Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Master Yi Build Guide by Suseri

Jungle diamond

[S10] The Best Master Yi Guide

By Suseri | Updated on February 15, 2020
532 Votes
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Master Yi
    Master Yi Jungle OnHit Build
  • LoL Champion: Master Yi
    Master Yi Top Lane
  • LoL Champion: Master Yi
    Master Yi Jungle Critical Build

Runes: Onhit VS all

1 2
Legend: Alacrity
Coup de Grace

Eyeball Collection
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4 5 6
LoL Summoner Spell: Flash


LoL Summoner Spell: Smite


LeagueSpy Logo
Jungle Role
Ranked #5 in
Jungle Role
Win 54%
Get More Stats

Ability Order R > Q > E > W

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[S10] The Best Master Yi Guide

By Suseri
Introduction / About Me
Hey i'm Suseri and welcome to my Master Yi Guide.
Youtube Channel:

Reached Elos:
Left, Season highest reached Rank in Solo Queue | Middle, current or end of Season Rank | Right, Flex Queue Rank named
S4 < G5 < G5
S5 < D5 < D5
S6 < D1 < D4
S7 < M1 < D2 < D5 Flex
S8 < D3 < D3 < M1 Flex
S9 < M1 < D1 < C1 Flex

More about me:
I really like Dragons, thats why my YT Channel Profil picture aswell as my LoL Summoner Icon shows one. I'm interested in Animes, Sports (Martial Arts) and Gaming. My Favorite Skin on Yi is PROJECT: Yi (i like to use the skin if i build Onhit). I don't like pure Tank Items on Yi and it's very important to know, that you want to end your Games as Yi as fast as possible. You don't wanna hit Full End/Late Game, ofc you gonna be Strong af but enemys will be too and your lead, if you had one, will stop at some point since you can not get more items and mistakes will be more punishable with higher Death-Times.
I'd appreciate every kind of feedback that you may offer.
Pros / Cons Back to Top
+High Mobility thru Alpha Strike, Highlander + Highest Base Movement Speed in the Game
+Ability Resets
+Hyper Carry Potential
+Strong Splittpush
+Strong/Easy Turret Dives
+Tank Shredder thru Wuju Style
+Untargetability thru Alpha Strike and Slow Immunity thru Highlander
+Good Jungle Clear and Sustain/Tankiness thru Meditate
+Different Build Flexibility (Crit,Lethal,OnHit,Offtank)
+One of the (if not the) Strongest 1v1 Late Game
+High Pentakill Potential

Easy to Learn but Hard to Master

-No CC and vulnerable against Hard CC
-Strong LvL 2-3 but Weak Overall Early Game
-Relies very hard on Items
-If you fall behind it can be Hard to be useful
-Weak against Burst, especially AP Types

No Skillshots but a good Alpha Strike Timing is needed
Summoner Spells Back to Top
Story 1/2:
When i started to Play Master Yi in the End of Season 4/Start of Season 5 for the Jungle i used Teleport and Smite as my Main Summoner Spells. Teleport was just a very effective Summoner you could Splittpush, Backdoor or still Help your Team Mates f.e. if they get Ganked while your not around (or to Power Farm xD). After Teleport got nerfed i started to use Exhaust instead to have the Ultimate Dueling Power. Splittpush, against fed enemys or Burst types or just having that SS Advantage to use in the last Team Fight against the enemy Full Build ADC was worth enough to take this SS. It even had a low CD and would let you Deal more Dmg on enemys.

Story 2/2:
However even Exhaust got nerfed someday, in a way it was also good for Yi since AS would not get reduced by it anymore but for me it also lost its shine. I still took it for quite a while since i got used to it but at my current Point i prefer Flash even if the CD on it is High af. With it you get some extra mobility you have another Gapcloser or Escape tool and Overall it's one of the most valuable Summoner Spells on most Champs.

I also see taking Ghost, Ignite, Exhaust or Cleanse useful in a way in certain Games
but im going to stick to Flash for the most of the time at current states.

