Jhin Build Guide by matek1207
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WhiteHexangu's JHIN Adc
+12 Attack Damage or +20 Ability Power, Adaptive
Making champion match-ups, runes and optimizing some old informations.
|+ Very long-range poke
+ Always crit with 4th attack
+ Good traps
+ Good scaling
+ With criticals really good kiting
+ High damage
|Jhin has got single target burst damage. Remember that crits give you movement speed. When you are reloding you can't attack so use spells to farm while doing this.|
|- Low early mobility
- Can't do anything with basics when reloading
- Easy to catch
|Jhin is hard to master champion. You can't last hit with basics while you are reloading so you have to spent mana.|
Choise between Summon Aery and Arcane Comet is really hard, but in my opinion the Comet is better. Maybe Aery is easier to hit but that part of rune where you send aery to ally makes this rune worse on Jhin. Let's look on some numbers:
- Summon Aery deals 15-40 (based on lvl) (+10% AP and 15% BONUS AD) and cooldown is about 5 seconds (2 sec on enemy and 3 to return)
- Arcane Comet deals 30-100 (based on lvl) (+20% AP and 35% BONUS AD) and cooldown is 20 to 8 (based on lvl) seconds + cooldown reduction when you hit enemy with spell.
So if we can hit at least 50% of comets we can deal more damage. We can hit with Arcane Comet with 100% accuracy if:
Enemy is stunned, snared, rooted, hard slowed etc.
- First way - support with this cc;
- Seconds way - your or support's spell/basic attack -> Deadly Flourish;
- Third way - enemy is kinda stupid and can't go out of that.
After Manaflow Band rework it's amazing that we gain additional 250 mana and 1% mana regeneration of missing mana. That means we can poke more and harder and don't need to buy Doran's Ring at start.
Magical Footwear or Perfect Timing - it's hard choice, you can change it before game starts. If you are playing against high burst and you know that you can't escape or someone can't protect you, you should take Perfect Timing and go for Guardian Angel or even Zhonya's Hourglass ( Jhin has got some AP scaling don't worry), but I prefer GA. Mostly I think you should pick Magical Footwear.
Youmuu's GhostbladeSome penetration and worth active: +20% movement speed and ignore unit collision for 6 seconds. Our of combat movement speed helps with roaming and returning to lane after recall/death.
Rapid FirecannonSome crits and some attack speed = damage, a little more movement speed and range of basics. Also passive gives you more burst.
Duskblade of Draktharr
1 - 55 AD; 2 - 18 lethality; 3 - Nighttalker passive.
Boots of swiftness
We want to max out Dancing Grenade, because it's our main damage dealer. Also it hasn't got long cooldown so it help with last hitting while reloading. Then Deadly Flourish, because it allows you to make higher damage from range. We level up Captive Audience last because we don't need this that much.
*This is synergy by riot
01-02-2016 Guide has been added.
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