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Preseason 8 Red Build Kindred (Assassin Kindred)
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Threats & Synergies
Bad clear, bad kit, only strength is early. Invade this guy, dodge his Q and murder him over and over.
Likes to hard farm to 6 then destroy your whole map by constant ganking. However, is completely weak to early dueling. Stop her from being useful by early invades and forcing her out of her jungle and warding it up. One good counter gank will destroy her entire game.
A skill matchup. Try and force fights and dodge her E. If you force her to focus on you rather than early ganking your lanes you can outscale her and destroy her.
Somewhat of a hardcounter. regardless of what form he is in if he gets on you he will force your ult and then he will execute you with his ult. You can do two things vs this champ. Early invade him and try and kill him and / or gank alot early and put yourself behind, putting your lanes ahead since Kayn isn't much of an early ganker.
Similar to Elise, more more annoying in teamfights since most of them build athene's and spam heal. You can abuse her early if you can invade and she is very squishy but her healing is very frustrating to deal with.
Absolutely stupid champ to deal with. He will out gank you, outrun you, out farm you and out duel you in the first 25 minutes of the game unless he messes up drastically. Warwick will build full tank and 2 shot you. However he does fall off and isn't great at teamfighting. You can outscale but leave him to your adc and focus on killing the enemy squishies.
Same as Warwick but way more frustrating and way tankier. Will also just taunt you at the end of your ults and murder you whist being full tank. I think my winrate into this champion last season was 8%. Literally hardcounters the hell out of you but does fall off.
This guy. Possibly the most popular jungle in the game and he is a Kindred hardcounter because of his ult. However you can out duel him sometimes and win similar to Elise and Nidalee however unlike those champs, even a 0/8 Lee Sin will still fly into a teamfight and ult you out of your ult and murder you before suiciding. This champ is just too obnoxious to play vs and demonstrates pretty much all the weakness of Kindred.
Really frustrating champion to deal with. Even when behind and even if you have tabi he will outduel you at every point of the game by pressing Q pretty much. Not only that but he can invis through your whole jungle LV6 using his ult passive and murder you if you don't have red wards up. Also incredibly popular champ. However you can out teamfight him and you will get to a point where if you see him you will 1 shot him if he doesn't build defensively, which if he does he won't have enough damage to kill you fast enough.
Fairly simple matchup. You can outduel him early, invade and murder him and get ahead. However his teamfight is quite good, just be careful where he is, similar to Orianna ball.
Quite tricky but you can outduel him early and it's important you get ahead since his ult late game is really good but you can destroy him because of how squishy he is after he zhoyna's.
A simple matchup, kite and kill her. He farm speed is quite good but you can mess with her by zig zagging when trying to dodge her Q and last minute using your q will pretty much mean you dodge it forcing her to ult you where you can just Q away and kite and kill her. Her early game is terrible so get stuff done then.
A strange one, either feeds his ass off or saves his entire team's lives over and over. Regardless invade him early and kill him or take his stuff. Another good thing to do vs this champ is to start topside since they always presume you will start botside and try steal your topside buff. Simply wait in the bush with your toplane and if he comes, kill him.
A fun matchup because you actually counter him. You outrange the hell out of him and you can easily outduel him. Graves wants to get close and 1 shot combo you but cannot because of your mobility. Just murder him over and over.
Used to be really easy, is just a broken champ right now since she builds full tank and does top damage. she cant do much early tho, so do some early ganks and try get ahead, however she will steal your whole jungle if given the chance since she has the best farm speed in the game and is completely braindead and ridiculous.
Another braindead tank, but this one counters you with his ult. Presuming he doesn't go ap (If he does just fight him all day and dodge his Q with your Q) avoid tank Gragas and go for his squishies.
A strange matchup. Don't duel him early unless you get the jump on him. Shaco wins by early ganking, ward for your team and try counter gank. Other than that outscale and win.
