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Ryze Build Guide by Polarshift

Middle diamond


By Polarshift | Updated on October 17, 2020
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Runes: Phase Rush

1 2
Phase Rush
Manaflow Band
Gathering Storm

Taste of Blood
Ravenous Hunter

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4
Ryze Teleport
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


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Middle Lane
Ranked #59 in
Middle Lane
Win 50%
Get More Stats

Ability Order ALWAYS

Threats & Synergies

Threats Synergies
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Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide


By Polarshift
Hello! I'm Polarshift, currently an EUW Diamond player. I've reached Diamond with multiple roles including Mid and Jungle.

Ryze is one of my favourite champions and he's really strong when piloted correctly. Do NOT get deceived by his low winrate, because he is REALLY HARD to master and will get punished when played incorrectly. Ryze can get through a lot of the mid and toplane matchups safely, even when it's a hard matchup.

Since I'm not that interesting and since you aren't here for me but to learn how to play Ryze instead, I will just start immediately!

Please upvote the guide if you liked it so more people get to see it! Join my Discord server if you have any more questions, want to get a chance at coaching or join giveaways:

What will you learn Back to Top
+ Pro's and Cons.
+ When to pick Ryze.
+ Ability sequence, rune setups, summoner spells and in-depth itemization.
+ Combo's, tricks and animation cancels.
+ How to play Ryze in the early and mid-game.
+ Matchups for Ryze; they're at the top of this page.

Note that matchups are a bit sketchy to do since it doesn't take into account that you have a jungler. Don't forget to read the notes at the top of the page for more info on the builds.

Pro's and Cons Back to Top


+ Amazing waveclear after getting mana items.
+ Ryze has killing pressure when splitpushing.
+ Safe first pick because of his waveclearing ability.
+ Insane teamfighting, gank setups and zoning capability.
+ Very mechanically intense and great playmaking ability.
+ Amazing to learn the fundamentals of midlane with, since making a missplay on this champion is often unforgiving.
+ Thrives in organized environments, so definitely an amazing pick for your 5v5 team if you need an AP control mage.


- Ryze has a very short range and is thus easily targetable.
- Very manahungry before tear so you need to manage your mana extremely well.
- It will hurt your jungler if you spend a lot of mana before the scuttle crab spawns.
- His only form of self-peel is some movement speed and his W ability which you can only use once.
- His ult is useful, yet quite useless in SOLOQ since coordination will often lack for it to be properly used.
- Even though he can be picked blind because of his waveclear, he still has a lot of bad matchups. However, that doesn't mean you can't survive the lane, because in most matchups; you can. You quite often want to push and roam if it is hard to survive.

When to pick Ryze Back to Top
Ryze is a versatile champions and can be picked into and against a lot of teamcompositions. As Ryze you really excel when you can play around your jungler, since you have a good gank setup and waveclear to get lane priority for him. Ryze thrives best when his team can peel for him and play around him (his root and damage). Ryze needs time to scale, but he excels in skirmishes and teamfights where he has the time to deal damage and catch people off with his root. With his excellent waveclear he can split very well and return to his team very quickly when needed, whether that is by walking after pushing a wave or by using his ultimate or teleport.

Ryze has an awful time dueling (1v1) when he doesn't have tear yet, because of his mana problems. If you don't manage your waves correctly early in the game, you will definitely be zoned from your cs or even killed since your escaping tools are below mediocre. He is very reliable on good positioning and doesn't thrive when the enemy has a lot of cc, especially cc that is hard to dodge. Ryze's E does spread, but tanky champions, like Maokai, are still a nuisance to him since he won't be able to access the backline properly. Champions with hard-engage are a nightmare for Ryze, since he doesn't have a any movement abilities. Don't pick Ryze when your team is already heavy on magic damage since the whole point of Ryze is dealing magic damage.

Ability Sequence Back to Top
Let's first talk about maxing out your abilities. Ryze will almost always level his abilities in the same order, except when he has a tough time getting close at level 1. If thats the case, you go E instead and the flux will give you a stack of manaflow band.

You will level up your abilities in the following order:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I highly suggest you read the abilities yourself so you know exactly what they do. To explain it in a few words; your E and W will reset your Q. The whole purpose of your champion is playing around these resets. If an enemy has E applied and you use W he will be rooted, if not, then he will be slowed instead. Also if an enemy has E applied your Q will deal a lot of extra damage. Your ultimate has a passive that will give you extra damage whenever you level it up. When you use "W" and "E" it will give one stack on your Q passive. If you didn't use Q before you reached 2 stacks, it will give % movement speed the next time you use it; this passive ability does not have any cooldowns. Very useful for catching people off guard since most people think you rely on Phase Rush to get close.

Runes + Summoner Spell Back to Top
Ryze is pretty straightforward as far as his runes and summoner spells go. Most of the time you want to run the basic page with Phase Rush at the top of this page. Sometimes you can make slight changes to your runes.

