Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction

While i have dabbled in other roles, jungle is where i feel most comfortable, i wont pretend to be an expert on jungling and there are many other junglers out there that are far better than i am. I have used MobaFire extensively to learn new champions and roles, mixing and matching different guides and adding my own twist as i go along, this is what i hope you will all do with my guide.
I decided to write this guide to show my views on playing Jungle


My other guides:
Fiora: Waltzing around the Jungle - Season 3

Thanks to:
Jhoijhoi for her Guide to making a guide!
Apotheosis for the warding section, taken from his tryndamere guide.
SPACESPACE
![]() The main flaw in playing ![]() ![]() ![]() ![]() My other guide on MobaFire is for a Jungle ![]() ![]() ![]() Her passive ![]() ![]() Her ult, ![]() ![]() |
Recommended Spell Choices
These are my recommended spell choices for
Sejuani, there are other viable choices though.

![]() |
Ghost I like this summoner spell for
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |

Viable Spell Choices
These are spells that i think are viable replacements for
Ghost but i believe they are not as powerful as
Ghost.


![]() |
Flash
![]() ![]() ![]() ![]() |
![]() |
Defence
-
Summoner's Resolve : 10 free gold every time i
Smite? Thanks riot!
Perseverance : That extra hp regen will help keep you at a decent HP from camp to camp.
-
Durability : Because you can never have too much health.
-
Tough Skin : Helps in early game jungle.
-
Hardiness : Having tank is vital.
-
Bladed Armor : Making early game jungle easier.
-
Veteran's Scars : +30 HP is nice for early game jungle.
-
Juggernaut : As stated before, you can NEVER have too much health :D
-
Legendary Armor : 3.5% increase on overall armour is rather nice ^^
-
Honor Guard : 3% damage reduction, every little helps.
Utility
-
Wanderer :
Sejuani is very slow, this helps to speed her up a little when roaming.
-
Meditation : You'll need this extra mana regen for if someone steals your blue.
-
Mastermind : Spare points, but 10% lower CD on
Smite and
Ghost is cool.
-
Runic Affinity :
Sejuani is so blue buff dependent that this is a must for her.
Skills Explained
Passive - Frost:


Q - Arctic Assault:


Tips & Tricks
Arctic Assault can be used as a mini-flash to get over walls.
Arctic Assault is a great initiator and distance closer.

W - Northern Winds:



Tips & Tricks
Northern Winds is great for clearing jungle camps quicker.
Northern Winds's damage scales from your HP, when building tanky this becomes your main damage ability.
- Use
Northern Winds when you are running next to enemies or during teamfights for maximum damage output.

E - Permafrost:



Tips & Tricks
Permafrost helps to secure your kills, use it to slow someone as soon as they start to move away from you, providing you have
Frost on them.
Frost is applied through auto attacks and
Arctic Assault, during a teamfight attempt to get
Frost on all enemies then use
Permafrost for the damage and major slow, this will help for either chasing down or helping your team run away.

R - Glacial Prison:

Tips & Tricks
Glacial Prison can be used to stun an entire team, aslong as they are bunched up closely.
- Use
Glacial Prison to secure kills or as an escape, but only if you have no
Ghost.
Example of
Sejuani's ult

Basic Skill Sequence
This is my standard skill sequence, it is likely that changes will be made on a situation basis, obviously you're priority is




Recommended
-
Greater Mark of Attack Damage
I take these marks to increase early game jungle speed. -
Greater Seal of Armor
I take flat armour for early game jungle defense, it also doesn't hurt to have it there later in the game too, every little helps. -
Greater Glyph of Scaling Magic Resist
Most junglers will take Scaling Magic resist, it helps late game against AP carry's. -
Greater Quintessence of Movement Speed
Like most tanky junglers,Sejuani is incredibly slow, this'll help speed her up a bit.

Viable Choices
Marks
-
Greater Mark of Attack Speed
This mark CAN increase jungle speed, but withSejuani's damage being low in the first place, i find my speed to be much faster with
Greater Mark of Attack Damage instead.
-
Greater Mark of scaling health
If you are not bothered about your slow jungle speed, then these marks will be better for your late-game tank.