Early game orientated jungler, will gank a lot. You can outduel her, so fight if possible. Later on she's like any other bruiser and you probably can't out duel her.
Simple matchup, quite squishy, kite and duel, Dodge his harpoons and murder him. His ult on your ult can be annoying. He spikes around lv 4 and also when he finishes Liandry's torment, then falls off late.
A feast or famine matchup that's more reliant on you being better at your champ than he is. Most Ezreals will gank super early or clear super quick then gank lv 3. If you counter gank this gank somehow you will take him out the game. Ezreal needs to do well early because when he has no red or blue buffs he's quite weak. With good Q dodging and E usage you can win vs him. After 6 using your ult then executing him with your E and triggering it whilst Qing unpredictably is the easiest way to always win the 1v1 vs him.
A difficult matchup only because he can miss his flag n drag to W slow you then auto you to death. Very strong lvs 2 - 11 then falls off. Ward his jungle and try and stop him from ganking too much to outscale then win.
Incredibly fast farmer, and just hard to kill but sucks at ganking and teamfighting. Just play around him and avoid dueling him.
Weak early 2-6, ward her jungle up and duel her early to get a lead. If she catches you after 6 and a few items she will lock you in place till her team comes and kills you.
Should be an easy matchup but isn't. Hard to outduel because of his fear but if you're ahead you can murder him. But it's more likely he's ahead because he just ults your team mates because they won't respect him and he'll get a ton of kills. If this happens drag the match out by warding his jungle so you can warn whichever side of the map hes on that he might be coming. Then win teamfights through good Ult usage.
Arguably a hardcounter. Avoid dueling him at all points of the game. He farms faster, outduels you, if you ult he will go in alpha and execute you but he cannot outgank you. Win by getting your lanes ahead, then SUPER careful ult usage in teamfights to make sure you don't give him free pentas.
Farm up and gank lanes. You can outduel him easily in lanes, but not rivers. Like most assassins good ult usage in teamfights mean you win.
Hard, but a squishy AP matchup. Early on her damage isn't too high so this is the time to take advantage and get ahead. if she gets ahead she will come into your jungle and make life hell for you. Will also setup traps for you around potential marks so be careful. Also if you ult before she ults she 100% wins because her ult does about 800-1000 damage to targets under 30%hp.
Unwinnable. Dodge game, alt f4, commit lobby terrorism. This matchup is unwinnable no matter what he does.
Painful hardcounter. Both in jungle and in lane, presses ult to knock you out of your ult and kill you. Only way you can deal with her is by 1 shotting her.
Too tanky and your ult gives his ult fish in a barrel that he can pick out and instantly kill. Good luck with this one.
It's up people in your ult then spits them out and kills them. Sadly you just have to play around him and kill him last. Focusing him will cause you to lose.
Will ult then pentakill you if you ult. Is squishy so you can try 1 shot her quick or force ult, then murder her.
Insane hardcounter. Will chase you down with Q then 1 shot you. If you ult before his Q lands, he will wait till your ult is over then execute you.
Should be a lot harder, but you can just camp this guy and win the game for some reason.
If you don't camp him he will win the game for free. Just camp him and hope your laner isn't bad.
Literally free kills. Dont be stupid and E into his windwall.
So his clear is slow but heathy counter jungle him, ward up and dont get caught. Fo NOT 1v1 jax unless you're ahead, however he's easily 1v1able if hes building more ad or ap (Gunblade). Literally unfightable with tank items or aftershock. focus on your lanes and yourself but take camps so jax cant farm
Hey, I'm Rams, better known as RMZY. I'm slightly well known for my assassin Kindred play in diamond, and after some nudging I've given in and written a guide on how I play Kindred.
My accounts are:
I also stream at:
x W vs. E Max
x Proper E Usage
x Vision Control
x Vs. Tanks
The Red Build
This build is for killing squishes, you're an assassin here.
