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Evelynn Build Guide by ClassOfCoffee

Jungle S9 Evelynn Guide

Jungle S9 Evelynn Guide

Updated on February 11, 2019
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League of Legends Build Guide Author ClassOfCoffee Build Guide By ClassOfCoffee 14 1 32,498 Views 3 Comments
14 1 32,498 Views 3 Comments League of Legends Build Guide Author ClassOfCoffee Evelynn Build Guide By ClassOfCoffee Updated on February 11, 2019
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Runes: Option 1

1 2
Domination
Dark Harvest
Sudden Impact
Ghost Poro
Relentless Hunter

Sorcery
Gathering Storm
Absolute Focus
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+5 Armor

Spells:

1 2
Jungle
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

S9 Evelynn Guide

By ClassOfCoffee
Evelynn




Introduction To Evelynn

This is a guide that shows people the build that I use in game successfully on Evelynn. Evelynn is primarily played in the jungle but she can be played top lane well, or in any other roll for meme plays and highlights. Eveylnn is a high burst, fast, champion that has a stealth at level 6, and sometimes broken in the jungle. I play Evelynn for her versatile game play, he performance in games, and how her abilities work.
Abilities

Demon Shade



When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.

Hate Spike



Cost: 40/45/50/55/60 Mana


Range: 800


Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times.

Evelynn's Lasher strikes in the target direction, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal 10/20/30/40/50 (+25% Ability Power) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.
Recast: Fires spikes through the nearest enemy, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to all units hit.Refunds 60% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.

Allure



Cost: 60/70/80/90/100 Mana


Range: 1200/1300/1400/1500/1600


Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist.

Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.If the Curse lasts at least 2.
5 seconds, expunging it Charms the target for 1/1.25/1.5/1.75/2 second(s) and: Against champions: shreds Magic Resist by 25/27.5/30/32.5/35% for [object Object] seconds.
Against monsters: deals 250/300/350/400/450 (+60% Ability Power) magic damage. Charm duration increased by 2 seconds.Casting Allure does not remove Evelynn from Demon Shade.

Whiplash



Cost: 40/45/50/55/60 Mana


Range: 210


Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration.

Whip target with Lashers, applying on hit effects and dealing magic damage equal to 40% bonus Attack Damage plus 3% (+[2% Ability Power]%) of their max health. Then, gain 30% movement speed for 2 seconds.Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to 0 plus 4% (+[3% Ability Power]%) of their max health.

Last Caress



Cost: 100 Mana


Range: 25000


Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.

Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals 250/500/750 (+75% Ability Power) magic damage, increased to 0 (+0) to enemies below 30% health.
Pros/Cons

Pros


-Camouflage gained at level 6, enemy team can't always see you
-Good scaling
-Easy to play
-Potential 1 shot
-Easy to get out of situations

Cons


-Squishy
-Vulnerable to cc early game
-Weak against tanks (mainly with a lot of magic resist
-Not effective when behind
Runes

Domination



Dark Harvest -
Dark harvest compliments Evelynn's playstyle too well. As an assassin with low impact in the early game, this keystone will grow in power along with you, giving you astronomical levels of burst in the mid and late game. Even though it no longer procs off of your E on a full health target, you should have no problems getting your target in range to proc this..


Sudden Impact -
Evelynn can get the boosts from Sudden Impact simply by reappearing from stealth, meaning that you're guaranteed to get that sweet bonus magic penetration for your full combo.


Ghost Poro -
While Eyeball collection gives you a bit more bonus stats, the vision that Ghost Poro provides and how easily you can sneak into the enemy jungle to place your poro makes this rune too good to pass up. You can plant the poro in the river brush to give you more protection from counterjungling and allow yourself a safer scuttle clear.


Relentless Hunter -
Since Evelynn doesn't have a good mobility spell to engage with, she relies on movement while stealthed to get close to her targets. Having a rune which helps you do that faster is great.


