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Choose Champion Build:
Recommended Items
Spells:
Flash
Clarity
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
I've been playing Pantheon for a bit now and like usual I checked out most of the MobaFire builds then customized them to my style and to fit 3v3 a little better. Saying that I mostly play 3v3 :D That's why this build is probably very similar to some other builds here, because they were my inspiration. I fully intend on giving all builds credit.
3v3 Should look like this

But this build is also amazing in 5v5, which should look like this.


11/28 Added a bit to the Laning/Jungling section about utilizing your passive

11/30 Added a second item build, built to be a bit more tanky. I sometimes build this way when getting focussed down and we don't have a tank. So I just thought I'd put it up here. Also, updated the Items section to explain the second item build in a bit more detail. So check it out!
2/20 Changed around the second item build a little. Now you get tanky earlier. Also changed the Items section to reflect the changes to the build.
Very Powerful Early Game
Gap Closer/Stun

Great Ganker!
Can Harrass

Can hulk his way across the map

Cons:
Can be countered easy (All physical damage)
No great escape mechanism (If

Mana hungry (Fixed with

Squishy late game
This rune setup is designed to give you more tanky-ness early game, which matters a lot more in 3v3. (Which I mostly play)
Greater mark of Desolation Greater Quintessence of Desolation
Early Game ArP causes your Q



In 3v3 there is a lot more action early on than there is in 5v5. That's exactly why I love it so much. Flat Armor seals and Flat Magic Resist Glyphs cause you to be more tanky in the early game compared to Armor per level or Magic Resist per level. I rarely use per level runes for 3v3. Trust me, these are very good for the early gank, or solo top.
Pantheon's damage is godlike, so your masteries should reflect that. Going in offensive for ArP,













After I've gotten everything I need in offensive I go in Utility for









You actually have options here. You can either level up your Q


I prefer leveling Q to harrass and guarantee high damage. But some may want to level E to have higher burst and go for more ganks. Afterall Pantheon is considered an assassin :D
![]() Clarity Early game you will have a lot of mana problems if you spam your moves a lot. Instead of having to conserve like mad or wasting an item slot to fix your mana problems. You can just grab Clarity :D Whenever you use it it will top off your mana pretty much regardless. Also ![]() ![]() Flash Who doesn't love flash these days? It's an amazing way to chase or flee. If you find yourself dying, just run in a smart direction to lure your enemies, then flash over a wall. Making a clean escape. If needed you can even ![]() |
My second build's items are pretty similar to my first. The only difference is you swap out two

FIRST BUILD
Starter Items








Core Items














Late Game Items











SECOND BUILD
Starter Items



Similar starter items as the first build, but you don't get the second Doran's Blade. This build is focused on being a bit more for tanky. So you sacrifice a little early damage to get some survivability items quicker.
Core Items



This item's awesome because it syncs so well with your previous items




This is a great item for survivabilty against any type of damage. The massive health increase is a huge help for being a little more tanky. Some dislike my main item build because it is a bit lacking in the survivabilty category. Only thing that really needs mentioned with this item is it stacks much like

Late Game Items




I've already spoken for this item above. It's the start to your next awesome Item combination. Starting off with the Phage is exceptionally nice with this build because it makes your


Crit just became amazing! Your damage should fly through the roof with this item. For more detail, once again... Just scroll up.

It seems I have a habit of sticking with the same items huh? Anyway this one's already been spoken for as well. Scroll up for some more detail. But basically, you get attack damage (Which rocks!) and crit, (Which rocks) and a sexy activate. (Which if used correctly, also rocks!)
(Trinity/Youmuu/Infinity is a GREAT item combination for bursty champions like Pantheon. And who doesn't love the Warmog/Atma combination?)


After you've harrassed someone fairly low, and they foolishly stick around. Unleash your burst combo (W/E/Q








If your enemy doesn't stick around when you've harrassed him low, or if you've pushed the **** out of the lane and it feels counter productive to sit there and wait for the turret to kill your minions so you can farm. GO JUNGLE! The key to winning in LoL is gold advantage. You want to have more gold than your enemy. The best and most surefire way to have more gold is to have more minion/monster kills. If your team controls the jungle and gets most of the kills. Your team will get more gold. Its common sense really. Not to mention the sexy buffs you get from jungling which will give you an advantage when you go back to lane.
Update: It seems I forgot to mention how to deal with enemies just going head to head with you. The best example would be Tryndamere tops, they think they can just right click and win against anyone, well they're wrong. If you correctly utilize your passive you can severely hurt the enemies damage. This is done through your W

Heres a super sexy ward map for 3v3, made by Zulli4n (I think, it was on a guide and didn't give any credit elsewhere. So I'm just assuming they made it.)

Green circles are the wards you MUST HAVE. You can't say "We've got the map control" without warding these 2 places. After that, you have the minimum wards required to make ganks!
Red circles are the good spots for warding when you already have control of the green zones. If you can ward here, do it. Your opponents will kill the monsters when they can, and it's always cool to know when.
Yellow circles are the optional wards. If you don't control these spots, it's not a problem. The bottom one is principally for your allies at early / mid game. The top one is for preventing enemies to get the jungle buffs.
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