This build is not good into bruisers or tanks, but you can deal with them decently once you replace Skirmisher's Sabre - Warrior with Infinity Edge.
+ Ranged jungler
+ Good duelist
+ Insanely great poke damage
+ Great siege potential
+ Good single target farming
+ Incredible vs squishy targets
+ More damage in teamfights because of the resets on souls
- Needs items to be useful
- Hard to play, not beginner friendly, feels unrewarding
- Easy to counter
- Bad early game with Dark Harvest
- Very feast or famine
- Crit build is insanely expensive
As a whole, this build is very fun and effective to play when ahead, but hard to be useful when behind. However, Kindred in general is hard to get decent with and does feel a little unrewarding until you hit the nice spikes that you need to hyper carry.
How to Predict Them, and Counterjungling Effectively
See the graphic below for the basics on Mark of the Kindred:
Kindred Mains seem to have a strange psychic ability to be able to predict their marks with somewhat terrifying accuracy. That's because it’s a skill-- here's how to do it.
Knowing the above mark locations and being able to predict which camps are taken is the secret to this. Partially tied with the Vision Control part of this guide, this requires you to track the enemy jungler.
To start with, your first mark will always be on a scuttle. The scuttle spawns at 2:15 and the mark spawns at 2:20. Sadly, this is a 50/50 chance and there's nothing you can do to predict your first jungle mark.
Also, keep in mind junglers tend to not clear gromp or krugs as much as raptors, buffs and blues, so they tend to be up.
Here are 2 examples of predicting your marks:
You have 1-3 marks, you know the enemy jungler is topside and the scuttles are gone. Very likely to spawn on gromp, go to it, start clearing and take the mark.
You already have 4-7 marks, enemy has fully cleared topside, and you don't know if any other camps are up on their botside jungle. But you do know the enemy buff is about to spawn. It's incredibly likely it will spawn a mark when it spawns. Plus, you get a buff. Be careful of vision as you invade it.
The ability to predict marks comes with time. To get better at it, talk to yourself about where the next one might spawn and slowly descend into madness like every Kindred main does and wonder why you play this champion of questionable strength, that everyone hates to play with and that everyone hates to play against. None of them know what you do, most of them even think your ult is castable on targets. The amount of things that hardcounter Kindred is insane and many are not hard to pull off. Most of them think you’re a garbage champion, most of them hate you because you didn't pick a tank and all because of this you get trolled quite often because people think you're trolling because you chose to pick Kindred.
After that is the hard part.
Now, here are a bunch of scenarios with enemy junglers and how you should play around them. While you should always look to gank and help your team, you also need to put the enemy jungler in their place to stop them from impacting the game.
Scenario 1: Enemy jungler doesn't care about your marks.
If they aren't really competing for your marks from the start, they probably don't care. Just swoop in, ward up and enjoy your free win as you can probably take marks a lot easier. Junglers like these might not gank much at all, or might sacrifice jungle to gank a lot. If they choose not to gank much, go into their jungle and mess with them in a safe way, then gank lanes. If they’re ganking a lot, make sure to ward for your laners then take their whole jungle and get free marks and poacher’s stacks.
Scenario 2: Enemy jungler cares a little about your marks, but is not actively trying to ruin your day at every opportunity.
If they do contest you and play smart around it, you can still ward up and play safe. Be careful and watch to see if anyone leaves lanes to help them. A jungler like this is likely to do a little bit of farm, then a little gank, little farm, little gank etc. Ward up and keep the vision to stop them from doing little ganks. If you can invade them and pressure them, do it. Junglers like this don't really like to think and if you force them to, they tend to do the wrong things, so be proactive.
Scenario 3: Enemy jungler is a complete ******* and is setting up traps and roaming with teammates to purposefully kill you at mark spawns.
