Respect her engage, if she all ins, try to W and exhuast her adc so the trade is in your favour.
Alistar
You can run away from his engage if you have stacks or slow him, and your Q's true damage is good enough vs his tankiness.
Soraka
Her Q is easy to dodge, and you can poke her without issues, make sure to sleep her if you jump onto her ADC so they dont heal.
Morgana
Focus on dodging Q, she cant shield more than 1 person, so go on whoever got shielded so it is a 2v1.
half of your Q's damage will go through her shield since it is true damage.
Senna
She has annoying poke, but she cant stop you from running her down, specially at lvl 6.
Janna
Keep your distance, use E to keep yourself healthy and to poke her a bit, and make plays with ult.
Sona
Her poke can be annoying, if you hit a good E you can all in her with W at lvl 3.
Bard
Just poke with E, be careful with his passive since it slows.
You can match Bard's roams with your Q's passive.
Thresh
Keep your distances, he can flay away your W, or E into Q you, focus on dodging with your passive.
Yuumi
Dodge Q with ease, try to apply passive on both her host and her so she cant heal/ult.
dodging her ult should be easy if you have passive stacks.
Vel'Koz
Use your Q passive or get boots to dodge his kit, take second wind to survive the poke and all in him with ult.
Lulu
Respect her poke and polymorph, survive until 6 or until you get a gank (take second wind), if she hasn't ulted anyone before the sleep, all in the adc.
Pantheon
Point and click stun n burst, go exhaust, killing him shouldn't be that hard post lvl 6.
Seraphine
Her E and Ult are annoying, but you should be able to dodge everything, can't do much about her passive's AA range, so poke from a distance.
Swain
He can chunk you if he hits an E early, but aside from that, you can run away from him, mostly if he ults.
Lux
Her E slows and hits hard if fed, her Q should be easy enough to dodge, use W when you're about to get rooted to avoid her ult.
Xerath
Same as Vel'koz:
Use your passive or get boots to dodge his kit, should be an easy matchup with second wind.
Braum
He can't do much against you, just be careful with his stun.
Karma
She is pretty fast with her E, try your best to get out of her W range.
Taric
Pretty hard for him to land an stun on you, should be easy to push him out of lane.
Zilean
His E's slow can be quite annoying since it can reach 99% when maxed, make sure to sleep multiple people so he can't ult easily.
Blitzcrank
Dodge the hook with your speed or stay behind minions, aside from that, should be easily kiteable.
Pyke
tough lane, early on you're not THAT fast, so dodging his Q/E can be tricky
Nautilus
Keep an eye on him and try to avoid the hook, punish him if he goes for cannon minion, post 6 you should win most fights if fought properly.
Nami
Nami is easily burstable if you ult her, in laning you should keep your distance though since her W makes her good at trading.
Brand
keep your distance, second wind and pots should be enough to survive the poke if you dodge enough, all in him with E + W or ult him.
Zyra
You oneshot her plants with Q, so just focus on dodging her E and bursting her post lvl 6.
Tahm Kench
As long as you dodge his Q you should be fine, if needed you can go for mage items to take him down.
Renata Glasc
She has a bit of poke in lane, her Q can stop your W.
You can outrun her ult and any berserker teammates.
Rell
You should have no problem whatsoever with her engage unless she flashes on top of you, but overall you bully her in lane.
Rakan
He is a bit hard to hit, but so are you, just dodge his W and you should be fine.
Ashe
Annoying poke and constant slows, might need swifties if you're the one that needs to engage.
Heimerdinger
you'll take poke regardless, and unlike zyra, you can't oneshot his turrets with Q, if hes not fed he just gives you free Q stacks
Amumu
poke him with E, if you dodge his Q you can punish him since he can't run away from you that easily.
Milio
He makes ADCs outrange you even more and he also makes your ult useless if hes ever around and has a working brain.
Ashe
Combining your E and Ashe's passive, you have a strong poke in lane, at level 6, your ult is a great setup for Ashe's ult, since they stand still for 1,5 seconds.
Twitch
Your E and Twitch's W makes kiting or engaging super easy, even better if its an AP Twitch, since you can sleep both laners, and Twitch can stack his passive with W (DoT doesn't wake up sleeping enemies).
Lucian
Poke in lane, and once they're low enough, Lucian can go in and burst them with PTA.
Otherwise slow em with E so they cant kite his ult.
