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Heimerdinger Build Guide by Raigiku

Middle diamond

S11 Heimer Ultimate Bodacious Divine Exquisite Guide

By Raigiku | Updated on November 21, 2020
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Runes: Versus Melee

1 2 3
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4 5 6
Set 1 - Top, Mid, Bot
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Middle Lane
Ranked #10 in
Middle Lane
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

S11 Heimer Ultimate Bodacious Divine Exquisite Guide

By Raigiku
About me
Hello my ****erous comrades!

I'm Raigiku a Heimerdinger One Trick Pony since Season 3. I left the game from Season 8-9, but I'm back stronger than before!

I have 1.3K ranked games with Heimer and 1.1M mastery points. At my peak I reached Diamond 2 in SoloQ in the LAS server this year.

I used to play Heimer in the top lane, but this season I learned more about his playstyle as an ADC and mid laner.

I love this champion because it's very unique in the game, who else can put mini towers?

You can find me in OP.GG and League of Graphs
Summoner spells Back to Top
These are the default spells in all lanes, it's good when you are ahead and behind in lane. However, if you are in a loosing lane and you believe you will die a lot, it's better to go another summoner spell to prevent your deaths.
- If you will be behind in lane, you can TP back for free recalls.
- If you get ahead in lane, you can gain better tempo and maintain pressure if the enemy doesn't have TP.


Mid Lane
You go with these spells if you believe you will die a lot in lane and if you are against bursters with low to mid range. Eg: Zed, Katarina, LeBlanc, Fizz.

Bot Lane
You go with these spells if you simply don't like TP. In my opinion, it's better for Heimerdinger to have Exhaust instead of Heal, since you can use it to kite the enemy with you turrets and also to hit the grenade easily.


Mid Lane
You go with these spells if you believe you will die a lot in lane and if you are against long range poke. Eg: Xerath, Vel'Koz, Ziggs.


Mid Lane
You go with these spells if you believe you will die a lot in lane and if you are against dangerous champions with a key CC ability. Eg: Veigar, Swain, Morgana, Lissandra.

Bot Lane
You go with these spells if you believe you will die a lot in lane and if you are against a matchup with heavy CC. Eg: Caitlyn & Lux, Samira & Leona, Ashe & Nautilus.


Bot Lane
You go with these spells if you simply don't like TP and your support is going exhaust. In my opinion, exhaust is better for Heimerdinger but if your support sticks to it and you don't want TP, you go for Heal to be on par with the enemy bot lane.


Mid Lane
You go with these spells if you believe you will snowball and carry the game, preferably against low range champions that you can abuse in early game. Eg: Ekko, Katarina, Sylas.
Runes Back to Top

Primary Runes

This is the best keystone for Heimerdinger because every ability and the autoattacks of the turrets reduces the cooldown of comet once it has been thrown. You can throw 2-3 comets in a teamfights which will increase massively your damage output. The comet also gets thrown when the turrets autoattack the opponent, so it is also useful against melee champions since when they autoattack they will stand still for a moment and the comet will hit them.


For the first rune manaflow band is the best option, since Heimerdinger is a mana hungry champion. A cool interaction is that the turret autoattacks against champions also proc this rune.


For the second rune transcendence is a good option, since Heimerdinger has very long cooldowns, specially the turret recharge time which is critical in a teamfight.


For the third rune scorch is a good option. The length of games are about 25-30 minutes (https://www.leagueofgraphs.com/rankings/game-durations). From minute 0-30 scorch will deal more damage with a single ability than gathering storm. During laning phase, this is really beneficial since you will need to pressure your opponent as Heimerdinger and scorch will be more useful when poking with rockets.



Secondary Runes


First set


If you won't get poked a lot in lane, you will constantly push, sustain yourself and poke the enemy. This is the ideal secondary rune setup.


For the first secondary rune, presence of mind is very good against melee champions because each turret autoattack will proc it. If you combine this with manaflow band and liandry's, you will gain a lot of mana when damaging champions. It is also a good overall rune too, don't reserve it only against melee champions.


For the second secondary rune, coup de grace is a good safe option. I need to do some experiments though, Cutdown can also be a better alternative in some cases.


Second set


This set is a safer option since you will have more sustain with biscuits and either a free stopwatch or improved boots in mid game. If you are not sure how the lane will play out this is the best set.


For the first secondary rune, perfect timing is a perfect choice if you are going to buy Zhonya's later in the game.

For the first secondary rune, magical footware is a good choice if you are not going to buy Zhonya's later in the game.


For the second secondary rune, biscuit delivery is a good option. It will give you HP to sustain yourself if you get poked a lot, and extra mana if you are using too many abilities to maintain the lane pushed.
Abilities Back to Top
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Against melee and ranged, this is a good safe order for your abilities. If against melee or ranged, you can poke them hard with your W. Max Q could also work, but if the enemy is intelligent they will bait you grenade and kill your turrets easily. It is also important to note that the autoattacks of your turrets relies on your AP, the damage you get from leveling up the ability is really low 3 dmg per point. The laser scales better with 20 dmg per point, however your turrets are unreliable. It is not always the case where you can have 3 at the same time or hit your grenade correctly.


H-28G Evolution Turret


You have to think well before placing H-28G Evolution Turret, you need to maximize the lifetime of turrets in lane and keep at least 1 stacked at all times.

