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Recommended Items
Runes:
Spells:
Smite
Flash
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Warwick
Absolutely stupid champ to deal with. He will out gank you, outrun you, out farm you and out duel you in the first 25 minutes of the game unless he messes up drastically. Warwick will build full tank and 2 shot you. However he does fall off and isn't great at teamfighting. You can outscale but leave him to your adc and focus on killing the enemy squishies.

Hey, I'm Rams, better known as RMZY. I'm slightly well known for my assassin Kindred play in diamond, and after some nudging I've given in and written a guide on how I play Kindred.
My accounts are:
http://euw.op.gg/summoner/userName=RMZY
http://euw.op.gg/summoner/userName=bootyandthewolf
I also stream at:
https://www.twitch.tv/ramsaylohan

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x Summary
x W vs. E Max x Proper E Usage x Advanced |
x Items x Duskblade
x Vision Control x Vs. Tanks x Teamfighting |

Kindred

The Red Build

This build is for killing squishes, you're an assassin here.
This build is not good into bruisers or tanks, but you can deal with them decently once you replace



Pros
+ Ranged jungler + Good duelist + Insanely great poke damage + Great siege potential + Good single target farming + Incredible vs squishy targets + More damage in teamfights because of the resets on souls |
Cons
- Squishy - Needs items to be useful - Hard to play, not beginner friendly, feels unrewarding - Easy to counter - Bad early game with ![]() - Very feast or famine - Crit build is insanely expensive |
As a whole, this build is very fun and effective to play when ahead, but hard to be useful when behind. However,


How to Predict Them, and Counterjungling Effectively
See the graphic below for the basics on



Knowing the above mark locations and being able to predict which camps are taken is the secret to this. Partially tied with the Vision Control part of this guide, this requires you to track the enemy jungler.
To start with, your first mark will always be on a scuttle. The scuttle spawns at 2:15 and the mark spawns at 2:20. Sadly, this is a 50/50 chance and there's nothing you can do to predict your first jungle mark.
Also, keep in mind junglers tend to not clear gromp or krugs as much as raptors, buffs and blues, so they tend to be up.
Here are 2 examples of predicting your marks:
Example 1:
You have 1-3 marks, you know the enemy jungler is topside and the scuttles are gone. Very likely to spawn on gromp, go to it, start clearing and take the mark.
Example 2:
You already have 4-7 marks, enemy has fully cleared topside, and you don't know if any other camps are up on their botside jungle. But you do know the enemy buff is about to spawn. It's incredibly likely it will spawn a mark when it spawns. Plus, you get a buff. Be careful of vision as you invade it.
The ability to predict marks comes with time. To get better at it, talk to yourself about where the next one might spawn and slowly descend into madness like every



After that is the hard part.
Now, here are a bunch of scenarios with enemy junglers and how you should play around them. While you should always look to gank and help your team, you also need to put the enemy jungler in their place to stop them from impacting the game.
Scenario 1: Enemy jungler doesn't care about your marks.
If they aren't really competing for your marks from the start, they probably don't care. Just swoop in, ward up and enjoy your free win as you can probably take marks a lot easier. Junglers like these might not gank much at all, or might sacrifice jungle to gank a lot. If they choose not to gank much, go into their jungle and mess with them in a safe way, then gank lanes. If they’re ganking a lot, make sure to ward for your laners then take their whole jungle and get free marks and poacher’s stacks.
Scenario 2: Enemy jungler cares a little about your marks, but is not actively trying to ruin your day at every opportunity.
If they do contest you and play smart around it, you can still ward up and play safe. Be careful and watch to see if anyone leaves lanes to help them. A jungler like this is likely to do a little bit of farm, then a little gank, little farm, little gank etc. Ward up and keep the vision to stop them from doing little ganks. If you can invade them and pressure them, do it. Junglers like this don't really like to think and if you force them to, they tend to do the wrong things, so be proactive.
Scenario 3: Enemy jungler is a complete ******* and is setting up traps and roaming with teammates to purposefully kill you at mark spawns.
This is frustrating, don't fall for it. Ward up and leave to do other stuff instead. Teams with a jungler like this will team up a lot so try to avoid fighting and use vision to get your stacks, then scale. You also MUST have some winning lanes so you need to gank, but it will be ganks of inches. If you get a flash or summoners and they're past the halfway point of the lane, do not chase, the enemy jungler will collapse.
Scenario 4: Enemy jungler is an ******* and is trying to fight you but is playing a champion you can counter or outduel.
Literally kill them, go into their jungle, kill them again and watch for laners coming to help them. These kinds of games are nice because you can pop off and destroy.
Mind Games with Marks
Enemy jungler doing everything in their power to stop you from getting marks? That’s a shame, because whilst they're pathing badly and going out of the way to deny you marks, as soon as you see them head towards it or the icon disappear off the minimap you can do one of the following:
- 1.) Steal their opposite side jungle and stack with
Poacher's Dirk.
- 2.) Take an objective on the other side of the map (Solo drake.)
- 3.) Gank the opposite side of the map without worrying about a countergank (You can even dive reliably.)
Sometimes junglers will then stop pursuing them, letting you take them easier, or maybe they won't. You will have to figure that part out for yourself.

