





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: 2# Power Spikes
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Flash
Teleport
Items
Threats & Synergies
Akshan
This is the kind of matchup where without a pressure from your jungler you will need to get more defensive items and sustain early game. Going full Ap without sustain only with Good Jungler pressure, not a full clear enjoyers. If His wave management is good and he isn't first timer either you can't really do much.
Shaco
Best Champion to help you snowball through early game, submissive shaco otp is all you need for DuoQ.
Shaco
Best Champion to help you snowball through early game, submissive shaco otp is all you need for DuoQ.



XBLADEMOJO
Hi! I started my adventure in season 3 and pushed my way towards the goals in the game.
Started as top lane main and transitioned to Mid and Jungle to carry my games easier.
Currently, I enjoy playing mid and support the most.
I played a lot of

Rank 1

I have peaked at Challenger EUNE and after that, I focused on growing my coaching services, because I find myself passionate about helping others and being their Mentor.
Currently, I’m playing on EUW in my free-time aiming to get Challenger and help people achieve their goals in the game ❤️


I have always wanted to become a player that did not have to depend on my team to win games and be able to impact the game even in 4v5 situations where a team mate is trolling or AFK.





Please remember that a guide can only help you understand



Get To Diamond! Book your 30MIN Free Consultation with me right now
CLICK ME: Here!

Coaching Profile: Here! (Click)

Season 13 HOTLINE INFO
They are 2 ways of playing

Everything depends on your Playstyle
11.01.2023
A.) Playstyle with




B.)




11.011.2023


The conclusion is if you want to be slower with your impact go ROA if you wanna close the game fast and need more DMG go Crown.
We are not going to skip



11.02.2023




23.03.2023
Play







Into Ranged with a Lot of Skill-Shots





MUST KNOW!
|
|
|
|
Matchups from Stream:
|
|
|
|
1.


|
2. Current Gameplay with


|
2. How to Build

|
3. Electrocute Gameplay Season 11
|


+Amazing Scaling, Power Spikes Pre 16 +Insanely High Mobile Mage-Assasin +Great against Heavy Ap Team-comps +Good Splitpush, Insane Map Pressure +Huge Carry Potential +Forces you to play better +Flexible with many builds Currently, ![]() ![]() You can survive most of the matchups without a problem by utilizing ![]() ![]() ![]() ![]() In Mid-game you always have a chance of pressuring the sidelines and crossing the map if team fights 5 vs 5 are hard. |
-Easly Punished early, divable -Weak early game pressure -Squishy -Hard to play without frontlane -1 mistake and might be GG for you -Unplayable against some team comps -Lack of CC As you probably know, one of the biggest problems is early game. Making just one mistake can cost you the game. The biggest problem for your jungler is usually your lack of priority for the river fights and scuttler → always make your jungler aware of the midlane standing otherwise you might end up getting blamed for playing your champ. ![]() ![]() |










Why?
















Sometimes running




I hate

















If you feel like you can stack your eyeball fast enough, then go for it but if you feel like the game is going to be slow and you won’t be able to snowball, then go for










into

Legally cheating in a video game!



















































One







This is one of the reasons why the enemy team would dodge when they have double/triple magic damage in their team against



As

Remember that



The most broken thing about









Since it offers abnormal amounts of damage early game, there are instances when you should start this ability at Level 1 (in some melee matchups) in order to out-trade your opponent using the Auto Attack →



Most importantly, it is a nice finisher. You can












During the laning phase, if the opponent’s positioning is suboptimal, look for a chance to poke them with this ability → slow from

It gives you possibilities of engaging or disengaging against opponents, peeling for your teammates since you can slow down the ones that chase them. Moreover, in terms of teamfights it offers you so much of value due to its Area of Effect.
You can cast




Always pay attention to the cooldown of it, since most of the time you can go in on the opponent without having it ready. Getting 4 more missing seconds is not a problem. You can load it during your rotation of the spells, the opponent’s spells count too.













Everything is going to be on the video below the description of combinations.
A.) Your first basic combo is Auto Attack (AA) →

B.)








C.)





Combat
While in combat, you should know your burst potential. Most of the time, I “dance” with the opponents slowly while preparing to combo them to death. I never fully commit to a fight unless I’m sure that I can kill the enemy.


