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Choose Champion Build:
- Sion Top
- Sion Jungle
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
||| | Hello! I am LevasK, a diamond EUNE player. I main top lane, jungle and support, and Sion is one of my favourite champions to play. Here is my lolking and opgg. |
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Pros and Cons
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- Strong pusher - Gains a large amount of HP - Has a hugely ranged ultimate - Can constantly apply AoE slows |
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- Can be mana hungry - Low damage output late game - Low mobility without ultimate - Hard CC is unreliable |
pros and cons in-depth
Summoner Spells
|| | FLASH | || | Not much to say about it, it's simply the most popular and the most flexible summoner spell out there, that allows you to make flashy plays or quick getaways. | || |
|| | EXHAUST | || | Exhaust is a solid option, if you are looking for more power in lane, as well as being a great summoner spell in mid/late game for protecting your carries or catching enemies. | || |
Runes
Top Lane Sion requires two rune pages. One would be for when you're laning against an AD champion and one for when you're laning against an AP champion.
VS AD |
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- Greater Mark of Hybrid Penetration - Greater Seal of Scaling Armor - Greater Glyph of Scaling Magic Resist - Greater Quintessence of Attack Damage |
Rune explanation
VS AP |
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- Greater Mark of Hybrid Penetration - Greater Seal of Scaling Health - Greater Glyph of Magic Resist - Greater Quintessence of Attack Damage |
Rune explanation
The rune page for jungle Sion is similar to the one for top lane Sion vs AD, the only difference being in the seals. Instead of scaling armour, you get flat armour in order to make you tankier and thus make it easier to kill the jungle creatures in the early stages of the game.
Masteries
With Sion you want to invest most of your points into the defense tree. My recommended setup is 09-21-00, however on rare occassion you might want to play with the 21-09-00 setup.
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Mastery explanation - Standard Setup 09-21-00
I don't really recommend going with the 21-09-00 page, but I wanted to put it here as an alternative in any case. Although this will enable you to deal more damage and give you similar perks, Sion benefits a lot more from tankiness than he does from damage. Although you may notice a slight increase in damage during early game and mid game (not during late game though, as your damage falls off either way), you will definitely notice a less slight decrease in tankiness throughout the entire game.
Items
Item Sequence
Crystalline Flask
345
Health Potion
50
Mana Potion
0
Warding Totem Removed
0
Starting Items |
I believe that there are two good starting options for Sion, Cloth Armor + 4 Health Potion(s) and 1 Mana Potion, but I prefer going for the Crystalline Flask start. Using flask will enable you to spam your abilities, making it easier for you to bully your lane oppoenent. In addition to this, it can help you survive tough lanes, namely lanes vs AP top laners such as Lissandra and Rumble. |
Item Sequence
Frozen Heart
2500
Spirit Visage
2900
Randuin's Omen
2700
Core Items |
These item provide Sion with everything that he needs- mana, armor, health, magic resist and cooldown reduction, as well as giving him extra utility in a form of attack speed reduction aura and an AoE movement speed slow. |
|| | FROZEN HEART | || | Sion loves durability and due to the Soul Furnace passive you should prioritize Resistances over stacking Health, making Frozen Heart an amazing starting item for Sion as it gives everything you want: Armor, Mana and Cooldown reduction. | || |
|| | SPIRIT VISAGE | || | You should go for Spirit Visage as your first item if you are facing an AP top laner. | || |
|| | RANDUIN'S OMEN | || | Building Randuin's Omen when facing champions that deal well with armor like: Jax or Irelia is always a good idea. | || |
Item Sequence
Mercury's Treads
1100
Ninja Tabi
1100
Boots of Swiftness
900
Boots & Enchants |
When it comes to boots, it's a between Ninja Tabi and Mercury's Treads, as these two options best suit Sion. Both options provide, both direct resistances and passives that enable you to survive longer and do more in teamfights. You will most commonly pick Enchantment: Homeguard as it is the most flexible one and the most commonly bought enchantment, but picking Enchantment: Captain will provide some extra utility for your team, if the situation permits you to buy it. |
|| | MERCURY'S TREADS | || | I recommend going for Mercury's Treads almost always, as you want to avoid getting locked down by CC. | || |
|| | NINJA TABI | || | Ninja Tabi is a great option too, when facing multiple champions that rely on AAs (Auto-Attacks) to do damage, such champions are: Jax, Nasus and Irelia. | || |
|| | BOOTS OF SWIFTNESS | || | Boots of Swiftness are for those extremely rare occasions, when the opposing team has little to no hard CC, but have an overabundance of slows. This happens maybe once every 400 games, but it does happens. | || |
