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Spells:
Flash
Smite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
Thank you for watching this guide. This is my first guide ever and I welcome any feedback :)
I've decided that my first guide is about

She's able to initiate with



She's good jungle since she's fast and pretty easy to jungle (imo) with. Now, let's get on with the guide :D
I've chosen
Greater Mark of Attack Speed as marks since with some attack speed she jungles faster. When you get
Wriggle's Lantern you truly appreciate the extra attack speed.
Greater Seal of Armor gives you extra armor which gives you the survivability you need for jungle. You can probably exchange
Greater Seal of Armor to
Greater Seal of Evasion. I haven't tried it out myself but I don't see any reason why it wouldn't work.
For glyphs I've chosen
Greater Glyph of Attack Speed. With the marks you get that extra attack speed boost which makes [shyvana] a really effective jungler. You can take
Greater Glyph of Cooldown Reduction. CDR is good since it's the spells that deals the most damage, atleast until she gets
Wriggle's Lantern With both attack speed marks and glyphs you gain 21 % extra attack speed.
Greater Quintessence of Armor benefit your jungle to. With the seals you get 25 extra armor in lvl 1 and with that armor you survive the jungle fine and you're even able to take out the whole jungle on the first try.





For glyphs I've chosen




In the mastry tree we got 1/18/11. You take
Smite as summoner spell and therefore you also take it in mastries. You take it in mastries to benefit it more. It now gives us 5 extra gold everytime we smite and also it got a lower cooldown.
With 18 skill points in defence we get extra armor, MR, dodge, HP and reduces damage taken from creeps and champs. This makes you tanky and the creeps in the jungle doesn't deal you much damage.
For
Good Hands
and
Perseverence
you can skill as you like. As long as you take the extra,
Greed
and increased buff duration.

With 18 skill points in defence we get extra armor, MR, dodge, HP and reduces damage taken from creeps and champs. This makes you tanky and the creeps in the jungle doesn't deal you much damage.
For



With these items you get an awful amount of HP and with the
Atma's Impaler and
Trinity Force you get the sweet, sweet damage output. As I said in the itroduction you can stay in the middle of battles without dying and you're a very good counter against their AD carry/carries. In teamfights I use my ulti to leap over the battlefield to get to their AD carry/carries. Make sure you got either
Trinity Force,
Frozen Mallet or red buff. This is needed since with one of them you're able to chase and kill their AD carry. Well, anyway, back the the items :)
I start off with the
Cloth Armor and 5x
Health Potion for the jungle. When I've cleared the jungle I go back to base and buy
Boots and
Vampiric Scepter. That should cost you 800. Since you either have the red buff or are about the get it you start to gank a bit. After the gankings you get the [Wriggle's Lantern] and go back to jungle to gather some buffs and money. You then get the
Sunfire Aegis. The
Sunfire Aegis with
Burnout makes you clear the jungle camps with ease and you can also kill when you gank easy. Plus if you gank, they won't kill you easily since you got much hp and armor. When you got enough money you go back and finish your
Mercury's Treads.
After Mercs you start on your
Warmog's Armor. Now many will think, "more HP? Doens't I need damage now?". No, you don't. You already got a sick damage output. With your
Burnout and
Sunfire Aegis you deal around 180 damage per SECOND. Anyway, you now get your Warmog's. When it's completed you now get some more damage,
Atma's Impaler. When it's completed you get around 190 damage, depending on how much you were able to stack your Warmog's. After that you get your
Phage and then
Trinity Force. This is the funny part about this build. I've never gotten so far with it :D I've only gotten two items of the
Trinity Force. So I don't know how it will be with a completed trinity so please give me some feedback on it :) Well, for your last item I suggest it's a free spot. You chose for yourself which item you want for last. I suggested
Frozen Mallet for more HP and slow and
Force of Nature for the extra MR if you need it. Well, it's up to you what you're last item should be. Make it a situational itemspot.




I start off with the








After Mercs you start on your









For the skills I start with
Twin Bite. After your
Twin Bite you take
Burnout. This gives you AoE damage and makes your jungle easier. I skill
Burnout much since it doesn't only ease your jungle it also gives you the ganking possibility needed for a jungler. It gives you that speed boost for 3 seconds. And with a red buff you just have to reach your target to be able to either secure a kill or make them burn their summoner spells.




I start with Double Golems and ask for a pull. Use smite and pop health pot. When your done get your
Burnout and move to the wraiths. Focus the big one with your Q and spamm your W, use another health pot. Move on to the wolves and use hp pot if you think it's needed. Now that you have your smite up and ready again move on to blue buff.
Focus the blue buff, pop Hp pot and the smaller ones will die from your
Burnout. Give blue to someone else. Use
Smite if you want to, but at this point you can take different paths. If you don't use
Smite you can go for Red right away. If you use
Smite you can try take the red directly or recall and buy items and then take red or go for another camp. When you finally got your Red buff, start ganking.
Under the early jungle process look out for an oppertunity to gank a lane. It's always good to gank if you got the chance. If you for example see the enemies on bot lane goes low, ruch there and when you go out after them use flash just to get/secure first blood. First blood is crucial so if you can make sure you get it. When you get
Wriggle's Lantern either ward their buffs if they have a jungler, a lane to provide security or ward Dragon. But for dragon I recommend you get a
Vision Ward so you can take out their ward at dragon.
Take dragon when you feel you're secure about it. Take help from bot and if they are pushed gank bot lane.
So, your jungle route is this = Double Golems - Wraiths - Wolves - Blue - Red/Wraiths/Golems.

Focus the blue buff, pop Hp pot and the smaller ones will die from your




Under the early jungle process look out for an oppertunity to gank a lane. It's always good to gank if you got the chance. If you for example see the enemies on bot lane goes low, ruch there and when you go out after them use flash just to get/secure first blood. First blood is crucial so if you can make sure you get it. When you get


Take dragon when you feel you're secure about it. Take help from bot and if they are pushed gank bot lane.
So, your jungle route is this = Double Golems - Wraiths - Wolves - Blue - Red/Wraiths/Golems.
This was my guide for the new champ
Shyvana. All feedback is appreciated and thanks for going through my guide :) If you got any questions ask them here or add me in game.
In - game name : Xhas
Server : EU West.
Thanks for your time and I hope you find my guide good :)

In - game name : Xhas
Server : EU West.
Thanks for your time and I hope you find my guide good :)
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