Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Ignite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction

She is best built focusing AS.
Her




Shyvana:

Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality - somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee.
''By the blood of my father, I will end you!''
- Shyvana
For more basic information look at the video of Phreak showcasing her:
Also thanks to JhoiJhoi for her very wonderful Making a Guide guide; and some of the templates (the parts I just cannot make as well :D).
First off, before any comments on my rune build, I think runes are best decided upon by each individual player. So my decidion in taking all AS runes is my decision alone. I will explain my choice though:
I take AS to have a decent attack speed on the start. It is really important in the battle for windmill, or if you go bottom, for minion farming. It also allows me to focus on AD more with items, and allows me to take


Other viable options are:



Greater Mark of Desolation ArP helps you rip enemies apart. But keep in mind that W, E and R are all magic damage.

/GREAT/ It is imperative to take Exhaust. It helps to chase down an enemy, escape from one and to simply out-DPS the enemy champion. I also take ![]() |
space |
/GOOD/ I take Ignite very often. It helps secure the kill oh so many times. Also it is really useful in the beginning of the match to take windmill. |
space |
/OK/ Depends on personal choice, it can also be useful for offense/defense, although I don't use it often. She has enough movement speed for Flash to be obsolete. |
space |
/GREAT/ For that extra oomph, take surge. It really helps to boost you in teamfights to really shred through your enemies. Also the added AP before activating ![]() ![]() |


Fury of the Dragonborn
Shyvana's melee attacks enhance her abilities.




The passive is just fantastic as it utilizes the AS we are building to enhance all of Shyvana's abilities. Auto-attacking shortens the cooldown on our Q, increases the duration of the W, and makes the burned targets take incrased damage from your attacks. Also, you can become and stay a dragon longer by auto-attacking :D

Twin Bite
Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects. The second hit deals an additional (80/85/90/95/100)% of total AD
Dragon Form: Twin Bite cleaves all units in front of Shyvana.
Great ability that applies 2 on-hit effects.





Burnout
Shyvana deals (25/40/55/70/85 + 0.2 bonus AD) magic damage per second to nearby enemies and her Movement Speed is increased by (30/35/40/45/50)% for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
All I can say about this one is WOW! It's like a


Flame Breath
Shyvana unleashes a fireball that deals (80/125/170/215/260 + 0.6 AP) magic damage and melts 15% of target's Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.
The harass skill, initiating skill. The damage is neglectable, but the armor debuff and the passive 20% of the damage per auto-attack on the burned target make this a 1v1 beast, makes the skill a tank shredder. In


Dragon's Descent
Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take (200/300/400 + 0.7 AP) magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by (15/20/25). Defensive bonuses are doubled in Dragon Form.
No CD, requires 100 RAGE
Ah, the ultimate. The damage is AP scaled, so it is used for that bit of a burst, and is not as important as the DRAGON TRANSFORMATION! The dragon form makes all skills hit an AoE area, and the

Ah, the itemization. Shyvana is in my opinion best builtAS heavy, while also building some AD, AP and in certain situations also AR and lifesteal.
We start with


For boots there are two main options that should be chosen upon seeing the enemy team. If the enemy has heavy CC, the boots to take are