Samira
Samira ult is AoE DoT, so it wont wake up an sleeping target, however it requires pretty tight timing to pull off.
Aside from that, you dont have any knockups or hard cc before lvl 6.
Miss Fortune
Easy and strong ult combo, lots of poke and slows if you combine your E.
Ezreal
Safe laning, poke when you can or roam, he can W/R someone when they're asleep to burst.
Jhin
Hit E, Jhin hits W, then go for a W, repeat.
Your ult allows Jhin to have easy shots with his ult.
Kai'Sa
Kai'sa works with hard CC, Lillia only has hard CC in her ult, your E only helps her to kite, but thats it.
However if you catch an enemy with a long distance E + ult, she can go finish them with her ult if they're low.
Caitlyn
Good poke from both, Caitlyn can place traps while they're asleep or if they're slowed with E, so combining a headshot with W results in huge burst, she is also able to play safe vs hard matchups due to her range.
Tristana
Your E slow at level 1 allows Tristana to fully stack her E on the enemy, if done well this can force a summoner out of the enemy ADC/Support.
Kinda hard to play safe since she pushes lane with her W passive, and your AoE pushes even further.
Kog'Maw
weak early game, scales well and the rylai slows allow him to put some dps.
Senna
High range and can keep you healthy, can combine slows for easy kiting.
Aphelios
Aphelios has good CC with gravitum, but aside from that, needs to scale to have good damage.
Draven
if you hit your E, Draven can run people down in the early levels, otherwise wait for lvl 6 and burst someone.
Xayah
Can play safe and has self peel with ult, she can follow on your slow/ult with a root.
Vayne
Your E slow allows Vayne to kite enemies more easily so she can dps.
Varus
His ult allows you to hit W for free, and then you can follow up with your ultimate for a CC chain
Ziggs
He can poke, but can't commit that much in the early game, you can combine your ultimates to oneshot someone.
Sivir
She pokes and waveclears, thats it, can also give you a speed boost so you can get a good ult.
Jinx
Scales well, but mainly requires a lot of early peel to be useful.
Zeri
doesn't offer much in terms of burst to combine with your ultimate, but is quite mobile so she can keep up with your speed.
Kalista
her ult enables your engage quite well, and your slows allow her to dish out a lot of damage.
Swain
can combine his pull and your W to burst enemies really hard, you both can become a teamfight menace with all the sustain and AoE.
Nilah
She increases your sustain and gives extra experience, which means you can get your lvl 6 spike faster. you also allow her to get in auto attack distance because of your constant slows.
Synergies
IdealStrongOkLowNone
Ashe
Combining your E and Ashe's passive, you have a strong poke in lane, at level 6, your ult is a great setup for Ashe's ult, since they stand still for 1,5 seconds.
Twitch
Your E and Twitch's W makes kiting or engaging super easy, even better if its an AP Twitch, since you can sleep both laners, and Twitch can stack his passive with W (DoT doesn't wake up sleeping enemies).
Lucian
Poke in lane, and once they're low enough, Lucian can go in and burst them with PTA.
Otherwise slow em with E so they cant kite his ult.
Samira
Samira ult is AoE DoT, so it wont wake up an sleeping target, however it requires pretty tight timing to pull off.
Aside from that, you dont have any knockups or hard cc before lvl 6.
Miss Fortune
Easy and strong ult combo, lots of poke and slows if you combine your E.
Ezreal
Safe laning, poke when you can or roam, he can W/R someone when they're asleep to burst.
Jhin
Hit E, Jhin hits W, then go for a W, repeat.
Your ult allows Jhin to have easy shots with his ult.
Kai'Sa
Kai'sa works with hard CC, Lillia only has hard CC in her ult, your E only helps her to kite, but thats it.
However if you catch an enemy with a long distance E + ult, she can go finish them with her ult if they're low.
Caitlyn
Good poke from both, Caitlyn can place traps while they're asleep or if they're slowed with E, so combining a headshot with W results in huge burst, she is also able to play safe vs hard matchups due to her range.
Tristana
Your E slow at level 1 allows Tristana to fully stack her E on the enemy, if done well this can force a summoner out of the enemy ADC/Support.
Kinda hard to play safe since she pushes lane with her W passive, and your AoE pushes even further.
Kog'Maw
weak early game, scales well and the rylai slows allow him to put some dps.
Senna
High range and can keep you healthy, can combine slows for easy kiting.