Primary Tree: Domination
Secondary Tree: Precision
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How to fight with
Dark Harvest
So, there are 2 buffs for this keystone. One being a count of current souls, the other a timer. The timer is the one you need to watch because before 150 souls you have 20 seconds to use the proc before it falls off. Don't worry, once you use this proc / it falls off you still get to keep your total souls, but you won't get the damage till you acquire another soul and then you will regain the proc.
Monitoring if this is up is what makes the good users crush people with this keystone.
Press the Attack vs. Dark Harvest
Incredible








Most of Kindred's powerspikes are item related. However, you get spikes on marks and certain levels too.
Level Powerspikes
- Levels 3 & 4: Good dueling capacity on these levels and level 4
Dance of Arrows damage is nice.
- Level 11:
Lamb's Respite cooldown stops sucking.
- Level 16:
Lamb's Respite cooldown definitely stops sucking.
Mark Powerspikes
- 4th mark: First range increase, this is pretty huge. This mark is very important. So important that I just played vs someone who played
Kindred, and they flashed a wall just to deny 4th mark and last
Poacher's Dirk stack from me. I was legit furious.
- 7th mark: Next range increase, and a lot of power from
Wolf's Frenzy.
- 10th mark: 3rd range increase, hypercarry level of damage from
Wolf's Frenzy. Also enables you to do Baron outside of the pit because you have so much range.
- 13th, 16th, 19th marks: You normally won't really get to these, but you can imagine the kind of power you get if on average most decent
Kindred mains will end games on their 10th mark.
Item Powerspikes
- Completing
Poacher's Dirk:
Serrated Dirk gives you a ton of damage. With just
Skirmisher's Sabre - Warrior and
Serrated Dirk you'll have a lot of damage.
- Skirmisher's Sabre: Warrior: Tons of flat stats. Your
Mounting Dread damage feels nuts.
Duskblade of Draktharr: Your bread and butter. Enables you to do all the
Duskblade of Draktharr tricks and at this point you can 3-shot any squishy.
Rapid Firecannon: Easier 1-shots.
Last Whisper: Enables 1-shots on some champs with armour.
Infinity Edge: 1-shot entire teams, no matter the target. Requires full build though.

Starting
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Always start with this. |
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Always start with this. (Also, cool kids never buy ![]() |
Boots
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Buy these first back. Movement speed is everything. |
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Sadly these are going to be your go to boots. Almost every jungler is AD and does a lot of damage. Also, your primary targets are going to be the enemy adc. Too OP not to buy. |
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Buy vs a lot of CC and/or if there are 2+ AP users on the enemy team. |
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If you're ahead or just want to gank a lot. Replace them at 20-25 minutes with one of the boots above. |
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God I love these things. Buy for early gank pressure and resistance to slows. |
Core
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This item is huge. Let's face the facts-- it's not hard to steal a few camps here and there, but you're also a champion that gains power from taking enemy camps. It also builds into our favourite item ![]() |
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Also broken. Ignoring CDR isn't exactly desired on ![]() |
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This item. I love this thing. You can do so much with this item alone, it requires its own section. See here for more. |
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I love this thing. It synergizes perfectly with ![]() ![]() ![]() |
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This item and ![]() |
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In my opinion, this is the most underrated item in the game. Aside from the tons of AD and 15% healing on all physical damage dealt, (If you crit your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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A last item buy, do not buy this if the enemy has no bruisers or tanks. Decide on ![]() ![]() |
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Replace ![]() ![]() ![]() ![]() |

This is me. I've played Duskblade on

Assassinate
Having just



Vision Control
So this is huge. The passive disables wards you walk over for 8 seconds, then recharges for 90 seconds, but that isn't just it. There's way more to this, WAY more which is probably the most broken thing about this item.
This is the only item in the game that can tell you if there is a ward nearby / if you are in vision 100% OF THE TIME.
So the first passive of this item is:
UNIQUE – NIGHTSTALKER: After being unseen for at least 1 second, your next basic attack against an enemy champion will have enhanced effects. The enhanced attack lasts 5 seconds after being seen by an enemy champion. Melee champions will deal 65 - 320 (based on level) bonus on-hit physical damage and Slow icon slows by 99% for 0.25 seconds. While Ranged role ranged champions will only deal 45 - 300 (based on level) bonus on-hit physical damage and not apply the slow.
So if you're near a ward, the nightstalker passive will start counting down to when it wears off. This means you can tell if an area is warded without using a sweeper nor control ward. You can also ping the item and it will say Unseen or Seen so you can alert your teammates (I would use the vision ping if you are seen instead, since most animals won't understand the item ping.)
Poking & Sieging
While the clip below isn't a teamfight but rather a 2v2, it shows you management of

As you can see there, I go in to poke, chunk out the enemy ADC, then I go back into the enemy jungle a little bit to reset the

This is what you want to do, poke, reset, poke, reset. Try to have a Dark Harvest buff up for super insane extra poke.