Examples for certain Games:
Ghost 1/2: Against Champs which: have low Mobility (no escape, dashes etc.), could Kite you
Ignite 1/2: Against Champs which: have any kind of heal, can use Camouflage, Invisibility or Untargetability
Exhaust 1/2: Against Champs which: have alot of Burst (AP, AD), could Kite you
Cleanse 1/2: Against Champs which: have hard or unavoidable CC

Ghost 2/2: A Good Reddit Post (Click Text)
Ignite 2/2: Soraka Swain Shaco Vladimir Kayn Aatrox Tryndamere Warwick
Exhaust 2/2: Rengar Kha'Zix Jax Fiora Vayne Riven Nidalee Xin Zhao Graves
Cleanse 2/2: Fiddlesticks Rakan Morgana Braum Leona Rammus Evelynn Nocturne

The more Champs of the same Group are together in the Enemy Team,
the more likely i'd decide to take the discussed Summoner Spell.

But Suseri why take Cleanse if you can Buy QSS instead?
Because it'll delay your Power Spikes to much,
i'd only recommend you to get it if you are ahead or later in the Game.
I don't get cleanse to often tho (almost never).

But Suseri why take Ignite if you can Buy Exe's instead?
Because someone else in your Team, i.e. the ADC, can also get it, it'll also delay your power spikes,
the finished item does not work with Rageblade and Ignite also helps against invisibility and allows you to be more aggressive.
Skill Sequence Back to Top
When do you Max your Q Ability?

Almost all of the time in every Single Game because this is your Key Ability which beside dealing Damage and making you untargetable (for around a sec. if hits 4 targets) gives you the chance to Dodge alot of Abilities and even some Ultimates of other Champs! It also allows you to follow Dashes, Blinks, Leaps, Flashes or even Blast Plants when timed correctly. You can also get a 2nd Point into it at LvL 3 instead of getting your W, if you want some faster Jgl Clear.

Be aware, that damage or CC over time can still hit/kill you, even in your Q.

When do you Max your E Ability?

This is your main Damage source which is Maxed right after your Q. You can "try" Maxing this Skill first, if you think you wont need to Dodge anything necessarily in your Game, which is almost never the Case for me but it might be worth a try for you, since then you'll know if it works better or not. I'd still recommend you to put at least 2 or 3 Points in your Q first befor Maxing your E tho. A good example for E maxes are on Lane Yi.

Be aware that when you're using your Q on 4 targets while having your E turned on, it can lose you around 1 sec. of the E's duration. I also often had situations, where my E would not turn on after using my Q, there is a Game option which is called "Cast the pressed spell upon pressing another spell" which helps with avoiding that issue (it'll activate your E right after you get out of your Q, if you pressed it while being in your Q), so make sure to enable that.

When do you Max your W Ability?

I prefer to Max my W almost always as my last Skill, because it does not increase my Dmg or Mobility. There are still some situations, in which i like to put more Points into it. So what sometimes happens to me i.e. in the early LvL's is, that i get a LvL up while being forced to fight against an enemy Champ which i cannot escape for what ever reason (Flash on CD, Redbuff Slow...). In that situation if my Q is on cooldown it would make no sence to Skill it, then i'd rather put another Point in my W to get more Health per sec. and more Dmg reduction while also winning some time, to use my other Spells again or for my Team mates to help me as well as to survive against the enemy and maybe even turn the tables afterwards. You can also get points into it against somebody who can outtrade you when laning in order to stay longer/sustain better.

You also have the Option to Max this Spell sooner which can be very effective when being behind and trying to Tank some Dmg for the Team against i.e. Burst Champs without Hard CC or to try to Bait enemys which will not expect the insane Heal and Dmg reduction. I don't really do this to often since as i saied this Spell can be canceled fairly easy with Hard CC and it'll leave you Damageless. If you Max it on Lane Yi you should Max your E next cuz otherwise you'll miss alot of damage.

Be aware that you can still use your W while being rooted.

When do you Max your R Ultimate?

Never really since its pointless.

Just kidding ofc when ever i can!
Runes Quick Information Back to Top
Since the release of Pre Season 8, i started to use Lethal Tempo as my Keystone on Yi.
Since Patch 8.4, i changed my Keystone from Lethal Tempo to Press The Attack.
Since Patch 8.6, i changed my Keystone from Press The Attack to Conqueror.
Since Patch 8.8, both Lethal Tempo and Conqueror are a good Keystone option for Yi.

You can also try different Keystones on Yi, but for me those two worked best.
Runes are Based on Game situations. This means there is no optimal "always to run" Page.

However you can copy the Runes on the Top of this Page, they'll always be useful in a way.

