Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
- Irelia Standard Build
- vs. AP Heavy
- vs. AD Heavy
- Irelia Jungle
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Darius
Synergies
Ideal
Strong
Ok
Low
None
Introduction
When should I pick Irelia?
To answer this, let's first look at the pros and cons of Irelia herself.
Pros
+ Has one of the best stick (ability to stay on a target, usually the adc/apc)
+ Does not require a large amount of damage items, rather will jut need more durability items
+ Is very efficient at last hitting under turret
+ Strong but slow sustain (note that sustain is not reducible like lifesteal is against high armor targets)
+ Deals true damage thus stays relevant for most of the game
+ Can close large gaps very quickly
+ Has a LARGE mix of damage sources thus making it hard to itemise against (physical from bladesurge; auto-attacks; transcendent blades and Trinity Force proc. Magical from wits end and Equilibrium Strike. True damage from Hiten Style active)
+ Is deceptively tanky due to high self-healing abilities
+ Extremely strong mid game presence
+ Synergies well with aggressive junglers due to her high damage, mobility and low cooldown CC.
+ Resistant to CC excluding knock ups, knock backs and suppression
+ Low mana costs
+ Possesses both sustained and burst damage
+ Extremely mobile
Cons
- Has slow sustain which can be overcome be hard early game harass
- Is weak early game
- Requires solid farming as she is reliant on items
- Relies heavily on attack-speed, the most reducible asset in the game (frozen heart, Randuin's omen, Gragas barrel, Malphite E, etcetera)
- Melee range
- Comparably weak ultimate later in the game
You must be logged in to comment. Please login or register.