A.) Fastest and highest damage combo is:





If you are able too, add an AA before

Towards late game, consider using






Currently,

Most of the time you want to max




I wouldn’t really max

It’s okay to max



In some situations you need to save your




Dark Seal


Doran's Shield

Cloth Armor






Here I will explain some of Kassadin item choices--when and why you need them.
Luden's Tempest





Rod Of Ages




Crown of the Shattered Queen








Zhonya's Hourglass








Seraph's Embrace



Reminds me of old

Void Staff


Rabadon's Deathcap







Everfrost






Liandry’s Anguish



Shadowflame

Frozen Heart




Mejai's Soulstealer



Morellonomicon







Cosmic Drive


Lich Bane






Abyssal Mask





Sorcerer's Shoes




Ionian Boots of Lucidity


Mercury's Treads




Plated Steelcaps




Before start, I want to mention to you that league of legends is as well a mental game. Without a proper mindset to climb and get better, you might become easily frustrated, depressed, and pressured. there are many factors to it. Like: comparing yourself to friends and social pressure, not seeing any results within a certain period of time, people flaming and judging you and way more.
- There is nothing wrong with comparing yourself if you can use it as Motivation and energy, but not to feel even more down.
That's one of the biggest demons many players are struggling with. Letting go of those emotions and working on it is the key.
It's your quality time, your own journey, goals and story. Don't compare yourself to others to feel even worse about your rank or anything. Everyone progresses in their own time. Never blame other teammates, because it won't help you at all.
The only thing you can truly do to improve as a player is to become open-minded and to fall in love with the process of changing what you can control → Yourself.
I have been doing a lot of motivational speeches about league the in past and during my coachings. I have to admit it, without the proper mental you might not enjoy the game to the fullest, but instead feel bad about it.
It's only you who can change yourself for the better. Focus on it and spend your energy on it. There is no such thing as "My Teammates are keeping me in this elo" that's an illusion. Because if that was the case, there wouldn't be any challenger, master, or grandmaster players.
Would you really be happy with just accepting something like "yeah I'm just unlucky with teams" ? Because I would never. Don't quit, just take it all on your chest and MOVE ON my Friend.
Here I'm gonna insert the link for a small Mindset document I made back in 2021 for my Students.
CLICK ME TO HER REDIRECT TO THE GOOGLE DOCUMENT :D
If any of you ever feel mentally lost in this game, don't hesitate to text me with your case on my discord; xblademojo#9742 for free. We all been there before ;)

This is the base that will help you become a more consistent player in your games. That doesn't mean you always have to follow these rules, because League of Legends is a way too dynamic game for a single game pattern. Of course in future you want to limit-test what your champion is capable of, trying out different playstyles and coming up with new conclusions.


Students often ask me what I have to do in order to climb? You can climb without amazing mechanics as long as you can improve your Map Awareness and Laning Phase. The ability to analyze your map dynamically connected to your decisions is one of the keys to start winning more. Being proactive means: noticing opportunities on the map and analyzing what’s the best decision to make with current circumstances. Chances like: Roams, Priority to join your jungler, Invading, Efficent Recalls, helping team and way more.
The more you see, the more you are capable of doing. League is not only about beating your opponent 1 vs 1. I recommend making your map slightly bigger in HUD.


For everyone with a locked screen.
I can already tell you this is the thing we gotta work on. You don’t need the whole vision around you while playing with locked camera. For example you don’t need to know what’s happening behind you when you move forward towards your opponent. This sometimes even makes you lose track of what’s happening right in front of you like what spells were used in a teamfight, just simply because your camera is centred around your Champion instead (I know even worse cases from coaching experiences). My recommendation here is to unlock your camera completely and start using your thumb on the spacebar to hold and direct the camera on you. Whenever you wanna see some more, just let go of the spacebar and expand your vision of the camera with mouse. Trust me on this and Good Luck.


You want to know where the enemy jungler is starting, same goes for your jungler.
Which scuttler on the map are they gonna path towards and contest? Are they going to meet on the same side river?
Every good Jungler is going to be on the river at around 3:15 mins into the game, which is the spawn time of the Scuttlers. Gank is going to have a place before or after this timer. The optimal ward time is around 2:40.
Before that time you should ward the side he is pathing towards. Trying to get priority for the river around 3:15 timer for your jungler sounds great, but don’t force it if you can’t.
Most importantly = be rational.
4:20 is the time where the jungle camps again. If the enemy jungler did



What is Mid-lane? Mid-lane is one of the most impactful and the hardest role to play. You have many ways of impacting the game in your favour thanks to the possible rotations it offers. Keep in mind the lane is hard to play because of the many angles you can get ganked from.
Winning doesn’t necessarily mean killing your opponent 1 vs 1 on the lane. There are way more possibilities to get a lead on the Mid-Lane:
1. Wave Management
2. Proper Lane Warding
3. Rotations aka Roaming
4. Trading


