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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Caitlyn
Ideal
Strong
Ok
Low
None
A Short Introduction

Hey guys, I'm Merv, y'all can call me Senpai. I main the AD Carry role. I have been playing

This guide is based on my preference on my style of playing

This guide consists of detailed information about all you need to know while playing





Pros:
-> Auto-attack reset,

-> Knock-back stun

-> Invisibility from her Ultimate ,


-> Mid to late game, she becomes assassin-like
-> Good chaser

-> True Damage

-> Easy to kite enemies









Cons:
-> Pretty short ranged
-> Not easy to hit the third hit of

-> Needs good positioning
-> Difficult to learn
-> No "poke"
Wayne has cons too, every good champion always has flaws. As mentioned, she doesn't have the biggest and longest (omg what) range and have a pretty low base attack speed, she pretty much gets zoned and lose pretty often in the early game. She loses a lot of trades unless she can land her









** These champions are not arranged based on anything or whatever, but in alphabetical order **
** Numbers are how well they are synergized **
Ratings are as follows:
"Excellent" being a great and recommended choice and matches

"Good" being a pick that lanes with

"Okay" being a fair pick, playstyle doesn't match

"Don't even try" being DON'T EVEN F*CKING TRY as it sucks. Not the champion, but the supporting ability.
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** This section is Vayne's match ups **
** These champions are not arranged based on anything or whatever, but in alphabetical order **
** Numbers are how difficult it is to be match-up with **
Difficulty Levels are as follows:
"Easy" being that

"Okay" being that

"ARGH" being that

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