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Recommended Items
Runes: Heavy Poke / Farming
1
2
3
4
Precision
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
Consistency
Flash
Teleport
Items
Ability Order Main
Void Stone (PASSIVE)
Kassadin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Akshan
Rell
Ideal
Strong
Ok
Low
None
Rell



XBLADEMOJO
Hi! I started my adventure in season 3 and pushed my way towards the goals in the game.
Started as top lane main and transitioned to Mid and Jungle to carry my games easier.
Currently, I enjoy playing mid and support the most.
I played a lot of

Rank 1

I have peaked at Challenger EUNE and after that, I focused on growing my coaching services, because I find myself passionate about helping others and being their Mentor.
Currently, I’m Full-Time Coaching and playing on EUW in my free time aiming to get Challenger and help people achieve their goals in the game ❤️
I also create free content to help others with the game on my youtube and Twitch. Feel free to join my discord to become part of my community, a friendly corner for all of us!


I have always wanted to become a player that did not have to depend on my team to win games and be able to impact the game even in 4v5 situations where a team mate is trolling or AFK.





Please remember that a guide can only help you understand


Book your 30MIN Free Consultation with me right now
CLICK ME: Here!
Coaching Profile: Here! (Click)
● My Reviews: https://imgur.com/a/cPjBgL5
● My Achievements: https://imgur.com/a/btI2T30
● Coaching Preview: https://tinyurl.com/ystf5v6m
● Kassadin Educational: https://www.youtube.com/@coachxblademojo
I'm here to help you in your journey, to make sure you will know how to play him in every phase of the game, and what combos and runes you should be conscious of. Itemization, Matchups, anything you need is here for you
Step-by-Step!
I asked myself many times if I started playing the new champion "What I would need the most?"
Thanks to it I can deliver you MUST-HAVE pieces of information without keeping you here too long :)
Step-by-Step!
I asked myself many times if I started playing the new champion "What I would need the most?"
Thanks to it I can deliver you MUST-HAVE pieces of information without keeping you here too long :)
My Other Guides
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I believe everyone should have access to quality education, regardless of their financial situation, and I am committed to keeping my Patreon affordable and accessible to all.
On My Patreon you can find a ton of Kassadin Coachings and so much more!
Thank you for considering becoming a patron and joining me on this educational journey. Let's learn and grow together!
Click Please!
On My Patreon you can find a ton of Kassadin Coachings and so much more!
Thank you for considering becoming a patron and joining me on this educational journey. Let's learn and grow together!
Click Please!


+Amazing Scaling, Power Spikes Pre 16 +Insanely High Mobile Mage-Assasin +Great against Heavy Ap Team-comps +Good Splitpush, Insane Map Pressure +Huge Carry Potential +Forces you to play better +Flexible with many builds Currently, ![]() ![]() You can survive most of the matchups without a problem by utilizing ![]() ![]() ![]() ![]() In Mid-game you always have a chance of pressuring the sidelines and crossing the map if team fights 5 vs 5 are hard. |
-Easly Punished early, divable -Weak early game pressure -Squishy -Hard to play without frontlane -1 mistake and might be GG for you -Unplayable against some team comps -Lack of CC As you probably know, one of the biggest problems is early game. Making just one mistake can cost you the game. The biggest problem for your jungler is usually your lack of priority for the river fights and scuttler → always make your jungler aware of the midlane standing otherwise you might end up getting blamed for playing your champ. ![]() ![]() |










Why?















To develop most Consistent playstyle I will explain here two Options of Runes for your gameplay.
Take to have Damage Impact way earlier:

Personally, I highly recommend Keystone which offers the highest potential of carrying a game, an abnormal amount of damage even when you’re behind → huge chances of a comeback. Make sure to always press auto-attack before your
Nether Blade in order to get 2 stacks from it, then follow it up with
Null Sphere or
Force Pulse. It’s quite hard to proc it in the early game that’s why auto attack into
Nether Blade is going to help a lot. In case of early kill potential, remember that
Ignite counts as 1 stack for
Electrocute






Another choice from
Domination would be
Taste of Blood for the laning phase sustain, as you know our early game isn’t too great. If you are brave boy, sure go for the
Sudden Impact for even more damage



Your next decision is between
Eyeball Collection and
Zombie Ward.
If you feel like you can stack your eyeball fast enough, then go for it but if you feel like the game is going to be slow and you won’t be able to snowball, then go for
Zombie Ward, since starting Level 6 OR EARLIER, I recommend swapping your
Stealth Ward to
Oracle Lens in order to start collecting stacks for it


If you feel like you can stack your eyeball fast enough, then go for it but if you feel like the game is going to be slow and you won’t be able to snowball, then go for










Take to Survive any lane:












for every 8 minons that die near you, gain 3 health. After 120 minions die near you, your health will increase by 3.5%. More health = bulkier you become. Take
Unflinching instead of
Overgrowth when opponent have a ton of Crowd-Control



Dark Seal


Doran's Shield

Cloth Armor






Here I will explain some of Kassadin item choices--when and why you need them.
Luden's Tempest



Rod Of Ages


Crown of the Shattered Queen








Zhonya's Hourglass








Seraph's Embrace



Void Staff


Rabadon's Deathcap
In High Tempo
Kassadin, I build it as the second item which scales great with
Electrocute value and still gives me the highest Ability Power value. However, in standard
Kassadin build you will get it around 4th or 5th Item. Depents if you need
Zhonya's Hourglass or
Void Staff before that. If not, go for it third item.