Absolute Focus -
Since the new celerity is pretty bad on Evelynn, Absolute focus is the best option for this slot. You will most likely be full health when jumping on a target, and it will give your combo a little more oomph


Gathering Storm -
Evelynn already has good scaling, but the amount of AP that Gathering Storm provides in the late game means that next to nobody will be able to survive a combo from you
Items

Stalker's Blade - Runic Echoes
-almost an must have item if playing Evelynn in the jungle
-can be used on monsters/minions or enemy champions
-when active, applies slow and damage to the target
Cost: 2625
Recipe Cost: 375


Void Staff
-gives magic pen
-good amount of ability power gained
-ignores magic resist
Cost: 2650
Recipe Cost: 1365


Banshee's Veil
-gives a lot of ability power
-very useful in the late game
-pairs well with
Cost: 3600
Recipe Cost: 1100


Lich Bane
-after using an ability the next basic attack damage is boosted
-useful for getting objective
-offers cdr
-good amount of ability power
Cost: 3200
Recipe Cost: 450


Morellonomicon
-gives more health so you won't be able to get 1 shot as much
-good amount of ability power given
Cost: 3000
Recipe Cost: 650


Sorcerer's Shoes
-gives magic pen, allowing you to do more damage to enemy champions
-gives more movement speed
Cost: 1100
Recipe Cost: 800
Gameplay

Jungle Route



ALWAYS GET YOUR BOTTOM LANE (or top if starting topside) TO LEASH YOUR BLUE/RED! IF THEY DON'T /all CHAT, TELL THE OTHER TEAM TO REPORT THEM FOR BEING TOXIC!!! (This was a joke, don't actually do that)




Blue Side Start


My Preferred Route is Blue Buff -> Scuttle -> Gromp -> Wolves


-Start with blue buff for the extra 10% cool down reduction and the extra mana / sec
-**DO NOT SMITE BLUE**
-When that is done, go to scuttle, scuttle will give vision in front of the dragon pit
-If the enemy jungler is there, don't give up on the scuttle, fight him, ask for assistance from your bottom lane so you have a better chance of winning the fight
-IF** you are losing that fight, smite the scuttle to kill it and go back to your side
-After scuttle, do Gromp, then Wolves.

Top Side


-Start with Red Buff -> Raptors
-At this point, I look for a gank top or mid, if you can't, do Krugs

Red Side Start


My Preferred Route is Red Buff -> Scuttle -> Raptors -> Krugs


-Start with red buff for the extra heal / sec and the burn attacks
-**DO NOT SMITE RED**
-When that is done, go to scuttle, scuttle will give vision in front of the dragon pit
-If the enemy jungler is there, don't give up on the scuttle, fight him, ask for assistance from your bottom lane so you have a better chance of winning the fight
-IF** you are losing that fight, smite the scuttle to kill it and go back to your side
-After scuttle, do Raptors, then Krugs.

Top Side


-Start with Blue Buff -> Gromp
-At this point, I look for a gank top or mid, if you can't, do Wolves

Amazing Drawing By Me



I am incredibly artistic (It's a joke, i'm not)
Having F-U-N

Meme Strats


Evelynn is a great champion to have fun on if fed, feeding, or just playing the game to ruin other peoples day by not playing Evelynn in any ordinary way. Evelynn has an ability/passive that annoys people as much as Teemo (his passive ) because it is a camouflage.
Demon Shade is gained at level 6 and allows you to gain camouflage when out of combat. This is great for getting behind the other team to kill them without them seeing you or messing around once level 6 by just being unseen.

Something else that can be used for memes is buying 6 . Spellbinder is an item that can be bought for 2900 gold. It grants 10% movement speed as well as 120 Ability Power. Spellbinders active is useful for messing around because it grants movement speed.

Description: Grants 0 − 80 (based on charges) ability power and a decaying 0% − 50% (based on charges) bonus movement speed for 4 seconds (60 second cool down).

Charges are gained by using abilities or anyone using abilities withing a 1800 range.

If you pair Spellbinder with either or , you can just run around in stealth and one-shot people with the ability power it grants.
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