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Master Yi Build Guide by Suseri

Jungle diamond

[S10] The Best Master Yi Guide

By Suseri | Updated on May 28, 2020
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725 Votes
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Choose Champion Build:

  • LoL Champion: Master Yi
    Master Yi Jungle OnHit Build
  • LoL Champion: Master Yi
    Master Yi Top Lane
  • LoL Champion: Master Yi
    Master Yi Jungle Critical Build

Runes: Onhit VS all

1 2
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Eyeball Collection
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4 5 6
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #5 in
Jungle Role
Win 52%
Get More Stats

Ability Order R > Q > E > W

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[S10] The Best Master Yi Guide

By Suseri
Guide Updates March 2020
04.03.2020:
-Small Updates on all Chapters and info notes
-Removed old Update Info chapters
-New changes and guide updates can be looked up here now

05.03.2020:
-Added Top Lane Threat Infos for every Matchup

09.03.2020:
-Small Corrections on Top Lane Threat Infos and Ratings
-Added Synergies for Top Lane Yi
-Added more Rune options and Info Notes on the Top of the Page for Top Lane Yi

13.03.2020:
-Fixed small grammar corrections
-Please let me know, if you happen to also find mistakes

13.04.2020:
-Changed some infos for Top lane Yi with Smite cuz of the new penalty
Introduction / About Me Back to Top
Hey i'm Suseri a High Elo Master Yi main and welcome to my Master Yi Guide.
Youtube Channel: https://www.youtube.com/channel/UCuAMZQ21lJUuSkICLPieXbg

Reached Elos:
Left, Season highest reached Rank in Solo Queue | Middle, current or end of Season Rank | Right, Flex Queue Rank named
S4 < G5 < G5
S5 < D5 < D5
S6 < D1 < D4
S7 < M1 < D2 < D5 Flex
S8 < D3 < D3 < M1 Flex
S9 < M1 < D1 < C1 Flex
S10 < D1 < D1



More about me:
I really like Dragons, thats why my YT Channel Profil picture aswell as my LoL Summoner Icon shows one.
I'm interested in Animes, Sports (Martial Arts) and Gaming. My Favorite Skin on Yi is PROJECT: Yi, prefer using it for onhit.
I don't like pure Tank Items on Yi and it's very important to know, that you want to end your Games as Yi as fast as possible.
You don't wanna hit Full End/Late Game, ofc you gonna be Strong af but enemys will be too and your lead, if you had one, will stop at some point since you can not get more items and mistakes will be more punishable with higher Death-Times.

I'd appreciate every kind of feedback that you may offer.
Pros / Cons Back to Top
Master Yi Pros:
+High Mobility thru Alpha Strike, Highlander
+Highest Base Movement Speed in the Game
+Ability Resets
+Hyper Carry Potential
+Strong Splittpush
+Strong/Easy Turret Dives
+Tank Shredder thru Wuju Style
+Untargetability thru Alpha Strike and Slow Immunity thru Highlander
+Good Jungle Clear and Sustain/Tankiness thru Meditate
+Different Build Flexibility (Crit,Lethal,OnHit,Offtank)
+One of the (if not the) Strongest 1v1 Late Game
+High Pentakill Potential

Easy to Learn but Hard to Master

Master Yi Cons:
-Squishy
-No CC and vulnerable against Hard CC
-Strong LvL 2-3 but Weak Overall Early Game
-Relies very hard on Items
-If you fall behind it can be Hard to be useful
-Weak against Burst, especially AP Types

No Skillshots but a good Alpha Strike Timing is needed
Summoner Spells Back to Top
TLDR:
I also see taking Ghost, Ignite, Exhaust or Cleanse useful in a way in certain Games
but im going to stick to Flash for most of the time at current states.
Story Time 1/2:
When i started to Play Master Yi in the End of Season 4/Start of Season 5 for the Jungle i used Teleport and Smite as my Main Summoner Spells. Teleport was just a very effective Summoner you could Splittpush, Backdoor or still Help your Team Mates f.e. if they get Ganked while your not around (or to Power Farm xD). After Teleport got nerfed i started to use Exhaust instead to have the Ultimate Dueling Power. Splittpush, against fed enemys or Burst types or just having that SS Advantage to use in the last Team Fight against the enemy Full Build ADC was worth enough to take this SS. It even had a low CD and would let you Deal more Dmg on enemys.
Story Time 2/2:
However even Exhaust got nerfed someday, in a way it was also good for Yi since AS would not get reduced by it anymore but for me it also lost its shine. I still took it for quite a while since i got used to it but at my current Point i prefer Flash even if the CD on it is High af. With it you get some extra mobility you have another Gapcloser or Escape tool and Overall it's one of the most valuable Summoner Spells on most Champs.
Examples for certain Games:
Ghost 1/2: Against Champs which: have low Mobility (no escape, dashes etc.), could Kite you
Ignite 1/2: Against Champs which: have any kind of heal, can use Camouflage, Invisibility or Untargetability
Exhaust 1/2: Against Champs which: have alot of Burst (AP, AD), could Kite you
Cleanse 1/2: Against Champs which: have hard or unavoidable CC

