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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
About the author
this is my second Guide and I'm glad to announce that my coding quality is yet terrible.
I hope you can still enjoy the Guide and improve your gameplay with

But let's get to me:
I am now 21 years old and play League of Legends for more than 5 years now. Nearly 3 years I'm maining top lane and

In my best days I was Diamond 1 in Season 3.
Maybe you do know my


So prepare some energy drinks, coffee and eyedrops, here it comes.
The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.
The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.
'The sword flourishes, as though painting with blood.'
-- Taken from a Noxian Field Report
The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.
'The sword flourishes, as though painting with blood.'
-- Taken from a Noxian Field Report

Ionian Fervor (Passive)
For each nearby enemy champion, Irelia reduces the duration of stuns, slows, taunts, fears, snares, immobilizes, blinds and silences.
1 Champion = 10%
2 Champions = 25%
3 Champions = 40%

Bladesurge
ACTIVE: Irelia dashes forward to strike her target, dealing 20/50/80/110/140 (+ 100% AD) physical damage and applying on-hit effects. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 mana.
Cost: 60/65/70/75/80 Mana
Cooldown: 14/12/10/8/6 seconds

Hiten Style
PASSIVE: Irelia's basic attacks restore 5/7/9/11/13 health.
ACTIVE: Irelia's basic attacks deal additional 15/30/45/60/75 true damage for 6 seconds and Hiten Style's passive on-hit health restore is doubled for the duration (10/14/18/22/26 per hit)
Cost: 40 Mana
Cooldown: 15 seconds

Equilibrium Strike
ACTIVE: Irelia pierces her target, dealing 80/130/180/230/280(+ 50% AP) magic damage and slowing the target for 1/1.25/1.5/1.75/2 seconds by 60% for the duration. If the target has a higher or health than Irelia, she stuns the target for the same duration instead (equal amount of HP will count as stun, too).
Cost: 50/55/60/65/70 Mana
Cooldown: 8 seconds

Transcendent Blades
ACTIVE: Irelia summons 4 spirit blades and fires one in a line towards the cursor, dealing 80/120/160 (+ 50% AP) (+ 60% bonus AD) physical damage per blade to enemies it passes through. Irelia is healed for 25% of the damage dealt to champions and 10% of the damage dealt to minions and monsters.
Cost: 100 Mana
Cooldown: 70/60/50 seconds

But you can as well peel very good, due to your [[Equilibrium Strike] and help out your own backline.
Your ability to engage fights and find picks as

Especially the reset from


In this guide I will teach you exactly how to play to her strentghs, including Runes, masteries, Skillorder, Laning, Itemizing etc.
Pros+ High Assassination power + 2 Second Point&Click stun + True Damage + Good Scaling into mid/lategame + Nearly no hardcounters + Invulnerable to CC + Sustain |
|
Cons- Weak early Laning - Needs a lot of practise to master - No good AoE (besides her Ult) - Very reliant on Trinity Force - Mana issues early game |
We pretty much have limited options here, but I would recommend
Teleport and
Flash on
Irelia so you will be able to have pressure on the whole map and take part in Dragon fights, without losing out too much on farm.
But let's go in depth:
This one is a musthave.
Flash is so good on all Champions, because it can either be used offensive or defensive. Following up ganks or escaping enemy ganks, Reaching their backline or getting out of bad positions.
Just get it, like 99% of all players do.
Teleport is great for different situations as well. You can use it to backport for free, and then get back to your lane immdediately, without losing out on anything. Furthermore you can take part on bot lane fights, setting up kills for an easy
Dragon afterwards. Speaking of
Dragon, it is possible with
Teleport to join these fights and turn it around.
In the lategame
Teleport allows you splitpush pressure. If someone shows up on your lane, Teleport to you team and you have a 5v4 Situation.
Also keep in mind, that most toplaners will run
Teleport. That means, if you don't pick it up, the whole splitpuush pressure will go down onto your team.
Your option if you really don't like
Teleport and want to get fed.
Ignite will help you securing kills in your lane and translate this lead into a stronger mid/lategame, where it then helps you to kill their carries.
I would recommend
Ignite for lower elo, where people have issues to play around
Teleport and getting fed might just win you the game.
Your oneshot potential once you have
Sheen or
Trinity Force is enormous.
But be careful: If you do not win your lane and you stand with your back against your turret, you might get in trouble or lose out many cs.
I personally don't see a reason to discuss other summoner spells at the current date, but if you want to know why I don't mention another summoner spell, feel free to ask me about it.