If you put turrets to far down the lane, eventually a new minion wave will come and kill them before your minion wave comes. You can sometimes tank the minions, but you put yourself in danger. In late-mid game it is more important to be aware of any possible nearby fights too, the turret stacks regenerate very slowly so before setting a turret to push, look at the map and think if there are going to be any fights nearby.

You also have to think about the abilities of the enemy.
  • If they have AoE damage, then separate your turrets.
  • If they have skillshots, put your turrets behind minions.
  • If they can kill you turrets easily with autoattacks, put your turrets in the position of a minion so they hit the minion instead of the turret (this works well with a Siege minion ).
When you are hitting a tower, make sure that when there is a Siege minion , let the tower hit it and then put down your turrets. This way you can maximize your damage to the tower.


Hextech Micro-Rockets


The correct way for poking with Hextech Micro-Rockets is by spreading the missiles, the consecutive missiles deal low damage while the first missile is the important one, so when you are going to poke make sure that at least 1 missile hits.


CH-2 Electron Storm Grenade


CH-2 Electron Storm Grenade is the vital ability of Heimerdinger, if you land it with turrets nearby you can get a kill easily, but if you miss it in a 1v1 it's very likely you will die unless you dodge abilities. The stun range is really small (the size of a minion) so you have to be absolutely confident that it will land during key moments.
You can also fish for stuns with it during laning phase when the enemy gets closer to CS, but make sure that when you do it the enemy can't get to you, because if you miss it he will try to all in you and you will die.
Items Back to Top
This is the ultimate build path for maximum damage with and without Morellonomicon, I built it carefully through testing in the practice tool. Notice that Cosmic Drive and Rylai's Crystal Scepter aren't here, that's because I believe that they aren't really necessary for winning games. Also, Zhonya's Hourglass and Banshee's Veil appear as third items, however you can build them as fourth items too.



In the following section I will explain when to build each item.



Starting Items

This is the best starting item setup. Heimer is a mana hungry champion so the dorans passive helps him regain a bit more mana. Additionally, you turrets may sometimes screw up you last hits, so the other passive is also good for easier last hitting.

Early items

This is your bread and butter preferably first recall item, it gives you a lot of mana sustain and a good amount of AP. You will not run out of mana with these item once you get to lane.

After Lost Chapter (optional)


You get this item if you need extra mobility to dodge abilities.

You get this item if you believe you are going to die a lot in lane against an AD matchup.

You get this item if your matchup has a lot of healing in his kit.


Mythic Items (1st item)

This is the most reliable mythic item since it always procs, even if the enemy has low max HP, it still does more damage than Everfrost and more or almost equal damage than Luden's Tempest, only when you don't use Luden's or Everfrost passive/active. Additionally, Ability Haste is really good for Heimer since he has long cooldowns, especially your turrets which you need to have charges for during teamfights. You can also stack the MR reduction easily with your turrets, which helps against tanks and also if your team is heavy AP. Therefore, I buy it almost every game.

You get this item if you need to poke hard, if you need to fight long range fights and if you can't proc Liandry's Anguish that much with your turrets.

You get this item if you need to fight in medium to low range fights and need to lockdown really dangerous champions. Heimer synergizes well with this item since he can guarantee a stun and more turrets if you root them with it.


Boots (2nd item)

This is the standard boot, if you have no troubles against your matchup then buy it.

You buy this item when you are against a heavy burst AP champion and believe you are going to die in lane.


Defensive Items (3rd or 4th item)

You buy this item when you are against fed AD champions or heavy AD comps. Although, sometimes even if you are against some AP champions, Zhonya's Hourglass active could be better than Banshee's Veil passive.

You buy this item when you are against fed AP champions or heavy AP comps.


Situational Items


Anti-Healing

If your already bought Oblivion Orb you should look forward to finishing this item last in your build. The stats it gives aren't really efficient and the already reduced healing is enough.

Against 60+ MR

This item is really cost efficient, considering that you already have your mythic item finished, this item performs really well than most items if the enemy has 60+ MR. Therefore if at least 2 key opponents have or will have this amount of MR, you should go get it as soon as possible.
Note that there's an special case where you buy this item after Rabadon's Deathcap even if the key opponents have less than 60 MR and you don't need Demonic Embrace, that's because it's really risky to buy Horizon Focus as a fifth item because you never know if your opponents will start buying MR or HP as last items.

Anti-HP

You get this item when at least 2 key opponents have 2.1k+ HP.
Note that there's an special case where you buy this item after Rabadon's Deathcap even if the key opponents have less than 2.1k HP and you don't need Void Staff, that's because it's really risky to buy Horizon Focus as a fifth item because you never know if your opponents will start buying MR or HP as last items.

Raw AP

You get this item if Demonic Embrace and Void Staff aren't in your priority list.

You only get this item if Demonic Embrace, Void Staff and Morellonomicon aren't in your priority list and you already bought Rabadon's Deathcap.

Utility

These are very situational items, personally I don't believe that not buying these 2 items can make you loose games, I value more damage than slows or movement speed since Heimerdinger already has a lot of disengage and movement speed from his passive. These two items are more oriented towards champions like Cassiopeia or Malzahar.
League of Legends Build Guide Author Raigiku
Raigiku Heimerdinger Guide
S11 Heimer Ultimate Bodacious Divine Exquisite Guide

League of Legends Champions:

Teamfight Tactics Guide
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