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Choose Champion Build:
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Riven: The Redeemed Exile
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The Time For Talk Is Over (4.1
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order

Runic Blade (PASSIVE)
Riven Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Garen
Garen's tankiness does not allow you to burst him down, and with his silence he can stop your 'Broken Wings' and allow you not to get your passive off. His W reduces your knockup and stun duration and also reduced damage. He also has an execute that works the same as Riven's.
Synergies
Introduction
Hey, my name is My Broken Wings and I play in the EUW server, I am currently Gold ELO.
Riven is a high mobility burst top laner, who can 100 to 0 squishy champions. She is very good at roaming around the map and applying alot of map pressure. She is a very high skillcap chamipion meaning if you master her you can be amazing at her. I believe Riven is a great pick for ranked as she can escape from ganks, splitpush, kill enemys, peel for your adc and snowball very easily.
= Riven's abilities charge her blade for 5 seconds, causing her to do 20 / 25 / 30 / 35 / 40 / 45 / 50 % of her attack damage as bonus physical damage on her next basic attack. Riven can store up to 3 charges, and can only expend one at a time.
= ACTIVE: Riven steps forward and lashes out in a series of powerful slashes, dealing physical damage to all enemies within 112.5-range. Broken Wings can be cast two additional times within 4 seconds, with the timer resetting after each. All three strikes deal the same damage, with the third damaging enemies within 150-range and knocking them up. Riven will target the unit under your cursor; if no targets are present, Riven will simply strike the direction she is currently facing.
= ACTIVE: Riven deals physical damage to all enemies within range and stuns them for 0.75 seconds.
= ACTIVE: Riven dashes towards the cursor and gains a shield that absorbs incoming damage for 1.5 seconds.
= ACTIVE: For 15 seconds Riven's sword is reformed, gaining 20% of her total AD as bonus attack damage and 75 bonus attack range (200 total range).Broken Wings's 1st and 3rd area of effect radius increase to 162.5 and 200 respectively and Ki Burst.png Ki Burst's area of effect radius increases to 135.
For Blade of the Exile's duration, Riven can use Wind Slash once.
= ACTIVE: Riven unleashes a 2200-speed wave of energy in a cone, dealing physical damage to all enemies hit.The damage is increased by 2.67% for every 1% of an enemy's missing health, capping at 200% bonus damage (300% total damage) against enemies with 75% or more missing health.
Riven's Passive,
Riven's Q,
Riven's W,
Riven's E,
Riven's R, has 2 components,
The Exact numbers are as follow as from lolwiki from the 5.8.2014:
[[Blade of the Exile COOLDOWN: 110 / 80 / 50
ACTIVE: For 15 seconds Riven's sword is reformed, gaining 20% of her total AD as bonus attack damage and 75 bonus attack range (200 total range).
For Blade of the Exile's duration, Riven can use
ACTIVE: Riven unleashes a 2200-speed wave of energy in a cone, dealing physical damage to all enemies hit.
MINIMUM PHYSICAL DAMAGE: 80 / 120 / 160 (+ 60% bonus AD)
The damage is increased by 2.67% for every 1% of an enemy's missing health, capping at 200% bonus damage (300% total damage) against enemies with 75% or more missing health.
MAXIMUM PHYSICAL DAMAGE: 240 / 360 / 480 (+ 180% bonus AD)
Here is a map of most of the the walls

