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Recommended Items
Runes: Scaling Damage/Gold & Reliable
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Smite
Items
Ability Order Dueling & Objective Control (Q-W-E)
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Yuumi
Removes isolation from whoever she's inside, with no counter play. Too much of a counter.

About Me
I started playing League in Season 3 and I enjoyed trying out as many champions as possible, eventually stumbling upon

I grabbed 20 euros I had in my piggy bank, bought some RP, and purchased him and his Mecha skin.

I spent a few seasons around Diamond 2-Master, never really shooting higher. In Season 12, I was motivated and reached my peak rank of Grandmaster 650 LP in EUW.

In Season 13, a lot happened, I reached multiple goals I had dreamed of for years, starting with Rank 1 Kha'Zix in League of Graphs.

Then, Rank 1 Kha'Zix in LoLalytics.

Then, after 10 years of trying, I reached Challenger!

I've played other champions, mostly junglers, such as







My Accounts
Here's a list of my accounts on each server, ordered by peak rank:
EUW: Claws HD - K6 One Trick - Ugandan KhaZix - KhaJiKusu - Kajigseu - SimpZix - Khareaboo - Diamond 2 KhaZix
EUNE: IllIllIIlIl - dani fan acc - Milk and Cheese
My Goal
With this guide I want to showcase my builds and styles with Kha'Zix, hopefully teaching you how to do the same successfully. However, I won't be explaining the basics of Kha'Zix, since there's plenty of information in other guides or other places on the internet.


Versatile Build and Playstyle
Being able to change between assassin/bruiser/early/scaling builds allows Kha'Zix to beat his enemies consistently.
Punishing Bad Positioning
His Damage doubles when targets are isolated. Meaning you can instantly one-shot anyone that mispositions.
Multi-Killing
Being able to reset your


Neutral Objective Control
With or without Q Evolve, Kha's Isolation Damage amplification makes him one of the fastest neutral objective takers.
Easy to Learn
Kha is quite an old champion, his kit is very simple and easy to understand.

Isolation Dependant
If enemies aren't isolated, your damage is hindered a lot, making his power fluctuate a lot due to being very circumstantial.
Easily Countered
Any champion can make Kha's life difficult by standing close to their allies and structures, removing Isolation.
Slow Jungle Clear
Not every jungle camp is isolated and he has low AOE, so he struggles to keep up with most junglers in this regard.
Bad when Behind
Kha relies on AD ratios heavily, meaning he needs a lot of gold. If you fall behind, you won't be a threat.
Hard to Teamfight
Enemies will be fighting together, making it very hard for you to find the right opportunity to jump in and deal damage.


Flash extends your Playmaking limits.
The Instant Mobility allows you to be Unpredictable.

Ghost gives you Chasing and Teamfight Power.
The Speed and Reset allows you to focus on dealing damage.

Ignite gives you more Dueling Power.
The True Damage Burn and Anti-Heal makes it easy to 1v1 Junglers.


I have played a lot of


Ghost strives in metas where Movement Speed is easily accessed and fights are longer overall, due to games going into Late Game or having lots of Tanks.
(e.g.




Ignite is best used in metas that rely heavily on Early Game performance, especially if it is likely for junglers to meet each other at Level 3 or earlier. Ignite pressures enemy junglers out of these scenarios and if they don't respect it, you get free Kills.
(e.g. Level 2 Invade




Mosstomper boosts your ability to Duel and Survive.
The Permanent Fast-Charging Shield makes you harder to kill and counter with CC.

Gustwalker gives you Mobility and excels at Macro Play.
The Burst of Speed is great for Repositioning within a fight or around the map.

Scorchclaw gives you Additional Damage and some Utility.
The True Damage Burn and Small Slow make great tools for both Dueling and Poking.















These secondary runes cover the Lack of Early Damage while also all-inning on the Gold Generation.











These runes give the most damage in Mid Game, allowing you to play aggressively, get a lead, and Carry with tons of stacks.
Limit Test as much as possible and you'll be very successful after Learning your damage output.













Use this Early Power to Pressure enemy junglers and laners. Gank as much as possible and use the River to Fight/Rotate.
Objectives are a top priority and you can easily secure them with








Duskblade of Draktharr
Being Untargettable after getting a kill/assist is incredibly useful for Repositioning.
Skirmishing and Teamfighting can be approached more methodically if you know your damage and time your item's stealth resets with your R's stealth charges, to Min-Max your impact.

Eclipse
Easy to Spam during long fights because


I go Eclipse when I face Eclipse Junglers that I need to get a Direct Lead against.

Youmuu's Ghostblade
Dash adds Reliability to plays and an Element of Surprise.

Counters junglers with High Mobility and Kiting Potential, such as




































Flash extends your Playmaking limits.
The Instant Mobility allows you to be Unpredictable.

Ghost gives you Chasing and Teamfight Power.
The Speed and Reset allows you to focus on dealing damage.

Ignite gives you more Dueling Power.
The True Damage Burn and Anti-Heal makes it easy to 1v1 Junglers.




Look at your and your enemy's team. Identify each champion and Categorize them by AD/AP, Assassin/Bruiser/Tank/Marksman/Enchanter/Mage, and Early/Mid/Late Game.
The Goal is to get into the habit of a quick assessment of the context of the game, and what your team and the enemy team excel at. This will make the next steps More Natural over time.
Some of these descriptions Might Vary from person to person and that's exactly the best way this works. Things need to make sense, at least, to you, through your Experience and Knowledge.

Now that you have a good idea of what each champion can do, it's time to Start Predicting how everyone's matchups play out.
Even I struggle with this part of the planning, mostly because certain matchups change each patch.
Focus on Your Matchup First, play it out in your head, and only then start thinking about the others.


Evelynn is really Weak Early. Kha isn't the greatest early champion, but against her, he has Total Freedom. I can Contest safer camps like Gromp/Raptors in her jungle or more if I have priority. I can also Counter-Gank any of her gank attempts pre-6.


I predict this lane to be All Out Fighting. They will try their hardest to start with an Early Lead and Dominate through Top lane.


I predict Sylas to Win Early since he has too many abilities that land easily on short-range champions. However, I believe Kassadin gets to Lane Safely post 6. Sylas Pushes his Wave, from poking Kassadin and also his passive and AOE Abilities hitting the wave.




Samira and Thresh will look to grab an Early Lead, while Ezreal and Soraka want to scale into Late Game. Bot will Push the Wave from the aggressive attempts at killing the enemy.
Take notes of your predictions so you can use them for Future Reference and Analysis.

I always look for the best opportunity to get a lead early, since Kha'Zix can Snowball and Carry a lot easier with it.
I usually path towards lanes that have

In this example, according to our predictions, we meet a lot of these conditions.
Top will be perma Fighting.
Mid and Bot have

Jungler is vulnerable to Invades.
Now we have to consider which of these options might benefit the most from Ganks or which one can Carry the hardest.
I would Start on my bot side jungle since I want to make sure

I will go for a short level 3 clear since I Can't Outscale

Short Clear can look like this:
1 - Red
2 - Wolves
3 - Blue
I'll pay attention to where

Make sure to pay attention at all times and to change your plan whenever you see fit. BE FLEXIBLE!







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