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Spells:
Smite
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
Plz try this guide and leave a comment so I can edit it. I will also put up a jungling video.
PS. Make sure to 1v1 dragon all the time to make sure whos BAWS.
(Only 1v1 dragon after getting wriggles lantern and at lvl 7)
This build will be updated every patch.
Pros
* Fast Jungler
* Awesome Ganker
* Good In Teamfights
* Awesome Ultimate (Dragons Descent)
* Ultimate can save teammates from dying by pushing them away.
* She's a DRAGON
Cons
* Easy to harrass
* Ultimate can often fail in teamfights as you can push them away from your team while the opponent is low.
* Fast Jungler
* Awesome Ganker
* Good In Teamfights
* Awesome Ultimate (Dragons Descent)
* Ultimate can save teammates from dying by pushing them away.
* She's a DRAGON
Cons
* Easy to harrass
* Ultimate can often fail in teamfights as you can push them away from your team while the opponent is low.
My Masteries are 1-17-12. I chose this Mastery Tree for every champions that I Jungle with. The health that I get from Veteran's Scar and Quinstessence Of Fortitude is just Awesome.
*Why not 21-0-9?
I know that most Melee DPS champions should most of the time be 21-0-9. I chose 1-17-12, because I find it more useful. The extra Armor, Magic Resist, and the Health that you get is really helpful if your jungling
*Why not 21-0-9?
I know that most Melee DPS champions should most of the time be 21-0-9. I chose 1-17-12, because I find it more useful. The extra Armor, Magic Resist, and the Health that you get is really helpful if your jungling
For Summoner Spells I Choose Smite and Flash.
Exhaust/Smite and Ghost/Smite works well too.
Ignite- This Summoner Spell won't be any use in the jungle
Clairvoyance- YOU ARE NOT A TANK, let the Support or Tank get this summoner spell
Rally- Never found it useful at all
Revive- Why this spell? Cooldown is too long
Fortify- Awesome Spell but this spell is For Tanks.
Cleanse- Very Useful If they have alot of CC.
Teleport- Your Not Solo or Mid. You dont want to swap flash for a Teleport or do you?
Heal- You can use this summoner spell for New Junglers.
Clarity- You don't use mana so obviously you won't need this.
Exhaust/Smite and Ghost/Smite works well too.
Ignite- This Summoner Spell won't be any use in the jungle
Clairvoyance- YOU ARE NOT A TANK, let the Support or Tank get this summoner spell
Rally- Never found it useful at all
Revive- Why this spell? Cooldown is too long
Fortify- Awesome Spell but this spell is For Tanks.
Cleanse- Very Useful If they have alot of CC.
Teleport- Your Not Solo or Mid. You dont want to swap flash for a Teleport or do you?
Heal- You can use this summoner spell for New Junglers.
Clarity- You don't use mana so obviously you won't need this.
For Items: Start off with a Vampiric Scepter
, Then after clearing the golems wraiths and wolf camp, you should be able to buy Boots of speed
, Upgrade the vampiric scpeter to Wriggles Lantern Wriggles Lantern, Then Upgrade The Normal Boots to Berserker's Greaves
or Mercury threads mercury threads If they have a team full of CC's. Next Comes ,Sheen
, Zeal
,Phage
then, Triforce
. This item is the source of most of Shyvana's damage. Twin Bite+ Triforce Proc= Tons of Damage. Madreds BloodRazor
, Sunfire Cape
, Black Cleaver
, Later in The Game like about 50-60 mins, you should have all these items and should be buying elixirs and stuff. If you don't have any space left, Sell Wriggles Lantern For a Guardian Angel
or a Blood Thirster
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