Here is a video of BoxBox performing the
-AA-
-AA-
-AA fast combo.
= I recommend While most jungler and toplaner will have
= This should be your second Summoner Spell in most cases.The explanation is quite simple: Damage. You want to burst your enemy down and additional damage helps you a lot.
Tip: If you know you can kill your enemy, use Ignite early. It will grant you more damage from
= In the current Metagame
= I do not find useful, unless they have Champions with low/no CC (
Pros+ High Burst Damage + Extreme Mobility + Low Cooldown Shield + Scales Only And Very Well With AD + Great Kill Potential + Really Fun To Play + Makes Me Sandwhiches Sometimes |
|
Cons- Squishy In Lategame - No Sustain In her Kit - Easily Shutdown With CC - No Ranged Ability Apart from - Her Sword Broke And She Has No Insurance - Not Making Me A Sandwhich |
Runes
x9 = The attack damage given from this gives a high base od AD at level 1, it increases the scaling on her spells and passive. This is by far the best choice for marks.
x5 = This is good in early trades against AD champs such as
x4 = This gives you some extra health in the late game where you are pretty squishy, 95.76 to be exact.
x3 = In early fights against AP toplaners such as
x6 = I have chosen these runes because I find they very useful early - mid game. With an early greater quintessence of armor penetrationx1 = The reason why I take this over a 3rd AD quint is because some very tanky champs come up in toplane who start with 40 armor which is really annoying such as
x2 = Extra scaling, harder auto attacksv, better damage from the active on
= This gives you 2% extra damage at the cost of taking 1% more, however it's a better trade-off as you are melee, plus your sword has 2 edges, why wouldn't you want it?
(3/4) = 3.75% Cooldown reduction isn't much but it's better than fury because you can only get 5% attack speed which is really poor, you also need these points.
= This helps with last hitting. The reason why you take this is so that you only have to invest 3 points into the 2nd tier so you can go straight to the 4th.
= Brute force gives you a free
= Spell weaving is good because each time you use a spell your next autoattack does more damage, your passive,
= +4 AD gold efficiency wise is worth 144 gold, this just helps with last hitting and early game scalings, however it is bonus AD so it is amplified by
= We were talking about perfect synergy before, weren't we? Well then get a load of this mastery. This synergises with your ult so well,
= Same story as
Increases your bonus AD by 5%. This may not seems like alot but you will build around 300-400 bonues AD, which is then amplified to 315 or 420, respectivly. A beautiful mastery and a must take for any
= Riven does alot of physical damage and this mastery works with your build, very armor penetrating. The magic penetration is sort of wasted but no one really gets this mastery benefitting perfectly from both aspects.
= MONSTER mastery here, all your damage from all sources, spells, autos, items amplified by 3%. Even the passive and active on 9 Defense
= Each auto attack is reduced by 2 points in damage, this is after resistance calculation so it will always be 2. This works in conjunction with
= This isn't much but to
= All damage is decreased by 2, This means autos are already reduced by 4 after resistance calculation. Then all the enemy spells and item actives are are reduced by 2.
= 36 extra health is nothing to laugh at pre 6 levels, this could save your life but late game this isn't much use, though it is amplified by
=

= I think this item is great on Riven because, Riven does not have a energy or mana bar. This means she is free of sustaining herself from spam. With
= This item does fairly well with Riven's kit, if you are abusing your passive and
= This item is great for wave clear and burst, with Riven's great wave clear already this only compliments it. Allowing her to push waves fast and get tower's down fast. Also allowing you to burst people extremely fast.
= This item should be bought everygame, the armour penetration is great for killing everyone on the enemy team from takes to squishy's. Comb'd with you ult you can get people's HP low very fast. For 2300
= This item is great against a high AP comp or just 1 bursty AP carry on the enemy team. If you are going to get this item build the
=
= This item is viable against enemy's with high mobility, however I do not prefer it to Black Cleaver but this item is great for chasing and escaping, also if the enemy has an high attackspeed assasin you could probably keep the their attackspeed with this item. If you really need more armour pen, get this item over a
= Another key item for Buy the Vampiric Scepter simpy when you feel, that you need it. It mostly belongs on matchups, for example vs a Renekton you need it early.
= The spell shield is really useful for high poke teams, it's also pretty good if you have to get a bit tankier, I like to get this item against Teemo as it ruins alot of his lane presence, however the rest of the time, my magic resist choice is If you have
Also if you have won lane and its pushed, when you recall don't go back to your lane goto the enemy's jungle and try to find a good place to gank an enemy or just kill the jungler, with the latest patch you have timers on enemys buff's if you see them die, Buy a ward a keep it warded. This means you can contest for every buff and keep applying map pressure, this may also lead into you getting some kills on their jungler and even a could buff's.
EpilepticRabbit - Helped with the coding and overall look of the guide. AKA tradtrad on mobafire.

















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