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Spells:
Ghost
Ignite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Introduction



This Guide's Status: Meh
Reason: AP Shaco is still viable nerf didn't do too much.
Pros![]() +Burst Damage is crazy if played right +Fun to play +Amazing Windmill Defender if you set up traps right +Is very dominate early game +You will get kills while your dead at least once a game |
Cons![]() -Squishy -You will get cussed out frequently -Team Fights are tricky(Why AP ![]() -AOE Damage destroys you boxes(ex: ![]() |
Pros![]() +Burst Damage is crazy if played right +Fun to play +Amazing Windmill Defender if you set up traps right +Is very dominate early game +You will get kills while your dead at least once a game |
Cons![]() -Squishy -You will get cussed out frequently -Team Fights are tricky(Why AP ![]() -AOE Damage destroys you boxes(ex: ![]() |



Decieve: This is











Decieve: This is








The Good



+
![]() ![]() ![]() ![]() |
SPACE |
OR |
SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Decent













The Bad
: Another summoner spell that I see is only good for the person defending bot lane. It allows them to push the lane with ease, if you're not bot lane don't even bother with this spell.

The Ugly




The Banned




The Good



+
![]() ![]() ![]() ![]() |
SPACE |
OR |
SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Decent













The Bad
: Another summoner spell that I see is only good for the person defending bot lane. It allows them to push the lane with ease, if you're not bot lane don't even bother with this spell.

The Ugly




The Banned




Runes




Mark'sI chose ![]() |
SPACE |
Seal'sI use ![]() ![]() |
SPACE |
Glyph'sI use ![]() ![]() |
![]() ![]() |
SPACE |
Quint's![]() ![]() ![]() |
SPACE |
![]() ![]() |
Runes




Mark'sI chose ![]() |
SPACE |
Seal'sI use ![]() ![]() |
SPACE |
Glyph'sI use ![]() ![]() |
![]() ![]() |
SPACE |
Quint's![]() ![]() ![]() |
SPACE |
![]() ![]() |
Offense TreePro's- ![]() of Magic Resist. Booyah! - ![]() Con's- ![]() you burst people down too quick to auto attack them. |
SPACE |
Defense TreePro's-You will be more durable Con's-You don't have any points in this tree |
SPACE |
Utility TreePro's- ![]() - ![]() - ![]() Con's-I've got nothing |
Offense TreePro's- ![]() of Magic Resist. Booyah! - ![]() Con's- ![]() you burst people down too quick to auto attack them. |
SPACE |
Defense TreePro's-You will be more durable Con's-You don't have any points in this tree |
SPACE |
Utility TreePro's- ![]() - ![]() - ![]() Con's-I've got nothing |
Starting Items
This is what I will typically take because I want some durability at the fight for windmill. This health is provided by the ![]() |
SPACE |
This is what you should take if want to play very defensive because it gives you more mana regen. If you go with this ![]() |
Core Items
![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
End Game Items









Starting Items
This is what I will typically take because I want some durability at the fight for windmill. This health is provided by the ![]() |
SPACE |
This is what you should take if want to play very defensive because it gives you more mana regen. If you go with this ![]() |
Core Items
![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() |
End Game Items










Placement
There is no wrong place to put

The Trap
When an enemy approaches your trap, and you're waiting hopefully in the brush or on the other side of a nearby wall. You want to use Deathfire's Grasp, this will take out 30% of their current health, then immediately use Two Shiv Posion to keep them in range of the trap. Now if they haven't died yet and are at relatively low health. use


Baiting
One of the hardest parts about the traps is making sure someone sets it off. One of the common ways to this is to poke someone on the other team who has lots of confidence, and thinks they could kill you. Simply,




Placement
There is no wrong place to put

The Trap
When an enemy approaches your trap, and you're waiting hopefully in the brush or on the other side of a nearby wall. You want to use Deathfire's Grasp, this will take out 30% of their current health, then immediately use Two Shiv Posion to keep them in range of the trap. Now if they haven't died yet and are at relatively low health. use


Baiting
One of the hardest parts about the traps is making sure someone sets it off. One of the common ways to this is to poke someone on the other team who has lots of confidence, and thinks they could kill you. Simply,




A: Well, try to keep your

Q: What if they have

A: If you don't rage quit... you should ignore them and just throw your



Q: What if there is a

A: If they're AD: They're not as big of an annoyance, you should be fine
If they're AP: You should play with caution especially around speed relics and health relics because that is where many



Q: You didn't answer my question in this section.
A: Post it in the comments and I will attempt at answering at ;]

A: Well, try to keep your

Q: What if they have

A: If you don't rage quit... you should ignore them and just throw your



Q: What if there is a

A: If they're AD: They're not as big of an annoyance, you should be fine
If they're AP: You should play with caution especially around speed relics and health relics because that is where many



Q: You didn't answer my question in this section.
A: Post it in the comments and I will attempt at answering at ;]


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