Sorcerer's Shoes




Ionian Boots of Lucidity


Mercury's Treads




Plated Steelcaps






This is one of the reasons why the enemy team would dodge when they have double/triple magic damage in their team against

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As

Remember that



The most broken thing about





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Since it offers abnormal amounts of damage early game, there are instances when you should start this ability at Level 1 (in some melee matchups) in order to out-trade your opponent using the Auto Attack →



Most importantly, it is a nice finisher. You can








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During the laning phase, if the opponent’s positioning is suboptimal, look for a chance to poke them with this ability → slow from

It gives you possibilities of engaging or disengaging against opponents, peeling for your teammates since you can slow down the ones that chase them. Moreover, in terms of teamfights it offers you so much of value due to its Area of Effect.
You can cast




Always pay attention to the cooldown of it, since most of the time you can go in on the opponent without having it ready. Getting 4 more missing seconds is not a problem. You can load it during your rotation of the spells, the opponent’s spells count too.
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Here I will explain some fundamental combos starting from the laning phase to teamfights.
Everything is going to be on the video below the description of combinations.
A.) Your first basic combo is Auto Attack (AA) →

B.)








C.)





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While in combat, you should know your burst potential. Most of the time, I “dance” with the opponents slowly while preparing to combo them to death. I never fully commit to a fight unless I’m sure that I can kill the enemy.


A.) Fastest and highest damage combo is:





If you are able too, add an AA before

Towards late game, consider using


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Currently,

Most of the time you want to max




I wouldn’t really max

It’s okay to max



In some situations you need to save your



Here I will explain to you all Must Know behaviors and mindset for the Laning Phase.

I created a few Mile-Stones that I would like you to reach to make your Gameplay as consistent as possible with him.
Once the Games Starts, ask yourself this:
- Where does the enemy Jungler Starts? Who Leashed for Him?
- What Summoner Spells enemy Midlaner have?
- What Item did he start? How many Potions, Sustain?
- How he can Threaten Me? What are His most dangerous Spells?
Power Spikes List:
- Reaching Level 6 for

- Rushing

- Completing Mythic Item Except

- Completing

- Reaching Level 11

- Completing


- Reaching Level 16


From Level 1 to 6:
- Once The First Wave comes Q opponent once, it will draw the aggro of enemy minions so you can drag them toward you.
- Make sure you know where the enemy Jungler Started. Your Goal is to Reach Level 6 without Dying. (Simply Check who is Coming to lane late from laner)
- Prioritize CS'ing, but at the same time be rational to not go for each since you would get poked too much. Ranged Minions early give you 14 Gold - Don’t lose too much health for them.
- Use your Q to last hit CS instead of poking the opponent mindlessly. Use The Magic shield from it to block their magic ability's damage.
- How much you can do against a certain Champion depends on how bad or how good is the player himself.

- It's okay to


From Level 6:
- Before going in on the opponent make sure to have the ward placed, to be sure you won't throw your lead by using

- Pay attention when the opponent is using his most important abilities, this is your window of opportunity to contest him and win the trade. (Check Combos)
- Only



- If you can't kill him or trade, as long as you are being fed with constant minion waves that's all good. Keep on Scaling, you always have the late game.
-If you got ahead, work on transitioning your lead to help your teammates and impact the map.


Roaming is a part of Mid-Lane and the game itself.
As I referred before, if you can’t kill opponents they are different ways to win the game.
You as a

Every time you deliver the wave upon the enemy turret, you have a certain time until the next wave reaches your lane. This time you can use for a Proactive action which includes:
- Rotation
- Warding
- Joining for an Objective
- Invading
- Recalling
The faster you crash your wave under the enemy turret the more time there is until the next wave comes.
The longest time you have is after every 2nd wave, because every third wave in early game is a Cannon. When you are seeing Cannon coming from the base it’s your longest time to look for proactive action.
Take this:
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Conclusion: It’s not only about killing your opponent, but they are also WAY MORE ways to win and carry your game. Make sure to define when your roam went bad, including losing a wave or dying on it. - Work on coming to your own conclusions when it was most beneficial.