This is frustrating, don't fall for it. Ward up and leave to do other stuff instead. Teams with a jungler like this will team up a lot so try to avoid fighting and use vision to get your stacks, then scale. You also MUST have some winning lanes so you need to gank, but it will be ganks of inches. If you get a flash or summoners and they're past the halfway point of the lane, do not chase, the enemy jungler will collapse.
Scenario 4: Enemy jungler is an ******* and is trying to fight you but is playing a champion you can counter or outduel.
Literally kill them, go into their jungle, kill them again and watch for laners coming to help them. These kinds of games are nice because you can pop off and destroy.
Mind Games with Marks
Enemy jungler doing everything in their power to stop you from getting marks? That’s a shame, because whilst they're pathing badly and going out of the way to deny you marks, as soon as you see them head towards it or the icon disappear off the minimap you can do one of the following:
- 1.) Steal their opposite side jungle and stack with Poacher's Dirk.
- 2.) Take an objective on the other side of the map (Solo drake.)
- 3.) Gank the opposite side of the map without worrying about a countergank (You can even dive reliably.)
Sometimes junglers will then stop pursuing them, letting you take them easier, or maybe they won't. You will have to figure that part out for yourself.
Primary Tree: Domination
Secondary Tree: Precision
How to fight with Dark Harvest
So, there are 2 buffs for this keystone. One being a count of current souls, the other a timer. The timer is the one you need to watch because before 150 souls you have 20 seconds to use the proc before it falls off. Don't worry, once you use this proc / it falls off you still get to keep your total souls, but you won't get the damage till you acquire another soul and then you will regain the proc.
Monitoring if this is up is what makes the good users crush people with this keystone.
Press the Attack vs. Dark Harvest
Incredible Kindred Main and all-round great guy Forest Within (you can watch him stream here) wrote quite a long explanation on this a bit ago when we were theorycrafting using Dark Harvest as with Kindred. Although his poison is Youmuu's Ghostblade > Runaan's Hurricane > Black Cleaver, it's all still very relevant to the Red Build. This is what he wrote:
Most of Kindred's powerspikes are item related. However, you get spikes on marks and certain levels too.
- Levels 3 & 4: Good dueling capacity on these levels and level 4 Dance of Arrows damage is nice.
- Level 11: Lamb's Respite cooldown stops sucking.
- Level 16: Lamb's Respite cooldown definitely stops sucking.
- 4th mark: First range increase, this is pretty huge. This mark is very important. So important that I just played vs someone who played Kindred, and they flashed a wall just to deny 4th mark and last Poacher's Dirk stack from me. I was legit furious.
- 7th mark: Next range increase, and a lot of power from Wolf's Frenzy.
- 10th mark: 3rd range increase, hypercarry level of damage from Wolf's Frenzy. Also enables you to do Baron outside of the pit because you have so much range.
- 13th, 16th, 19th marks: You normally won't really get to these, but you can imagine the kind of power you get if on average most decent Kindred mains will end games on their 10th mark.
- Completing Poacher's Dirk: Serrated Dirk gives you a ton of damage. With just Skirmisher's Sabre - Warrior and Serrated Dirk you'll have a lot of damage.
- Skirmisher's Sabre: Warrior: Tons of flat stats. Your Mounting Dread damage feels nuts.
- Duskblade of Draktharr: Your bread and butter. Enables you to do all the Duskblade of Draktharr tricks and at this point you can 3-shot any squishy.
- Rapid Firecannon: Easier 1-shots.
- Last Whisper: Enables 1-shots on some champs with armour.