Ghost 2/2: A Good Reddit Post (Click Text)
Ignite 2/2: Soraka Swain Shaco Vladimir Kayn Aatrox Tryndamere Warwick
Exhaust 2/2: Rengar Kha'Zix Jax Fiora Vayne Riven Nidalee Xin Zhao Graves
Cleanse 2/2: Fiddlesticks Rakan Morgana Braum Leona Rammus Evelynn Nocturne

But Suseri how do you decide that?
The more Champs of the same Group are together in the Enemy Team,
the more likely i'd decide to take the discussed Summoner Spell.
But
Suseri why take Cleanse if you can Buy QSS instead?
Because it'll delay your Power Spikes to much, i'd only recommend
you to get it if you are ahead or later in the Game.
I don't get cleanse to often tho (almost never).
But Suseri why take Ignite if you can Buy Exe's instead?
Because someone else in your Team, i.e. the ADC, can also get it,
it'll also delay your power spikes, the finished item does not work with Rageblade

and Ignite also deals True damage which helps you getting your resets faster.
Skill Sequence Back to Top
When do you Max your Q Ability?

Almost all of the time in every Single Game because this is your Key Ability which beside dealing Damage and making you untargetable (for around a sec. if hits 4 targets) gives you the chance to Dodge alot of Abilities and even some Ultimates of other Champs! It also allows you to follow Dashes, Blinks, Leaps, Flashes or even Blast Plants when timed correctly. You can also get a 2nd Point into it at LvL 3 instead of getting your W, if you want some faster Jgl Clear.

Be aware, that damage or CC over time can still hit/kill you, even in your Q.

When do you Max your E Ability?

This is your main Damage source which is Maxed right after your Q. You can "try" Maxing this Skill first, if you think you wont need to Dodge anything necessarily in your Game, which is almost never the Case for me but it might be worth a try for you, since then you'll know if it works better or not. I'd still recommend you to put at least 2 or 3 Points in your Q first befor Maxing your E tho. A good example for E maxes are on Lane Yi.

Be aware that when you're using your Q on 4 targets while having your E turned on, it can lose you around 1 sec. of the E's duration. I also often had situations, where my E would not turn on after using my Q, there is a Game option which is called "Cast the pressed spell upon pressing another spell" which helps with avoiding that issue (it'll activate your E right after you get out of your Q, if you pressed it while being in your Q), so make sure to enable that.

When do you Max your W Ability?

I prefer to Max my W almost always as my last Skill, because it does not increase my Dmg or Mobility. There are still some situations, in which i like to put more Points into it. So what sometimes happens to me i.e. in the early LvL's is, that i get a LvL up while being forced to fight against an enemy Champ which i cannot escape for what ever reason (Flash on CD, Redbuff Slow...). In that situation if my Q is on cooldown it would make no sence to Skill it, then i'd rather put another Point in my W to get more Health per sec. and more Dmg reduction while also winning some time, to use my other Spells again or for my Team mates to help me as well as to survive against the enemy and maybe even turn the tables afterwards. You can also get points into it against somebody who can outtrade you when laning in order to stay longer/sustain better.

You also have the Option to Max this Spell sooner which can be very effective when being behind and trying to Tank some Dmg for the Team against i.e. Burst Champs without Hard CC or to try to Bait enemys which will not expect the insane Heal and Dmg reduction. I don't really do this to often since as i saied this Spell can be canceled fairly easy with Hard CC and it'll leave you Damageless. If you Max it on Lane Yi you should Max your E next cuz otherwise you'll miss alot of damage.

Be aware that you can still use your W while being rooted.

