This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Nocturne - "The Fist of Shadow" (issues-CHECK NEW)






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Smite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
*NOTE* READ EVERYTHING BEFORE YOU VOTE/COMMENT, Thank you :)
This is my first build here on Mobafire.
It's a jungle Guide of the new champion Nocturne, "The Fist of Shadow". I think Akali



Note that Nocturne's Duskbringer (Q)



Here's a list of items I recommend in first place!






Situational Items
I've tried out some of these item choices, but it's all a matter of taste. I like the item build above over these.





Greater Quintessence of DesolationAs for Quintessences, I prefer Armor Penetration or flat Attack Damage, however if you would have problems jungling early-game I'd suggest flat Health (Greater Quintessence of Fortitude). However this has never been a problem for me.





Nocturne's passive is perfect for jungling, in fact it's what makes him available to jungle with. With attackspeed, this passive is incredible. It heals, does a extra dose of damage based on your total attackdamage and heals you for a flat amount per targets hit!

This is Nocturne's way to keep up with his enemies, also one of the reasons his ganks are in most cases successful. It's also the first ability you take for starting your jungle route at level 1. Not only does it damage, but it allows you to (when it hits enemy targets) chase them down easily. If you enemy doesn't have improved ghost, you can even chase them down when their Ghost is activated, since your Duskbringer increases your movement speed by 35% (Ghost 32%).
This ability scales with AD!

This is the ability you want to have one point in at level two and max last. It gives you 20%/25%/30%/35%/40% attackspeed. This ability is also a great saver in teamfights, and can also give you quite a good burst late-game, since when you absorb a spell, it dubbles the passive attacksspeed (80% instead of 40%!) This ability is very similar to Sivir's ability "Spell Shield (E)".

This is your ability to keep your enemy in range after you've started your gank. Can also be very good if someone's chasing you while you're retreating. Combined with your Q, it's rather easy to stay in range for the Fear effect to go off. It's also pretty neat in team battles, as you can use this on their carry to keep him from killing your teammates. This is the only ability that scales it's damage with AP - Meaning AP is not a good build for Nocturne.

Nocturne's Ultimate. This is what makes ganks so good with Nocturne. If you've seen the spotlight you should know how it works. The "charge teleport" this ability gives is just amazing. With this, you can actually sneak past the enemy team's tank and support, taking out their carry within seconds if done correctly. And his teammates wont even know what happened until their sight returns. However I do not recommend charging their carry if he's in sight range of his allies, unless your team already initiated the battle and got the focus on them.
Note that this ability is also scaling it's damage with AD!
Start with buying Cloth Armor


#1 - Small Golems
Take the first skill point into your Q (Duskbringer)





#2 - Wraiths
Open up with Duskbringer



#3 - Wolves
Once again open up with Duskbringer



#4 - Blue Golem
You should have around 80% health once you reach this camp. Start of with hitting all targets with Duskbringer



#5 - Small Golems
By this time, the small golems should be right about to respawn. Head over there, start off with Duskbringer


#6 - Wraiths
Once again kill the wraiths, starting up with Duskbringer

#7 - Wolves
Same thing, Duskbringer

After this route I suggest you recall for purchasing items. Buy Boots


#8 - Lizard
After you've recalled and bought boots


Start off with hitting all targets with Duskbringer






After this you're set and ready to gank!
Obviously, this obviously is exactly the same route for the opposite side of the map showed below with the exemption of being at Nashor's side instead of the Dragon's.
The Purple line shows route 1.
The Blue line shows how you continue route 1 from the Blue Golem
The Yellow line shows how you continue with "route 2" after you've recalled from the Blue Golem.

It's pretty simple. First off, make sure they're not too close to their turret, let's say, in the brushes at their side is okay. Make sure your teammates on the lane has vision of the enemy champions, otherwise you cannot charge your opponent.
Start off with your Ultimate Paranoia (R)

Click at R



Also don't be afraid to turret dive at mid-late game, perhaps not when your enemy is at full health, but if you have your ultimate ready and a target with less than 50-70% health, it shouldn't be any problems taking them down (depending on which champion obviously, but most do go down easily)
You must be logged in to comment. Please login or register.