Patch 9.10 Update:
We use Hail of Blades on our Crit Builds, because different from LT and Conq we instantly get the full use out of it.

Patch 9.23 Update:
The new Conqueror seems to be a very good option on Yi at the moment.
Runes 1/3 Back to Top
Become a legend Improved attacks and sustain damage. Good | Okay | Bad
Good on Meele AA based champs, more AD = more Q+E damage, very good healing
Get your Passive more often, more AA's/E AA's and faster Q resets, has a delay and can be kited
Conq is simply better since you attack more than you use spells to damage enemys
Doesn't help you much in compare, can work with crit
You can get use out of it with your Meditate or with life steal but triumph is worth more
This saved me countless times from deaths
Worst option
Helps with getting your Passive more often, more AA's/E AA's and faster Q resets
In combination with other Tenacity items against a Team with alot of Hard CC this will help you the most
It's okay if you have no Lifesteal but i'd say it's the worst out of the 3 options
The faster i get them the better for me
You melt the Tanks anyways and you want Bonus Damage not just against them but everyone
I don't want to fight when im low on HP, unless im forced to
Runes 2/3 Back to Top
Unleash destruction Empowered abilities and resource Manipulation. Good | Okay | Bad
Free MS after using your Ult helps with chasing and escaping
Free AD stats which scale with Q, E, Passive and Autoattacks, better for longer Games
Faster Scuttle Crab clears, could help with escaping or chasing at the River
Could be useful against AP comps or in Lane against AP Burst
Helps with Mana issues, okay on Lane Yi
You can get a better effect on other Runes
The CDR is not bad but in most games you won't be getting more than that
24 AD at LvL 18 but only if above 70% HP
Does not help you in the Jungle
Hunt and eliminate prey Burst damage and target Access. Good | Okay | Bad
Free Damage after a Q
Some nice Lifesteal
Free AD + not hard to geather the Stacks
Free AD + Vision
You have no CC unless you have a Red, FM, or Team CC
Quite some MS even if it's just OOC can be useful
Your Ult CD is not that High anyways
Okey for Laning against Ganks at the best
Useless in the Jungle
Not worth if it's only for Botrk
Runes 3/3 Back to Top
Live forever Durability and crowd control. Good | Okay | Bad
Helps against melee Champs in Lane
Can be useful on Lane Yi for pushing turrets
Helps against Poke in Lane
It's okay, you can combine it with other Ten. Items
If your W counts its Okay but it's nothing crazy
Free stats are always Nice
This is not alot and won't really help you
Yi has no CC
Kinda useless
Outwit mere mortals, Creative tools and rule bending. Good | Okay | Bad
Free and useful Stats
Combined with Time warp tonic, it'll be good on Lane Yi
Free MS and instant healing with Pots, good on Lane Yi
Only good if you snowball, you can't rush early boots with it
Never used it but maybe you can Gank or Escape with it
Could help surviving or even turning tables but that's not for sure and it does nothing till 10min
You could get your Items/Power Spikes sooner, but it's not reliable
Not that good in compare to the other options
Something had to be the last Bad Rune okay
Jungling / Pathing Back to Top
You have 3 Options in the start of every Game:

1. Farm
2. Gank
3. Counter Jungle

Farm 1/3:
If you can't presure early, if all your Lanes are pushing, if the Champs
are hard to Gank or if your just not good at it yet, you have the option to do a Full Jungle Clear.
Since you've decided to Farm, always start at your Red cuz it'll let you clear everything after easier and faster.

Farm 2/3:
Paths: Red > Krugs > Raps > Blue > Gromp > Wolves > Scuttle Crab > Back
Farm 3/3:
Paths: Blue > Gromp > Wolves > Red > Krugs > Raps > Scuttle Crab > Back

Gank 1/3:
A Standart pathing to Gank would be by getting all your normal Abilities at LvL 3
which for you'll need to clear at least 3 camps.

Paths: Start at your Red to clear the following camps as quick as possible or do it
as your 3rd or 4th clear to get the maximum time out of your buff.
Red > Krugs > Raps > Gank
Blue > Wolves > Raps > Red > Gank

Gank 2/3: Good opportunities to successfully Gank as Master Yi are:
-Having a Red Buff
-Having your Ultimate Ability at LvL 6
-Having a Completed Jungle Item, a Good time is at around 8 min, my record was in 5 min (Counts for Bloodrazor only)



Gank 3/3:
However i've figured that Yi has insane Kill potential at LvL 2 with a Red Buff
so i tried my own strat which works good on the Red Teams side by Ganking the enemy Top Laner.
Therefor i've made a little Clip to give you a better view of what im talking about.

