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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
About Me

I'm a gold elo player on the NA server. Lux has been my main character for almost 3 years. I am by no means a pro player, but I do feel that I know Lux well enough to give some tips on how to help players learning how to use her effectively. Welcome to my guide!

Lux is a long-ranged utility mage with the ability to do large amounts of AOE burst damage. She also has amazing zone control, can shield damage for her ENTIRE team with her shield, can lock down two enemy champions at the same time with her binding, and can snipe enemies with her ridiculously long-ranged powerful laser - which even allows you to steal buffs and jungle creeps, including Baron and Dragon!! The catch? She is a 100% skillshot champion - meaning she is reliant on your skill as a player to land every single one of her abilities, including her shield. This fact alone can put off quite a few players from learning Lux. But it's also part of what makes her special, and an incredibly fun and rewarding champion to play.

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With that said, what I am going to try to do with this guide is show you how to play up to Lux's strengths, while compensating for her weaknesses, so read on!

As you can see, I go for a 21/0/9 build with Lux. Pretty standard caster masteries. I take all of the Ability Power and raw damage increases in the Offense tree, and take the mana and mana regen increase, the Summoner Insight skill for improved Teleport and Flash, and one point in Runic Affinity to give her a longer duration when she acquires Blue Buff.

I take magic penetration marks, mana regen per level seals, ability power per level glyphs, and flat ability power quintessences.
However, if you are facing an AD Mid champion (such as


Another option would be to replace the AP per level glyphs for magic resist glyphs instead, which will give you better defense against the enemy mid.




Other Possibilities:






Not Viable:



Passive: Illumination:

Lux's damaging spells charge any enemies with energy for 6 seconds. Her basic attacks or Final Spark will ignite the energy, dealing 10 + (10 × level) magic damage to the target.
Lux's passive is a risk-reward ability, as it requires you to get up-close and personal with your enemies in order to activate it. You'll find that you get the most use out of it during the laning stage of the game. As a general rule, you want to stay as far away from the fights as you can with Lux while still contributing. This is made possible due to her incredibly long range.
This passive requires you to get within auto-attack range to use it, which is very risky in the later stages of the game. However, it is very nice for the beginning to add that extra damage in for harass, and also makes farming a breeze. It should be noted that Lux's ultimate ability will proc her passive automatically.

Q: Light Binding:

Lux releases a sphere of light that binds and deals 60/110/160/210/260 (+70% ap) damage to up to two enemy units, dealing 50% effect to the 2nd unit struck.
Cooldown 15/14/13/12/11 seconds
Cost 50 / 60 / 70 / 80 / 90 mana
Range 1000
This ability allows you to bind two targets at the same time.
Using Light Binding Defensively:
If someone tries to dive you, this should be the first ability you throw out to stop them in their tracks. If there is more than one enemy chasing you, try to position yourself so it will bind two targets.
Using Light Binding Offensively:
This isn't an ability you want to throw out to harass your enemy. The only time you should be using this offensively is if you know you can get a kill for yourself or someone else on your team. Of course there are exceptions to this. During the laning phase, if you know you won't be ganked anytime soon, feel free to throw this out to set the enemy up for your other spells, and get some major damage on them. Know however that you will be very vulnerable until it comes off of cooldown again.


W: Prismatic Barrier

Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from 60 / 85 / 110 / 135 / 160 (+30% ap) damage for 3 seconds.
Cooldown 14 / 13 / 12 / 11 / 10 seconds
Cost 75 mana
Range 1000
Lux has, hands down, one of the best shields in the game, due to the fact that it can shield your ENTIRE team from damage during a teamfight - TWICE.
It will take some practice to get down, and for some reason, in my experiences at least, my teammates have a bad habit of actually running AWAY from my shield - so you have to predict your allies movements, which can be a pain sometimes.
Also, you can shield yourself from tower hits with ease!



E: Lucent Singularity

Fires an anomaly of twisted light to an area, which slows nearby enemies by 20 / 24 / 28 / 32 / 36%. Lux can detonate it to damage enemies in the area of effect, dealing 60 / 105 / 150 / 195 / 240 damage (+60% ability power).
Cooldown: 9 seconds after area has been detonated
Cost 70 / 85 / 100 / 115 / 130 mana
Range 1100
This is your bread and butter as Lux. You're going to be using this to farm minions and to harass enemy champions. This ability can also be used as a scouting tool - if you throw this into the fog of war or brush, it will illuminate a large portion of the area until it pops or you pop it yourself by hitting E again.
This ability also slows all enemies within its AOE. It's not a tremendous slow, but it does help when escaping or chasing down enemies. However, as soon as you pop it, the slow effect is removed. If you do not need to use the slow effect, it's best to throw this ability out and pop it immediately to deal damage.
This is Lux's best poking tool, and you should be throwing this ability out whenever you can to harass, ideally catching as many enemy champions with it as possible.
Fire away!