When do you Max your R Ultimate?

Never really since its pointless.

Just kidding ofc when ever i can!
Champ Select Bans Back to Top
The listed Champs below are worth to Ban when playing Master Yi:

Fiddlesticks His fear is Point in Click and the duration of it can get very long
Rakan Annoying Champ, mostly cuz of his R
Leona She has alot of CC
Kennen AP Burst + CC + Mobility
Anivia AP Burst + CC + Passive
Lulu Annoying CC + R
Pantheon AD Burst + CC + Invulnerable
Riven AD Burst + CC + Mobility
Gragas AP Burst + CC

My most frequent Top 3 Bans:
When play, Jungle Role: Kha'Zix > Rek'Sai > Elise
When playing Top Role: Jax > Renekton > Riven
When playing Mid Role: Akali > Zoe > Ahri
If i'm 4th or last pick i don't ban Jax too often tho, since he or Rammus often just gets picked as a counter to Yi.
You have to decide for yourself though, if you want to take that risk.
Runes 1/3 Back to Top
Become a legend Improved attacks and sustain damage. Good | Okay | Bad
Keystones:
Good on Meele AA based champs, more AD = more Q+E damage and some healing
Get your Passive more often, more AA's/E AA's and faster Q resets, has a delay and can be kited
Conq is simply better since you attack more than you use spells to damage enemys
Doesn't help you much in compare, can work with crit
Heroism:
You can get use out of it with your Meditate or with life steal but triumph is worth more
This saved me countless times from deaths
Worst option
Legend:
Helps with getting your Passive more often, more AA's/E AA's and faster Q resets
In combination with other Tenacity items against a Team with alot of Hard CC this will help you the most
It's okay if you have no Lifesteal but i'd say it's the worst out of the 3 options
Combat:
The faster i get them the better for me
You melt the Tanks anyways and you want Bonus Damage not just against them but everyone
I don't want to fight when im low on HP, unless im forced to
Runes 2/3 Back to Top
Unleash destruction Empowered abilities and resource Manipulation. Good | Okay | Bad
Free MS after using your Ult helps with chasing and escaping
Free AD stats which scale with Q, E, Passive and Autoattacks, better for longer Games
Faster Scuttle Crab clears, could help with escaping or chasing at the River
Could be useful against AP comps or in Lane against AP Burst
Helps with Mana issues, okay on Lane Yi
You can get a better effect on other Runes
The CDR is not bad but in most games you won't be getting more than that
24 AD at LvL 18 but only if above 70% HP
Does not help you in the Jungle
Hunt and eliminate prey Burst damage and target Access. Good | Okay | Bad
Free Damage after a Q
Some nice Lifesteal
Free AD + not hard to geather the Stacks
Free AD + Vision
You have no CC unless you have a Red, FM, or Team CC
Quite some MS even if it's just OOC can be useful
Your Ult CD is not that High anyways
Okey for Laning against Ganks at the best
Useless in the Jungle
Not worth if it's only for Botrk
Runes 3/3 Back to Top
Live forever Durability and crowd control. Good | Okay | Bad
Helps against melee Champs in Lane
Can be useful on Lane Yi for pushing turrets
Helps against Poke in Lane
It's okay, you can combine it with other Ten. Items
If your W counts its Okay but it's nothing crazy
Free stats are always Nice
This is not alot and won't really help you
Yi has no CC
Kinda useless
Outwit mere mortals, Creative tools and rule bending. Good | Okay | Bad
Free and useful Stats
Combined with Time warp tonic, it'll be good on Lane Yi
Free MS and instant healing with Pots, good on Lane Yi
Only good if you snowball, you can't rush early boots with it
Never used it but maybe you can Gank or Escape with it
Could help surviving or even turning tables but that's not for sure and it does nothing till 10min
You could get your Items/Power Spikes sooner, but it's not reliable
Not that good in compare to the other options
Something had to be the last Bad Rune okay
Jungling / Pathing Back to Top
You have 3 Options at the start of every Game:

1. Farm
2. Gank
3. Counter Jungle

Farm 1/3:
If you can't presure early, if all your Lanes are pushing, if the Champs
are hard to Gank or if your just not good at it yet, you have the option to do a Full Jungle Clear.
Since you've decided to Farm, always start at your Red cuz it'll let you clear everything after easier and faster.