Quintessences
-
Greater Quintessence of Armor
Just if you want to build even more tank at the cost of movement speed. -
Greater Quintessence of Attack Speed
Just incase you wish to improve your jungle speed slightly instead of movement speed.

Note
This is just a small note, i have not tried out every rune combination, if you think that there are more viable choices then feel free to either comment or PM me what you think would be viable and why and i shall add it to this guide.
Item Building Sequence
Item Sequence

Spirit of the Ancient Golem
2000

Sunfire Aegis
2700

Warmog's Armor
3000

Frozen Heart
2700

Rylai's Crystal Scepter
2600

Enchantment: Captain
450
Early Game
You're going to start off like most junglers, with a





Your next return should have you buying your






Mid Game - Late Game
This is where you will be building your





You'll also be picking up your boot enchant here too.
Your team and You
I actually made an extensive video a while ago (season 2) detailing why junglers are required and what your job is as a jungler, it can be found here:

If you don't want to watch that then here is a quick few points that are essential information:
Your Job
- Placing wards around the map.
- Taking
Dragon when possible.
- Ganking when possible.
- 'Lane sitting' when desperately required.
Your Team's Job
- Still placing wards.
- Helping you take
Dragon when needed (early/mid game).
- Not pushing when you come to gank.
- Calling out when they need their lane sitting.

Ganking
Video of jungle route and a gank.

Jungle Route
Use Pots when needed.
1. Take Wolves, you may need help from a team-mate.
2. Get help taking blue buff, make sure you use

3. Gank mid if possible, else move on.
4. Wraiths.
5. Golems.
6. Red buff provided

7. Back to Wraiths if they are up, else wolves.
8. Recall to get your items then head off to gank.
Make sure that you always keep an eye out for potential ganks, if you are intending on ganking a lane you should warn those in lane that you are, preferably by saying in chat AND pinging whoever you intend to focus.

Everything in this sub-section has been copied from Your Tryndamere Resource, by Apotheosis via Sir Spank Alot's Way of Spanking With Skarner Season 3 so all credits go to Them. Go check their guides out!

Order of priority; Use Sight Ward and

Baron/Dragon Wards:
However you decide to set these up with your team, whether it be orderly among the team or supports only buy wards, make sure these are always laid out! Baron and Dragon are what we're primarily keeping an eye on here. Early in the match it's not as important obviously, however, you still need to know whether top, mid, or bot will be set up for a gank when enemy laners/junglers are wandering about. These early kills can help the enemy sculpt the rest of the match and land a victory. We don't want to be allowing the enemy to kill either Baron or Dragon. That's a good chunk of gold that will distribute among their team, not to mention Baron's handy buff.
Note:I would recommend using



Self Privacy Wards:
There's orange points at top, mid, and bot hiding locations. I would hope that your entire team would try to ward the areas entitled to them. These wards are not entirely important, however, they are lifesavers. Junglers and wandering laners will use these bushes to set up for early kills. If you're pushing your lane, then it would be a good idea to ward the bush(s) that is closet to you.
Team Privacy Wards:
These are crucial wards to put out if the match can go either way by eliminating possible ambushes when pushing minions or entering your own jungle.
Game Changing Wards:
Of course all of the wards posted on the map are capable of changing the outcome of a game, but these wards are placed in a location that both teams will always drift by. Reasons to go through the wards (for both teams): Getting to Baron and dragon, changing lanes, shifting from allied jungle to the enemy's jungle (either by self or team) to steal mobs/buffs, shifting as a team to gank the enemy team, etc. If you just have a ward on either Baron and/or dragon, you can still miss the enemy slipping by into your jungle never knowing it. This allows enemies to set up ganks. Therefore, these wards change the outcome of a game because you know whats coming.
Invading Wards:
I thought it was appropriate to name these wards in this manner because you can enter their bushes knowing whether they're there or not before you attempt to set up a gank. The enemy usually walks through these bushes hoping to freely enter their jungle for experience/gold and/or buffs.
Buff Wards:
Monitor your's and enemy's buffs with these wards. Good to set in your own jungle if they start playing dirty and snatching buffs early game from your jungle. These wards are primarily for the junglers of each team.
ilostmyname
Sejuani Guide
Sejuani: Chilling in the Jungle - Season 3
You must be logged in to comment. Please login or register.