- Infinity Edge: 1-shot entire teams, no matter the target. Requires full build though.
|Always start with this.|
|Always start with this. (Also, cool kids never buy Stealth Ward. (Also also, see my section on Vision Control to see how to use this trinket properly.))|
|Buy these first back. Movement speed is everything.|
|Sadly these are going to be your go to boots. Almost every jungler is AD and does a lot of damage. Also, your primary targets are going to be the enemy adc. Too OP not to buy.|
|Buy vs a lot of CC and/or if there are 2+ AP users on the enemy team.|
|If you're ahead or just want to gank a lot. Replace them at 20-25 minutes with one of the boots above.|
|God I love these things. Buy for early gank pressure and resistance to slows.|
|This item is huge. Let's face the facts-- it's not hard to steal a few camps here and there, but you're also a champion that gains power from taking enemy camps. It also builds into our favourite item Duskblade of Draktharr More on this later.|
|Also broken. Ignoring CDR isn't exactly desired on Kindred, and the gold efficiency on this item is through the ******* roof. It's 2100 gold worth of AD and 266.67 golds worth of (ASK WHAT WAS SUPPOSED TO BE HERE) for only 1625 gold. That's 145.64% gold efficient. Not bad.|
|This item. I love this thing. You can do so much with this item alone, it requires its own section. See here for more.|
|I love this thing. It synergizes perfectly with Duskblade of Draktharr, Dark Harvest AND Statikk Shiv. It lets you hit first, siege and poke. This item enables a lot of 1-auto 1-shots on carries that you couldn't normally get.|
|This item and Rapid Firecannon are the dream team. Buy this if you aren't scared of getting 1-shotted.|
|In my opinion, this is the most underrated item in the game. Aside from the tons of AD and 15% healing on all physical damage dealt, (If you crit your Mounting Dread, it can heal insane amounts) the flat 30% damage reduction is nuts. This and Ninja Tabi or Mercury's Treads make you safe from being 1-shotted, so assassins like Talon, Rengar, Evelynn, Zoe, etc. won’t be able to 1-shot you.|
|A last item buy, do not buy this if the enemy has no bruisers or tanks. Decide on Mortal Reminder or Lord Dominik's Regards depending on whether or not the enemy team has healing mechanics.|
|Replace Skirmisher's Sabre - Warrior with this. DO THIS BEFORE FINISHING LAST ITEM. Get the component for your last item and save 1563 gold, then sell Skirmisher's Sabre - Warrior and buy Infinity Edge. For this build Infinity Edge does more for your capacity to 1-shot people than any other item you could finish last. It also enables you to deal with tankier champs better.|
This is me. I've played Duskblade on Kindred for so long. This item allows you to do the following and mastering them is key to getting the most of this build:
Having just Skirmisher's Sabre - Warrior and Duskblade of Draktharr means you can pretty much kill anyone without Ninja Tabi or any armour items in 3 autos at this point, if not less. Make picks with it, and in most duels, you'll win.
So this is huge. The passive disables wards you walk over for 8 seconds, then recharges for 90 seconds, but that isn't just it. There's way more to this, WAY more which is probably the most broken thing about this item.
This is the only item in the game that can tell you if there is a ward nearby / if you are in vision 100% OF THE TIME.
So the first passive of this item is:
UNIQUE – NIGHTSTALKER: After being unseen for at least 1 second, your next basic attack against an enemy champion will have enhanced effects. The enhanced attack lasts 5 seconds after being seen by an enemy champion. Melee champions will deal 65 - 320 (based on level) bonus on-hit physical damage and Slow icon slows by 99% for 0.25 seconds. While Ranged role ranged champions will only deal 45 - 300 (based on level) bonus on-hit physical damage and not apply the slow.
So if you're near a ward, the nightstalker passive will start counting down to when it wears off. This means you can tell if an area is warded without using a sweeper nor control ward. You can also ping the item and it will say Unseen or Seen so you can alert your teammates (I would use the vision ping if you are seen instead, since most animals won't understand the item ping.)
Poking & Sieging
While the clip below isn't a teamfight but rather a 2v2, it shows you management of Duskblade of Draktharr passive to get poke and eventually kill one of the enemy squishies.
As you can see there, I go in to poke, chunk out the enemy ADC, then I go back into the enemy jungle a little bit to reset the Duskblade of Draktharr passive. I walk back up to poke again and end up killing the enemy jungler in 1 auto.
