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Shyvana Build Guide by Xhas

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League of Legends Build Guide Author Xhas

Shyvana Jungling tank

Xhas Last updated on November 3, 2011
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Jungle Role
Ranked #14 in
Jungle Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 1

Strength of Spirit
Veteran's Scars

Defense: 18

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 11

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Thank you for watching this guide. This is my first guide ever and I welcome any feedback :)
I've decided that my first guide is about Shyvana. As we all know she is a very new champ but I've found a very good build to her, HP and Damage.

She's able to initiate with Dragon's Descent and if she got much HP she can stand in the middle of the fight without dying. With her Burnout and Sunfire Cape she does very much AoE damage to enemies near her.

She's good jungle since she's fast and pretty easy to jungle (imo) with. Now, let's get on with the guide :D

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I've chosen Greater Mark of Attack Speed as marks since with some attack speed she jungles faster. When you get Wriggle's Lantern you truly appreciate the extra attack speed.

Greater Seal of Armor gives you extra armor which gives you the survivability you need for jungle. You can probably exchange Greater Seal of Armor to Greater Seal of Evasion. I haven't tried it out myself but I don't see any reason why it wouldn't work.

For glyphs I've chosen Greater Glyph of Attack Speed. With the marks you get that extra attack speed boost which makes [shyvana] a really effective jungler. You can take Greater Glyph of Cooldown Reduction. CDR is good since it's the spells that deals the most damage, atleast until she gets Wriggle's Lantern With both attack speed marks and glyphs you gain 21 % extra attack speed.

Greater Quintessence of Armor benefit your jungle to. With the seals you get 25 extra armor in lvl 1 and with that armor you survive the jungle fine and you're even able to take out the whole jungle on the first try.

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In the mastry tree we got 1/18/11. You take Smite as summoner spell and therefore you also take it in mastries. You take it in mastries to benefit it more. It now gives us 5 extra gold everytime we smite and also it got a lower cooldown.

With 18 skill points in defence we get extra armor, MR, dodge, HP and reduces damage taken from creeps and champs. This makes you tanky and the creeps in the jungle doesn't deal you much damage.

For Good Hands and Perseverence you can skill as you like. As long as you take the extra, Greed and increased buff duration.

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With these items you get an awful amount of HP and with the Atma's Impaler and Trinity Force you get the sweet, sweet damage output. As I said in the itroduction you can stay in the middle of battles without dying and you're a very good counter against their AD carry/carries. In teamfights I use my ulti to leap over the battlefield to get to their AD carry/carries. Make sure you got either Trinity Force, Frozen Mallet or red buff. This is needed since with one of them you're able to chase and kill their AD carry. Well, anyway, back the the items :)

I start off with the Cloth Armor and 5x Health Potion for the jungle. When I've cleared the jungle I go back to base and buy Boots of Speed and Vampiric Scepter. That should cost you 800. Since you either have the red buff or are about the get it you start to gank a bit. After the gankings you get the [Wriggle's Lantern] and go back to jungle to gather some buffs and money. You then get the Sunfire Cape. The Sunfire Cape with Burnout makes you clear the jungle camps with ease and you can also kill when you gank easy. Plus if you gank, they won't kill you easily since you got much hp and armor. When you got enough money you go back and finish your Mercury's Treads.

After Mercs you start on your Warmog's Armor. Now many will think, "more HP? Doens't I need damage now?". No, you don't. You already got a sick damage output. With your Burnout and Sunfire Cape you deal around 180 damage per SECOND. Anyway, you now get your Warmog's. When it's completed you now get some more damage, Atma's Impaler. When it's completed you get around 190 damage, depending on how much you were able to stack your Warmog's. After that you get your Phage and then Trinity Force. This is the funny part about this build. I've never gotten so far with it :D I've only gotten two items of the Trinity Force. So I don't know how it will be with a completed trinity so please give me some feedback on it :) Well, for your last item I suggest it's a free spot. You chose for yourself which item you want for last. I suggested Frozen Mallet for more HP and slow and Force of Nature for the extra MR if you need it. Well, it's up to you what you're last item should be. Make it a situational itemspot.

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Skill Sequence

For the skills I start with Twin Bite. After your Twin Bite you take Burnout. This gives you AoE damage and makes your jungle easier. I skill Burnout much since it doesn't only ease your jungle it also gives you the ganking possibility needed for a jungler. It gives you that speed boost for 3 seconds. And with a red buff you just have to reach your target to be able to either secure a kill or make them burn their summoner spells.

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Jungling route

I start with Double Golems and ask for a pull. Use smite and pop health pot. When your done get your Burnout and move to the wraiths. Focus the big one with your Q and spamm your W, use another health pot. Move on to the wolves and use hp pot if you think it's needed. Now that you have your smite up and ready again move on to blue buff.

Focus the blue buff, pop Hp pot and the smaller ones will die from your Burnout. Give blue to someone else. Use Smite if you want to, but at this point you can take different paths. If you don't use Smite you can go for Red right away. If you use Smite you can try take the red directly or recall and buy items and then take red or go for another camp. When you finally got your Red buff, start ganking.

Under the early jungle process look out for an oppertunity to gank a lane. It's always good to gank if you got the chance. If you for example see the enemies on bot lane goes low, ruch there and when you go out after them use flash just to get/secure first blood. First blood is crucial so if you can make sure you get it. When you get Wriggle's Lantern either ward their buffs if they have a jungler, a lane to provide security or ward Dragon. But for dragon I recommend you get a Vision Ward so you can take out their ward at dragon.

Take dragon when you feel you're secure about it. Take help from bot and if they are pushed gank bot lane.

So, your jungle route is this = Double Golems - Wraiths - Wolves - Blue - Red/Wraiths/Golems.

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This was my guide for the new champ Shyvana. All feedback is appreciated and thanks for going through my guide :) If you got any questions ask them here or add me in game.

In - game name : Xhas
Server : EU West.

Thanks for your time and I hope you find my guide good :)