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Preminition






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Introduction
Okay... I know there are more than 6 final items in the build above, there is a reason for this. I put them there because they are situational items depending on the team you are against.
NOTE: I know the
Black Cleaver is before the
Sheen I have only done this because I myself usually get fed enough to get the
Black Cleaver fast enough to get the
Sheen afterwards.




The 8 means that the items above and below the 8 are innerchangeable depending on the enemy team.

8



8





8




8




OPTIONAL END-GAME ITEMS











Youmouu's Ghostblade - is one of my favorite items and now that

There are many other situational items that can be used to assist your team towards victory! Good off-tanks control games!
OH and... if you have some extra gold wards are extremely helpful-trust awareness!
Possible Changes
Set 1; - Balanced offensive glyph set.
Glyphs: 9 Cooldown Reduction
Marks: 9 Armor Penenetration
Seals: 9 Attack Speed
Quintessences: 3 Armor Penetration
Set 2; - This set could be very good for early game if you get

Glyphs: 9 Attack Speed
Marks: 9 Armor Penetration
Seals: 9 Attack Speed
Quintessences: 3 Attack Speed
Set 3; - Survival set; it's great for early game
Glyphs: 4 .54 Health per level / 5 .31 Mana regen per 5 seconds
Marks: 9 .54 Health per level
Seals: 9 .75% Dodge
Quintessences: 3 +26 Health
99% of losses are because there is much lack of teamwork. Almost any team can come back and win if they stop and think of a way to counter the enemy, buy the correct items to counter the enemy, and farm when possible (even the jungle). Make sure that you or your team (particularly the support or tank) wards parts of your own jungle because many players that you face will make their way to your jungle.


Optional summoner spells are:







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