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Recommended Items
Runes:
Resolve
Sorcery
+8 Ability Haste
+10% Tenacity/Slow Resist
+10% Tenacity/Slow Resist
Spells:
1
2
3
Vs. Heavy Healers
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Gnar
LeBlanc
Ideal
Strong
Ok
Low
None
LeBlanc
Summoner Spells
|
|
Pros & Cons
+ Tons of sustain + Strong follow-ups on ganks + Fast tankiness + More impact on the actual game than most other toplaner + ![]() + Good carry potential + 1v1 Monster Due to ![]() ![]() ![]() ![]() On top, ![]() ![]() As a toplaner you often face the prejudice, that you have no actual impact on the game besides helping in lategame teamfights. But as ![]() ![]() And at last, ![]() ![]() ![]() ![]() |
- Mostly defenseless against poke - Delayed abilities - Little mobility - Bad waveclear - Mana heavy kit Sadly you are melee and nowadays people like to tease you with ranged match-ups on toplane. Heavy pokes can be a pain in the ***, buying ![]() ![]() ![]() 2 of your abilities ( ![]() ![]() ![]() ![]() ![]() ![]() Proper farming is pretty hard with ![]() ![]() ![]() Leading to the last point, the mana. This whole kit is based on spamming abilities and with a cost of 110 mana at max rank, ![]() ![]() |
Runes
The ![]() ![]() ![]() ![]() ![]() ![]() |
SHIELD BASH: So when talking about this rune choice, it might be easier to be explained, when considering the other ones. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
CONDITIONING: This is one of the harder choices... When laning against heavy poke champions, ![]() ![]() ![]() ![]() When facing combo champions that have a strong early game, like ![]() ![]() But originally, we want ![]() ![]() |
REVITALIZE: When struggling between ![]() ![]() ![]() ![]() ![]() ![]() |
MANAFLOW BAND: It's simply the most suitable for ![]() ![]() ![]() |
TRANSCENDENCE: ![]() ![]() ![]() ![]() ![]() On top ![]() |
So I considered ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Abilities





![]() |
Bravado (Passive) RANGE: 150 COST: 0 Mana COOLDOWN: 0 |
INNATE: After casting an ability, ![]() Combined with ![]() ![]() |
![]() |
Starlight's Touch (Q) EFFECT RADIUS: 325 COST: 70 / 80 / 90 / 100 / 110 MANA + ALL CHARGES COOLDOWN: 3 RECHARGE: 15 |
PASSIVE: ![]() ![]() ![]() ACTIVE: ![]() In fight, that's the main tool you are working with. Basically what you're doing is getting advantage of you passive ![]() ![]() ![]() |
![]() ![]() |
Bastion (W) TARGET RANGE: 800 TETHER RADIUS: 1300 COST: 60 MANA COOLDOWN: 15 |
PASSIVE: ![]() ![]() ![]() ACTIVE: ![]() ![]() ![]() ![]() In fight, that's the main tool you are working with. Basically what you're doing is getting advantage of you passive ![]() ![]() ![]() Additionally every spell you cast will also be casted on your linked ally. So you will have a mass heal on range with ![]() ![]() |
![]() |
Dazzle (E) TARGET RANGE: 575 COLLISION RADIUS: 70 CAST TIME: NONE COST: 60 MANA COOLDOWN: 17 / 16 / 15 / 14 / 13 |
ACTIVE: ![]() Engaging, disengaging, trading... ![]() Combined with you ![]() ![]() |
![]() |
Cosmic Radiance (R) EFFECT RADIUS: 400 COST: 100 MANA COOLDOWN: 180 / 150 / 120 |
ACTIVE: After a 2.5-second delay, cosmic energy descends upon Taric and all nearby allied champions, rendering them invulnerable for 2.5 seconds. Having access to invulnerability for 2.5 seconds is just insane, either for you or your teammates. Diving or just teamfighting with ![]() This ability is a gamechanger, when used with patience. However, note that all affected units can still be hit by crowd control. |
Items
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