But let's go in depth:

This one is a musthave.

Just get it, like 99% of all players do.





In the lategame

Also keep in mind, that most toplaners will run


Your option if you really don't like


I would recommend


Your oneshot potential once you have


But be careful: If you do not win your lane and you stand with your back against your turret, you might get in trouble or lose out many cs.
I personally don't see a reason to discuss other summoner spells at the current date, but if you want to know why I don't mention another summoner spell, feel free to ask me about it.
Marks

It helps you with early trades and securing Minions under the turret. No discussion at this point bois.
Seals

This is good against nearly everything. It helps you vs mages like




This is your second option. You will most likely play it against mages, even better if they are melee (


Glyphs

Speaking of Ap toplaner, this is your setup for Glyphs. Nothing special and really nothing to say to it.

Round 2 of Glyphs, this time against AD toplaner. As you don't need the Magic resist early on, you will have a greater amount in the lategame. Be sure about the damage sources from your enemy.
Quintessence

These are quiet important on



Offense Tree
I think here are only two things to discuss.
1.

I don't take it, because it won't help out in lane (besides at ganks) and you want to be able to solo kill their carries. that means increasing your teammates damage onto that target won't help. You still can use it, it is not bad at all, but i prefer not to.
2.


While you don't invest heavily onto Attack damage a bonus of 5% will give you ~ 10 AD in the lategame, which really doesn't do much.
6% Armor & Magic penetration however will scale with your decent base damage on



Defense Tree
Just one decision to make here.
I personally go with


The other option is

I don't really tell you what to take. it is personal preferance and you might just take what you like: Early or lategame.
This is my usual Skillorder on

At Level 1 you really want the CC from

Leveling up

Maxing

Having 75 True damage per hit at lvl 9 is huge. A level 9 enemy will have around 1500 Hp. In a trade you are almost sure to get 4 hits with

But let's talk about maxing


We'll look at the differences:
![]() - 50 Magic Damage/level - No Change to Cooldown - No change to AP Scaling - 0.25 Stun/Slow duration added/level |
|
So we basically trade 0.25 slow/stun duration and 20 Magic Damage per level for 2 Seconds lower Cooldown.
I think it becomes clear that


2 More things:
1.




2.




