



19.03.11
- Big change in item selection. I changed


- Also I added part with 2 paths of building last items, Path of The Serial Killer and Path of The Tank Destroyer
- New chapter added! I explain usage of all Nocturne's abilities in it.
21.03.11
- Here we go! Jungling guide added, enjoy!
7.04.11
- Masteries chapter changed a little bit
- 1 point from Sorcery (CDR) in offense tree taken and added to Brute Force (AD). Why? Because the difference on your cooldowns won't even be 0,5sec (about 1 second on your ultimate)! I know that it doesn't matter at all, but I prefer 1AD to help me jungling than 0,1sec on cooldowns... And how many times enemy escaped you with 1HP? Well, it happened to me... most annoying thing in the world...
14.04.11 - biggest update so far
- Chapters "Introduction" and "Skill Sequence" rewritten
- New build "Full DPS" added
- Builds names changed a little bit
- pictures in jungling chapter (at last, hooray!)
- new situational items added and I divided them into 2 groups: offensive and defensive
22.06.11
- chapters "Patch Notes" and "My games with Nocturne" added
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