This is not as easy as it looks, theres alot that you can do wrong i.e. not Auto Moving.
It takes some practise to do and also there is a chance for it to fail and set you behind
but its rewarding if it works. Some of those clips are from High Diamond/Low Master Ranked Games.

Strat 1/2:
If you get the Kill recall and buy some stuff, if your Top gets the kill try to farm some more.
You might aswell try to Gank Mid instead, get an own feeling on it by looking for targets
who are squishy, unmobile or pushing very hard early.

Counter Jungle 1/2:
First strat was for Red side (if you start at your Blue and go to your Red after you can also try to invade the enemy Blue) and this one is for Blue side. You bassically do your Red with the Help of your Bot and then you go to the enemy Wolves and try to Kill the enemy Jungler. Just as befor you'll have the Red buff/Dueling Power advantage. Use the Jungle Plant to get into the Wolves Camp. Place a ward befor the Wolves Camp if you think the Enemy Jungler is going for his Gromp first so you can see when he'll come also try to gather your Passive by Attacking the Wolves so you can Deal even more Dmg. (Ward befor jumping or plant it in the blue bush so theres no chance for him to notice you). Theres also the Option that the Enemy is starting at his Red this one can be risky but also works. How do you know? By observing the enemy Bot Lanes position, if they attack the first Wave right when the Waves collide, you know the enemy probably started at his Red. What you do now is using the Plant to Jump into the Blue Pit and Warding the Path that leads towards it. You might face your enemy while doing it but often they go for the Wolves first to get LvL 3 after Blue so you can Finish up the Camp and wait in the Bush to surprise them. (Do not use your E on the Blue Camp, cuz you'll need it in the Fight)

This one also includes a risk which is that the enemy Bot or Mid could join your party if your not quick enough but thats unlikely. Most of the time early setted wards disappear by time and in an 1v1 you can't really lose.

Counter Jungle 2/2:
It's pretty much the same on the Red Teams side, do your Red and go for the enemy Blue.
Heres another clip which shows how its done properly.

Strat 2/2:
I was testing to get my Conqueror stacks by not Jumping right into the camp
but it turned out to fail more often by doing so, so just jump in (old Conq). If the enemy
Bot or Mid is pushing you can try to Gank them right after but get your 3rd ability befor to be on the safe side.
Champ Select Bans Back to Top
The listed Champs below are worth to Ban when playing Master Yi:

Fiddlesticks His fear is Point in Click and the duration of it can get very long
Rakan Annoying Champ, mostly cuz of his R
Leona She has alot of CC
Kennen AP Burst + CC + Mobility
Anivia AP Burst + CC + Passive
Diana AP Burst + CC
Lulu Annoying CC + R
Pantheon AD Burst + CC + Invulnerable
Riven AD Burst + CC + Mobility
Gragas AP Burst + CC

My most frequent Top 3 Bans:
When play, Jungle Role: Kha'Zix > Rammus > Evelynn
When playing Top Role: Jax > Renekton > Riven
When playing Mid Role: Akali > Zoe > Ahri
If i'm 4th or last pick i don't ban Jax or Rammus that often, since they often just get picked as a counter to Yi.
You have to decide for yourself though, if you want to take that risk.
Tips & Tricks Back to Top
Some Highlights on Youtube Back to Top
Rank #1 on EUW
1v5 Pentakill
Escape Five Man Invade
Champion Milestones Back to Top
Skin Release Montages Back to Top
The End Of The Guide Back to Top
Hey it's me Suseri again!

If you made it this far, let me express my thanks to you for reading my Guide.
I hope the Guide could help you and i wish you the best of lucks for your Games.
Remember that not just being good at a Champ but also general knowledge and behaviour
in this Game is important, so in order to improve and climb be friendly and respectful to everyone and enjoy the Game.

If you have any Questions left, feel free to ask me them in the Discussion section.

Here's my Youtube Channel: again,
you can follow me there, im Uploading alot of enjoyable Montages.

