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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Trundle
Easily one of the most annoying opponents for Rammus. His ult will make him a tank god when used on you. If it can be helped, don't even pick Rammus into him.
If nothing can be done and you're stuck facing him, just try to farm, avoid him, and wait for team fights so that your carries can shut him down.
Introduction
Hi there, I'm Thalose and today I'd like to change the general outlook on Rammus. He is often known as "That ball guy" or "A taunt with legs." The taunt remark is a bit true in earlier levels to be fair. But Rammus has some very strong qualities that can: Ruin team fights, Shut down carries, back door objectives, and troll the enemy team if necessary.
When Used Properly he becomes a tanky assassin that can 1v5 with ease. His


Runes




Movement Quints provide much needed ganking power. | Magic pen marks allows Rammus to keep doing damage even into later stages of the game. I've also been making use off Attack speed marks recently, they help out early clear time a lot and with how item dependent Rammus is they really help him get ready for Mid Game. | Armor seals because what else would Rammus have. | Scaling magic resist gives Rammus late game survivabilty |
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Rush this item asap; it provides much needed tankiness and the Sunfire passive is a massive quality of life boost. Nuff Said |
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This item is Rammus' Bread and Butter. It gives him 25 AD from his passive and phenomenal clear time. Plus the obvious ability to take out the ADC without losing any health. |
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You may be asking "Why a Zhonya?" Well the answer is simple; Rammus makes great usage of all of it's stats and you can even get some of them cheap with ![]() |
Situational Items
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A good amount of health and MR, the passive isn't bad either. Typically I'll only take this when dealing with a fed AP carry like Fizz that can even burst down tanks. |
DO NOT BUILD
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This goes for ![]() |
puncturing taunt | This is why Rammus is a ganking machine. he may only have one major form of CC but wow is it a good one. not only is the ADC shut down but with his DBC they are forced to hurt themselves in the process. Even after the nerf it still has a very nice ability to hold them there for your team. |
I take this setup to keep up with the enemies damage and allow myself to turret dive effectively. Of course only diving when it's not a lost cause. With the Nerf to his taunt, maxing it first is now a little bit less mandatory. If the opposing team is high in magic damage anymore I'd recommend maxing your W first. But since Rammus is normally a counter pick to an AD heavy team Taunt first is still a great option.
Rammus isn't what most would call a great early game jungler. Once he gets a little tankiness he stops struggling but until your first back it's a bit annoying. Start blue with a decent leash. Then I normally take wolves wraiths and double golems so I'm level 3 before red, though if there's a nice gank available feel free to just grab wolves and red and put a point into your E.
Like I said it's all preferential. However taking red at level 3 allows you to have it later and then when the enemy jungler comes in for a gank in a couple minutes without red you'll still have yours to counter gank with.
By the time you've got you



In a team fight your job is to initiate and to shut down the ADC. Try not to get greedy though, just because you're the tank doesn't mean you want to die. The problem with a lot of Rammus players is they overstep their limit. Contrary to popular belief Rammus can in fact be killed by towers, sure it may take a while but that's no excuse to dive all the time. My best advice for Rammus is the same for any other champ, play smart and stay in position.
By now you've probably got a big ol' pile of gold sitting around. Well since you want to kill the nexus and you're probably pretty tanky by now, why not build some AP? A well timed Zhonya's can let you kill a turret by yourself when mixed in with your ult. Ap will let you chunk out their whole teams health by a vast amount just from the initiation.
Mobafire has a great selection of guides that without them I'd have had so much trouble making this. Thank you to JhoiJhoi's guide on making a guide
and Matt and his BBCode Guide
Special thanks to quibble42 for giving me a lot of insight and taking the time to examine a smaller guide.
I got 200k views today and I'm walking on sun shine right now. When I wrote this guide I just wanted to give some input on my play style. I'm really excited about how much feedback I've received. To all of you that have taken the time to read and possibly try out my guide, you have my utmost thanks. 3/25/14
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