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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Morgana
I seriously dont like laning against her. Once you get hit by her bind, pretty much you have to take all of her skills and eat them. Just dodge them and push your minions to her tower. Be careful when poking as you might get snared.
Synergies
Champion Introduction
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Hi everyone, I'm Namikaze Minato and my IGN is MindCrush currently in Platinum IV and this is a guide to my all-time favorite champion, To start off, |
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Pros
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+ Long ranged poke and auto attack + Can easily zone enemies + + + Can easily win in melee duels + |
By strategically placing your soldiers and relocating them with |
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Cons
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- Heavily reliant on - No sustain - Lacks CC - Hard to master - Uses a lot of mana - |
Nobody is perfect and |
Greater Quintessence of Ability Power: My main source of AP early to help me zone and poke. You want to dominate early and keep your enemy on a leash at all times so you need to show them how painful you are early and tell them to keep cowering.
Greater Mark of Magic Penetration: Only decent rune for mages. You can get attack speed from your passive and items, you wont need it from runes.
Greater Glyph of Scaling Ability Power: Your choice to get this or
Greater Glyph of Ability Power. For me it's enough to go with scaling to poke and zone.
Greater Seal of Armor: Helps you mid-game to late-game because you will have to deal with physical damages too when your team clashes.
Alternate Runes
Greater Glyph of Magic Resist: If you need to deal with pesky champions you hate like
Xerath.
Greater Seal of Health: If you want to do this then go ahead but its only good early game when laning.
Ignite: This is standard spell if you want to aim for a kill early on. This is also useful for champions with good sustain like
Flash: Staple Spell, always have this since the utility of this skill is just so good. Flash over walls, dodge skillshots with huge area or even flash behind your enemy and push them to your team with
Teleport: I don't usually get this unless I am swapping lanes with the top laner. This is used when you have to defend your tower after pushing their lane. The use of this spell is to defend your lane tower while helping out your other allies elsewhere. Don't waste this spell by teleporting to a lane with no clashes. Just save this up for defending your lane towers or when a clash is going on far away from you. And remember that teleporting to a lane tower reduces the cooldown of teleport by a lot.
Heal: This spell is basically to survive if the enemy could easily zone you. This is used to get HP from nowhere but avoid using when an ignite is active on you.
Shurima's Legacy: This is
Conquering Sands: This is his skill that can move or relocate his soldiers and damage enemies they go through and applies slow for a brief duration. This is definitely maxed first aside from
Arise!: This is
Shifting Sands: This is
Emperor's Divide: The impassable wall of soldiers (you can't use your skills with these soldiers) that grants movement speed to you and your allies when you go through it like - To maximize damage, cast
Arise! near an enemy and hit them once with your auto attack. As soon as you hit them, immediately cast Q
Conquering Sands on them then land another auto attack. - Always keep a stack of soldier from
Arise! to use in sticky situations. Either to use it as escape or use it for a sudden burst before casting Q
Conquering Sands.
Emperor's Divide is very useful against melee duels. Shove it on their face and push them to a corner. Go near your wall and harass the enemy with your Q
Conquering Sands when he's going towards you and run pass your wall when he gets near so the enemy turns around the wall and you go through your wall again when he gets near. Repeat this until you munch his HP or kill him.- Sand Soldiers can be used as ward so instead of face checking a brush, you can check with
Arise! over a wall or by moving them with
Conquering Sands. - I recommend quick casting your skills because
Azir is all about his soldiers and their mobility. Besides, high Cooldown Reduction means more skills to spam so why bother smashing your mouse. Display your range indicators to get the hang of it. - Enemies champions hit with
Shifting Sands and
Emperor's Divide are knocked-up and will also benefit
Yasuo's
Last Breath.
Teamfights are different from the laning phase because this will require cooperation between allies and alertness on all of your enemies. Ideally, you would want to keep your distance from your enemies and hit them from afar. Dont be afraid to dish out tanks since you will most likely only be able to aim for them. Aim for melee champions like
The last think you would attempt to kill would most probably be their AD and AP Carries since they will also be keeping their distance from you but you can go for them as soon as the enemies going after you or your AD Carry won't be much of a threat anymore.
Overall,































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