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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
Welcome to my S3 Jungle Udyr guide.
The Guide is based on Udyr as of Patch 3.05 !
Just a heads up:
I will not go over general jungling tips like warding, when to gank, jungle paths or securing buffs / objectives. Everybody has their own opinion on these.
Please feel free to leave comments or PM me on the guide.
Pros
+ very fast jungler
+ can counter jungle very well
+ tanky
+ people poop their pants seeing an angry bear run towards them at 500 move speed!
General
| Udyr is a decent duelist. in early levels phoenix procs do a great amount of damage
| when played right udyr is extremly hard to lock down. all the skill-dodgeing you learned in ARAM is the key!
Cons
- no gap closer
- easily counterpicked by champs who kite very well or can shut you out of a fight completely (

- mana hungry in the first few levels. secure your blue!
- relies on other sources of damage to be useful in teamfightes.

- Since you're going Phoenix Udyr you profit alot from attack speed. More attack speed means more phoenix procs over time.
- More attack speed also means more life regen over time in turtle stance.

- You're jungling, you're going tanky. No other seals really make sense.

- I prefer scaling magic resist glyphs since there are not alot of magic resist items I would build on Udyr towards late game.
- AP champs tend to get quite strong after an item or two.

- You're Udyr .. you don't have any gap closers and need the extra movement speed.

(Innate) Udyr's attack speed is increased by 10% and movement speed is increased by 5 for 5 seconds each time he switches stances. This effect can stack up to 3 times. Switching stances sets off a 1.0 second global cooldown.
Pretty straight forward. Everytime you switch stances you gain movement speed and attack speed. This is generaly the way you play Udyr, switching stances all the time. Having all three stacks up for ganking is not necessary neither recommended. Stances cost alot of mana early on and you're fast enough with boots and


(Stance) - Activation: Udyr's next attack will deal his current attack damage in addition to magic damage over 2 seconds. In addition, Udyr gains an attack speed buff for 5 seconds. This stacks additively with his persistent attack speed bonus.
Persistent Effect: Udyr's attack speed is increased.
Tiger stance deals a ton of damage in early levels. Very popular when playing Udyr toplane. Level 1 Tiger Udyr should not be underestimated! Since we're buildung more tanky then offensive, phoenix is the better option. It has way faster clear times and is better for later teamfights.

(Stance) - Activation: Udyr gains a shield that absorbs damage for 5 seconds or until it has absorbed the full amount of damage.
Persistent Effect: Udyr's attacks restore a percentage of his damage as health.
Again, pretty straight forward. Udyr restores health on hit while in turtle stance and when activated gains a temporary shield that absorbs damage. I max this second to increase my sustain. Great against poking champs like




(Stance) - Activation: Udyr gains increased movement speed for a few seconds and ignores unit collision.
Persistent Effect: Udyr mauls his enemies with such force that they are stunned for 1 second when they are hit. This effect can only occur once every 6 seconds on the same target. When attacking to stun an enemy, Udyr will perform a slight dash towards his target.
This is your ganking tool. I max this third to get the increased movement speed and its duration. Ever since Patch 3.05

So my golden rule to ganking or chaseing an enemy: BEAR 1 2 3 4 5 BEAR 1 2 3 4 5 BEAR !!

(Stance) - Activation: Udyr sends out pulsing waves of fire dealing magic damage each second to nearby enemies for 5 seconds.
Persistent Effect: On Udyr's first attack and every third attack thereafter, Udyr engulfs the enemies in front of him in flames, dealing magic damage.
Makes clearing jungle camps very easy. Ever since Patch 3.05

v3.05
"In this patch, we've made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that."
- Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35
Bridge Between
Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance
Iron Mantle
- No longer returns mana when dealing damage
- Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200
- Udyr can now critically strike in Turtle Stance
Blazing Stampede
- Udyr now ignores unit collision while the movement speed bonus is active
- Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
- Bear stance attacks can no longer be self-interrupted mid-attack
- Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%
"In this patch, we've made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that."
- Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35

Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance

- No longer returns mana when dealing damage
- Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200
- Udyr can now critically strike in Turtle Stance

- Udyr now ignores unit collision while the movement speed bonus is active
- Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
- Bear stance attacks can no longer be self-interrupted mid-attack
- Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%
GENERAL
Now I really hope I dont have to explain that you dont always have to build Udyr exactly like this. Depending on the enemy team and the situation you are in you will likely have to build differently. But thats what makes the game so interesting isnt it?
Anyway..
-


-




-






-



-

- Udyr is great with atleast one item that slows enemies. Catching up to an enemy and




- Udyr can choose from three different jungle items:











- Now again, and I cant stress this enough: The rest depends on how the game is going and what enemy team you are up against. Build accordingly!
- Other items that work great on Udyr are:




The example below
START WITH






FIRST BACK


RUSH


MIDGAME



If your support doesnt go Bullwark you go Bullwark! If you need early MR prioritize

else go

LATE GAME






FULL BUILD






WHEN GANKING
Generally you'd want to activate




Remember! BEAR *count to five* BEAR
You have to wait five seconds after the first

WHEN JUNGLING
Switch into



When you have some lifesteal you don't really need to switch to turtle anymore. Stay in

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