The core of the build is the

Then comes another decision: To take




I personally decide more often for the

If the game takes longer, take a





In Dominion there are 6 main roles a champion can perform. Summarized from Zemiazas's guide
The DEFENDER is there to defend a CP, to force enemies to lose hp trying to remove the defender and allow the team to take another easier. Defenders also usually have some CC. This role is NOT for Shyvana.
The CAPTURER is the one that attends to the capture of the CP's that were left alone. They have high mobility and survivability. They are able to escape a gank. Shyvana with her
Burnout and
Dragon's Descent while taking
Mobility Boots can also perform this role, but has to take
Priscilla's Blessing and some tanky items to be able to capture anything. This role is GOOD for Shyvana.
The DISRUPTOR has long/global range skills and is able to disrupt enemies taking a CP and forcing them to retreat and leave the CP alone. Shyvana can only sweep the CP with her
Dragon's Descent to clear it... But for that she must be close. This role is NOT for Shyvana.
The TAKER is able to take a defended CP. Range and burst are helpful. The taker has to be able to quickly kill enemies. Shyvana has high DPS and can take CP's quite well, and also rips tanks apart if used right. This role is GOOD for Shyvana.
The SUPPORT supports the team. Not even going to explain why Shyvana is TERRIBLE at this role.
The SLAYER is the one who simply kills enemies to prevent them from doing anything else. The slayer is usually a carry and is able to turn the game upside down when powerful enough. The slayer focuses mostly on killing squishies to decimate the enemies numbers to give the team an advantage. Good AoE helps the slayer a lot, for ganks and teamfights are the everyday routine of a slayer. This role is PERFECT for Shyvana.
Farm minion waves with
Burnout and
Twin Bite lot to get money and to help minions push the CP.
The DEFENDER is there to defend a CP, to force enemies to lose hp trying to remove the defender and allow the team to take another easier. Defenders also usually have some CC. This role is NOT for Shyvana.
The CAPTURER is the one that attends to the capture of the CP's that were left alone. They have high mobility and survivability. They are able to escape a gank. Shyvana with her




The DISRUPTOR has long/global range skills and is able to disrupt enemies taking a CP and forcing them to retreat and leave the CP alone. Shyvana can only sweep the CP with her

The TAKER is able to take a defended CP. Range and burst are helpful. The taker has to be able to quickly kill enemies. Shyvana has high DPS and can take CP's quite well, and also rips tanks apart if used right. This role is GOOD for Shyvana.
The SUPPORT supports the team. Not even going to explain why Shyvana is TERRIBLE at this role.
The SLAYER is the one who simply kills enemies to prevent them from doing anything else. The slayer is usually a carry and is able to turn the game upside down when powerful enough. The slayer focuses mostly on killing squishies to decimate the enemies numbers to give the team an advantage. Good AoE helps the slayer a lot, for ganks and teamfights are the everyday routine of a slayer. This role is PERFECT for Shyvana.
Farm minion waves with


To summarize:
Shyvana is an AD AS carry, that has heavy AoE in ultimate and is one of the best 1v1 champions for dominion. She is able to turn the whole game around if she manages to push when and where needed and to kill the too fed enemies.
She is a difficult champion to master as she requires delicate positioning in her ultimate form especially.
Hope this guide helps you get to know Shyvana and her build and role in Dominion!
Have LOADS of FUN playing this amazing half dragon girl :D
XarsYs

She is a difficult champion to master as she requires delicate positioning in her ultimate form especially.
Hope this guide helps you get to know Shyvana and her build and role in Dominion!
Have LOADS of FUN playing this amazing half dragon girl :D
XarsYs
2.11.2011 Build published.
3.11.2011 Part of gameplay added, tweaked some descriptions and explained the runes better.
3.11.2011 Changed gameplay, replaced Rageblade with Bloodrazor and tweaked the Items guide, the Masteries guide and added Contributions.
8.11.2011 Changed masteries.
18.11.2011 New masteries, replaced Sanguine with Hextech.
26.12.2011 Still same build, refreshing.
3.11.2011 Part of gameplay added, tweaked some descriptions and explained the runes better.
3.11.2011 Changed gameplay, replaced Rageblade with Bloodrazor and tweaked the Items guide, the Masteries guide and added Contributions.
8.11.2011 Changed masteries.
18.11.2011 New masteries, replaced Sanguine with Hextech.
26.12.2011 Still same build, refreshing.
jhoijhoi - Making a Guide Guide
Zemiazas - The Dominion roles
Lumara - Added optional runes.
TannimFodder - Added Bloodrazor, added the Burning Embers and Utility Mastery masteries.
Bearhugger - Changed masteries.
Zemiazas - The Dominion roles
Lumara - Added optional runes.
TannimFodder - Added Bloodrazor, added the Burning Embers and Utility Mastery masteries.
Bearhugger - Changed masteries.
You must be logged in to comment. Please login or register.