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(Pre-S6) HOW TO CARRY: TOP TANK ZAC
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Threats & Synergies
Not really a threat; Harass him until he rage quits.
Hard matchup for Zac. Poke her and ask your jungler for a gank.
VERY ANNOYING. Should be an easy match up though.
P.S: my second guide, enjoy!
E > R > W > W > Q. By this time, if successful, you can pickup a kill or two.
Harassing in lane: Q > W > AA and repeat.
Stealing dragon: E > Q > flash
5 vs 5 team fight: E > R > W > W > Q > AA. This should make your team get some kills. Do not perform this if your team has few/no damage, it will simply make you waste your ult.
Skill sequence for what you need is above, but i will write it here too.
Q > E > W > Q > Q > R > Q > E > Q > E > R > E > W > E > W > R > W > W
STATIC COOLDOWN: 300
Every time Zac damages at least one enemy with an ability, and for every enemy champion beyond the first hit by Elastic Slingshot, he sheds a chunk of himself to a nearby location which lands towards visible nearby enemy champions, if any, and lasts 6 seconds. Zac and enemies can move over these chunks to consume them, and if Zac does so he heals for 4% maximum health.
Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50% maximum health, based on his bloblets' total remaining health.
Additionally, Zac's size scales with his health.
Q: Stretching Strike
RANGE: 550 COST: 4% CURRENT HEALTH COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
ACTIVE: Zac punches out in a line, dealing magic damage to all enemies he hits and Slow icon slowing them for 2 seconds.
MAGIC DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
SLOW: 20 / 25 / 30 / 35 / 40%
W: Unstable Matter
RANGE: 350 COST: 4% CURRENT HEALTH COOLDOWN: 5
ACTIVE: Zac's body explodes outward, dealing magic damage to all nearby enemies, capped against minions and monsters. Zac also ignores unit collision against monsters damaged by Unstable Matter.
「 MAGIC DAMAGE: 40 / 55 / 70 / 85 / 100 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health) 」
Zac reduces Unstable Matter's cooldown by 1 second every time he picks up a chunk of Cell Cell Division. Picking them up while Unstable Matter is available instead reduces the cooldown of his next Unstable Matter by up to 1 second.
E: Elastic Slingshot
RANGE: 1200 / 1350 / 1500 / 1650 / 1800 / 300 COST: 4% CURRENT HEALTH COOLDOWN: 24 / 21 / 18 / 15 / 12
FIRST CAST: Zac channels for a short duration, increasing Elastic Slingshot's range over a cone in the target direction.
MAXIMUM CHANNEL DURATION: 0.9 / 1.05 / 1.2 / 1.35 / 1.5
If Zac moves during Elastic Slingshot, the ability is automatically cancelled, refunding half its cost and cooldown.
SECOND CAST: Zac dashes to the target location, dealing magic damage to all nearby enemies upon impact and Airborne icon knocking them up for 1 second.
MAGIC DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 70% AP)
ULTIMATE: Let's Bounce!
RANGE: 300 / 400 COOLDOWN: 130 / 115 / 100
ACTIVE: Zac bounces 4 times and gains bonus movement speed as he does so, beginning at 20% and increasing to 50% over the duration, but also disables his ability to use basic attacks, Stretching Strike and Elastic Slingshot for the duration.
Each bounce deals magic damage to all nearby enemies, Airborne icon knocks them back for 1 second and subsequently Slow icon slows them by 20% for 1 second.
MAGIC DAMAGE PER BOUNCE: 140 / 210 / 280 (+ 40% AP)
Enemies can be damaged by multiple bounces, with each bounce beyond the first dealing half damage but applying no Airborne icon knock back.
「 ADDITIONAL MAGIC DAMAGE: 70 / 105 / 140 (+ 20% AP) 」