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Spells:
Flash
Ignite
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
To Do + FAQ
- More Alternatives
- Lane Enemy Help
FAQ
Q:
A:
Q:
A:
I hope you like it, please comment and vote. (maybe +Rep :D)
Have fun!
Pros
- Cheap price
- Easy to learn
- Right Click = Win
- Great harrass with
- Slow on her
- Stun on her
- She has a total new look :D
- Her ultimate can fly across the whole map
Cons
- Squishy troughout the whole game
- Slow movement speed
- You need to get fed or the team is screwed (unless there is another AD Carry in your team)
- Her
These runes will give me early game attack speed, useful for harrassment against my enemy, and so I can apply as much
As usual, start out with
Of course you need some sustain, so we are getting a
Right now, we are going to need to deal some damage, so get a
Now it is the time to get a very important item,
Our attack speed isn't high enough yet, so we're going to need a
Now we can start doing some critical strikes, the
Your enemies will probably stack some armor, so get a
CORE
Other viable choices
Does the opponent have a huge amount of Crowd Control? This is the way to go.
At max stacks, this item gives 110 AD. Only get this if you are having a great game, but watch out, you will get focused when you buy it.
This could actually have some potential, but I am not sure if it works with
I wouldn't get it if I were you, it makes your Q totally useless, unless it stacks (Anyone?), the HP and AD aren't bad, though.
It is a great item, 40 AD, 40 Armor, 40% AS and of course that passive, your basic attacks deal an extra 4% of the target's max health. If you are having troubles with
This item is pretty good. It gives you magic resistance, attack speed and extra damage on your basic attacks. It also gives you temporarily more magic resistance whenever you deal a basic attack. Overall, this item isn't bad, but it is way better for champions like
Health, attack speed and 110 extra magic damage every four hits? Great! But this item is way better on
Great initiation, when you recall, you can get back and be sure your next attack will be a critical strike. Just plain great. Try to use this as often as possible.
Good early game, great mid game. Late game, the mana cost is close to unnoticable, and it is useful for the whole team. I max this second as
Great spell, it also applies your current level of
Not that useful, until late game. It is like a straight-line-sight ward. The extra money is pretty useful.
Your signature spell, this spell can change the whole game/teamfight. It has an AoE slow, and stuns the first champion it hits, the damage is also pretty nice, and it can also be used to "snipe" down an enemy, this ability has gotten me lots of kills.






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