I'd appreciate your Votes on the Guide, it'll Help with reaching more Players!
Guide Updates Feb. 2020 Back to Top
-Removed some videos from the guide
-Started working on redesigning the guide

-Add Milestone Montage Video for 2.5 Mio Mastery Points
Guide Updates Jan. 2020 Back to Top
-Renamed Update Chapters for 2020
-Latest updates are now on the top of the updates list
Guide Update Info/History [Dec.] (2019) Back to Top
-Add Chapter: Guide Update Info/History [Dec.] (2019)
-Small corrections
Guide Update Info/History [Nov.] (2019) Back to Top
-Add Chapter: Guide Update Info/History [Nov.] (2019)
-Item Updated
-Guide Runes Updated
-Item Infos Updated

-Some Pre Season 10 Updates, overall no big changes
-Guide Item infos Updated

-Runes: ranking and info updates
-Items: info updates
-Rune Quick Info: Update Patch 9.23
Guide Update Info/History [Oct.] (2019) Back to Top
-Add Chapter: Guide Update Info/History [Oct.] (2019)
-Small Build Changes

-Small Build changes duo to upcomming SoS remove in PS10
Guide Update Info/History [Sep.] (2019) Back to Top
-Add Chapter: Guide Update Info/History [September]
-Small Build Changes

-Build changes
-Build info changes
-Crit Runes small changes
Guide Update Info/History [August] (2019) Back to Top
-Add Chapter: Guide Update Info/History [August]
-Small Build Changes

-Build Info Changes
-Build Item Changes
-Updated Info On Threats: Kayn, Kindred, Nocturne, Gragas, Udyr
-Changed Zyra Synergy from None to Low + Info Update
-Grammar Correction and Small Info Changes on the Guide
-New Tips on Skill Sequence for: Q + E
-Answered a new Question in the discussion section about Press the Attack
Guide Update Info/History [July] (2019) Back to Top
-Add Chapter: Guide Update Info/History [July]
-Small Rune info changes
Guide Update Info/History [June] (2019) Back to Top
-Add Chapter: Guide Update Info/History [June]
-Small Rune info changes
-Updated reached Season Ranks

-Updated Crit Build
-Added Synergy infos with: Shen, Lux, Sivir, Kled, Tahm Kench, Ornn, Orianna
-Small Build and Info changes
-Updated Onhit Build
-Updated Crit Runes
-Updated Onhit Runes

-Small info changes on crit items

-Updated Onhit Build
-Added Champion Milestone for Master Yi (2M)

-Update on Runes
-Changed Rune Rankings and Infos
-Small info changes
-Jungle/Pathing Corrections

-Updated Top Lane Runes
-Small Build and Info changes
-Added Synergies with: Shen, Lux, Sivir, Kled, Tahm Kench, Ornn, Orianna

-Small Ban info changes
-Small Guide Rune changes
-Small Rune rating changes
Guide Update Info/History [May] (2019) Back to Top
-Add Chapter: Guide Update Info/History [May]
-Add Critical Strike Build
-Small Build, Runes, Threats and Synergies changes

-Grammar Correction
-Updated Jungle Pathing
-Changed Rune information
-Changed and added more Bans
-Added more to the Crit Builds
-Changed and added more Threats
-Add Summoner spell descriptions
-Alot of Visual Changes to the Guide
-Updated Guide Build Preview for Patch 9.10
Guide Update Info/History [April] (2019) Back to Top
-Add Chapter: Guide Update Info/History [April]
-Add Build Options
-Small Build Info changes
-Add Threats + Infos on Jungle Yi for: Nunu & Willump, Camille, Sylas
-Updated some Threat ratings for Jungle and Top Lane Yi

-Add latest Build order including the new Wit's End
-Add Item and Info for Spear of Shojin
-Add Item and Info for Infinity Edge
-Grammar corrections
Guide Update Info/History [March] (2019) Back to Top
1 Year Guide Anniversary!

