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Introduction
For the longest time I mocked Quinn players, I never truly saw her (and probably still don't) as an ADC, to me she was always a Top laner who could be built anywhere on the spectrum of Bruiser-Fighter.
I started to gain more respect for Quinn when a friend of mine started playing her, he played mostly top lane with the occasional Mid or ADC, However I was surprised one time to see him lock in with smite.
I was surprised about how well Quinn worked in the jungle, Quinns slow clear speeds were made up for by her powerful ganks; Any over-extended lane was almost a sure kill, Quinns blind also made some difficulty for the opposing lanes if they tried to fight back.
After seeing this I decided to try it out for myself and in the first game with guidance from my friend I was able to pull off 10-1 and force the enemy team into an early surrender; Since then I adapted what I was told to build into one I found suitable for use in most conditions with some slight variations depending on compositions.
I hope this guide will inspire some players to try out some Quinn jungle or perhaps just pick-up Quinn.
Pros
+ Strong Gap closer for Ganking + Provides good CC with a skillshot blind + Excellent chases and escapes + Switchable melee and ranged fighter + A strong early-game duelist Explanation As listed above Quinn has many Strong points, I was debating counting ![]() If you meet any squishy enemy junglers in your jungle early-game or any which are Auto-attack based then you should have a good time dueling them early on. ![]() ![]() ![]() |
Cons
- Slow Clear speeds - Can struggle when ganking opponents with more than 1 Gap-closer ( ![]() - Her ![]() Explanation So yeah, Quinns clear speed Isn't nice and if you're not careful a poorly executed ![]() ![]() I also stated that Quinns ![]() ![]() The opposite is true during Tag Team as you may find yourself being knocked back instead of appearing next to the target. |
21 OFFENSE
As you can see I have gone for some heavy damage with my masteries, the first point has gone into ![]() We have 4 points in ![]() ![]() ![]() ![]() ![]() The rest of our offensive masteries are all damage amplifiers. We have 3 points in both ![]() ![]() ![]() ![]() with 3 points in ![]() ![]() ![]() Our last mastery point of-course goes into ![]() |
9 DEFENSE Our remaining 9 points we put into the defensive tree, I chose the defense over the utility tree for the early survivability in the jungle. Our first 2 points go into ![]() ![]() ![]() Our next two points go into ![]() ![]() We also have 3 points going into ![]() We also want to put a point into ![]() Our final mastery point goes into ![]() |
Before I start explaining I'd like to say that these runes are not necessarily the best runes to get but are the most suited for my own play style and the play style that this particular guide is focused on.
With Quinn I like to take 2x

The last Quint I use is



There is no better seals than flat armor so grab 9 lots of

We will also be taking 9x

Because we took no form of Attack Damage in our quints we are going to get all of our bonus AD from 9x

Rune
2x Greater Quintessence of Movement speed1x Greater Quintessence of Life steal 9x Greater Seal of Armor 9x Greater Glyph of Magic resist 9x Greater Mark of Attack Damage |
Effect
+4.5% Movement Speed+2% Life Steal +12.69 Armor +11.98 Magic Resist +8.55 Attack Damage |

I'm sure that those reading this already know how to use smite but but here's some tips on using it:
Don't smite at the start: Sure you are going to do a lot of damage at the start if you smite it, but remember that you have a leash for a reason, Your top lane should be dealing a fair bit of damage to the

Know your damage: Make sure you check and double check your smite damage, remember that smite will scale with your level starting at 390 and ending on 1000.
The scaling is very simple:
Champion Level
Level 1 - 4Level 4 - 9 Level 9 - 14 Level 14 - 18 |
Damage Per Level
+20 +30 +40 +50 |
Altenatives
Ghost
![]() |
Description
![]() ![]() ![]() |
Ignite
![]() |
Description
![]() ![]() ![]() ![]() |
Passive







This is great for us, every 3 seconds we will be hitting an extra 30 damage.


BIRD MODE


Blinding assault is Quinns strongest skill. It scales very well with leveling and Attack damage and can be used to temporarily shut down auto-attack reliant carries in a team fight. I like to use


Because of the the damage scaling on our

Tips and Tricks
Blinding Assault is an area blind when you are taking camps try and get the creeps to be close to each other to get the most out of the skill
- The blind status is a useful tool when taking buffs, you can reduce the amount of damage you take if you land your blind
Blinding Assault deals the damage in an area with the first unit it collided with, try and come from the side when ganking to stop champions hiding behind minions
BIRD MODE
During Tag Team Blinding Assault changes from a skill-shot AoE to an AoE around Valor. It will maintain the same blind-range and damage as if





The active effect of this ability reveals an area with a 2100 radius around






Tips and Tricks
- The reveal does not effect invisible units so beware of a wild
Evelynn or a
Teemo
Heightened Senses Makes for an excellent siege tool if maxed second, when attacking towers make sure to basic attack an enemy minion as soon as it is marked to get a short burst of attack speed
- Be careful when using
Heightened Senses to try and counter jungle enemies can see if you are nearby if they caught within the range of the active.
BIRD MODE
During Tag Team




In addition to this,


We want to put our second point into



Tips and Tricks
- When you vault to someone make sure you let a basic attack go off, the knock-back will put you within basic attack range of your opponent.
- Beware the
Yasuo he can use his
Last Breath when you
Vault
Vault allows for some good over the wall escapes, make your enemies think they've cornered you and then
Vault to safety
BIRD MODE
During Tag Team