First of all, I would like you to get in touch with the basics of waves management like:
-Slow Pushing (Building up the wave to achieve something: dive, recall, longer rotations / roam, or to feel safer against the opponent inside of your huge wave)
-Fast Pushing (Getting priority for X reason like a dragon / fight,roam, setting up a fast recall, making opponent stuck under the turret)
-Freezing (Zoning opponent from resources and keeping wave away from him, denying his cs, forcing him to walk to you; Aswell used while you are behind)
-Handshake Wave / Equal Wave (Using equal waves esp. Cannon ones to recall or rotate when the wave is literally on the middle of the lane)
Being aware of those basics will help you. The Video on top of the guide includes further explanations which will help you to understand those principles.


People are overthinking too much about how warding around Mid-Lane works. What you need to know is Jungle Tracking (Chapter Above). It will make you more capable of working on a solid and safe vision around your lane. How and where you ward depends on your goal, priority, vision and the state of the map. Sometimes you might die trying to put a ward somewhere without any other priority or clue where the opponents might possibly be. In my opinion warding should come naturally to you, but there are a few great places to ward around the Mid that I put in the screenshot below.
Green = Good Warding Spots
Red = Not Enough Vision
Purple = Ways the Enemy Jungler could path towards you



After you push the wave and gain some time, it’s recommended to think about what you can do right now. And here comes Map Awareness. I often see people standing and doing circles on the lane, without even seeing an opportunity to go for vision / rotation / efficient recall or helping your teammates by making a play with your jungler for example – fundamentally missing out on those.
Roaming is basically the meaning of using your time efficiently to impact the map while still being rational - seeing a chance doesn’t mean you have to take it.
You really need to consider:
-What is my wave state? How much would I lose if I roamed?
-Is it efficient to still roam while I have so much gold?
-Maybe opponents are too strong and I could die while roaming?
Most importantly I can tell you to be rational and don’t force things. Be open-minded about possibilities and don’t be tunnelled vision on your lane only. The safest and longest roams are while the cannon wave is coming to lane or when the wave already crashed and plenty of allied minions are under your opponent’s turret.


Basically, that’s called fighting with your opponent on the lane- making trades. A lot of this stuff should come naturally with experience, and I’m not a fan of making people a “zombie” of following patterns, but I will share some tips with you on what to look for.
How to trade well and what to consider? (This is general knowledge, for more

Usually you can easily look for a trade when an opponent is busy executing a minion. That’s the time his moves are usually easier to predict and he won’t be able to answer back due to his auto-attack/spell animation on the minion. You can also get punished that way while getting a minion. How well you can punish and trade with your opponent depends mostly on how well or how bad you guys are clicking. Positioning and dynamically adjusting clicks for the best results is the golden key.
In “League of Legends”-Language it’s called spacing: to either achieve the most comfortable position for you to be in or causing the biggest discomfort to the opponent. Pay attention to how you click and position yourself. Minions are as well a huge factor to consider, the amount of them could simply give you an advantage or disadvantage.
That’s why the one who is able to push early and gets priority in the number of their allied minions is usually the one who can trade more freely without worrying about getting too much aggro from the enemy. To put it simply, the more minions you have compared to the opponent, the safer and stronger you are. If your opponent is pushing into you with a bigger minion wave, that's his moment to win trades most of the time.
Another trading pattern is when the opponent uses his important spell on the wave. For example











Even matchups would be against




What do I mean by even? Matchup where I can stay as much efficient as possible, having free farm since usually their champions can't punish me that well. They don’t have huge kill potential early if you play well enough, additionally there is always an option for more sustain thanks to



Basically, those matchups simply focus on getting your items as soon as possible, don’t force too much. Starting from Level 6 you can do more aggressive trades.
Be rational, if you are

Play around their bad lane positioning and mistakes!


Passive lane in my eyes is, where you can’t really contest all minions, you have to be especially careful while your opponent is getting Level 2 and that’s happening after the first minion of the Second wave they kill. Respect opponent’s damage, don’t greed for all minions, be rational once again. Survive, and find your strong advantage points against them. Examples would be





Basically, the lane with way too much poke and sustain against you, or insane physical damage with easier punishments which usually costs you half of your hp once you walk up for a minion. What to do? Do I need jungle pressure to win? For sure you can easily abuse Resolve considering between









In melee matchups, don’t hesitate to try












Always compare enemy sustain to yours before making the decision of what spell to level up at level 1. This is your personal decision if you want to feel like an early game champion or you would rather stick to just getting minions with

This is just face-punching gameplay.