Last but not least, always put a point into

Get ready for a long, long, long list.
Always build it. It synergizes well with your kit. The on-hit effect of
Sheen will allow you to get easy resets from your
Bladesurge. The movementspeed from
Phage as well as the attack speed from
Zeal are great as well. It is the item for
Irelia.
Another great option for
Irelia. The attack speed you gain scales with
Hiten Style and the passive also adds another great on-hit effect. The Active will allow you to stick or run away from your target. Build it second if you are fed as hell and nobody can really kill you, before you kill them. Otherwise build it whenever you feel, that you are tanky enough and need more damage.
The Hexdrinker I am not a big fan of this item on
Irelia, because it has pretty low stats and building it into
Maw of Malmortius is too expensive. Also it doesn't give any Attack speed and
Irelia is really hungry for that.
One of the standard items until
Blade of the Ruined King was released. Even though
Wit's End is cheaper, you don't really have much profit of reduced Magic resistance. Might work against heavy Magic Damage comps.
Lissandra,
Xerath,
Elise,
Corki,
Annie for instance. Also it is falling off lategame because of it's low stats. I wouldn't build it frequently, maybe in 1 out of 20 games.
Decent item for splitpushing, even though you don't get much out of the Critical Chance. It doesn't add any defensive stats and I wouldn't really recommend it, but it some rare cases it can work.
Extremely cost inefficient item, even with the tempting slow on-hit. But that is exactly the point: You will be fast enough to chase your enemies, due to your
Trinity Force and
Blade of the Ruined King. Also you will get an AoE slow with
Randuin's Omen.
It still is a good item for
Irelia. If you had to go
Ninja Tabi it's good choice for the lategame if you want more tenacity and damage. However keep in mind that
Zephyr and
Mercury's Treads will not stack tenacity!
And to just close out the Offensive items, without listing all of them I want to share my honest opnion: You don't need more than you
Trinity Force and
Blade of the Ruined King on
Irelia to deal **** tons of damage. Anything added to those two items is overkill.
Great item for the will of the Blades,
Irelia. You will gain a lot of Health and Armor, as well as an AoE Slow and an attack speed debuff for those who attack you. Simply awesome.
One of the two big Magic Resist Items. Has 50 HP more than
Spirit Visage and will Block one spell all 40 Seconds. It's really good against big engage spells like
Unstoppable Force from
Malphite or
Solar Flare from
Leona.
It synergizes well with
Irelias kit. The increased healing and regeneration scale with
Hiten Style,
Transcendent Blades and
Blade of the Ruined King, the CDR is great as well. Take it if the enemies can easily pop your
Banshee's Veil or have no strong long range engage spells.
Gives Less tanky stats than
Randuin's Omen, but increases your splitpushing ability by a little bit. Never buy it to deal more damage in teamfights, because the few magic damage + Reduction from Magic resistance won't do much. I'd only build it against full AD Compositions.
I really like this item on
Irelia because you will most likely stick to their AD Carry. Also so Increased Mana Pool and CDR are helping out a lot. However you need to be very careful about your HP Pool, because it gives none at all, so make sure to have at least one item that gives you HP. Also make sure the enemies rely on Autohits (
Jinx,
Kog'Maw,
Jax...).
Same as for
Frozen Heart for most of the things. It is less worse defense wise, but will help you to shut down their ADC, because it adds a lot of damage if he attacks you. And because you are
Irelia, the enemy ADC cannot simply ignore you, or he wil die.
Adds a lot of HP and increases your Regeneration. It's basically good if the enemies have a good mix of physical and magic damage. Make sure that there is no % life damage on their team, because your resistances will be a lot lower and more hp = more damage then.
Great versus mixed damage as well, because it gives both of the resistances. Good in the lategame, but very dependend on how the fights go. If you respawn in 5 enemies waiting for you it has 0 value. That means: Think before you buy it.
They are great against heavy CC enemies. The tenacity will stack with your passive
Ionian Fervor, which makes it nearly impossible to stun you. Whatever, do not buy them to get Magic resistance only, that's simply gold inefficiency.
Great against heavy AD and Auto attack reliant Champions. They will block a lot of damage, the best example is
Fiora. You will not only block 10% of her basic attack, but also 10% damage of each strike from
Blade Waltz.
It's risky to run them but synergizes with
Hiten Style. I usually don't run them, but if you feel you are very far ahead and just want to be as much of a pain as you can get, take them. Be aware that it decreases your durability by a lot.
No usual pickup and nearly the same description as the one from
Berserker's Greaves. Risky pickup, but really fun. Don't build it in a serious game though.
Yeah,...you don't really need to be even faster. Your
Trinity Force will complete this job and your
Ionian Fervor will help against slows already. No need to pick them up.
Always start off with a
Stealth Ward for early scouting and to prevent early ganks.
After that you have 2 options.
1. Upgrade the
Stealth Ward into
Greater Stealth Totem. Basically gives you a
Sightstone that can only stack 2 wars (which is still great for a cost of 250g).
2. Swap it out for an
Oracle's Lens
Offensive