Tag Team Tag Team: Tag team will replace


Tag team has two casts the first switches



We want to take a point in Tag team/

Tips and Tricks
- Bird-Mode forces you into melee, it is best used as an assassination technique, Using your tag team
Vault to a low health champion then mash
Blinding Assault and
Skystrike to make sure that squishy is gibbed.
- Tag team grants 80% bonus attack speed this is slightly more than you get from consuming
Harrier marks.
- I've witnessed a few bugs during tag team sometimes
Vault will apply a knock-back when it shouldn't so beware.
When it comes down to items there is only one start we really want, and thats 5x
Health Potion and a
Hunter's Machete this gives us the early damage and sustain we need for our early jungling.
My core items for
Quinn are as follows:
What we want to build first is our
Spirit of the Elder Lizard this gives 30 AD, A slow, true damage over time and most importantly health/mana regeneration whilst killing jungle creeps.
Our next item is our
Mobility Boots this will give us some great mobility whilst going camp-to-camp and coming to lane for a surprise gank. The
Mobility Boots also synergizes very well with tag team significantly increasing our chase potential.
Our third item is a
Blade of the Ruined King. With the current meta in our top lanes we are going to need the health percentage damage that the blade offers with your slows and gap closes combine with the power of the blade you should have no problem chipping away at those health stackers.
From here what we build now depends on our success
If we are doing well then what we want is our
Infinity Edge, this is a great damage item which not only gives us critical strike chance it also makes those critical hits do 250% damage.
If we are ahead this will be pushing us even further.
If we aren't doing so well we probably want our
Randuin's Omen Quinn is not only good at chasing but also escaping, the active effect of Randuins helps get us away if needed and gives us a bank of armor and health so we have some survivability
The last item I build is a rather topical one,
Youmuu's Ghostblade is in my build mostly because it's my favorite item. BUT, it stacks extremely well on Quinn, by providing armor penetration, attack damage and critical strike chance with an active that increases our attack speed and movement speed it becomes an all-round good item on
Quinn
The rest of the items are very situational depending on the enemy teams compilation. I'll list some of the items I build and when I'd use them.


My core items for

What we want to build first is our

Our next item is our


Our third item is a

From here what we build now depends on our success
If we are doing well then what we want is our

If we are ahead this will be pushing us even further.
If we aren't doing so well we probably want our

The last item I build is a rather topical one,


The rest of the items are very situational depending on the enemy teams compilation. I'll list some of the items I build and when I'd use them.
Item
|
Replaces
|
Situation
Eventually the passive that ![]() ![]() If you got first blood you may want to get ![]() I expect most people aren't comfortable with the armor pen in my build, swap our for ![]() Sometimes when you dive in during Tag team You don't last long enough for the assassinate, ![]() If you're getting caught out by the enemy team's crowd control then build ![]() ![]() ![]() ![]() ![]() ![]() |
Getting Buffs
In jungle we want to be starting at blue, this will give us mana regeneration and Cooldown reduction to help clear our other camps.
I typically go for this order for ganking top:
Blue >>> Wolves >>> Red >>> Wraiths >>> Wight >>> Top
I typically go for this order for ganking mid:
Blue >>> Wolves >>> Red >>> Golems >>> Wraiths >>> Mid
I typically go for this order for ganking bot:
Blue >>> Wolves >>> Red >>> Wraiths >>> Golems >>> Bot
Early Ganks
With Quinn you want to gank as soon as you can, Look for lanes that have over extended, head to that lane and use

Try to get either a second gank on that lane or make your way to Top or Mid whilst clearing camps and before your red buff runs out.
Your first recall
When's the best time to recall? If your ganks have gone well then try and save up 1700g before you recall to straight out get your


If you've given the kills you may not be able to save enough gold, To buy the components will cost 1120 Gold. Make sure you ALWAYS have enough money to grab a few potions and/or a ward
Second Buff
Who gets the second buff is always a controversial topic and you need to keep a few things in mind.
- Do you have your
Spirit of the Elder Lizard?
If you have this then there is very little need for you to get blue, the new passive allows you to gain a lot of mana back from basic attacking creeps - Will mid benefit from it?
Check your mid laners progress, Are they katarina? If so you'd benefit more than she would with the buff.Maybe your mid is constantly dying. You don't want the enemy to have the buff.
- Can you get theirs?
I'm no master invader and typically stay away from it, but Quinn makes taking buffs very easy with
Smite and
Heightened Senses
Laning has finished, what now?
Quinn is immensely mobile, grab wards and place them in the enemy jungle and just split push. You have the mobility to return to other lanes if the enemy team goes aggressive you can return to mid in no time at all.
Teamfights?
Your role in teamfights is to take out the Squishy carries when they get low. Activate Tag team and either fly in or use


Remember that

Overall we've learned that
Quinns jungling capabilities are certainly a
Viable option.
She can get an easy early lead and out-trade most enemy junglers who wander into your jungle, she starts as an early damage dealer and can become a monstrous late-game split pusher or assassin.
I'd like to put a few thanks out there to some people.
First off to Frozen XS who showed me the wonders of Quinn Jungle, and although how I ended up playing jungle completely different It's something that wouldn't have occurred without him.
I'd also like to put a thanks out to jhoijhoi (Who probably wont ever read this) For producing such a great guide to writing guides. Any budding guide writers should really go check it out.
Please leave comments and criticisms so that I can not only help improve others play but also help improve my own.


She can get an easy early lead and out-trade most enemy junglers who wander into your jungle, she starts as an early damage dealer and can become a monstrous late-game split pusher or assassin.
I'd like to put a few thanks out there to some people.
First off to Frozen XS who showed me the wonders of Quinn Jungle, and although how I ended up playing jungle completely different It's something that wouldn't have occurred without him.
I'd also like to put a thanks out to jhoijhoi (Who probably wont ever read this) For producing such a great guide to writing guides. Any budding guide writers should really go check it out.
Please leave comments and criticisms so that I can not only help improve others play but also help improve my own.
Dr Irelia
Quinn Guide
Quinn - Jungle Hunter
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