Phase Rush vs Conqueror as main rune:

Going Conqueror on Ryze isn't as good as Phase Rush but can still be used if you play against a teamcomp which doesn't have a lot of damage or cc; it's also useful when you can't really escape anyway and have to take the fight. When your team has a lot of crowd control to peel you, it is also an option, yet more of a high-risk/high-reward choice. Taking Presence of Mind over Triumph is better since it will give you more damage later in the game since your passive that gives you AP scales of your maximum mana. The third row and fourth row in the Precision tree can be flexed depending on your preference and enemy teamcomp.

Secondary rune choices:

In the Domination tree you should take Taste of Blood and Ravenous Hunter since it gives a lot of sustain in lane while trading, especially combined with catalyst and Ravenous Hunter helps later in the game.

In the Sorcery tree you can take Manaflow Band since your passive stacks from the mana you have and Transcendence. You could also choose for Absolute Focus and Gathering Storm. They both scale pretty well, it's just that the second option scales much later which I personally dont like. Taking Scorch is a possibility for some extra early damage in easy matchups, but the other runes are much more useful in my opinion since Ryze plays to scale anyway.

The small rune shards should be: CDR, adaptive and armor/mr. You can also take double adaptive shards in harder matchups to have better waveclear in order to push faster.

As you can see, rune choices on Ryze are pretty straightforward. Let's move on to his summoner spells which are quite flexible:

Teleport is by far the strongest summoner spell on Ryze. It allows him to get his early tear without missing too many minions. Sometimes you don't need to use it and then you can use it to counter a gank in another lane. It will also allow him the opportunity to split even better without worrying about not being able to attend a potential fight or objective play. When you choose another spell, remember that you won't have this amazing one anymore.

Cleanse is required in a few matchups that can lock you down for their jungler, for example Lissandra. I highly recommend not greeding on this since it will be awful to get zoned or pressured permanently in lane and after laning phase.

Exhaust will allow you to stay alive in hard assassin matchups, for example Zed. Taking exhaust is also very strong if you ever have to duel later in the game.

Ghost is very useful if you're versing against teamcomps who have a lot of skillshots. Champions like Cassiopeia are gonna struggle if they can't hit their crucial abilities on you. It's definitely an option you could consider, especially since now the movement speed ramp up got removed!

Barrier aswell as Heal can be taken for more survivability. Taking Ignite is possible for early pressure in lanes and scuttlefights you are confident in. It's not as strong as the other options shown above though.

Itemization Back to Top
Since I've been asked to go more in-depth about the items; I'll be explaining why you go a particular item.

Rod of Ages: One of the best items on Ryze since it gives AP, health and mana (which translates into extra AP).

Seraph's Embrace: Completed version of AA. Gives AP, much needed mana (which also translates into a lot of AP), the ability to build tear early, a shield and 10% cooldown reduction. First or second item always, since it synergizes so well with Ryze's kit. You can skip ROA completely if you're confident and want that extra damage and faster powerspikes; however you will be squishy for quite a while.

Abyssal Mask: This is a great alternative for RoA when you're versing against melee AP champions like Fizz, Diana, Ekko and Sylas. Since it has such a short range, I only recommend it vs melee AP champions, otherwise a Banshee's Veil will do the job. It will give you bonus magic damage and a lot of MR.

Sorcerers Shoe's: Great item for some early to mid game damage since it gives 18 magic penetration quite early.

CDR Boots: Great for if you're snowballing and even if you overcap on CDR, Transcendence will give extra AP for it.

Other boots: Defensive boots can be taken in harder lanes, for example Ninja Tabi's vs Zed, but I don't recommend the other boots since they dont work that well with Ryze's kit.

Zhonya's Hourglass: Amazing item for extra survivability and also works to deny some some ultimate abilties like Zed's Death Mark. It also gives some AP and CDR. Remember that using Zhonya while using ultimate does NOT work anymore on Ryze.

Banshee's Veil: Useful vs champions who like to use their CC or ability as an engaging tool. Also gives a lot of MR so you definitely want to take it if you didn't go for Abyssal Mask. It gives 75 AP, 60 MR and 10% CDR.

Rylai's Crystal Scepter: Synergizes well with Ryze's kit since it gives a whopping 90 AP, a lot of extra health and a crucial slow that allows you to hit your spells once applied.

Liandry's Torment: When the enemy has a lot of champions that stack Health this item can be useful; since it gives extra damage and maximum % health damage. Other than that it also gives you 75 AP and 300 Health.

Morellonomicon: Item that's useful when the enemy has champions with a lot of healing. Oblivion orb is amazing in the earlier parts of the game (since it gives magic penetration) and can be build first for some extra damage, health and, ofcourse, magic penetration.

Rabadon's Deathcap: Broken item on AP champions, the passive gives you a total of 40% bonus AP.

