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Rammus, The Versatile Tank *TWISTED TREELINE*






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Spells:
Fortify
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
Hello, and congratulations for looking at the description. (contrary to 80% of others.)
Rammus is probably my favourite champion of all.
I've played Rammus since level 25 or so, and he is just fantastic.
He doesn't say much, but he sure as hell proves his point!
Now, before you venture any further, you need to know a few things:
1. this WILL be a long read, if you read the whole thing!
2. your job is NOT to get kills, it is to die instead of your allies.
If you die more than the squishies on your team, it's a job well done.
also, most of the time, you get around 20 assists and like 2 kills in a good game, which
is a good thing - you'd rather want your DPS's

your levels.
25% of his armor is added to his AD. With around 400 Armor in the Full Phys. build, you get 100 extra AD from your armor alone!

I used to max this before the others, but that's changed.. Maxing this first willgive you a great amount of Damage, but it doesn't increase your Movement Speed any further. Also, if you don't level it, your amazing speed costs less.

NOTE: THE ARMOR GIVEN WITH THIS SKILL STACKS WITH YOUR PASSIVE, IN LV 5 THAT'S OVER +30 AD! USE IT WHEN YOU ATTACK A TURRET!
Puncturing Taunt - There's nothing more fun than having an enemy on low HP standing by his turret.. Just taunt them out of there (does not aggro the turret) and take him down.
This skill can turn a battle easily! Say you're with an Ashe and you're up against enemy Tryndamere and <insert tank>, and they decide to attack. You don't want them to attack Ashe, so you Taunt Tryndamere. Easily taking him down and Ashe surviving.

This is just a basic DPS in AoE, so i'm not gonna go into details on how to use this.
And I don't even pick the last Mastery in the tree that i max out.
I use this mastery setup to get rid of some of Rammus' Mana problems, while still adding some tanking.
Before you flame me for taking the Exp Mastery, it's because Rammus can have a tendency to become underleveled, since you WANT to die, if it can save your teammates.
The always safe



The Differing
The 3 BIG are



The Other situationals are











if none of those 2 are met.. DO NOT GET!
so - those are the items you can get.. you can pretty much combine all of them in any way. but these are my CORE builds:
[HiPr = High Priority. MePr = Medium Priority. LoPr = Low Priority.]
(get the all the HiPr items first,(boots first) then you can mix as you please)
Team with Auto-attackers as main DPS
HiPr:


MePr:



LoPr:

Team with mainly Magical DPS
HiPr:


MePr:


LoPr:

Team with large differences ( for example:



If you don't know your enemies too well, you can almost always go with this.
HiPr:


MePr:



LoPr:

Team with 2+ champs with CC (Physical)
HiPr:


MePr:


LoPr:


Team with 2+ champs with CC (Magical)
HiPr:


MePr:


LoPr:


I chose to go with AD non-level, because
1. i play Akali, too. works nicely with her passive (you can go look at my Akali builds if you want, they're not too good, but whatever :) )
2. it gives you a great kick-off
And then i chose 1 level-scale AD, because extra damage is good.
For glyphs i have Cooldowns, because it gives you that liiittle extra boost that just always works well... and because i play Mordekaiser as CDR...
For Seals Armor - you can always use Armor and it works nicely with Rammus.
Quints are Armor - i got HP, because everyone needs HP, especially tanky champs.
These runes will pretty much help out any champion to some degree, so you don't have to have 10000000 runes, just because you play other champs.
You can fiddle with this as you please, but these will most likely work well, and support you.

and

OTHER CHOICES









DO NOT GET




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