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Camille Build Guide by Persicum777

Top Persi's Complete Camille Guide

By Persicum777 | Updated on March 17, 2021
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Runes: Grasp-precision

1 2 3 4
Resolve
Grasp of the Undying
Shield Bash
Bone Plating
Revitalize

Precision
Triumph
Last Stand
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Standard spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #27 in
Top Lane
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Persi's Complete Camille Guide

By Persicum777
Introduction Back to Top
Hey! I'm just a common Top laner who loves Camille among other champs, and felt like all the other guides I found didn't meet my standards. I've been playing league of legends for about 2 year and have 700k mastery on camille. Before league I played paragon for about 2 years and almost went professional in that game, so I came into league with a strong sense of how mobas work! This let me focus more of my time and energy into learning champions and most namely perfecting match ups for my champions, Camille. My main goals in league is to become the best Top laner Player in the world, although I have a long road ahead me! Either way thank you for stopping by. :) And, I hope you check out my other guides!(when I make them lol)
Why choose Camille? and how do you play her? Back to Top
Now this is a question that racked my brain for a long time because I dont even know myself why I was so drawn to her kit, but after a few weeks of self reflection... I realized I was looking too deep into this.

Camille's strength's lie in her Bruiser nature, coupled with her high mobility and flexibility in a match! She has a very high skill ceiling that lets you outplay some of her hardest matchups. And, how your laning goes can define your role for the match up your in. She can get out of tricky situations and reengage like its no problem while always keeping the advantage with proper foresight, and patience. I classify her greatly as a "hunter", resilient to the tempo of a match and able to chase and lock down certain champs or objectives with so much pressure it forces the enemy team to react. In short, if your ahead you can control team fights with carefully timed dives, and massive displacement, or you can simply split push and take down towers faster then most other champs can dream, not to mention with vision and pressure you should never get caught out with how much mobility you have, and if they send just one after you? oh well! Your ability to duel especially late game is second only to a fiora!(Don't let anyone know I said that)

on the other hand... getting behind on camille is akin to getting behind on lets say a rengar. You can still excel, you can still get a S+ but.. it wont feel the same. You have to play safe, Camille relies on gold more then many other champs especially topside, and once your behind you need to make plays with your team to get back in the game proper. But, in general, if your behind adn you can move around the map the way you want your job changes from hunter, to warden, clear waves, start pushes, play safe, and every team fight, when that xin or rek dives your adc or fed mvps, dash stun combo ult, keep them alive and peel like there is no tomorrow! also if your ahead building some nice damage is fun and rewarding! When your behind, get chunky! omens, spirit, gage, those sorts of things, the other hydra may be important but that will kill your lategame dueling potential.
What to rush Back to Top
Now for early game there are a lot of options for what to rush and while my individual guilds may help, there is a lot of variance and there will always be outliers so to give a idea of how to approach what to rush here are some go tos:

Do you need clear pressure: Now this is your typical defeat, camilles clear is.. to say very weak early on her only aoe ability is meant more to poke then cs, and at most your gonna use it to thin waves then straight up anything else, if your having to farm under tower against fed foes, or fighting enemies that will want to roam and you can punish by grabbing tiamat, but tiamat has been heavily nerfed so you may have just used better wave control then relying on a item to solve this issue. However if you need mobility, boots are solid, they are cheap, get you to lane faster, let you roam faster, can mean the difference in a gank both against and for you, also getting hearthbound axe can help with opponents out kiting you. Finally sheen is the best early buy for burst but isnt as strong as it used to be, counter items can mean alot too for anti cc or anti healing, sometimes getting a phage early can really make your sustain pop off!
Abilities Back to Top
Now most people just copy stuff from the wiki here but I'd rather let you do that on your own time and give you some actual Feed back on each of Camille's abilities.

First off her passive is Essential to play around in the laning phase. It starts out with 16 second cd and will be that way for most of the laning phase so your safe fights will be that long apart, her shield is equal to 20% of her max health but can only block 1 type of damage and that damage is based on how much of each type of damage the enemy champion you auto has done that match and that changes drastically how you fight in lane. You can very well abuse minion agro by diving into there caster Creep's back line if your fighting someone with a orange symbol next to them(Physical), most will simply trade AA's but Your shield will put you ahead and them behind, and at every stage of the game your passives gives enough to take one tower shot for free! But turrets do physical damage so keep that in mind! If the symbol next to people is blue/purple then youll get a shield from magic damage from auto attacking them, and that wont work against minion or turret damage so you can't abuse her passive as well into ap match ups.