The Hexdrinker I am not a big fan of this item on





















And to just close out the Offensive items, without listing all of them I want to share my honest opnion: You don't need more than you



Defensive


























Boots












Trinkets
Always start off with a

After that you have 2 options.
1. Upgrade the



2. Swap it out for an

After showcasing a lot of the relevant pre-game decisions and items, let's get to the actual gameplay as
Irelia, starting with the Laning.
First at all, you have to be aware of the fact, that you are pretty weak until level 4/5/6.
With this said, just try to be passive in the early levels, try to get as many minions as you can get and disengage any trades started by the opposing toplaner with your
Equilibrium Strike. It is also great to be pushed in by the enemy so you can lasthit near your turret. Even under your turret you can farm very efficiently with the help of
Bladesurge and
Hiten Style. That also lowers the pressure from the enemy Jungler in the early game by a lot, because diving
Irelia is most likely no good idea, because of you CC and Mobility
Equilibrium Strike and
Bladesurge.
The
Crystalline Flask allows you to stay very long in lane and sustain through a lot of damage.
Important: If the enemy toplaner has limited sustain and only 1
Health Potion, you can always trade him, sustain with your
Crystalline Flask and 3
Health Potions, and get an insane lead in HP. That allows you to go all in at lvl 4 or 5, when your
Hiten Style starts to deal serious damage.
Your first backport should come up if you have enough money for either
Sheen or
Phage + 1
Stealth Ward and maybe
Health Potions.
You want to get sheen in a matchup, where you are not getting bullied and trade a lot. It increases your damage by a whole lot. If you want to play it safe, just go
Phage. More HP and movement speed will help to be quiet save.
At Level 6 You have a really great powerspike. Your
Transcendent Blades not only deal a lot of damage on high range, but also heal you for a great amount. Your all in becomes very strong.

First at all, you have to be aware of the fact, that you are pretty weak until level 4/5/6.
With this said, just try to be passive in the early levels, try to get as many minions as you can get and disengage any trades started by the opposing toplaner with your






The

Important: If the enemy toplaner has limited sustain and only 1




Your first backport should come up if you have enough money for either




You want to get sheen in a matchup, where you are not getting bullied and trade a lot. It increases your damage by a whole lot. If you want to play it safe, just go

At Level 6 You have a really great powerspike. Your

The basic trading is not that complex.
1. Make sure the enemy has the same amount of HP or more, so your
Equilibrium Strike will stun the enemy.
2. Activate your
Hiten Style and auto attack the enemy as long, as you stay in range.
3. Use
Bladesurge onto the enemy, while
Hiten Style is still active. The active of
Hiten Style will proc onto
Bladesurge, which means your
Bladesurge damage is increased by the amount of True damage, that
Hiten Styles active offers.
Advanced Trading: (good when the enemy is out of range of your
Equilibrium Strike)
1. Activate
Hiten Styleand jump onto a low health minions near the enemy with
Bladesurge (Make sure that the Minion dies to the damage of
Bladesurge to get the reset.)
2. Use
Equilibrium Strike onto the enemy, if possible same or higher health for the Stun.
3. Autoattack the enemy while
Hiten Style is still active.
4. Choose between:
4.1 Use
Bladesurge onto the enemy, while
Hiten Style is still active. (This will be the maximum damage trade)
4.2 Use
Bladesurge onto a low health minion to get out of trading range and disengage the trade. (It is the safer way to trade and needs less Mana if you lasthit the minion with
Bladesurge, when disengaging the fight)
Note:
You will be able to oneshot the ranged Minions with
Hiten Style +
Bladesurge, as soon as you have finished your
Trinity Force.
Somewhen in the midgame you will be no longer able to do that, because the minions get tankier over time.
With the
Blade of the Ruined Kingas second Item you can also do the same combo to oneshot melee Minions and you won't need to use
Hiten Style for the ranged ones.
Mastermind Combo: (Needs a lot of Training)
If you want to engage or chase people down the lane.
1. Use the first activation of
Transcendent Blades to hit the incoming melee Minions.
2. Activate
Hiten Style,
Bladesurge to the first melee Minion.
3. Use the second activation of
Transcendent Blades to hit the last ranged Minion.
4. Jump onto the last ranged minion with
Bladesurge.
5. Stun your enemy with
Equilibrium Strike.
6.1 Use
Bladesurge onto the enemy, while
Hiten Style is still active.
6.2 Use
Bladesurge onto a low health minion to get out of trading range and disengage the trade.
This combo allows you to get into range of far away moving targets, that might feel save. It catches many players by surprise and allows a really long range engage.
Thing to note:
- Be careful not to get out of range for your whole team. Since you closed a really big gap, they might not be able to follow up fast enough.
- This is only possible with certain amounts of AD and Level.
Blade of the Ruined King is required for this.
General Trading tips:
- Try to get as many
Sheen procs in your trades as possible. Jumping onto a Minion with
Bladesurge will use the
Sheen proc, so you will have less damage then in the basic Trading combo.
Transcendent Blades will help you to get more Sheen procs in.
- Your
Bladesurge has a fairly high Cooldown until you level it up. Choose your trades in the early game more carefully and also if it is worth to damage the enemy with
Bladesurge, rather than disengaging with it, and having it back up.
1. Make sure the enemy has the same amount of HP or more, so your