R: Final Spark

After gathering energy, Lux fires a beam of light that deals 300/400/500 (+75% ap) damage to all targets in the area.
Cooldown 80 / 60 / 40 seconds
Cost 100 / 100 / 100 mana
Range 3000
Ahhh, the Lux laser. This is, in my opinion, one of the all-around best ultimates in the game. It deals massive damage in an AOE line, and look at that range - 3000! Not to mention it's on an extremely short cooldown - with 40% cooldown reduction, you can get this baby down to a 30 second cooldown when when it's in its 3rd level. This usually means you can start a teamfight off by firing this into a group of enemies, and by the time the fight is over, it should be off of cooldown again so you can snipe any enemies trying to flee with low health.
You can also use it to farm minions and push lanes. If you are leaving your lane to shop during the laning phase, go ahead and fire your laser to get some extra gold and push your lane - by the time you get back, it will be just about off of cooldown again.
You can also steal dragon and baron from the enemy team, and you *should* do this as much as possible. I can't tell you how many games have been turned around by a well-timed Lux laser into Baron, effectively stealing it. In addition to that, you can put a ward in your enemy's jungle so you have vision of their blue and red buffs, and steal it from them when they are attempting to take it.
It is also worth noting that Lux's ultimate grants vision wherever she fires it, which can be useful for scouting the enemy jungle - it's on a short enough cooldown that can actually be used for that!
This ability will proc her

Here are some pics of her ultimate. The first shows the red targeting beam that displays first, before the laser is fired:

And here it is in full force!

And one more from a different angle, just for fun:


Farming with Lux is relatively simple.
Early game, you are going to want to use a tactic called "last hitting." What this is entails is you waiting until an enemy minion gets to low enough health so that you can deal the finishing blow with an auto attack. This allows you to get gold from every minion in the lane without pushing your lane to the enemy tower.
Lux Auto Attack animation:

You don't want to stand and consistently auto attack enemy minions or use your spells to push the lane, because this is an open invitation for the enemy jungler to come into your lane and gank you. Even one death in a solo lane can put you very far behind your lane opponent, getting behind in experience, gold, and items - so don't push that lane!
Entering mid game, you can use your




Once you get enough AP, your


After your






Here's a shot-by-shot analysis of her combo.
First, you want to throw out your















And that is how to deal the maximum possible damage with Lux, not including

Note that in the late game, it's usually not going to be possible for you to get those auto-attacks inbetween to activate all of your





As you can see, I put a point in









I like to start off with




On your first trip back to base, pick up your


Next, I go straight into building my



After this, I usually go ahead and upgrade my boots. I recommend building


You can opt to build


I will usually upgrade my


Next, I like to build a


Finally, I build a

If you find yourself dying a lot to assassins or their gap-closing bruisers, building a

Also, you should be grabbing an

Alternate Item Choices









Items Not Recommended






If your jungler does not need Blue Buff to begin the game with and he or she is willing to give it to you, this will dramatically increase your ability to harass your enemy early game, giving you an immediate advantage.
However, most junglers do need Blue Buff to begin their route, so don't depend on this or demand that you take it. But the second time the blue golem spawns (around 7:00), this is when your jungler should begin to let you have it.
A jungler who is not giving Blue Buff to his AP carry by this point, is a bad jungler, plain and simple. You will unfortunately run across these people and there isn't much you can do about it (besides attempting to steal it for yourself!), so it's important to remember that you can't 100% rely on having this every single game. Just politely inform your jungler that you will make much better use of it than he or she will, and hope that they will be reasonable and let you have it.
Also, Lux is a master at stealing the enemy team's blue buff. Her ability to steal buffs is unparalleled to any other champion in the game. To steal the enemy's blue buff, you first want to put a ward there 30 seconds or so before it spawns. (6:30 is a good time to steal their second one!)

Then once the enemy jungler and enemy mid gets it low enough, fire your Final Spark for the steal! Here's a pic showing the range this can be done from:


Before level 3, I don't recommend using your spells at all unless absolutely necessary. The damage you will deal does not really justify the cost in mana it will take to use the abilities - just stick to last hitting minions with your auto attacks. Once you hit level 3, you can begin to harass, using your long range to your advantage.
Always look for openings to throw your


The range on this ability is so long that most champions won't be able to counter this harass. The danger comes when you want to go in closer to proc your


As stated before, don't use your

Also, and this is not just with Lux but any champion, don't use your spells with the sole purpose of farming in the early game. Not only will this leave you out of mana very quickly, but this will push your creeps to the enemy's tower, creating a dangerous opening between yourself and your own tower, leaving you very vulnerable to a gank from the enemy jungler. Just use your auto attacks to last hit creeps and farm gold.
Early game is all about controlling





If you hover your mouse over your



Once you have your Tier 2 boots, it's time to start helping out your other lanes whenever you can by pushing your creepwave to the enemy tower with your


Good teams will have Sight Ward on parts of the river. Let's take a look at the best possible routes for ganking, from both sides.
Top is generally the easier lane to gank, due to it being a 1v1 lane and the geography of the map. Usually the person in the top lane will have the bush that connects the lane to the river warded, possibly the area of the river in front of


Ganking bottom is more difficult. For one, it is a duo-lane, and the team's support will usually be there assisting your team's AD carry. This means that a large portion of the area will generally be warded, making it harder to gank. If they have pushed the minions to your bottom lane's tower, however, you may have enough time to get in there and gank them before they have time to run away.



Positioning with Lux is extremely important. You definitely want to stay as far back from the fight as possible while still being in range to contribute. Try to catch any squishy enemies out of position, and bind them in place with your Light Binding. This is a great initiator, and a good team will take advantage of that enemy being vulnerable, getting a kill for your team. You can also initiate with your laser, but be sure to hit at least 2 or 3 (but ideally all of them!) with your



If an enemy manages to break through to try and kill you, you should immediately bind them with your





Hopefully you will have Blue Buff during the fight and will have 2 ranks in your laser, which means that if you open with your




Lanes can be cleared with ease by using your






Any comments/constructive criticism is greatly appreciated!

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