Aphelios
Aphelios has good CC with gravitum, but aside from that, needs to scale to have good damage.
Draven
if you hit your E, Draven can run people down in the early levels, otherwise wait for lvl 6 and burst someone.
Xayah
Can play safe and has self peel with ult, she can follow on your slow/ult with a root.
Vayne
Your E slow allows Vayne to kite enemies more easily so she can dps.
Varus
His ult allows you to hit W for free, and then you can follow up with your ultimate for a CC chain
Ziggs
He can poke, but can't commit that much in the early game, you can combine your ultimates to oneshot someone.
Sivir
She pokes and waveclears, thats it, can also give you a speed boost so you can get a good ult.
Jinx
Scales well, but mainly requires a lot of early peel to be useful.
Zeri
doesn't offer much in terms of burst to combine with your ultimate, but is quite mobile so she can keep up with your speed.
Kalista
her ult enables your engage quite well, and your slows allow her to dish out a lot of damage.
Swain
can combine his pull and your W to burst enemies really hard, you both can become a teamfight menace with all the sustain and AoE.
Nilah
She increases your sustain and gives extra experience, which means you can get your lvl 6 spike faster. you also allow her to get in auto attack distance because of your constant slows.
Lillia in my opinion is a very fun champ thematically and gameplay-wise, ever since her release I've been wanting to bring that playstyle to the support role because I personally hate jungle as a role, and since the item rework happened, I've been trying my best to make it fun AND playable.
Prancing around the rift, placing wards, sleeping enemies, its really fun once you understand the basics!
Obviously she's also very cute, so that's a huge plus, no? :P
Scales pretty well and build is pretty flexible, you can use and combine tank, mage and enchanter items if needed.
Cons
Aside from Swirlseed, your range is mostly limited, so you need to be good at trading with Blooming Blows in laning phase.
Not the most noob-friendly pick, requires a bit of champ and range knowledge to be effective against competent players.
Her mobility is fairly conditional, so fighting in the jungle is awkward at times if enemy is long-ranged or if there are no camps to stack Blooming Blows.
Auto Attack range is low, so removing a Stealth Ward or Control Ward is dangerous if you don't have stacks/enough tankiness.
Whenever you hit someone with an ability, they get applied Dream-Laden Bough, it counts as a separate ability, so its extra gold for Spellthief's Edge, this passive deals 5% of the target's maximum hp over 3 seconds since lvl 1 with no ap, so its pretty good vs the likes of Nautilus or Braum, it also heals for 6 to 90 hp (based on level) + 30% of your AP which is also increased by heal power from items like Redemption and runes like Revitalize, that being said, early on you're better off hitting stuff like scuttle since the base healing for monsters is 39 (54 at lvl 18).
This ability has a range of 485 in the outer ring, for reference, Morgana has a Auto Attack range of 450, and so does Thresh, the outer ring also does true damage, so it oneshots Zyra's plants, with every ability you hit you get a prance stack, these stacks last 6.5 seconds and give you percent bonus movement speed, so its pretty good for roams.
Watch Out! Eep! is a dash that doesn't go through walls, but it can be pretty useful to dodge stuff or to run away when you're about to get rooted or are slowed, it also hits really hard, which means a good hit during a early 2v2 can turn around a fight with the sudden burst.
Cooldown is 14 seconds, and applies Dream-Laden Bough, which means you get double procs of Spellthief's Edge, the slow is also quite good during the early game, while also lasting 3 seconds, so its a good tool to enable ganks.
This ability takes 0.3 seconds to arrive no matter the distance so be mindful of that when you hit a long distance Swirlseed, the cooldown is high (150 to 110 seconds!), so make sure to hit at least 2 or more people to make it worth the use.
When you're playing Lillia, the use of your passives is the key to success, since you get movement speed, apply slows, damage over time and so on, plus a decent amount of sustain from Dream-Laden Bough.
Early game is all about taking safe trades and reaching your power spikes, which is mostly unlocking Lilting Lullaby and Rylai's Crystal Scepter, however don't think you can't win any 2v2s, people often disrespect the pick and a nicely aimed Watch Out! Eep! can turn the fight on your favour, plus Exhaust and Ghost can deny early kills if used properly.
Melee matchups like Taric/ Braum/ Alistar allows you to bully them out of lane with ease, and Exhaust + Ghost should guarantee your survival.