Farm 2/3:
Paths: Red > Krugs > Raps > Blue > Gromp > Wolves > Scuttle Crab > Back
Or
Farm 3/3:
Paths: Blue > Gromp > Wolves > Red > Krugs > Raps > Scuttle Crab > Back

Gank 1/3:
A Standart pathing to Gank would be by getting all your normal Abilities at LvL 3
which for you'll need to clear at least 3 camps.

Paths: Start at your Red to clear the following camps as quick as possible or do it
as your 3rd or 4th clear to get the maximum time out of your buff.
Red > Krugs > Raps > Gank
Blue > Gromp > Red > Gank

Gank 2/3: Good opportunities to successfully Gank as Master Yi are:
-Having a Red Buff
-Having your Ultimate Ability at LvL 6
-Having a Completed Jungle Item, a Good time is at around 8 min, my record was in 3 min (Bloodrazor)

Old


New


Gank 3/3:
However i've figured that Yi has insane Kill potential at LvL 2 with a Red Buff
so i tried my own strat which works good on the Red Teams side by Ganking the enemy Top Laner.
Therefor i've made a little Clip to give you a better view of what im talking about.


This is not as easy as it looks, theres alot that you can do wrong i.e. not Auto Moving.
It takes some practise to do and also there is a chance for it to fail and set you behind
but its rewarding if it works. Some of those clips are from High Diamond/Low Master Ranked Games.




Strat 1/2:
If you get the Kill recall and buy some stuff, if your Top gets the kill try to farm some more.
You might aswell try to Gank Mid instead, get an own feeling on it by looking for targets
who are squishy, unmobile or pushing very hard early.


Counter Jungle 1/2:
First strat was for Red side (if you start at your Blue and go to your Red after you can also try to invade the enemy Blue) and this one is for Blue side. You bassically do your Red with the Help of your Bot and then you go to the enemy Wolves and try to Kill the enemy Jungler. Just as befor you'll have the Red buff/Dueling Power advantage. Use the Jungle Plant to get into the Wolves Camp. Place a ward befor the Wolves Camp if you think the Enemy Jungler is going for his Gromp first so you can see when he'll come also try to gather your Passive by Attacking the Wolves so you can Deal even more Dmg. (Ward befor jumping or plant it in the blue bush so theres no chance for him to notice you). Theres also the Option that the Enemy is starting at his Red this one can be risky but also works. How do you know? By observing the enemy Bot Lanes position, if they attack the first Wave right when the Waves collide, you know the enemy probably started at his Red. What you do now is using the Plant to Jump into the Blue Pit and Warding the Path that leads towards it. You might face your enemy while doing it but often they go for the Wolves first to get LvL 3 after Blue so you can Finish up the Camp and wait in the Bush to surprise them. (Do not use your E on the Blue Camp, cuz you'll need it in the Fight)

This one also includes a risk which is that the enemy Bot or Mid could join your party if your not quick enough but thats unlikely. Most of the time early setted wards disappear by time and in an 1v1 you can't really lose.

Counter Jungle 2/2:
It's pretty much the same on the Red Teams side, do your Red and go for the enemy Blue.
Heres another clip which shows how its done properly.



Strat 2/2:
I was testing to get my Conqueror stacks by not Jumping right into the camp
but it turned out to fail more often by doing so, so just jump in (old Conq). If the enemy
Bot or Mid is pushing you can try to Gank them right after but get your 3rd ability befor to be on the safe side.
Tips & Tricks Back to Top
Some Highlights on Youtube Back to Top
Rank #1 on EUW
1v5 Pentakill
Pentakill
Escape Five Man Invade
Champion Milestones Back to Top
Skin Release Montages Back to Top
The End Of The Guide Back to Top
Hey it's me Suseri again!

If you made it this far, let me express my thanks to you for reading my Guide.
I hope the Guide could help you and i wish you the best of lucks for your Games.
If you have any Questions left, feel free to ask me them in the Discussion section.

Remember that not just being good at a Champ but also general knowledge and behaviour
in this Game is very important. So in order to improve and climb be friendly and respectful
to everyone and enjoy the Game, bacause having fun is the most important part of it!



Here's my Youtube Channel: https://www.youtube.com/channel/UCuAMZQ21lJUuSkICLPieXbg again.
If you'd like to learn more you can follow me there, im Uploading alot of enjoyable Gameplays and Montages.

I'd appreciate your Votes on the Guide, it'll Help with reaching more Players!