-Add Chapter: Guide Update Info/History [March]
-Add info, Skill Sequence: E + W
-Keystone info changes: Press The Attack + Conqueror + Fleet Footwork
-Small Rune info changes
-Small Jungling / Pathing update
-Champ Select Ban changes + Added Top 3 Bans
Guide Update Info/History [Feb.] (2019) Back to Top
-Add Chapter: Guide Update Info/History [February]
-Small Rune changes

-Item Build changes
-Changed Guide Titel

-Some info Updates on Threats (Noc, Shac)
Guide Update Info/History [Jan.] (2019) Back to Top
-Add Chapter: Guide Update Info/History [January]
-Small changes on Safe Build Order

-Changed Early Game Runes (2nd Tree)
-Edited some Pathing infos
-Small info changes on start items

-Small Rune Info and rating changes
-Visual changes

-Small Item and Item Info changes

-Item Build Changes
-Item Build Info Changes

-Item Build Changes
-Item Build Info Changes
-Little Rune Info and Rating changes
-Small visual changes
Guide Update Info/History [Dec.] (2018) Back to Top
-Add Chapter: Guide Update Info/History [December]
-Updated Runes
-Updated Build Runes
-Small changes on Jungle/Paths

-Add PreSeason 9 Flex Rank

-Add Chapter: Skin Release Montages
-Add New YT Channel Trailer
-Add New Jungle Item finish record

-Add Skin Release Montage
-Little change on early game Rune set

-Add a new Video on: Introduction / About Me
-Changed Guide Titel
-Small Guide Rune changes

-Happy Xmas for all diligent info readers
-Small changes on the Guide Runes
-Info changes on the Guide Runes

-Small changes on Rune ranking
-Add new Rune Info: Shield Bash
Guide Update Info/History [Nov.] (2018) Back to Top
-Add Chapter: Guide Update Info/History [November]
-Add Guide Build: Master Yi Top Lane

-Overlook on the Guide, info changes, info updates

-First Updates on the Guide for PreSeason 9:
-Runes, Jungle Paths, Summoner Spells, Synergies
Guide Update Info/History [Oct.] (2018) Back to Top
-Add Chapter: Guide Update Info/History [October]
-Add Chapter: Champion Milestones
-Small changes on some Notes for purchase orders
-Small changes on Jungle Pathing
-Edit description: About me
-Small info changes Chapter: Summoner Spells

-Added end of Season 8 Rank

-Guide Runes changed

-Changed end of Season 8 Rank from D4 to D3

-Add Tips and Tricks Ep. 10
Guide Update Info/History [Sep.] (2018) Back to Top
-Add Chapter: Guide Update Info/History [September]
-Add Tips and Tricks Ep. 8

-Add Tips and Tricks Ep. 9
Guide Update Info/History [August] (2018) Back to Top
-Add Chapter: Guide Update Info/History [August]
-Small Item order and description changes
-Grammar corrections

-Add Tips and Tricks Ep. 7
Guide Update Info/History [July] (2018) Back to Top
-Add Chapter: Guide Update Info/History [July]
-Changed Safe Build Order
-Changed Notes for Purchase Orders

-Alot of changes on Notes for purchase orders
-Small changes on Ability Notes
-Visual changes
-Grammar corrections
-Small change on Rune Path Info
-Add Chapter: Runes Quick Information
-Add Information: More about me

-Small Info Changes on Runes
-Working on a new Chapter
-Working on new T&T EP's

-Small Info Changes on Runes
-Working on a new Chapter
-Working on new T&T EP's

-Deleted Chapter: Patch Notes (sur20 is better)
-Small Info Changes on Runes
-Small Jungling / Pathing changes
-Add new Chapter: Champ Select Bans
-Edit VS Champ Info: Nocturne
-Add VS Champ Info: Trundle
-Grammar corrections
Guide Update Info/History [June] (2018) Back to Top
-Edit Patch Note Info: 8.11
-Add new Build Order: Safe Build Order
-Changed Item Options and Infos
-Changed Notes for purchase orders
-Visual changes
-Grammar corrections

-Visual changes on Runes
-Visual changes on Patch Notes
-Page optimizing for a better overview
-Working on Jungle Pathing Update
-Working on adding more Runes

-Add Patch Notes: 8.12
-Add New Jungle Paths
-Visual changes
-Grammar corrections

-Add Patch Notes 8.13
-Add New Rune Chapter Resolve + Inspiration
-Add Rune Infos
-Visual changes
-Grammar corrections
-Working on New Tips & Tricks Video (Ep. 7)
Guide Update Info/History [May] (2018) Back to Top
-Moved Chapter: Guide Update Info/History [April] (Old) to the bottom of the Page
-Add Chapter: Guide Update Info/History [May]
-Add Summoner Spell Chapter: Short 2/2
-Visual Changes

