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Rammus Build Guide by Jimmylulz
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I follow this build wich is mine since a long time and I never get a negativ death/kill ratio, and I often steal a lot of kill to my team mates.
- Great ability to gank
- Great ability to initiate
- Best ability to resist
- Best taunt of the game(3 sec)
- Lot of hp
- Amazing damages
- Badass look
- HE IS A ****IN' TURTLE YEA GUYS
- Mana eater
- Hum let me see...wait i'm seeking something else... No nothing else sorry.
5 Greater Seal of Armor and 4 Greater Seal of Health +7 Armor and +20 Hp
9 Greater Seal of Vitality +175 Hp at lvl 18
Life/Armor or only life, make your choice
9 Greater Glyph of Magic Resist
Magic Resistance, +13 RM is very usefull in early game.
9 Greater Mark of Health
Life is funny. +27 Hp
3 Greater Quint of Fortitude
Life is funny. +96hp
Shield greatly increase your resistances AND your damages by the way of your passiv. So use it without moderation.
Powerball is a polyvalent spell : Bump, gank, help mate, etc... Don't forget to use it
Your ultimate give awesomes damages, can hit turrets, etc... It got 60sec CD max so use it when you need it without hesitate.
That's why I prefer to UP taunt at first, use it under turret, that's so funny. You can use it before a teamfight to brind an ennemy at your team :3
I up Shield at second for resistance and damage (you need it in teamfight so Mid and late game).
And finally powerball 'cause this spell is not usefull for his damages but his movement bonus and his bump.
Flash Escape, initiate, gank, etc... That's a very usefull spell with your powerball
Ignite or Exhaust I prefer Ignite for ganks or against trynd/mundo/etc... but you can pick exhaust too.
You can play full support with Teleport Clarity
A little bit more tank-support with Fortify and Heal or Cleanse
All others summoners spells are bad with rammus. Ghost is the worst, you don't need it, that's a waste. If you are a ******, pick it but I told you before, don't cry after.
So, i begin with Ruby Crystal. When have to back, I take Catalyst the Protector, I follow with Mercury's Treads.
Afer some awesome taunt, I begin (and finish) my Thornmail follow by Banshee's Veil.
Banshee's Veil is a good item for magic resist and with the mana give by this one, you'll never fall oom.
Thornmail I don't explain why I chose it, I think you cab understand, if no : don't play Rammus.
Mercury's Treads are very usefull against taunt/stun/etc... so take it, that's all => You taunt, they don't. What else ?
So : We have Mercury's Treads, Banshee's Veil and Thornmail.
Now, buy sunfire cape (begin it with Giant's Belt). Now, you're a killer (better than before). Continue on Warmog's Armor and finish with another Warmog's Armor or what you want.
Full armor = Full damage (~230) = **** off carrys
Full life = Full life :3
Magic resist = **** off AP users.
Change the first Sunfire Cape or one of your warmogs by 1 or 2 Force of Nature.
Nerf Taunt : Nothing to change
30/01/2011 : Greatly improved the build, not finished.
Build to date since 17/03/2011.
I will keep it up to date and I'm going to improve this build.
30/05/2011 => Build to date + add changes to mastery tree.
16/09/2011 => Some littles changes to Runes.