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Choose Champion Build:
- AP Mid
- AP Jungle
- AP Support
- AP Top
- Hybrid Mid
Introduction
As of now this is incomplete, but I will continue to work on it.
Pros
+ High Mobility and Outplay Potential
+ Can Create Highly Effective Ganks
+ Good Farmer and Great Waveclear Mid-Game
+ Helpful in Team Fights Even if Behind
+ Chronobreak, his ultimate, is Very Versatile
Cons
- Squishy
- Low Damage Output Early-Game
- Mana Hungry
- Gets Shutdown Hard if Behind
- Poor Placement is Severely Punished
+ High Mobility and Outplay Potential
+ Can Create Highly Effective Ganks
+ Good Farmer and Great Waveclear Mid-Game
+ Helpful in Team Fights Even if Behind
+ Chronobreak, his ultimate, is Very Versatile
Cons
- Squishy
- Low Damage Output Early-Game
- Mana Hungry
- Gets Shutdown Hard if Behind
- Poor Placement is Severely Punished
Here are the Spells you would be better off taking.
1. Flash - Even though you have a dash with your E, flash is much too useful to go without.
2. Ignite - This gives you some much needed kill potential.
3. Smite - When in the jungle you can't go without it.
4. Exhaust - I only use this when playing support. It's not essential though because your kit has a slow and stun already.
5. Teleport - I will usually only take this when I go top, but sometimes I'll use it mid.
1. Flash - Even though you have a dash with your E, flash is much too useful to go without.
2. Ignite - This gives you some much needed kill potential.
3. Smite - When in the jungle you can't go without it.
4. Exhaust - I only use this when playing support. It's not essential though because your kit has a slow and stun already.
5. Teleport - I will usually only take this when I go top, but sometimes I'll use it mid.
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