-Bussy for some weeks or months, sorry

-Add Patch Note Infos: Patch 8.9
-Visual Changes

-Edit Info: Patch Notes
-Changed Guide Keystone
-Edit Guide Keystone Info
-Edit Keystone Rune Infos
-Edit Info: Patch 8.8

-Changed last Video: Montages

-Add Patch Notes: 8.10, 8.11
-Changed Guide Rune Gathering Storm to Nimbus Cloak
-Changed Rune Infos
-Grammar corrections
-Visual changes
-Jungle Update soon
-Items/Build Update soon
Guide Update Info/History [April] (2018) Back to Top
-Moved Chapter: Guide Update Info/History [March] (Old) to the bottom of the Page
-Add Chapter: Guide Update Info/History [April]
-Add Chapter: Patch Notes
-Changed Notes for Purchase orders: Boots Options
-Rune Info Update: Presence of Mind
-Rune Info Update: Legend: Tenacity
-Changed Rating: Transcendence from Okay to Bad
-Changed Rating: Manaflow Band from Bad to Okay
-Visual Changes to the Guide
-Add Text "[Update Soon]" on Jungling / Pathing Chapter
-Removed "1 Mio Mastery Points" from the Guide Titel

-Grammar corrections

-Grammar corrections
-Changed Notes for Purchase orders
-Visual Changes to the Guide
-Started preparing Top Lane Guide (Might take a While)
-Started preparing Jungling / Pathing Update
-Removed 1 Video Clip from "Some of my Highlights on Youtube"
-Add New Video Clip to "Some of my Highlights on Youtube"

-Add New Patch Note Infos (8.8)
-Still working on: Top Lane Guide
-Still working on: Jungling / Pathing Update

-Small Patch Notes Info change
-Add Matchup Tips: Hecarim
-Add Matchup Tips: Shaco
-Add Matchup Tips: Udyr
-Add Matchup Tips: Zac
-Add Matchup Tips: Vi
-Still working on: Top Lane Guide
-Still working on: Jungling / Pathing Update

-Finished: Jungling / Pathing Update (New Clips, New Infos)
-Small Visual Changes to the Guide
-Grammar corrections
-Still working on: Top Lane Guide

-Add Matchup Tips: Shaco
-Small Visual Changes to the Guide
-Grammar corrections
-Still working on: Top Lane Guide

-Grammar corrections on Purchase Order Names
-Changed Threat Level: Rek'Sai from 8 to 7
-Changed Threat Level: Nocturne from 7 to 8
-Still working on: Top Lane Guide

-Changed Guide Rune Keystone from Conqueror to Lethal Tempo
-Add Note: Jungling / Pathing
-Edit Patch Notes info about Lethal Tempo
-Edit Note info for Runes
-Changed Rune Keystone infos: PTA, LT, CONQ

-Fixed wrong Update Info dates
Guide Update Info/History [March] (2018) Back to Top
-Created the Guide
-Answered Comments on the Discussion section
-Small changes on some Notes for purchase orders
-Add Chapter: Guide Update Info

-Small changes on some Notes for purchase orders

-Answered Comments on the Discussion section
-Grammar corrections

-Small changes on some Notes for purchase orders

-Add Matchup: Olaf, Quick Tips
-Small Visual changes
-Add Info to Skill Sequence (E Ability, Red Text)
-Rune Info changes (Legend: Bloodline, Legend: Alacrity)
-Grammar corrections

-Grammar corrections

-Add Info to Skill Sequence (W Ability, Red Text)

-Add New Tips and Tricks Episode to the Guide (Ep. 6)
-Add Good Gank opportunities to the Guide (Jungling / Pathing)
-Add new Tips for Counter Jungling (Jungling / Pathing)
-Changed Rune Info: Presence of mind
-Grammar corrections
-Changed some Vs. Champions Threat Levels
-Extended Jax Matchup Quick Tips

-Changed Guide Keystone for Jungle Yi from Press The Attack to Conqueror
-Add Keystone Rune Info: Conqueror (Changed Keystone Rune Infos: LT + PTA)
-Changed Item purchase order
-Note changes on purchase orders
-Add Death's Dance to the Mentionable Items
-Add purchasable Trinkets
-Grammar corrections

-Some Quick Tips Changes
-Grammar corrections

-Small changes on some Notes for purchase orders
-Grammar corrections
-Some Quick Tips Changes
-Rune Rating changes (Absolute Focus + Nullifying Orb)
-Small Visual changes

-Visual changes on the Guide