2. Activate your

3. Use






Advanced Trading: (good when the enemy is out of range of your

1. Activate



2. Use

3. Autoattack the enemy while

4. Choose between:
4.1 Use


4.2 Use


Note:
You will be able to oneshot the ranged Minions with



Somewhen in the midgame you will be no longer able to do that, because the minions get tankier over time.
With the


Mastermind Combo: (Needs a lot of Training)
If you want to engage or chase people down the lane.
1. Use the first activation of

2. Activate


3. Use the second activation of

4. Jump onto the last ranged minion with

5. Stun your enemy with

6.1 Use


6.2 Use

This combo allows you to get into range of far away moving targets, that might feel save. It catches many players by surprise and allows a really long range engage.
Thing to note:
- Be careful not to get out of range for your whole team. Since you closed a really big gap, they might not be able to follow up fast enough.
- This is only possible with certain amounts of AD and Level.

General Trading tips:
- Try to get as many




- Your


Your primary Job as Irelia is to shut down the enemies backline.
It's not always the ADC you are looking for. When the enemies midlaner is immobile and quite fed, go for him (e.g.
Xerath). As soon as the ADC is the bigger problem, try to womanhandle him and burst him down.
Sometimes it is still better to support your Team, instead of diving into the enemies.
If your backline is really far ahead and will deal more damage than the enemies backline it is unneccessary to dive in.
Peel for your backline with
Equilibrium Strike and get rid of their frontline. This ensures almost a won fight.
The usage of
Teleport is also important. Don't split from your team if you have it oon Cooldown and try to use it to your advantage.
You should also always time the
Teleport of your opponent.
It's not always the ADC you are looking for. When the enemies midlaner is immobile and quite fed, go for him (e.g.

Sometimes it is still better to support your Team, instead of diving into the enemies.
If your backline is really far ahead and will deal more damage than the enemies backline it is unneccessary to dive in.
Peel for your backline with

The usage of

You should also always time the



I hope, that after this Guide you can see the beauty of her kit as well.
There is still a lot of work to go through on this Guide, I just wrote. I will try to update it over time and pimp it up a little bit in style.
If you want, Add me in League of Legends (EUW) under: epu Pew Pew
I will asnwer ur questions and help you out.
You can also send me Screenshots of your irelia games with the help of my Guide, that i Will insert into the Guide itself!
Finally, if you havn't checked out my

Thanks a lot for reading and gl bois n grills.
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