Next up is camille's most important ability for fighting, Her Q. Now beyond it being a empowered auto attack that you can reset your basic auto attacks with that you can do 2 times in a row, that is set up so the more impacting one hits after you wait a second from the first hit, letting you win trades hard with little attack speed and letting you burst towers with 2 quick sheen procs. There isn't much to say about it. You should always have it maxed by level 13, It deals 40% true damage on the empowered hit level 1 and gains more true damage until level 16 when it deals 100% true damage. It is your cheapest ability gives you more auto attack range so its easy to spam verse's your other abilities. And if you ahead it is what lets you one shot some squishier champs late game!

Now your W is probably the most utilitarian part of your kit, A Aoe cone that you can cast during most other abilities that if you land the outer half, does amplified damage, heals for the difference, and slows!... Champs. This is a strong laning tool, and nice utility for your kit that is almost as flexible as your ult, and deals a bonus 1% max health damage for every 33 ad you build.

Her E has been nerfed but is still a strong ability! Allowing you to cover insane amounts of ground in hot pursuit of your target, both your starting point choice and angle of dash can highly impact your opponents options of escape and it deals damage on hit, amplifies your attack speed if you hit something, lets you go over terrain, can give vision of hidden enemies in fog of war and can be extended by your flash! This Ability for me defines camille as the hunter/trapper that she is and despite the nerfs is mechanically my favorite part of her Kit.

But, Lets not forget THE big ability, the part of her kit that most would say is the most op! Because what is a trapper without a trap? Well can I tell you something? I am the trap! Camille's ult creates a hexagonal field on her target that they cannot leave until she dies, is forced out or the ult ends, most don't realize this but she also does current health ap damage to her target, and at level 16 her ult lasts 4 seconds, oof. But that's all well and good but maybe not the best thing ever, I mean yah this means you 2v1 anyone and win at almost any stage of the game but whats the real play maker? During the cast time of camille's ult she is intangible. So not only can you stop them from getting away you interrupt and stop them from making there big move or cc! Karthus ult? Ult him or anyone else as the damage goes through, Sion ult? Ult him make him stop and if he tried to ult onto you and he canceled it into you you'll dodge the stun! You can outplay anyone in the game(*cough* *cough* spell shields) and secure kills for your time, not to mention you displace anyone in the field besides your target at the start so you have a strong tactic to help your team fight there~!
Combos Back to Top
Now for the most parts her combos are simple but landing them and doing the optimal order is important!

First we have the basics,

AA -> Q -> AA -> Q this is your bread and butter, you get about 15% of your damage(dont quote me on percentiles if someone wants to give me the actual percent feel free to do so lol) from the AA -> Q -> AA the other 85% is that final Q this is especially true in the late game(level 16) when it does 100% true damage! making sure you time that second Q so camille does that satisfying backflip is vital for full damage but if they are about to get away and your auto is enough dont be afraid to use it again!

Next we have another component,
W -> E , This simply lets you outplay your opponent, first you get a nice slow, and percentile damage and life steal! and you e to the wall of your choice but where your e is what your next thought she be over! Do they have flash? what mobility spells do they have up? you can go for a easy wall or a farther one to further mess with them and get control over a situation just take note each second gives them more time to react and more time to try and outguess you next for the angle of your dash go if your gut are they gonna flash? if you see it or just know dash towards where they are going! in general if they have a short dash its not a bad idea to dash right in front of them or behind them and in general try to angle it so youll hit either way! also be sure if they regularly dodge your dash to mix it up on whether your instantly e onto wall then out or if you delay it

Next is simple, E -> Flash
during your jump you can greatly extend your dash range by going into a wall then during your bounce off the wall flashing away the best part is you dont have to go the same direction! as long as you make contact with the enemy they will take the damage, get stunned and you will get your attack speed!

Now some standard combos with tia is
W -> tia
This can let you burst someone from afar but is more niche then anything else, maybe good for catching someone with low hp but your missing out on another auto reset :P

AA -> Q -> AA -> Tia -> AA -> Q
This is one of the most efficient ways of using Tia aggressively, since it gives your the perfect window to blend in between your Q's and is super efficient at activating Conc.

Q -> E -> E -> Q -> W
I find this one to be good at fighting bad jax's, Q them with your passive as they go to stun E away into a bush then E back out stun then and hit with empowered E and as you disengage or you all in you can use your W to slow him down after he jumps.

W -> E- > AA/Q combo
This is the Generic camille combo, You slow with W, you hit stun with E, you do your bread and butter(with or without tia), this is your generic all in trade and it also lets your proc Conc or pta easy.