This is what you want to do, poke, reset, poke, reset. Try to have a Dark Harvest buff up for super insane extra poke.
I talked a lot about this in my Duskblade section and how Duskblade of Draktharr is op for this.
However, as Kindred you need to be able to control the enemy jungler or they will take hard advantage of how squishy you are. The way we do this is through control wards. Always have one on the field and one in your bag if possible and drop them places the enemy jungler is certain to pass on that side of the jungle. The best places to do this are:
- 1. Bush behind Red Buff, then when safe to do so move up to bush facing Red Buff.
- 2. Bush facing Blue Buff.
Now with Yellow Trinket Wards, drop those in places of high traffic, here is a quick map of good places to drop Yellow Wards. (It’s a bit outdated, but still super relevant. Replace Green Wards with Yellow Ward and Pink Wards with Control Wards)
The reason for this is purely numbers and build reliance.
So first let's figure out which does more damage. Wolf's Frenzy gets 20 extra damage when maxed and during the duration, until you get major attack speed items, Wolf will attack 5-6 times. This comes to about 100-120 extra damage from Wolf's Frenzy max. You also get 1.5%+1% per mark with a + 20% bonus ad scaling. It’s important to keep in mind that all this damage is turned into magic damage, which I’ll explain later.
Maxing Mounting Dread, however, goes from 65 to 145, which is only a bonus of 80 damage on your Mounting Dread.
But Mounting Dread automatically crits for 50% under a certain percentage, so that's 120 bonus damage. Also add 8% + 0.5% per mark of the enemy's missing health and a +80% ad scaling.
After a lot of debating and grinding out maths with other Kindred mains, maxing Wolf's Frenzy second is better and here's why:
I used to max Mounting Dread, simply because I thought staying in your Wolf's Frenzy is not guaranteed, whereas your Mounting Dread damage is. But we debated that since the rune changes, most champions have way lower base MR than base armour, and if anyone buys Ninja Tabi it negates 12% of the damage. (Stupid broken op boots.)
Also, maxing Wolf's Frenzy second gives it a nice low CD, so you can get more Dance of Arrows off too.
This is one of the things that takes time to get good at on Kindred.
Kindred Mounting Dread execute range starts at 15% HP and goes up 5% every 10% of crit you have. With this build:
- Rapid Firecannon gives only 30% crit meaning you get 15% extra so that's a 30% execute.
- If you buy Statikk Shiv afterwards, it's a 45% execute.
- If you then replace Skirmisher's Sabre - Warrior with an Infinity Edge, that becomes a 55% execute.
However, vs a squishy or a squishy with 1 armor item ( Ninja Tabi, Zhonya's Hourglass etc) the Mounting Dread damage is not needed as with this build you can kill them in either 1 auto or auto Dance of Arrows auto.
This is important vs tanks and bruisers where that execute damage matters, which I will talk about in another section.
It's true. This build is not good vs tanks. They will laugh at your Duskblade of Draktharr + Dark Harvest damage and not care about you.
But you’re an assassin. You don't go for tanks. So don't go for them.
If you're new to the champ you might find it strange I'm writing this part, but Kindred was a champ designed to kill tanks for the longest time. Kindred then got reworked. Also, the common playstyle of a Kindred is as a tank shredder, so a few people who've played the champ a few times before will be used to playing like an ADC sitting at the back and working their way through the enemy frontline.
You can do this if you have replaced Skirmisher's Sabre - Warrior with Infinity Edge and last item Last Whisper.
4-5 items, you don't do this with this build, which we will talk about in the next section.
How to Teamfight vs. a Tanky Team
This is a tough one. Also kinda mean, since your team will be fooled into thinking you're going to help them and fight with them because you’re an adc.
But you're not an adc. You're a squishy 1-shotting machine.
Play to the side and flank. Let the enemy team engage your team, then jump in and kill the enemy backline like the assassin you are and hope your team can kill or deal with the tanks.
