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Recommended Items
Runes:
Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Morgana
Morgana can very easily ruin a Thresh if her ractions with her Black Shield are quick enough. Try to bait it out and remember: Her Black Shield has a longer cooldown than Thresh's Q. Use this to your advantage. I also recommend maxing Q instead of E pre 6 to shorten the cooldown and furter increase the time window when you can land a hook.
Introduction
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Hello and welcome to my ![]() My name is FreXooH and now I'm going give you a few tips and tricks on how to play ![]() I've been playing Thresh since Season 4, and mained him since Season 5. He is a support with alot of potential and there is always something new to learn, unless you are a Thresh god... #Madlife :) I think that Thresh always has and always will be a good soloQ pick. But remember that in the wrong hands he can be one of the worst supports, but put in some hours of practice and he will become one of the stronges instead. With that out of the way, let's get started! |
+ Good CC
+ Strong throughout the whole game
+ Big pick potential
+ Good at starting fights/ good engage
+ Good at peeling
+ Good disengage
- Big learning curve
- His Q,

- No sustain
- Using

- Low mobility (for himself)
- Skill-shot reliant
Keystone: |
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Aftershock:Thresh has a very easy time immobilizing enemies and can proc ![]() E and R. The extra resistances is good for engages and the damage is a nice extra bonus. |
Runes: |
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Font of life:Thresh has 2 slows, his E and his R. These can both proc ![]() |
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Conditioning:![]() ![]() ![]() |
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Second wind:The regen on this is very strong. In lane and in mid game this will counter poke and keep you at high health. Always take ![]() |
Secondary runes: |
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Zombie Ward:![]() |
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Ingenious hunter:Since you went in to the Domination tree to get ![]() ![]() The Bounty Hunter stacks can be earned from assists as well as kills. |
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Goals with your build:Get 40% CDR. Not more, not less. Get a good mix of utility and tankiness |
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IMPORTANT Notes:- Always get ![]() - If you are forced to recall before you can afford ![]() ![]() ![]() - Always get ![]() ![]() - Make sure to upgrade your ![]() ![]() |
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- To get 40% CDR as fast as possible, buy:
![]() ![]() ![]() ![]() ![]() - If you are forced to change a item that doesn't give CDR for a item that does you should swap out your boots as well, so you don't overcap on CDR. |
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Ancient Coin:From patch 7.13 when they changed the quest reward of this item it has become a more viable option on ![]() ![]() ![]() |
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Refillable Potion:I usually only pick this up when I'm playing against a poking enemy and my lane is winning. But even then I very rarely buy this item. |
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Sightstone:Very core on all supports. Warding well can win you games, so having 3 new wards everytime you go to base is very nice. Get this item first. |
Targon's Brace |
Targon's Brace:This is the higher tier of the starting item. I almost never upgrade to this item unless I'm building towards Eye of the Equinox. |
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Nomad's Medallion:If you started with ![]() ![]() ![]() ![]() |
Face of the mountain |
Face of the Mountain:I rarely get this unless I need the shield to peel for my team. Usually it's a better idea to get a "Eye" item instead. ( Eye of the Oasis, Eye of the Equinox) |
Eye of the Equinox |
Eye of the Equinox:Get this if you don't need the shield from Face of the Mountain. I usually go for it because it allows you to get a extra inventory spot instead of your ![]() |
Talisman of Ascension |
Talisman of Ascension:Don't even think about buying this item. It's just useless and if you for some reason would want movement speed you can just get ![]() |
Eye of the Oasis |
Eye of the Oasis:Get this after your first major item, if you started with ![]() |
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Knight's Vow:A very core item that I buy every game on ![]() ![]() |
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Locket of the Iron Solari:Good for giving you entire team durability in a fight. And when you build tanky items the shield from it will be even bigger. Almost always a core item unless I want to get ![]() ![]() |
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Gargoyle Stoneplate:A good item that synergizes well with ![]() ![]() |
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Mikael's Crucible:If the enemy team has alot of CC like a ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Zeke's Convergence:A good item for peeling. Just stand close to your adc and drop your ult. That means the enemy will get slowed by your ult and bu the frostcloud that forms from the item. Also your adc will deal more damage with auto attacks. When I buy this item I usually swap it out for ![]() ![]() ![]() ![]() ![]() |
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Redemption:If it's not required of you to buy ![]() ![]() |
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Sunfire Cape:I only get this when my team is really ahead and I want to do some extra damage. But it's almost never a good idea... |
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Banner of Command:This item is extremly situational and I almost never get it. But if the game requires you to buy it for split pushing of creating pressure it can be good... |
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Randuin's Omen:Does the same as a ![]() ![]() |
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Sweeping Lens (Trinket):Buy this if you are under lvl 9 and have a sightstone. It will help your jungler set up ganks and give you more vision advantage. |
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Oracle Alteration (Trinket):Get this at lvl 9 to clear wards and gain map control. |
Boots: |
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Ionian Boots of Lucidity:Buy these to get to 40% CDR if you need to. |
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Boots of Mobility:Most guides tell you to get ![]() |
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Ninja Tabi:Buy this against a heavy AD team when you overcap on CDR |
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Mercury's TreadsBuy this aginst a heavy Ap and CC team when you overcap on CDR. |
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Boots of Swiftness:Meh... |

I try to start with E


- After E


- Get

- At level 6, 11, and 16 take points in you ultimate

- Max Q



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Flash:Always take flash. It is your only escape in lane and can be very useful to suprice and reach your enemies with a ![]() ![]() ![]() |
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Exhaust:Exhaust is the standart support spell. Most people think of exhaust only as a slow, also reduces the targets damage which of course is good against ADC's. |
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like a



That means hooking, slowing, and flaying enemy tanks and bruisers that want to kill your backline.
If your team lacks engage however, your first job is to start a fight with a good hook.
Try to hook a adc or a mid laner over a wall, or hook a tank and fly in and put down


- Using E


- Flaying an enemy will slow them, making easier to hit your Q

- When you hit your Q




- When you are alone in lane and the ememy are hitting your tower, you can throw your W

- Remember that you don't always have to use the second part of your Q as it might put you in a bad possition.
- Q

- You can cancel jump and dash abilities such as






- You can collect



- You can use your E


- If you are faster or just ahead of your ADC on your way to lane, use your W

- When an ally takes your lantern


- Don't always use your E


since you might need it to stop the enemy from using a dash or jump.
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