Q(c) -> E -> Q(p)
This is your burst trade, it can be done with or without a W or W/tia, and is simple. You Q a (c)reep then e onto them using your empowered Q on the (p)layer and using your enhanced mobility from your Q to disengage, this is your generic burst combo and is good for front-lining damage

R
This is the mobile piece of any combo, now you may be restricted in use because of its small cast radius you need to work around that but in all in's, skirmishes and team-fights, This is your trump card. You need to do it in reaction to someone else's abilities and as long you successful use it they can do anything and they wont be able to stop you, they can flash and if you use it mid flash they will literally just drag you with them(which can be good and bad) but besides for catching mobility based champs with a literal field of you can not leave, It has another purpose something far crueler. You can essentially dodge skill shots. While your jumping onto them you can not be targeted by effects or abilities, IF xerath throws his stun you can just ult him and his stun will go threw you, and he will have no outs, and what separates that good camille's from the bad is one foresight in baiting all in's and using your ult to turn the table as soon as they do.
Runes: in-depth Back to Top
Now for runes I've covered alot in the notes about the logic of what to grab you should know that these runes are for safe matches. If your a experienced camille, whos looking to expand her options there are plenty because the more you learn and master the basics of camille, the more you can abuse the rules to your advantage!

First off, just about 90% of challenger camille games that I watch do not take resolve secondary. They know they can dodge the skill shots, they know how to take control of there lane and excel, and they know what advantage they can gleam from there runes.

Sorcery Secondary: This is what i see about 60%(Its now closer to 35/40ish) of the time on camille, mana band lets you poke more early, absolute focus is so strong against champions you know you will beat and get fed off of! Transcendence is so nice on camille, cause she rarely gets that full 40 cdr, and finally scorch helps her early game against other brawlers alot, and what id call the hidden weapon of challenger camilles, Gathering storm. I don't myself know why i see that excel on her so much but its strong when the enemy team has xeraths, kayles, any champion that may outscale camille without it she will now outscale them 30-40 mins, but I would make sure you can last that long against scaling champions before planning this route.

Next about 30%(more like 50/60%) of games I see Inspiration took as a secondary on her, in lanes where you may be behind gold wise this is a very easy way to keep on the curb, magical boots do just that innately, while also giving a small ms boost for the whole game, future's market, when pair with boots can take a winning lane into a 20-25 minute snowball getting your mythic item so much sooner, and free boots, and biscuit gives you a ton of free in lane sustain with some max mana! Insight is nice for the small bit of cdr and can be a strong filler if you dont want anything else.
Items: in-depth Back to Top
Now understanding camille's itemization is a little different from other champs. She is very item reliant and will fall to the wayside if you dont build correctly. A couple key notes before we go more in-depth is that she does not build tanky early, she needs damage to pull of plays and building tanky just allows you to get bullied more in lane. But, once you hit a certain amount of damage building anymore will be useless to you and you will want to go full tank, this usually ends with 2 bruiser items, 1 damage item, 2 tank items and boots.

Now mostly any mythic you would build on her will be a bruiser mythic so that will take up one of her slots, from there you will need some sort of tanky tier 2 boots, a full damage item, and another bruiser item. The best set up for this is Trinity, Hydra, and steraks. So I will go into those items first.

Trinity: Gives you health, attack damage, attack speed, and cdr and two really strong passives, movement speed with base bonus ad on hit, both of which are things that lets camille pop off and the strongest spellblade effect in the game, and spellblade is the best synergistic passive in the game with camilles Q.

Ravenous Hydra: Gives you attack damage, lifesteal, and cdr along with aoe strikes on your autos and ablities. This enhances camille's weakest part of her kit, wave clear, and gives you amazing dueling power with the lifesteal and cdr. You realistically shouldnt be trying to do a full split push without this item.

Steraks gage: Gives you ad, and health and a fat shield! Steraks gage is your lifeline literally! it allows you to dive a 5 man in a teamfight pop that adc without instantly dying, and this is very strong for teamfights! I wouldnt be trying to aram mid without this item.

When to build hydra vs steraks: this is a very easy thing to divine. Are you split pushing right now or are you teamfighting? steraks for teamfights hydra for splits both together makes you op!

Now after you've gotten your core done what do you need? some more damage doesn't hurt mixed with some resistances but mostly you want the tank! spirit visage, deadmans, force of nature, randuins omen. Theses are all really strong and very powerful items once you have your damage established!
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