Mejai's Soulstealer: Same thing as Rabadon's, very strong an AP champions, however this one is a bit more risky. Should only be build if you can get 10 stacks on your Dark Seal. Also gives you 10% movement speed.

Quicksilver Sash: Sadly an useless item on Ryze other than the little MR it gives. However, it is needed against certain matchups, for example Lissandra, if you didn't take the summmoner spell Cleanse.

Combo's and tricks Back to Top
Ryze has a lot of combo's, but most of them are improvisation; that's what makes the champion Ryze hard. "What combo is the best to use in this situation?" is what you need to ask yourself multiple times per game. Here are a few combo's that are basic on Ryze:

Q, W or E - Poking, but be careful with your mana.
EQ - Spread and damage. Good for poking.
EEQ - Using overload to get close to enemies and catch them offguard.
QEWQ - Basic combo when you want to escape, this will proc Overload. You can leave out the first Q when needed.
QWEQ - Alternative, useful for trading when a slow is enough.

Remember that you can wait with using your abilities in order for your E to come off cooldown, so you can use the rest of your combo faster. So apply E to an enemy and then wait till its almost off cooldown again. These two are useful when enemies facecheck you, when trading or when you're doing objectives and jungle camps:

QWQEQ - When your E is on cooldown; otherwise the one below is better in some situations.
QEQWQEQ - Ryze's fastest and most advanced full damage combo.

Some tricks on Ryze:

When you use ultimate you want to walk out of it and back in, because if you're not facing your champion to the circle and you're on the outer edge it will sometimes not take you with the ultimate. Your ultimate can go over walls (if you ultimate in the wall) if you are closer to the other side of the wall. You can ultimate before some abilities hit: Karthus R, Zoe's E, Fizz R damage. You can also use it to go back to lane to miss less cs or join a skirmish or teamfight later in the game. CC will cancel your ultimate so be careful when you use it! Don't use your ultimate to get close to champions with AOE abilities like Orianna, Malphite and Fiddlesticks, you will just bring in your team to die and potentially lose the game. Ryze is able to bring minions with him when he ults; this might be useful if you want to push a turret fast. Zac blobs can be taken with you too. Also another tip: Rooting enemies will cancel their teleport summoner spell. That's about it for the combo's and notes!

How to play the earlygame to midgame Back to Top
Ryze isn't the strongest early game; because of his mana issues he can't trade carelessly. Generally what you want to do is farm and stack manaflow band off cooldown till you can buy your tear, then reset and stack your tear. Remember that extra mana, even from Manaflow Band, gives you AP. If you play against melee matchups, you might be able to make the wave slowpush early, while poking the enemy, so it bounces back after the fourth wave. Ryze is a champion that wants to keep the wave on his side of the lane for his own safety and to potentially set up a gank for his jungler. Definitely communicate with your jungler if you can kill the enemy midlaner.

As Ryze you always want to think of your lane as a part of the jungle, that you're actually 2v2 instead of 1v1. Before the game starts think about who is a threat to you and whether you can win skirmishes with your jungler vs their midlaner and jungler. Depending on if you have a decently strong jungler (like Lee sin, Elise, Graves or Jarvan 4) you will be able to join scuttle fights, given that you didn't spend too much mana in lane. If your jungler is a strong invader, you can try to keep your wave pushed and roaming with him a bit later in the laning phase. You always want to hug the side of your the position of you ward or jungler. Also put a controlward in the bush at the side you want to roam the most to this game. Later in the game you want to keep pushing waves and farm up by taking camps and roam to exert pressure on the map; preferable roaming with your jungler.

When first tower goes down you want to go to a sidelane so you don't share farm with your teammates. I won't go too in-depth about the art of splitpushing; but basically it functions as a tool to exert pressure on the enemy. Splitpushing will force the enemy to choose between taking the wave thats about to die or hit their tower or staying with their team to guard them. If you are REALLY strong then they might even have to send two people to contest you. While splitpushing you want to keep looking at the map. If there is someone coming to you or multiple enemies are missing on the map you want to be a bit more careful and most likely back off till they reappear on the map. Having a deep ward will help you exert more pressure with splitpushing since you'll know when enemies are rotating. If you can't pressure the tower, you want to push the wave to their tower and hover your team while being out of vision or take the enemy jungle camps depending on the state of the game. When the wave starts pushing back you can start walking back to the sidelane to push it again. Depending on whether you have the summoner spell Teleport up or not, you need to choose a sidelane thats further or closer to the next objective that will appear on the map; in that order. Keep doing, this, farm up and try to group with your team when possible and take baron when the enemy gets caught to end the game!

Outro Back to Top
I hope you liked my guide. I hope I have the motivation to make more extensive guides for other champions too so I can help you guys out. Please leave a thumbs-up if you liked the guide and I'd love it if you could follow me on Twitch!

If you need to know anything else come join me on my Discord:
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