The worst thing you can do is to force too much, because your champion is way too weak to contest most of the early fights together. Especially on the river around the 3:15 timer which is scuttler spawn and that’s usually the time your jungler would like to contest it. Your champion is not meant to be kind-hearted in the early game, your goal is to survive while avoiding too many forced situations. If laning is going well, nothing bad is happening then you should be the happiest person → often times I even ping my jungler to avoid ganking for me if I’m doing well or when I’m worried about enemy jungler countering the gank and making us lose the 2 vs 2 fight,
Since the enemy team knows and loves to punish

How to? Check who is helping the jungler with the first buff, either enemy top or botlane is going to be late on the lane due to the leash. Jungler is gonna end-up being at river of the opposite side he started around 3:15 because that’s when scuttler spawns.
Whenever you want to walk up for a minion, try to use

The hardest




Level 6 finally allows you to initiate trades to your advantage. There are 2 ways of doing that--reaching your opponent by using



Starting at this point, you should be looking for chances around the map taking into consideration your roam timers and trying to pressure other lanes/jungle if your opponent is playing too defensively. If possible, try to keep your teleport for more game-impacting situations or to match an enemy roam that you couldn’t follow. Moreover since you are Assasin your champion works great with


Starting from midgame, you’d want to implement pressure on the side lanes while keeping your

Once Tier 1 Turret on bot lane is taken, consider swapping with your bot laners. They will be more impactful in terms of sieging and pressuring mid-lane closer to the jungle than staying and overextending in bot lane. Since you will be rotating to bot lane, it’s easier for you to look for picks and punish your opponents’ mistakes. Moreover, you will be able to cover map and objectives with

Think about yourself like about the Hunter, looking for prey and enemy openings. You are a mastermind of abusing fog of war, flanks etc. Don’t forget about

Generate Pressure on the side lane → Rotate, look for the chances or flanks. If nothing happens then stay and keep track of the enemy.
Obviously, I do group with the team for the dragon fights, baron fights, mostly looking for the best flank. You need to analyze if it’s worth grouping with the team before making a decision because here we are already implementing a lot of macro game and every game is different.
That’s why I highly recommend watching the video at the Top of Guide of how I played and adapted to the game.


When you reach late-game, it’s when




At this point of the game, you’re still like a Predator looking for prey around the map, but the game is way more dynamic compared to the mid-game.
Starting from now, one wrong decision might cost you the game; being on the other side of the map at the wrong time, rotating somewhere on your own without

During this game phase don’t forget about the strong sides of your champion like;
insane mobility thanks to




Ones where you can impact 5 vs 5 fights and actually carry them with your burst.
When I can’t impact those fights?
When opponents have a lot of crowd control, for example;












Finding the best momentum to shine!
The other type of game is
When once you group with your teammates, there’s no chance of winning and you need to consider split-pushing for an increased chance of the enemy making mistakes and giving your teammates space to breathe and progress in the game.
Split-pushing is basically pushing side lanes on your own, where opponents need to split themselves in order to outpush the lane you are pushing. It opens way more opportunities for your team, they can look for opponents’ mistakes while they are re-grouping between lanes, opponents’ pressure is becoming worse due to your impact on the map.
This kind of game is usually forcing you to do sacrifices, where you need to be rational and really analyze if you were about to join your team then would it change something? That’s why split push, splitting the map and allowing yourself to find a chance to win is important. However, please don’t overdo it - if you are strong enough with your team to finish the game, go ahead and close it together. They are human as well and everyone can make mistakes, so whenever you leave them they might commit one and die by mistake while you are away doing your thing.
In terms of team-fighting, one good



I sometimes engage as a first-person in if I can land a good



In terms of split-pushing I usually get free kills, because they can’t expect you from everywhere, but they should! That’s why I use the word “Hunter”
Thank you for taking the time to read my guide. I believe all of you can achieve what you want if you stay truly dedicated to the knowledge from the guide. Believe in yourself, don’t give up, and always push! Remember that growing as a better player is a marathon not a sprint. It takes time and practice.
If you would like to see me playing

Big thanks to the Maniouz for the amazing graphics and VOD edits! Elora for checking my grammar and fixing mistakes! Katasandra for a lot of help with bbcode :)
You must be logged in to comment. Please login or register.