Any Questions? Ask me on my Discord


You want to know where the enemy jungler is starting, the same goes for your jungler.
Which scuttler on the map are they gonna path towards and contest? Are they going to meet on the same side river?
Which scuttler on the map are they gonna path towards and contest? Are they going to meet on the same side river?
- Every good Jungler is going to be on the river at around 3:30 minutes into the game, which is the spawn time of the Scuttlers. Gank is going to have a place before or after this timer. The optimal ward time is around 2:40.
- Before that time you should ward the side he is pathing towards. Trying to get priority for the river around 3:15 timer for your jungler sounds great, but don’t force it if you can’t since you are

Most Importantly = Be Rational.
- 4:20 is the time when the jungle camps again. If the enemy jungler did Blue Sentinel into Gromp at the beginning, then Gromp is gonna spawn at 4:20.
- This means, starting from 4:15/20 both junglers are going to start the pathing and clearing from the same side on which they started their jungle clear on.
The conclusion is that they are going to recall and come back to the side they started at because that’s the order of the camps spawning after their first clear.
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People are overthinking too much about how warding around Mid-Lane works.
What you need to know is Jungle Tracking (Chapter Above). It will make you more capable of working on a solid and safe vision around your lane.
How and where you ward depends on your goal, priority, vision and the state of the map. Sometimes you might die trying to put a ward somewhere without any other priority or clue where the opponents might possibly be.
In my opinion, warding should come naturally to you, but there are a few great places to ward around the Mid that I put in the screenshot below.
Green = Good Warding Spots
Red = Not Enough Vision
Purple = Ways the Enemy Jungler could path towards you



Basically, that’s called fighting with your opponent on the lane - making trades. A lot of this stuff should come naturally with experience, and I’m not a fan of making people a “zombie” of following patterns, but I will share some tips with you on what to look for.
How to trade well and what to consider? (This is general knowledge)
Usually, you can easily look for a trade when an opponent is busy executing a minion. That’s the time his moves are usually easier to predict and he won’t be able to answer back due to his auto-attack/spell animation on the minion. You can also get punished that way while getting a minion. How well you can punish and trade with your opponent depends mostly on how well or how badly you guys are clicking. Positioning and dynamically adjusting clicks for the best results is the golden key.
In “League of Legends” - Language it’s called spacing: to either achieve the most comfortable position for you to be in or cause the biggest discomfort to the opponent. Pay attention to how you click and position yourself. Minions are as well a huge factor to consider, the amount of them could simply give you an advantage or disadvantage.
That’s why the one who can push early and get priority in the number of their allied minions is usually the one who can trade more freely without worrying about getting too much aggro from the enemy. To put it simply, the more minions you have compared to the opponent, the safer and stronger you are. If your opponent is pushing into you with a bigger minion wave, that's his moment to win trades most of the time.
Another trading pattern is when the opponent uses his important spell on the wave. For example















It is insanely important to use momentum when an opponent is using his spells carelessly. Finding a window of opportunity and using it to outtrade opponent is key.
Here I will explain how to behave and what to prioritize in the Mid-Game & Late Game.

Mid-Game starts for you once your or the enemy's bottom-lane turrets fall down. That’s usually the time when a Good bot lane should transition their pressure to the other side of the map.
Usually, they will rotate to the Mid-Lane which lets them rotate to Dragon and Herald easily. By staying on mid-lane they are as well way safer because it’s way easier for their jungler to play around them.
Okay, but what about

Moving to Side-Lane will help you stay efficient with solo xp while making pressure. The worst you can do is to constantly stay with your team without a goal and doing a famous ARAM mid-lane.
In short, way once your team or enemy got T1 turret you should aim to swap with them to be efficient.

Step by Step:
- Team / Enemy gets Turret, you will ask to swap with them
On the side lane, you will implement the pressure by pushing, which will force the opponent to pay attention to you
- Once you out-pushed the wave deeper (Doesn’t have to be under their T2) you can look for a possible rotation to split the map
- That will generate multiple chances to pick opponents in their jungle, or rotate to your team while one of the players needs to catch the wave that you just pushed
- Since you would have


Conclusion: You are an insanely mobile champion who can Implement ton of a pressure on a side lane, rotate to your team, and look for picks & flanks. Make sure to have your

Think about yourself as a Predator who is looking for a prey. What I just told you above is a cheat code, especially for lower ranks when they only fight.
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If you have

Prioritize making pressure, and tell your team to be careful while you are split-pushing
Stay proactive, just because you are on the side lane doesn’t mean you can’t rotate.
Avoid sharing experience with the team
Don’t force objectives, you can give up to even 3 Dragons if that helps you reach your Level 16 to carry game.


The macro game during this phase stays the same, but the decision-making becomes even more important. Each mistake can cost you the game.
For


More than covering and repeating how to play macro I must tell you about:


-Always ask yourself who is the squishiest in the enemy team but at the same time insanely dangerous.
-Work on using the fog of war to your advantage and look for flanks with your mobility to win fights.
-The presence of your champion makes insane pressure on the opponents be aware of that.
-The more Ability power you have the better


-Depending on your build you will be hard-focused, that’s when

Once you master flanking with

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Will add all every-day
Hard
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Thank you for taking the time to read my guide. I believe all of you can achieve what you want if you stay truly dedicated to the knowledge from the guide. Believe in yourself, don’t give up, and always push! Remember that growing as a better player is a marathon not a sprint. It takes time and practice.
If you would like to see me playing

Big thanks to the Maniouz for the amazing graphics and VOD edits! Elora for checking my grammar and fixing mistakes! Katasandra for a lot of help with bbcode :)
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