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Recommended Items
Runes: Current First Choice
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Ability Order
Daredevil Impulse (PASSIVE)
Samira Passive Ability
Threats & Synergies
Kayn
When this Chad comes through the wall you better have flash or manage to dodge his W. When he has 6 you can run, but he will dive and kill you. Unfortunately, there is no way around squishy Samira early game.
Samira
You are all you need. Your team is probably brain-dead so don't rely on them.
Samira
You are all you need. Your team is probably brain-dead so don't rely on them.
Champion Build Guide
And here we are!
Note:I know this build is super inneficent but I will find a way to do this more effeciantly one day.
Obviously this is not a meta pick, so you need to be smart about it, if you see the enemy lock in a Vayne you are down to clown. If they lock in a Volibear then you should either dodge or pick someone else (like Shen :3 for example). Keep in mind that this build does not give you early game security. She is an ADC for a reason, without a support she is vulnerable to ganks and all-ins pretty much until she gets 1st item.
With all that said Samira is a lot of fun to play with this style, she has huge teamfight pressure and is an absolute menace to squishy champs. The extra health makes ulting a team of 5 viable. I have even managed to get my ult of 3 times in a fight. This is what really makes the build worthwhile. As long as your team makes it to the late game you will win, or atleast have a fun time losing.
If Riot decided to make a gacha game they would base it off Samira's passive. This is the most important and most complicated ability Samira has. Pretty much what you need to know is that when you chain(combo) different abilities onto targets Samira will build a gacha rating from E-S. Upon reaching S rating your ult will be unlocked. I recommend saving your E for when you can ult, this will allow you to dodge CC abilities and also catch *******. Along with her combo rating she also has 2 different weapons, ranged and melee. Like I mentioned before her melee does more damage (magic included). She also does rapid attacks on immobilized targets which resets her AA. Ez cancels ftw. She has some ******** coin trick that is pretty much just another mini game ngl.
Flair:
Out of melee range Samira fires a shot which does physical damage, inside of melee reange Samira slashes with her blade, this does damage to all enemies inside her attack radius. This ability can be combo'd with Wild Rush(E) to deploy explosives along the dash path. This ability can crit and applies life steal at full effectiveness. (Here is one reason why everyone builds crit on her)
Blade Whirl:
Samira twirls in the air (not untargetable) and swings her sword. She slashes twice during a 1.25 second duration. This ability blocks and destroys all non-turret projectiles around her. If you cast Inferno trigger during this ability it will cancel the second slash.
Wild Rush:
This is a dash that hits all enemies in it's path and increases attack speed for 3 seconds after the duration. (magic damage included) Takedowns reset the cooldown.
Inferno Trigger:
Ever played Overwatch? You are literally reaper with this ability. Samira slows herself by 25% and attacks all enemies in a radius around her 10 times. Each shot can crit and applies full life steal effectiveness. She cannot cast Flair or Blade Whirl during this duration but can use E and goredrinker. Using inferno trigger resets your Gacha score.
Please note that ulting minions is only 75% effective so rather don't waste your mana
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