You dont have to hit Swirlseed directly, most botlaners tend to hide behind minions, but Lillia's Swirlseed does a cone splash once it hits anything (walls included), use this tactic when enemy adc steps up to farm.
Whenever you hit a enemy champion with an ability, you'll proc Dream-Laden Bough, which will start healing you, it gets reduced to 33% if its more than 1 champion (so 100% + 33% healing).
Remember that your Swirlseed keeps rolling until it hits something, so get creative, use it to facecheck a bush, throw it from river to river, from base to lane, and who knows, might hit someone with it, and since Lilting Lullaby has unlimited range, it can lead to a kill, it can also be used to mess someone's recall several times if you have vision of them and enough ability haste.
Since the build isn't AP heavy (at the start, at least), you can freely stack from a minion wave, Raptors or Scuttle as long as you hit them with the Inner circle of Blooming Blows.
Blooming Blows has a very fast cast time, so a quick way to get 3 Spellthief's Edge procs is to Q and AA the enemy support when they try to reach the cannon minion for their Relic Shield proc.
I used to suggest starting with Relic Shield, but after the 11.18 changes, Lillia's Swirlseed's cd got reduced and her Blooming Blows's stacks last a second longer, using Spellthief's Edge is more efficient, and besides, her base hp regen and hp regen growth got heavily reduced, so the extra hp regen from relic shield is minimal.
After first back you should aim for Giant's Belt, it'll make you deceptively tanky and win you some fights where you get engaged on, if you don't have enough gold at that point, you get a Ruby Crystal or Boots.
Radiant Virtue Very good for team-wide utility and tankiness, despite the nerfs its still a good item, it'll probably be optimal once the activation is manual (in future patches, hopefully) instead of needing to use Lilting Lullaby
(Or any mage items if your team needs magic damage)
When you're full build, I highly suggest to exchange your boots for another legendary item such as Dead Man's Plate since it gives you enough movement speed along with your Blooming Blows's passive and possibly Cosmic Drive.
Dark Harvest is an excelent rune for lillia, your Dream-Laden Bough procs it and provides kill pressure on botlane, its certainly useful when you pull a big ult and the resets help securing the kills.
Taste of Blood provides good sustain for laning phase, which is needed since you're a melee champion and are bound to take a decent amount of poke and you're mostly throwing Swirlseeds for poke and sustain through Dream-Laden Bough
My favourite rune for support, extra vision and ap, since you're often clearing wards its fairly easy to stack it safely.
Ultimate Hunter Very good rune since Lilting Lullaby has a fairly long cooldown until you stack Ability Haste and get some levels.
Lillia's Q ( Blooming Blows) mana cost is moderately high for how spammable it is, so having mana and hp sustain in case you're getting poked out is always good.
Having lower cooldown on items and on Flash/ Exhaust is extremely valuable, specially if you find yourself doing multi-man Lilting Lullaby when contesting objectives, which is why I choose Cosmic Insight.
Conqueror is the best rune to combine with Jak'Sho, The Protean, since you get extra damage and sustain, plus getting Legend: Tenacity from the smaller runes, it also got way stronger after Lillia became melee on patch 12.22.
Presence of Mind Gives a lot of mana, which is good since you'll be taking long fights, got better after Lillia became melee.
Legend: Tenacity is pretty much the best rune for Lillia, you don't need attack speed, and lifesteal is useless.
You're bound to soak in a lot of damage, the other runes aren't as effective, specially Cut Down since you'll often have very high amounts of hp, so Last Stand is the best choice.
Guardian (and the whole resolve tree) is what keeps you relevant early game since the shield can keep your adc safe during trades where your abilities are on cooldown, and it can come in clutch overall for any situation (dives, close trades, etc etc).
The choice between Second Wind and Bone Plating is merely dependant on if the enemy botlane is poke focused or all-in focused, though personally I feel that Second Wind is overall better in every matchup, since a single Ashe Volley breaks Bone Plating and loses a lot of value.
Lillia's Q ( Blooming Blows) mana cost is moderately high for how spammable it is, so having mana and hp sustain in case you're getting poked out is always good.
Having lower cooldown on items and on Flash/ Exhaust is extremely valuable, specially if you find yourself doing multi-man Lilting Lullaby when contesting objectives, which is why I choose Cosmic Insight.
For rune shards I like taking Ability Haste, Armor and HP, its quite a sizeable help in the early game since you're way tankier and you can throw Swirlseeds more often, only downside is that you clear Stealth Wards a bit slower.
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