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Rammus Build Guide by Swennet

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League of Legends Build Guide Author Swennet

Rammus: Dominating the Dominion

Swennet Last updated on September 26, 2011
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Jungle Role
Ranked #7 in
Jungle Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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23 Sept 2011
- Edited situational 'Versus AP Heavy' build

23 Sept 2011
- Fixed Mastery Tree
- Added situational items
- Added Priscilla's Blessing to main build

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Welcome to my Rammus Dominion guide! This is a quick build I've been using in my past few games, and generally get an awesome score with it! With this build you'll be able to control the map, make lots of kills and defend capture points. Rammus can currently be considered the most OP champion in Dominion.

Please Rate & Comment this guide if you think it was helpful!

This is also my first guide ever, so please bare with me.

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Pros / Cons


  • Excellent Map Movement
  • Excellent Damage (especially vs AD characters)
  • Excellent Tank
  • Able to defend towers alone
  • Make lots of kills while building as tank

  • Useless if all skills are on cooldown
  • Get called OP

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I take the following runes

This allows me to take damage early game, which is most definitely needed for defending capture points.

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Summoner Spells

I generally go for Ghost and Flash. Some excellent other Summoner Spells to use are Exhaust and Revive.

Used for Moving around the map, which is really important in this game mode. Can also be used for fleeing and catching up with enemies. Best used in combination with Powerball

Mainly used for jumping over creep waves while using Powerball. Can also be used to escape and catch up with enemies

I usually don't get this, but this summoner spell can be amazing if used well. Use Exhaust on enemies who are in line of the turret damage, this slows them down and also decreases their damage output on you.

I take this when I want to appear out of nowhere at all! Use Revive to defend those important capture points after you've died. This can also be used to achieve some amazing movement speed when used together with Ghost and Powerball.

Which summoner spells should I take?
ALWAYS get Ghost together with another spell. Having Ghost in this gametype is almost crucial. For your second spell use either Flash, Revive or Exhaust (in order of my liking)

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Situational Items

Please note that these are examples of builds I have used in Dominion. You should always be aware of what enemies you're up against and choose your items accordingly!

Main Build: (This will be used most of the time)

Versus Heavy AP:
Versus Heavy AD:

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Skill Sequence

I get all three Powerball, Defensive Ball Curl and Puncturing Taunt at the beginning of the game. This allows me to reach the top capture point as soon as possible using Powerball, while also making me viable in battle by using Puncturing Taunt and Defensive Ball Curl on the most squishy AD champions currently there.

I max Defensive Ball Curl as soon as possible, while sneaking some points in Puncturing Taunt in-between. The reason for this is that Defensive Ball Curl is your main damage output together with your Thornmail. This combination literally melts away the enemy's health.

Also level up your Tremors when you can.

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Skill Combo

Rush in with Powerball, targeting the most squishy AD character you can find. Use Puncturing Taunt -> Defensive Ball Curl -> Tremors to finish off all your enemies.

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Early game
Grab some Boots of Speed, a Ruby Crystal and a Regrowth Pendant. We will later build these into a Warmog's Armor. I generally take the top lane and go for the most northern capture point first. Your Powerball is excellent for this. You want to focus on defending the northern capture point for this part of the game.

Mid game
By now you should have your Boots of Mobility and Warmog's Armor. At this point you're already kind of OP. Work towards building your Thornmail for some amazing damage vs AD characters. Use your Powerball to rush to the capture points. Make sure you use the Speed Buffs while doing this. You should also start building your Force of Nature by the end of Mid Game. I usually get the Negatron Cloak first, and get the Regrowth Pendant later. This is to build up some Magic Resist which Rammus naturally lacks.

Late game
This is where you're really gonna start dominating. After you've gotten your Force of Nature you'll be unstoppable! You will have lots of both Armor and Magic Resist while still dealing Massive Amounts of Damage. At this point I usually try to backdoor their capture points by using my Powerball and Ghost at the same time. Your Sunfire Cape will deal some bonus damage on top of your Thornmail and Defensive Ball Curl combo. If the game is taking really long you should buy a Guardian Angel. After the Guardian Angel has revived you, use your Powerball to escape.

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Tips & Tricks