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Spells:
Ghost
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Updates
- Edited situational 'Versus AP Heavy' build
23 Sept 2011
- Fixed Mastery Tree
- Added situational items
- Added

Welcome to my
Rammus Dominion guide! This is a quick build I've been using in my past few games, and generally get an awesome score with it! With this build you'll be able to control the map, make lots of kills and defend capture points.
Rammus can currently be considered the most OP champion in Dominion.
Please Rate & Comment this guide if you think it was helpful!
This is also my first guide ever, so please bare with me.


Please Rate & Comment this guide if you think it was helpful!
This is also my first guide ever, so please bare with me.
I take the following runes
This allows me to take damage early game, which is most definitely needed for defending capture points.
- 9x
Greater Mark of Magic Penetration
- 9x
Greater Seal of Armor
- 9x
Greater Glyph of Magic Resist
- 3x
Greater Quintessence of Health
This allows me to take damage early game, which is most definitely needed for defending capture points.
I generally go for
Ghost and
Flash. Some excellent other Summoner Spells to use are
Exhaust and
Revive.
Ghost
Used for Moving around the map, which is really important in this game mode. Can also be used for fleeing and catching up with enemies. Best used in combination with
Powerball
Flash
Mainly used for jumping over creep waves while using
Powerball. Can also be used to escape and catch up with enemies
Exhaust
I usually don't get this, but this summoner spell can be amazing if used well. Use
Exhaust on enemies who are in line of the turret damage, this slows them down and also decreases their damage output on you.
Revive
I take this when I want to appear out of nowhere at all! Use
Revive to defend those important capture points after you've died. This can also be used to achieve some amazing movement speed when used together with
Ghost and
Powerball.
Which summoner spells should I take?
ALWAYS get
Ghost together with another spell. Having
Ghost in this gametype is almost crucial. For your second spell use either
Flash,
Revive or
Exhaust (in order of my liking)





Used for Moving around the map, which is really important in this game mode. Can also be used for fleeing and catching up with enemies. Best used in combination with


Mainly used for jumping over creep waves while using


I usually don't get this, but this summoner spell can be amazing if used well. Use


I take this when I want to appear out of nowhere at all! Use



Which summoner spells should I take?
ALWAYS get





Please note that these are examples of builds I have used in Dominion. You should always be aware of what enemies you're up against and choose your items accordingly!http://www.mobafire.com/league-of-legends/edit-build?edit=129576#
Main Build: (This will be used most of the time)
Versus Heavy AP:
Versus Heavy AD:
Main Build: (This will be used most of the time)
Versus Heavy AP:
Versus Heavy AD:
I get all three
Powerball,
Defensive Ball Curl and Puncturing Taunt at the beginning of the game. This allows me to reach the top capture point as soon as possible using
Powerball, while also making me viable in battle by using Puncturing Taunt and
Defensive Ball Curl on the most squishy AD champions currently there.
I max
Defensive Ball Curl as soon as possible, while sneaking some points in Puncturing Taunt in-between. The reason for this is that
Defensive Ball Curl is your main damage output together with your
Thornmail. This combination literally melts away the enemy's health.
Also level up your
Soaring Slam when you can.




I max



Also level up your

Rush in with
Powerball, targeting the most squishy AD character you can find. Use Puncturing Taunt ->
Defensive Ball Curl ->
Soaring Slam to finish off all your enemies.



Early game
Grab some
Boots, a
Ruby Crystal and a
Regrowth Pendant. We will later build these into a
Warmog's Armor. I generally take the top lane and go for the most northern capture point first. Your
Powerball is excellent for this. You want to focus on defending the northern capture point for this part of the game.
Mid game
By now you should have your
Mobility Boots and
Warmog's Armor. At this point you're already kind of OP. Work towards building your
Thornmail for some amazing damage vs AD characters. Use your
Powerball to rush to the capture points. Make sure you use the Speed Buffs while doing this. You should also start building your
Force of Nature by the end of Mid Game. I usually get the
Negatron Cloak first, and get the
Regrowth Pendant later. This is to build up some Magic Resist which Rammus naturally lacks.
Late game
This is where you're really gonna start dominating. After you've gotten your
Force of Nature you'll be unstoppable! You will have lots of both Armor and Magic Resist while still dealing Massive Amounts of Damage. At this point I usually try to backdoor their capture points by using my
Powerball and
Ghost at the same time. Your
Sunfire Aegis will deal some bonus damage on top of your
Thornmail and
Defensive Ball Curl combo. If the game is taking really long you should buy a
Guardian Angel. After the
Guardian Angel has revived you, use your
Powerball to escape.
Grab some





Mid game
By now you should have your







Late game
This is where you're really gonna start dominating. After you've gotten your









- Use your
Powerball to move around the map fast.
- Use the speed buffs on the map to drastically increase your
Powerball movement speed.
- Activate your
Ghost if you need to be at a capture point FAST.
- Target squishy AD carries first.
- Use your Puncturing Taunt to lure enemies into your tower range, or drag them out of their tower range.
- Puncturing Taunt is always used with
Defensive Ball Curl and later in the game your
Thornmail and
Sunfire Aegis.
- Use
Flash to jump over enemy creep waves while in
Powerball mode.
Soaring Slam can be used to deny a capture point from your enemies, use it wisely!
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