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Recommended Items
Spells:
Exhaust
Teleport
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Before you dive in...
This guide isn't too hard, nor is Sion. However, I'd like to mention that melee champs can get hard at times, so please don't ragequit the second you get a ranged top, or someone with a lot of poke. Sion may be harder to learn for some than others, but I feel that with a little practice anyone can be a pro with an underestimated champ.
Terms often used:
TL;DR- Too Long, Didn't Read (Summary)
MR- Magic Resist
HP- Health Points
Pen- Penetration (armor, typically)
Regen- Regeneration
Playstyle: The way you play champs
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Awesome mid-late game
Doesn't require lots of skill
Builds damage for a good time
Plenty of survivability in fights
Totally Annihilates in 1v2's, 2v3's, and sometimes 1v3's
Ignores Damage as a passive
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Rough early game
Takes some practice
Short stun duration
Hard to chase with
Lame in-game appearance (to some)
TL;DR: He's a little hard early, but really easy late.
First Choice: Attack Speed makes for GREAT utility, all the way through the game. It really works with his Enrage and Cannibalism.
Second Choice: Damage. Damage is always good, whether it be scaling or not.
SEALS:
First Choice: .5% Max HP really stacks perfectly with his Enrage, and also gives you a great reason to rush Atma's Impaler.
Second Choice: Armor. Protect your HP.
GLYPHS:
First Choice: Magic Resist. Protect that HP.
Second Choice: Ability Power. Now, I said wtf at first too. But his Death's Caress, aka his shield, really scales well with AP. This can really help your early game, and while I wouldn't recommend it being your first choice, if it's what you have it's definitely a viable option.
QUINTESSENCES:
First Choice: 1.5% HP is just.. Fun.
Second Choice(s)*: Attack Speed, Armor Pen (Per Level), Armor (Per Level), MR (Per Level), Movement Speed, Mana Regen, HP Regen (Per Level), or Lifesteal. This is up to you, and these are the only quintessences I see as viable options on AD Sion. Remember, Runes are your utility, and can be used for either making you do tons of damage, or better balancing your build. I prefer the balancing options, but if you decide to rush huge damage early on, that's your playstyle, and I can't say it's not good if you can get it to work, but I will state that the viability of this guide is playstyle dependent and therefore requires some general understanding of Sion to work. Practice makes perfect.
TL;DR: Attack speed is good, %hp increases are REALLY good late game, lifesteal can be a good option, and glyphs will most likely just be MR.
The Attack speed just plain works on Sion. Try it. Having Destruction (5% damage increase to turrets) is just a personal preference as a utility, I find it to be useful. Deadliness and Destruction masteries are subject to change, whereas, I believe Fury , is not.
Durability is a very good tool, especially since it helps you get Veteran's Scars , another mastery set that works well on Sion. Perseverance is a personal preference I find handy, Hardiness and Resistance work well (although Resistance is subject to alteration). Safeguard is yet another personal preference, as I like to 1v1 under their turret when I have ult and Ravenous Hydra. Why?? Because I can. Besides, they don't expect me to live AND get the kill, both of which are easily possible. Juggernaut , in my eyes, is a must-have, as well as Reinforced Armor (to some extent). The rest is quite optional, and again, subject to alteration as you see fit.
TL;DR: Just read the mastery chart and copy it as you see fit.
TL;DR: Exhaust can substitute ghost and flash if you're good, and ignite, teleport, and barrier are all good options for a secondary.
TL;DR: E->W->E->Q works best unless you're being poked and tormented like hell.
TL;DR: Dang it I'm 2v1 top, time to go E->W->Q->E
TL;DR: His ult can heal and you've got tons of damage. Run in and stun whoever you well please if you're too lazy to read that.^
Lifesteal can be nice, but his ultimate has that built in. What you really need is a little movement, some attack speed, some damage, and crits/MR/armor as you see fit. Phantom Dancer is a much better item than Zephyr due to the crits, higher attack speed, and overall similar bonuses with better stats. Zephyr can still work, and is great vs CC heavy champs, but I'd typically recommend Phantom Dancer first. Bloodthirster can be a good early rush for the huge damage and lifesteal addition, as lifesteal is good, just not necessary. Some lifesteal is recommended, though, because you don't want to be Warwick, the walking ultimate. When your ultimate is down, you still need some survivability. As for Attack Speed, an explanation of why it's so op is as follows:
Your ultimate heals nearby allies. Ravenous Hydra hurts nearby enemies. The quicker you can get your damage dealt out, the more health you can get to everyone. You're a tanky AD support in a sense. This is the reason Zeke's Herald and Black Cleaver can work. Armor Penetration is also at Reader Discretion.
TL;DR: Get some attack speed, damage, and crits/lifesteal/armor pen as you see fit, along with whatever survivability you choose.
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