What tends to happen if you teamfight with 4-5 items is that you will kill the enemy backline and the enemy tanks just kill your whole team 2v4 because tanks are braindead and broken right now.
However, if you have replaced Skirmisher's Sabre - Warrior with Infinity Edge and last item Last Whisper you can also kill the tanks. Just kill the enemy adc, then help your team out. This also works before getting a ton of items, but sometimes you're better off just running away if it doesn't look good.
How to Teamfight vs. Squishies
If you're playing against squishies and maybe 1 tank or bruiser, simply just poke someone out since their frontline is weak. If they stay, your team should engage and win it due to their team being a lot lower in hp. Fairly simple on paper but a lot more demanding mechanically since they'll probably be able to 1 shot you as well.
Wall jumps. Man, wall jumps are just the best thing in the game and Kindred can hop a good majority of them. This is something that Kindred has over the majority of every other champ in the game. Sure, most champions can hop a wall, but only Talon, Kindred, Nidalee and Kayn can hop multiple walls one after another so quickly.
The hardest walls of note are the the blue buff wall towards midlane and the front of the red buff wall on topside towards base and the blast plant. I recommend going to practice tool and hopping all the walls in the above picture. The secret to the hard wall jumps is clicking right up to the wall as close as you can, then instead of placing your mouse cursor on the other side of the wall, place it much farther away than normal, like close to the side of the screen.
The Q Animation Cancel
Not really an important thing and is almost unusable but I have gotten some kills I wouldn't normally have by doing it.
If Lamb is next to a wall she cannot jump over, if you Auto Attack a target then Dance of Arrows into the wall when you're as close as possible to it, the Dance of Arrows animation will cancel and have an auto way faster than normal. So you end up with Auto > Dance of Arrows > Auto way faster than normal.
This is really good for a build such as this that has very low attack speed early that can score you a kill, but VERY, VERY rarely. Don't worry too much about this if you're trying to master the champ.
W Vision Checking
Not a lot of cool tricks for Wolf's Frenzy, however you can stand right next to walls or place it way ahead of you into bushes because it will reveal the area. It should be noted it will only reveal bushes if Wolf enters the bush.
This ability is INCREDIBLY stronger than it seems. You can use it to watch areas that are even Red Warded where other wards would be rendered useless. This is one of the things that makes Kindred one of the best champions to steal Baron with in the game. This and Lamb's Respite, see below for more on this.
Stealing with Ult
The power of this ability is both hated and respected but almost never is it EXPECTED. A game changing play you can use this ability with is Baron and Dragon steals.
The trick is to jump into the pit as the enemy is about to smite the Drake or Baron thus smiting into your ult, meaning you SAVE the Baron or Drake till after you ult. After your ult has finished you can smite the objective and Dance of Arrows out to safety or at least with the objective secured for your team and not theirs.
In this video below you can see Xmithie jump into the drake pit. Just as mlxg is about to smite the drake, Xmithie ults it, thus mlxg wasting his smite and Xmithie securing it with his to get the drake.
Turrets and Structures
Another thing to use Lamb's Respite for is if you want to secure something like a turret or an inhibitor but would normally die doing so. You can ult to give yourself the extra time to kill it that you wouldn't normally get.
The best case scenario of this use is to kill the enemy nexus with your team inside the ult. I've won games where we kill the nexus turrets as the enemy team spawns then I ult my team and we kill the nexus within those four seconds the ult is up.
Kindred is a hard champion. This build is a new, incredibly exciting way to play the champion and do some things almost no other champion can do.
This build turns Kindred into a mix of Jhin 4th shot as poke with the mobility of Fizz and the teamfight potential of Tryndamere and the assassination power of Quinn.
Best of luck on not tilting off the face of the earth because the enemy team works so hard to deny you marks and poacher's stacks whilst your team can barely have the brain cells required not to die to the enemy turrets.