This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Rammus: The Battle






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Heal
Fortify
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
This is my first build suggestion and I hope it helps. This Rammus is built around facing off with those annoying full physical teams that just love armor penetration. I have played this build a few times and it's always fun to play.






Level 1-5
3 points into Hardness is mandatory. (More armor equals more AD)
2 points can be split into Resistance and Mender's Faith. (Lower CD

Level 6-10
2 points into Resistance. (Or 1 in Resistance and 1 into Mender's Faith)
3 points into Strength of Spirit
Level 11-15
4 points into Evasion
1 point into Nimbleness
Level 16-20 (Here you can branch off into Utility if you prefer)
4 points into Veteran's Scars
1 point into Reinforce
-or-
3 points into Perseverance
1 point into Good Hands
1 point into Awareness
21-25 (In case you went with option 2 in the last list this will straighten it out)
4 points into Veteran's Scars
1 point into Reinforce
1 point into Tenacity
3 points into Perseverance
1 point into Good Hands
26-30
1 point into Good Hands
4 points into Awareness
Under this mastery build you should be able to survive longer if you play smart and defensively, remember you are a tank not indestructible don't over extend your stay in a group of enemy champs they can destroy you no matter what your defenses are.












Q,W,W,E,W,R,W,E,W,E,R,E,E,Q,Q,R,Q,Q.
Always put a point into [[Powerball] first, it gets you into combat faster, to allies in need faster, away from ganks faster, and in extreme cases does a little extra damage to minions.
I tend to build up my

Now your remaining levels are split up between Puncturing Taunt and


Finally finish out your levels in



Puncturing Taunt

One note I will add to this is if your going against people who attack your turret and ignore you while their minions are in range consider putting extra points into Puncturing Taunt to force them to hit you and your turret to hit them.
Method to combat:







Other Good Options:






In between:

Bad Options:






You must be logged in to comment. Please login or register.