|| | HOMEGUARD | ||.|| | Enchantment: Homeguard is a great choice, if you need to defend your base or you are in need to content an objective immediately. | || |
|| | CAPTAIN | ||.||| | I believe that Enchantment: Captain, might be the best option for Sion, as it will help your teammates fallow up on your Unstoppable Onslaught initiations. | || |
|| | DISTORTION | ||.|| | Enchantment: Distortion could be useful, if you feel the need to have your Flash and Teleport up more often. | || |
|| | ALACRITY | |||.|| | Enchantment: Alacrity can be useful, if you are having problems keeping up with your opponents. | || |
Item Sequence
Thornmail
2700
Locket of the Iron Solari
2200
Banshee's Veil
3100
Guardian Angel
3200
Defensive Items |
Sometimes u gotta get more defense after ur core, this is when ur team sks, ur skd in lane and do 0 damage anyway or when ur tema needs a tank |
|| | THORNMAIL | || | Thornmail is a solid option when facing multiple AA based champions as well as being good against ADCs. | || |
|| | SOLARI LOCKET | || | Locket of the Iron Solari is a more utility/supportive magic resistance item, but it's great against double AP teams and it's definitely not a "support only" item. | || |
|| | BANSHEE'S VEIL | || | If you need even more magic resistance or you don't want to get hit by a nasty ability Banshee's Veil is your best friend. | || |
|| | GUARDIAN ANGEL | || | Guardian Angel is a solid choice if somehow you get extremely fed and are looking for a strong armor and MR choice. | || |
Item Sequence
Iceborn Gauntlet
2600
Black Cleaver
3000
Maw of Malmortius
2800
Ravenous Hydra
3300
Offensive Items |
Not items that offend people but rather that hurt ppl. u get this when ur fed and you feel confident that u c an carry ur team in mid game! |
|| | ICEBORN GAUNTLET | ||.| | Iceborn Gauntlet and Black Cleaver are both very solid choices as they offer durability and damage and utility. In addition to this, Sion's kit works well both of these items - Sion can easily proc Iceborn Gauntlet passive with his Decimating Smash... | || |
|| | BLACK CLEAVER | ||.| | ...While Unstoppable Onslaught and Decimating Smash can both apply Black Cleaver stacks to multiple targets! | || |
|| | MAW OF MALMORTIUS | || | Unlike the above, Maw of Malmortius and Ravenous Hydra are relatively meager on Sion. Maw of Malmortius offers you a lot of raw AD and a shield that might save your life. It is, however, expensive and Sion doesn't benefit from this item as much as he does from other items. | || |
|| | RAVENOUS HYDRA | ||.| | If you are looking to split-push, Ravenous Hydra can provide you with immense pushing power. However, Sion's kit already provides immense pushing power, and so this item is not very necessary. | || |
Abilities
You're going to want to max out Decimating Smash first, putting points into Unstoppable Onslaught whenever you can, for additional pushing power and harassment, after which I prefer maxing Soul Furnace for extra durability during mid game skirmishes.
Gameplay
The LVL 2 Cheese | / | > |
How? Basically, you go to whichever camp is opposite from where your jungler is starting, this so that your jungler doesn't lose any cash or XP because of you. So, Gromp when you're on blue team and the Krugs (or golems) if you're purple team. Once you get there, you fight the camp until you die, using Soul Furnace, and then once you die you finish it off with your passive. Once you respawn, buy some potions and a ward, and teleport top lane.
Things to note. 1Although my setup recommends starting E, starting W will make this tactic work out better, or it will be safer at the very least. 2Note that this will work with any jungle camp, and so if you're feeling bold, or stupid, you could try to steal the enemy buff. 3Make sure you won't need your TP while it's on CD; aka if you'r expecting a tough lane, it's inadvisable to try this tactic.
Breaking your Lane Opponent
After getting level 6, I usually push out my lane and run down to the bottom lane in order to try and get kills/ojectives by using Unstoppable Onslaught. The picture to the left showcases the starting point from which I prefer using Unstoppable Onslaught, as it gives less time for the enemies to react, as well as providing you with adequate room to pick up speed and damage. |
Teamfighting
Sion's role in teamfights is to apply damage and CC to as many targets as possible but you also act as a sponge and soak up damage for your team, especially late game. Generally you will want to be the one to start off the teamfights, as you can do so quickly and from a large distance, without your enemies having too much time to react.
Your standard combo for starting a team fight should be:
--> | Activate ultimate and as you get closer activate your... |
--> | Soul Furnace so that it pops by the time you get to the enemies, followed by... |
--> | Which you'll channel for just about 1 sec and attempt to hit as many people as possible before... |
--> | Finally using your E in order to apply slow to priority targets. |
Jungle Warfare
Jungle
Here are some tips on how to clear the jungle camps most efficiently:
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