I talked a lot about this in my Duskblade section and how

However, as

- 1. Bush behind Red Buff, then when safe to do so move up to bush facing Red Buff.
- 2. Bush facing Blue Buff.
Now with Yellow Trinket Wards, drop those in places of high traffic, here is a quick map of good places to drop Yellow Wards. (It’s a bit outdated, but still super relevant. Replace Green Wards with Yellow Ward and Pink Wards with Control Wards)



The reason for this is purely numbers and build reliance.
Math
So first let's figure out which does more damage.


Maxing


But

After a lot of debating and grinding out maths with other


I used to max




Also, maxing



This is one of the things that takes time to get good at on



Rapid Firecannon gives only 30% crit meaning you get 15% extra so that's a 30% execute.
- If you buy
Statikk Shiv afterwards, it's a 45% execute.
- If you then replace
Skirmisher's Sabre - Warrior with an
Infinity Edge, that becomes a 55% execute.
However, vs a squishy or a squishy with 1 armor item (




This is important vs tanks and bruisers where that execute damage matters, which I will talk about in another section.

It's true. This build is not good vs tanks. They will laugh at your


But you’re an assassin. You don't go for tanks. So don't go for them.
If you're new to the champ you might find it strange I'm writing this part, but



You can do this if you have replaced



4-5 items, you don't do this with this build, which we will talk about in the next section.

How to Teamfight vs. a Tanky Team
This is a tough one. Also kinda mean, since your team will be fooled into thinking you're going to help them and fight with them because you’re an adc.
But you're not an adc. You're a squishy 1-shotting machine.
Play to the side and flank. Let the enemy team engage your team, then jump in and kill the enemy backline like the assassin you are and hope your team can kill or deal with the tanks.
What tends to happen if you teamfight with 4-5 items is that you will kill the enemy backline and the enemy tanks just kill your whole team 2v4 because tanks are braindead and broken right now.
However, if you have replaced



How to Teamfight vs. Squishies
If you're playing against squishies and maybe 1 tank or bruiser, simply just poke someone out since their frontline is weak. If they stay, your team should engage and win it due to their team being a lot lower in hp. Fairly simple on paper but a lot more demanding mechanically since they'll probably be able to 1 shot you as well.

Wall Jumping

Wall jumps. Man, wall jumps are just the best thing in the game and






The hardest walls of note are the the blue buff wall towards midlane and the front of the red buff wall on topside towards base and the blast plant. I recommend going to practice tool and hopping all the walls in the above picture. The secret to the hard wall jumps is clicking right up to the wall as close as you can, then instead of placing your mouse cursor on the other side of the wall, place it much farther away than normal, like close to the side of the screen.
The Q Animation Cancel
Not really an important thing and is almost unusable but I have gotten some kills I wouldn't normally have by doing it.
If Lamb is next to a wall she cannot jump over, if you Auto Attack a target then



This is really good for a build such as this that has very low attack speed early that can score you a kill, but VERY, VERY rarely. Don't worry too much about this if you're trying to master the champ.
W Vision Checking
Not a lot of cool tricks for

This ability is INCREDIBLY stronger than it seems. You can use it to watch areas that are even Red Warded where other wards would be rendered useless. This is one of the things that makes


Stealing with Ult
The power of this ability is both hated and respected but almost never is it EXPECTED. A game changing play you can use this ability with is Baron and Dragon steals.
The trick is to jump into the pit as the enemy is about to smite the Drake or Baron thus smiting into your ult, meaning you SAVE the Baron or Drake till after you ult. After your ult has finished you can smite the objective and

In this video below you can see Xmithie jump into the drake pit. Just as mlxg is about to smite the drake, Xmithie ults it, thus mlxg wasting his smite and Xmithie securing it with his to get the drake.
Turrets and Structures
Another thing to use

The best case scenario of this use is to kill the enemy nexus with your team inside the ult. I've won games where we kill the nexus turrets as the enemy team spawns then I ult my team and we kill the nexus within those four seconds the ult is up.


This build turns





Best of luck on not tilting off the face of the earth because the enemy team works so hard to deny you marks and poacher's stacks whilst your team can barely have the brain cells required not to die to the enemy turrets.
Peace
Rams.
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